Story: N/A
Thus far non existant (to be expected), it will likely pick up pace as I play further so not worried about this just yet. The quantity of content will no doubt be this games saving grace as most games claiming to be RPGs I've played recently (dragonage II -.-) have struggled to even break 20 hours. I will use The Witcher II as my basis for comparison throughout as it is imo this years only decent RPG release thus far with prolly a solid 50 hours story + replayability.
Graphics: 3
****ing shocking. SERIOUSLY sub standard, obviously tailored to run on consoles rather than bother to release higher quality for machines that can handle it and as such looks badly dated. Witcher II rapes it in just about every possible faculty barring long distance shots and remains "multiformat" (Q1-2012 release granted). Water looks relatively ok until you see the shores of rivers and notice the complete lack of interaction. All "waves" traveling in same direction regardless of the rviers turns etc.
Roughly equivalent to Oblivion graphically, if not a little worse in some respects (can mod Oblivion with higher texture packs too), the only really noticeable improvements (slightly superior distance rendering/NPC quality) comes at the expense of inferior foliage/general textures. Find a patch of ground without any foliage (of which there is a lot) and you realise the repeating grass texture is actually worse than Halo 1s grass. You may think I am overeacting, but imo once you are in game this becomes overwhelmingly apparant.
For some reason bloom/hdr seem to be completely gone too, making everything look dull and lifeless. Lighting in general seems sub standard, I keep expecting to see some haze effected as shards of light cascade through gaps in rocks/trees but nada. Stalker, had better lighting -.-
It feels like they thought "lets add the barren/lifeless feel of Fallout to TES for lulz".
The only real plus, the engine is snappy. Loading times are fast and if your machine plays Oblivion on Ultra, it will probably play this on Ultra too and look argueably slighlty nicer doing so. But now think about that and why that ISN'T a good thing. Oblivion is five ****ing years old. Looking slightly better than a five year old game is a disgrace. Sky boxes are nice sure, but they are basically not "rendered" like the game world is anyway. The NPCs/Chars look nicer but they are still wooden, badly animated and limited in there array of movements.
Also, if I chop an inanimate object, I not only expect to hear the sound of my sword connecting with some change to the animation like splinters or sparks (seems hit n miss as to whether collision detection actually detects, swords passing through objects etc), I ALSO expecting my sword to leave a stroke mark. Even Halo 1 had (limited) bullet damage on objects.
Gameplay: 3
Again, thus far, aspects remain shocking. I am running on "ultra" settings so should be experiencing everything the game has to offer barring DX11 which my card doesn't support. As such I am curious as to why things like object interaction physics appear to have been almost entirely REMOVED. No longer does running into a hanging chain result in the chain moving/bouncing around, you simply run through it. Similar issues with running under waterfalls and seeing 0 attempt at rendering water spatter on screen or any interaction at all during third person view (which thankfully HAS been improved at least). Fighting appears to be similar in many respects though with occasional finishing move type animations and the ability to dual wield. A touch that does nothing to overshadow the terrible use of d buttons for selecting a list of favourited spells, and the far more pressing matter imo that forces the user to continuosly open the absolute catastrophe that is the menu system to change weapons etc. Another pet peve "consolization" noted being the automatically refilling MP bar.
Equiping armor becomes a joke when all your armor is listed in one long list, rather than even bothering to categorise but this is just a small portion of why the menu is utter bollox. I am USING the 360 controller for the PC which has obviosuly been mapped identically and it is STILL ****ing bollox.
I am yet to truly experience monster AI, but the archer standing still as I shot at him was incredibly reminiscant of Fallout3/Oblivion (yay mobs either blindly charge you or side step regardless of action taken against them or local terrain and completely ignore incoming attacks) so I would not be at all suprised to find out it is bollox again. I have said before how this kind of AI was forgiveable in Morrowind in 2002, not in 2011 -.-
In fact the only aspect so far which stands out from Oblivion besides the blatant consolization is that NPC dialogue can now take place outside the generic stand and stare at you aproach Oblivion took. Now they can stare emotionless at other NPCs as dialogue progresse in the new but limited/clunky "set piece" format which is so far behind the curve of what other games have made the norm it is embarrasing. Again, The Witcher II/Dragonage/Mass Effect etc. etc. have been doing this so much better now, offering a much more cinematic experience with characters who show infinitely more depth. This my improve later down the storyline but my hopes are not high.
Sound: 8
Nothing to complain about, wasn't expecting there to be either. This seems to be something The Elder Scrolls maintains a decent record for but it is still an early judgement. Musical score in line with previous games is always a win in my books and generally good sound effects (barring water so far).
Thus far that puts the game around 14/30, Even a perfect score on the story would only bring it to 24/40 in my early view so how the hell am I seeing every single online review giving this game 95%. The graphics failures alone drop this below 90% in my opinion. GOTY candidate my ***, even if I was being leniant I would struggle to rate this game above 70%. The open nature of the game world is absolutely no excuse.
The vicious consolization of this game has turned The Elder Scrolls RPG series into some Action/Adventure 'Fablesque' cross-bread which is disgraceful behaviour imo. Evidence that Bethesda & the gaming industry in general is becoming more like the film industry every day. More interested in churning out *** sequals people will buy regardless of quality and dumbing down to hit the majority of the audience. This is becoming painfully apparant in recent titles (notable from Bioware lol) and I abhor it.
It is like any number of films that should have been 15/18s, but were ruined instead by altering the story to accomodate the larger audiences of PG/12A. Jurassic Park always seems to leap to mind here or any potrayal of Wolverine.
I will obviously keep playing, I will enjoy the story regardless I imagine as with previous TES games, but thus far it is the mostly highly overated and unimpressive release this year. Maybe if this came out about 3 years ago like it looks/feels I would not be so scathing -.-
I am not surprised by alot of what you are saying, however I am not willing to give you any credibility when you have only played an hour of the game. Chances are you have experienced less than 1% of what the game has to offer. Everybody else seems to contradict alot of what you are saying and have played a great deal longer.
You make some good points, but until you have played at least 10 hours it's not worth reading the review.
Thank you. Surprisingly the main story did not take a long time to complete :/ but at least they gave us alot of side quests and other misc. stuff to do.
I do things the opposite of you.. In RPGs and the like, I always end up running around doing all the side quests as they become available to me and the main story takes a back seat.
Also there's a smelter outside Soljund's Sinkhole.
Story: N/A
Thus far non existant (to be expected), it will likely pick up pace as I play further so not worried about this just yet. The quantity of content will no doubt be this games saving grace as most games claiming to be RPGs I've played recently (dragonage II -.-) have struggled to even break 20 hours. I will use The Witcher II as my basis for comparison throughout as it is imo this years only decent RPG release thus far with prolly a solid 50 hours story + replayability.
Graphics: 3
****ing shocking. SERIOUSLY sub standard, obviously tailored to run on consoles rather than bother to release higher quality for machines that can handle it and as such looks badly dated. Witcher II rapes it in just about every possible faculty barring long distance shots and remains "multiformat" (Q1-2012 release granted). Water looks relatively ok until you see the shores of rivers and notice the complete lack of interaction. All "waves" traveling in same direction regardless of the rviers turns etc.
Roughly equivalent to Oblivion graphically, if not a little worse in some respects (can mod Oblivion with higher texture packs too), the only really noticeable improvements (slightly superior distance rendering/NPC quality) comes at the expense of inferior foliage/general textures. Find a patch of ground without any foliage (of which there is a lot) and you realise the repeating grass texture is actually worse than Halo 1s grass. You may think I am overeacting, but imo once you are in game this becomes overwhelmingly apparant.
For some reason bloom/hdr seem to be completely gone too, making everything look dull and lifeless. Lighting in general seems sub standard, I keep expecting to see some haze effected as shards of light cascade through gaps in rocks/trees but nada. Stalker, had better lighting -.-
It feels like they thought "lets add the barren/lifeless feel of Fallout to TES for lulz".
The only real plus, the engine is snappy. Loading times are fast and if your machine plays Oblivion on Ultra, it will probably play this on Ultra too and look argueably slighlty nicer doing so. But now think about that and why that ISN'T a good thing. Oblivion is five ****ing years old. Looking slightly better than a five year old game is a disgrace. Sky boxes are nice sure, but they are basically not "rendered" like the game world is anyway. The NPCs/Chars look nicer but they are still wooden, badly animated and limited in there array of movements.
Also, if I chop an inanimate object, I not only expect to hear the sound of my sword connecting with some change to the animation like splinters or sparks (seems hit n miss as to whether collision detection actually detects, swords passing through objects etc), I ALSO expecting my sword to leave a stroke mark. Even Halo 1 had (limited) bullet damage on objects.
Gameplay: 3
Again, thus far, aspects remain shocking. I am running on "ultra" settings so should be experiencing everything the game has to offer barring DX11 which my card doesn't support. As such I am curious as to why things like object interaction physics appear to have been almost entirely REMOVED. No longer does running into a hanging chain result in the chain moving/bouncing around, you simply run through it. Similar issues with running under waterfalls and seeing 0 attempt at rendering water spatter on screen or any interaction at all during third person view (which thankfully HAS been improved at least). Fighting appears to be similar in many respects though with occasional finishing move type animations and the ability to dual wield. A touch that does nothing to overshadow the terrible use of d buttons for selecting a list of favourited spells, and the far more pressing matter imo that forces the user to continuosly open the absolute catastrophe that is the menu system to change weapons etc. Another pet peve "consolization" noted being the automatically refilling MP bar.
Equiping armor becomes a joke when all your armor is listed in one long list, rather than even bothering to categorise but this is just a small portion of why the menu is utter bollox. I am USING the 360 controller for the PC which has obviosuly been mapped identically and it is STILL ****ing bollox.
I am yet to truly experience monster AI, but the archer standing still as I shot at him was incredibly reminiscant of Fallout3/Oblivion (yay mobs either blindly charge you or side step regardless of action taken against them or local terrain and completely ignore incoming attacks) so I would not be at all suprised to find out it is bollox again. I have said before how this kind of AI was forgiveable in Morrowind in 2002, not in 2011 -.-
In fact the only aspect so far which stands out from Oblivion besides the blatant consolization is that NPC dialogue can now take place outside the generic stand and stare at you aproach Oblivion took. Now they can stare emotionless at other NPCs as dialogue progresse in the new but limited/clunky "set piece" format which is so far behind the curve of what other games have made the norm it is embarrasing. Again, The Witcher II/Dragonage/Mass Effect etc. etc. have been doing this so much better now, offering a much more cinematic experience with characters who show infinitely more depth. This my improve later down the storyline but my hopes are not high.
Sound: 8
Nothing to complain about, wasn't expecting there to be either. This seems to be something The Elder Scrolls maintains a decent record for but it is still an early judgement. Musical score in line with previous games is always a win in my books and generally good sound effects (barring water so far).
Thus far that puts the game around 14/30, Even a perfect score on the story would only bring it to 24/40 in my early view so how the hell am I seeing every single online review giving this game 95%. The graphics failures alone drop this below 90% in my opinion. GOTY candidate my ***, even if I was being leniant I would struggle to rate this game above 70%. The open nature of the game world is absolutely no excuse.
The vicious consolization of this game has turned The Elder Scrolls RPG series into some Action/Adventure 'Fablesque' cross-bread which is disgraceful behaviour imo. Evidence that Bethesda & the gaming industry in general is becoming more like the film industry every day. More interested in churning out *** sequals people will buy regardless of quality and dumbing down to hit the majority of the audience. This is becoming painfully apparant in recent titles (notable from Bioware lol) and I abhor it.
It is like any number of films that should have been 15/18s, but were ruined instead by altering the story to accomodate the larger audiences of PG/12A. Jurassic Park always seems to leap to mind here or any potrayal of Wolverine.
I will obviously keep playing, I will enjoy the story regardless I imagine as with previous TES games, but thus far it is the mostly highly overated and unimpressive release this year. Maybe if this came out about 3 years ago like it looks/feels I would not be so scathing -.-
I am not surprised by alot of what you are saying, however I am not willing to give you any credibility when you have only played an hour of the game. Chances are you have experienced less than 1% of what the game has to offer. Everybody else seems to contradict alot of what you are saying and have played a great deal longer.
You make some good points, but until you have played at least 10 hours it's not worth reading the review.
Story: N/A
Thus far non existant (to be expected), it will likely pick up pace as I play further so not worried about this just yet. The quantity of content will no doubt be this games saving grace as most games claiming to be RPGs I've played recently (dragonage II -.-) have struggled to even break 20 hours. I will use The Witcher II as my basis for comparison throughout as it is imo this years only decent RPG release thus far with prolly a solid 50 hours story + replayability.
Graphics: 3
****ing shocking. SERIOUSLY sub standard, obviously tailored to run on consoles rather than bother to release higher quality for machines that can handle it and as such looks badly dated. Witcher II rapes it in just about every possible faculty barring long distance shots and remains "multiformat" (Q1-2012 release granted). Water looks relatively ok until you see the shores of rivers and notice the complete lack of interaction. All "waves" traveling in same direction regardless of the rviers turns etc.
Roughly equivalent to Oblivion graphically, if not a little worse in some respects (can mod Oblivion with higher texture packs too), the only really noticeable improvements (slightly superior distance rendering/NPC quality) comes at the expense of inferior foliage/general textures. Find a patch of ground without any foliage (of which there is a lot) and you realise the repeating grass texture is actually worse than Halo 1s grass. You may think I am overeacting, but imo once you are in game this becomes overwhelmingly apparant.
For some reason bloom/hdr seem to be completely gone too, making everything look dull and lifeless. Lighting in general seems sub standard, I keep expecting to see some haze effected as shards of light cascade through gaps in rocks/trees but nada. Stalker, had better lighting -.-
It feels like they thought "lets add the barren/lifeless feel of Fallout to TES for lulz".
The only real plus, the engine is snappy. Loading times are fast and if your machine plays Oblivion on Ultra, it will probably play this on Ultra too and look argueably slighlty nicer doing so. But now think about that and why that ISN'T a good thing. Oblivion is five ****ing years old. Looking slightly better than a five year old game is a disgrace. Sky boxes are nice sure, but they are basically not "rendered" like the game world is anyway. The NPCs/Chars look nicer but they are still wooden, badly animated and limited in there array of movements.
Also, if I chop an inanimate object, I not only expect to hear the sound of my sword connecting with some change to the animation like splinters or sparks (seems hit n miss as to whether collision detection actually detects, swords passing through objects etc), I ALSO expecting my sword to leave a stroke mark. Even Halo 1 had (limited) bullet damage on objects.
Gameplay: 3
Again, thus far, aspects remain shocking. I am running on "ultra" settings so should be experiencing everything the game has to offer barring DX11 which my card doesn't support. As such I am curious as to why things like object interaction physics appear to have been almost entirely REMOVED. No longer does running into a hanging chain result in the chain moving/bouncing around, you simply run through it. Similar issues with running under waterfalls and seeing 0 attempt at rendering water spatter on screen or any interaction at all during third person view (which thankfully HAS been improved at least). Fighting appears to be similar in many respects though with occasional finishing move type animations and the ability to dual wield. A touch that does nothing to overshadow the terrible use of d buttons for selecting a list of favourited spells, and the far more pressing matter imo that forces the user to continuosly open the absolute catastrophe that is the menu system to change weapons etc. Another pet peve "consolization" noted being the automatically refilling MP bar.
Equiping armor becomes a joke when all your armor is listed in one long list, rather than even bothering to categorise but this is just a small portion of why the menu is utter bollox. I am USING the 360 controller for the PC which has obviosuly been mapped identically and it is STILL ****ing bollox.
I am yet to truly experience monster AI, but the archer standing still as I shot at him was incredibly reminiscant of Fallout3/Oblivion (yay mobs either blindly charge you or side step regardless of action taken against them or local terrain and completely ignore incoming attacks) so I would not be at all suprised to find out it is bollox again. I have said before how this kind of AI was forgiveable in Morrowind in 2002, not in 2011 -.-
In fact the only aspect so far which stands out from Oblivion besides the blatant consolization is that NPC dialogue can now take place outside the generic stand and stare at you aproach Oblivion took. Now they can stare emotionless at other NPCs as dialogue progresse in the new but limited/clunky "set piece" format which is so far behind the curve of what other games have made the norm it is embarrasing. Again, The Witcher II/Dragonage/Mass Effect etc. etc. have been doing this so much better now, offering a much more cinematic experience with characters who show infinitely more depth. This my improve later down the storyline but my hopes are not high.
Sound: 8
Nothing to complain about, wasn't expecting there to be either. This seems to be something The Elder Scrolls maintains a decent record for but it is still an early judgement. Musical score in line with previous games is always a win in my books and generally good sound effects (barring water so far).
Thus far that puts the game around 14/30, Even a perfect score on the story would only bring it to 24/40 in my early view so how the hell am I seeing every single online review giving this game 95%. The graphics failures alone drop this below 90% in my opinion. GOTY candidate my ***, even if I was being leniant I would struggle to rate this game above 70%. The open nature of the game world is absolutely no excuse.
The vicious consolization of this game has turned The Elder Scrolls RPG series into some Action/Adventure 'Fablesque' cross-bread which is disgraceful behaviour imo. Evidence that Bethesda & the gaming industry in general is becoming more like the film industry every day. More interested in churning out *** sequals people will buy regardless of quality and dumbing down to hit the majority of the audience. This is becoming painfully apparant in recent titles (notable from Bioware lol) and I abhor it.
It is like any number of films that should have been 15/18s, but were ruined instead by altering the story to accomodate the larger audiences of PG/12A. Jurassic Park always seems to leap to mind here or any potrayal of Wolverine.
I will obviously keep playing, I will enjoy the story regardless I imagine as with previous TES games, but thus far it is the mostly highly overated and unimpressive release this year. Maybe if this came out about 3 years ago like it looks/feels I would not be so scathing -.-
I am not surprised by alot of what you are saying, however I am not willing to give you any credibility when you have only played an hour of the game. Chances are you have experienced less than 1% of what the game has to offer. Everybody else seems to contradict alot of what you are saying and have played a great deal longer.
You make some good points, but until you have played at least 10 hours it's not worth reading the review.
lol
raged skyrim last night after my save file glitched and i cant continue the main quest.Which isnt bad just yet because i was gonna do other stuff in it,but now there's no point knowing i cant get any further in this file >:(
You make some good points, but until you have played at least 10 hours it's not worth reading the review.
Fair enough, however I've now played about 5 and am yet to reconsider anything I've said. The only thing I should probably point out is that based on various comments on reviews, console gamers seem to have less grief with this game. Which makes sense considering the main problem with this game is that it has been so blatantly developed for console. Console games create a baseline standard for games developers to hit where anything above is just a bonus. The games that actually push the field and make advances are those not restricted by hardware limitations (inbefore XI vs. PS2), which are then consequently ported/rewritten to push what the current consoles are capable of. However more and more it seems devlopers have decided this practice seems to make less money I guess and instead tailor there game for the console inevitably resulting in something less impressive than it could/should have been. If CryTek bought out Bethesda this game would have shat all over everything.
Quote:
Everybody else seems to contradict alot of what you are saying
Magazine reviews yes. People commenting on said reviews, no. I am certainly not alone in my sentiments though probably not an opinion held by the majority.
Regardless of my so far minimal gameplay, you cannot deny when rating a game, the degraded physics, textures, same shite AI and wooden character animations (all of which are apparant within minutes) reduce this game well beneath 90% before even considering the storyline/gameplay. To be honest, the gameplay is mostly unchanged anyway. The melee fighting is essentially a slug fest of taking/receiving hits with virtually no tactics or skill included exactly as it was in Oblivion. I am yet to see anything that indicates any kind of timed parry system, evading beyond actually running/jumping away or anything at all that stands out as being particularly noteworthy while other similar games all make some attempt to incorperate improvements to such things.
Apart from the UI overhaul (which IS balls, but I guess that is down to opinion) and the skill tree system (I do like this minor change), nothing in this game stands out as not being a complete cloan of it's predecessor...+dragons, fused with aspects of Fable to make it more appealing/consolized for the masses. Don't get me wrong, nothing wrong with trying to redo a 'winning recipe', but this feels more like reheating a lasagne you cooked the night before and not even bothering to add some garlic bread.
Good game? yeh, sure. A few more hours and I do find it immersing and enjoyable despite it's many flaws and graphical age. A solid 6 out of 10 I guess and any fan of the series will likely dump hours into it regardless... like I no doubt will lol.
Great game? Is it ****. Any game that scores 90%+ should be an average 9/10 on every ASPECT of the game. How then does this get consistantly rated ~95% when Graphics/AI/NPC animation/Physics/collision detection etc. are all sub standard to the point of insulting (even in some instances worse than it's own predecessor). Most of these issues have been present since Morrowind too, Oblivion and Fallout retained the terrible AI/wooden "I'm gona stare at you" npc dialogue and I just don't see it as being acceptable anymore when many other games have set such a higher standard.
My main anger seems to stem more from the stupidly disproprtionate reviews I'm reading more than the game itself. It IS fun afterall and I guess that's what counts.
The problem with your "review" is that you so blatantly announced that you were going to pick another RPG that came out recently and put it next to Skyrim for comparisons throughout your retort. Plus, you seem to be dismayed that Bethesda did not put an entire team to make a specially fluffed up PC version of the game to appease PC elitists.
It almost seems like you're trolling without knowing it.
I think I read somewhere that according to you Oblivion has better graphics.
The hype surrounding Skyrim was overwhelming, I think alot of people got carried away with magazine reviews which as you said, overrate the ***out of games. There is no way in hell Skyrim deserves a 95% or anything over 9/10. I have been reading about the fundamental glitches and bugs that have been left in the game, if Bethesda have not even bothered to iron out these then I am not surprised they have cut corners in every other aspect of the game.
It really does boggle the mind how it can be given such praise. COD syndrome I guess.
Wow, I made a joke to my buddy when I picked up the game. I said I was going to make an unboxing video in my underwear and post it on youtube. We had a good laugh, but now I see how scary that idea really was.
I think I read somewhere that according to you Oblivion has better graphics.
lol
Yeah, and after that I just couldn't take it seriously, I'm not just trying to jump on the bash-wagon but that's just ridiculous, there's no way in hell it had better graphics, he also mentioned texture packs, which with a texture pack you're no longer comparing Oblivion graphics to Skyrim graphics, you're comparing custom texture packs to Skyrim graphics.
Wow, I made a joke to my buddy when I picked up the game. I said I was going to make an unboxing video in my underwear and post it on youtube. We had a good laugh, but now I see how scary that idea really was.
This could have been you...sobering thought, huh? LOL
So far, the synopsis of what I've read from people that aren't magazine/website critics is:
Breathtaking visual appeal.
Excellent soundtrack.
Very cool, unique character development system.
Questionable comrade/NPC AI in combat.
Complaints of "floaty combat" (what does that even mean?).
LOTS of complaints about bugs in the quests/story.
So ... where does the truth lay? Is Skyrim a game destined to be considered for "Game of the Decade", or is it a lump of over-rated mediocrity?
I'm not sure that I would hand it the title Game of the Decade, but it's a really great game and I'm loving it.. I'm not even a huge fan of RPG's.. FFVII, FFXIII, Dragon Age 1 and 2, Two Worlds 2, Morrowwind, Oblivion and now Skyrim are the only ones I've ever put serious time or interest into.. Plus Fallout 3 and Fallout: New Vegas if you can count those.
So far, the synopsis of what I've read from people that aren't magazine/website critics is:
Breathtaking visual appeal.
Excellent soundtrack.
Very cool, unique character development system.
Questionable comrade/NPC AI in combat.
Complaints of "floaty combat" (what does that even mean?).
LOTS of complaints about bugs in the quests/story.
So ... where does the truth lay? Is Skyrim a game destined to be considered for "Game of the Decade", or is it a lump of over-rated mediocrity?
This is basically what is going through my mind. When they combat is described as "floaty" I know what they mean having played Morrowind, it's hard to describe, kinda feels like your slashing air and not flesh.
Man, I'm having a blast with this game... but holy crap, couldn't they have tested it a bit more? I've come across so many bugs... thank Altana for F5 (quicksave)!
When they combat is described as "floaty" I know what they mean having played Morrowind, it's hard to describe, kinda feels like your slashing air and not flesh.
Makes me think of Final Fantasy I combat, when your character takes a few steps forward, swings his sword in the air a few times, then walks backwards a few steps.
I've got to say that the couple hours that I have put into skyrim have gave me the impression that most reviewers are just full of ***.
I'd solidly give the game a 8/10, no more, no less...
Yes the game is visually appealing and yes the gameplay is 'good' and 'submersive' but as many people have already pointed out there are glitches and some are NOT forgiving.
Granted I've only played through a small portion of the game then probably someone else has, I've been able to at least come up with something to say about the game thus far.
I'll keep playing it for sure since it IS a really good game and definitely has a good submersive storyline.
I've got to say that the couple hours that I have put into skyrim have gave me the impression that most reviewers are just full of ***.
I'd solidly give the game a 8/10, no more, no less...
Yes the game is visually appealing and yes the gameplay is 'good' and 'submersive' but as many people have already pointed out there are glitches and some are NOT forgiving.
Granted I've only played through a small portion of the game then probably someone else has, I've been able to at least come up with something to say about the game thus far.
I'll keep playing it for sure since it IS a really good game and definitely has a good submersive storyline.
The fact that you have only played a small portion of the game but come across so many bugs is really awful.
I've got to say that the couple hours that I have put into skyrim have gave me the impression that most reviewers are just full of ***.
I'd solidly give the game a 8/10, no more, no less...
Yes the game is visually appealing and yes the gameplay is 'good' and 'submersive' but as many people have already pointed out there are glitches and some are NOT forgiving.
Granted I've only played through a small portion of the game then probably someone else has, I've been able to at least come up with something to say about the game thus far.
I'll keep playing it for sure since it IS a really good game and definitely has a good submersive storyline.
The fact that you have only played a small portion of the game but come across so many bugs is really awful.
I've only personally encountered like 1 glitch, but I know I've heard of a TON that were game breaking at some point.
I'm about 5hrs into my gameplay, no glitches experienced yet, and am having quiet a bit of fun :D, it's still just as easy to get lost in the world and find a cave or a dungeon and spend a good hour or two exploring it and walking out with something fancy, just like oblivion.
:3 such a fun title most fun title I've had the privilege to play in the last 4 years.
It's right next door to the Blacksmith. If you fast travel to Whiterun, walk forward the first house on your right will be the Blacksmith, the next house on the right is yours.
I spent like 2 hours organizing everything in my house to decorate it.. There's weapons/gear set up all over the place. Well the 'main' area anyways. Don't plan to mess with the upstairs or the room behind the stairs.
So, I just bought a house in Dragonsreach. And I can't seem to find it.
:<
What is it called? I just started and only JUST made it to Whiterun but I saw a house that looked like it had a buyable name and "requires key" to get in.
I'm still yet to really encounter bugs.. The only bug I've found yet, was a cauldron killed me. It was in a corner and when I moved into the corner it made the sound like it was moving, but it wasn't and I was dropping health fast.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.