Wall of text inbound and by looks of things many here won't agree with what I have to say.
Skyrim Review after an ~hour of gameplay.
Story: N/A
Thus far non existant (to be expected), it will likely pick up pace as I play further so not worried about this just yet. The quantity of content will no doubt be this games saving grace as most games claiming to be RPGs I've played recently (dragonage II -.-) have struggled to even break 20 hours. I will use The Witcher II as my basis for comparison throughout as it is imo this years only decent RPG release thus far with prolly a solid 50 hours story + replayability.
Graphics: 3
****ing shocking. SERIOUSLY sub standard, obviously tailored to run on consoles rather than bother to release higher quality for machines that can handle it and as such looks badly dated. Witcher II rapes it in just about every possible faculty barring long distance shots and remains "multiformat" (Q1-2012 release granted). Water looks relatively ok until you see the shores of rivers and notice the complete lack of interaction. All "waves" traveling in same direction regardless of the rviers turns etc.
Roughly equivalent to Oblivion graphically, if not a little worse in some respects (can mod Oblivion with higher texture packs too), the only really noticeable improvements (slightly superior distance rendering/NPC quality) comes at the expense of inferior foliage/general textures. Find a patch of ground without any foliage (of which there is a lot) and you realise the repeating grass texture is actually worse than Halo 1s grass. You may think I am overeacting, but imo once you are in game this becomes overwhelmingly apparant.
For some reason bloom/hdr seem to be completely gone too, making everything look dull and lifeless. Lighting in general seems sub standard, I keep expecting to see some haze effected as shards of light cascade through gaps in rocks/trees but nada. Stalker, had better lighting -.-
It feels like they thought "lets add the barren/lifeless feel of Fallout to TES for lulz".
The only real plus, the engine is snappy. Loading times are fast and if your machine plays Oblivion on Ultra, it will probably play this on Ultra too and look argueably slighlty nicer doing so. But now think about that and why that ISN'T a good thing. Oblivion is five ****ing years old. Looking slightly better than a five year old game is a disgrace. Sky boxes are nice sure, but they are basically not "rendered" like the game world is anyway. The NPCs/Chars look nicer but they are still wooden, badly animated and limited in there array of movements.
Also, if I chop an inanimate object, I not only expect to hear the sound of my sword connecting with some change to the animation like splinters or sparks (seems hit n miss as to whether collision detection actually detects, swords passing through objects etc), I ALSO expecting my sword to leave a stroke mark. Even Halo 1 had (limited) bullet damage on objects.
Gameplay: 3
Again, thus far, aspects remain shocking. I am running on "ultra" settings so should be experiencing everything the game has to offer barring DX11 which my card doesn't support. As such I am curious as to why things like object interaction physics appear to have been almost entirely REMOVED. No longer does running into a hanging chain result in the chain moving/bouncing around, you simply run through it. Similar issues with running under waterfalls and seeing 0 attempt at rendering water spatter on screen or any interaction at all during third person view (which thankfully HAS been improved at least). Fighting appears to be similar in many respects though with occasional finishing move type animations and the ability to dual wield. A touch that does nothing to overshadow the terrible use of d buttons for selecting a list of favourited spells, and the far more pressing matter imo that forces the user to continuosly open the absolute catastrophe that is the menu system to change weapons etc. Another pet peve "consolization" noted being the automatically refilling MP bar.
Equiping armor becomes a joke when all your armor is listed in one long list, rather than even bothering to categorise but this is just a small portion of why the menu is utter bollox. I am USING the 360 controller for the PC which has obviosuly been mapped identically and it is STILL ****ing bollox.
I am yet to truly experience monster AI, but the archer standing still as I shot at him was incredibly reminiscant of Fallout3/Oblivion (yay mobs either blindly charge you or side step regardless of action taken against them or local terrain and completely ignore incoming attacks) so I would not be at all suprised to find out it is bollox again. I have said before how this kind of AI was forgiveable in Morrowind in 2002, not in 2011 -.-
In fact the only aspect so far which stands out from Oblivion besides the blatant consolization is that NPC dialogue can now take place outside the generic stand and stare at you aproach Oblivion took. Now they can stare emotionless at other NPCs as dialogue progresse in the new but limited/clunky "set piece" format which is so far behind the curve of what other games have made the norm it is embarrasing. Again, The Witcher II/Dragonage/Mass Effect etc. etc. have been doing this so much better now, offering a much more cinematic experience with characters who show infinitely more depth. This my improve later down the storyline but my hopes are not high.
Sound: 8
Nothing to complain about, wasn't expecting there to be either. This seems to be something The Elder Scrolls maintains a decent record for but it is still an early judgement. Musical score in line with previous games is always a win in my books and generally good sound effects (barring water so far).
Thus far that puts the game around 14/30, Even a perfect score on the story would only bring it to 24/40 in my early view so how the hell am I seeing every single online review giving this game 95%. The graphics failures alone drop this below 90% in my opinion. GOTY candidate my ***, even if I was being leniant I would struggle to rate this game above 70%. The open nature of the game world is absolutely no excuse.
The vicious consolization of this game has turned The Elder Scrolls RPG series into some Action/Adventure 'Fablesque' cross-bread which is disgraceful behaviour imo. Evidence that Bethesda & the gaming industry in general is becoming more like the film industry every day. More interested in churning out *** sequals people will buy regardless of quality and dumbing down to hit the majority of the audience. This is becoming painfully apparant in recent titles (notable from Bioware lol) and I abhor it.
It is like any number of films that should have been 15/18s, but were ruined instead by altering the story to accomodate the larger audiences of PG/12A. Jurassic Park always seems to leap to mind here or any potrayal of Wolverine.
I will obviously keep playing, I will enjoy the story regardless I imagine as with previous TES games, but thus far it is the mostly highly overated and unimpressive release this year. Maybe if this came out about 3 years ago like it looks/feels I would not be so scathing -.-
Seems I am not alone
http://www.gamefront.com/pc-gamers-complaining-about-skyrims-textures-ui-mouse-keyboard-support/