Me: Hey you know what's awesome?
GF: What's that?
Me: Skyrim is coming out tonight and I have tomorrow off to play it! *squee*
GF: ...So do I. -.-
Me: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Me: Hey you know what's awesome?
GF: What's that?
Me: Skyrim is coming out tonight and I have tomorrow off to play it! *squee*
GF: ...So do I. -.-
Me: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
The world of this game look amazing, but the gameplay looks pretty bad. I'll have to try it to make an opinion but from the gameplay videos I watched it is highly overrated. I see people flailing swords like kids and monsters don't react from being hit minus using guard stance here and there ...
The only game I've ever seen that things truly react from being shot/hit etc were in Goldeneye 007 N64, and currently the remake on Wii.
No other game has been able to convey that. (You couldn't have those animations in a game this large anyways, there would never be enough room on the disc)
Demon/Dark souls has been doing it pretty well, it still needs refining. There is a "poise" system that also affect enemies and they are staggered if you time properly your attacks or smash them with very heavy weapons.
I guess I'm just disapointed in Skyrim a bit from all the hype, Take Skyrim world and put Dark souls gameplay in it. That's one hot game :O
I forgot about Demon Souls (haven't got Dark yet), but again not nearly as massive of a game as Skyrim. There is just too many encounters to incorporate reactions to each and every hit.
I liked the graphics of Oblivion better myself the water looks amazing though..
For the first time I see a use for the TV with the gaming system in the very back... would get a good kick out of going down and playing skyrim in front of the line waiting for the official release lol.
Edit: ...of a car should be in there somewhere....
Demon/Dark souls has been doing it pretty well, it still needs refining. There is a "poise" system that also affect enemies and they are staggered if you time properly your attacks or smash them with very heavy weapons.
I guess I'm just disapointed in Skyrim a bit from all the hype, Take Skyrim world and put Dark souls gameplay in it. That's one hot game :O
No, it's not. Dark Souls is boring, repetitive, and exists for it's own sake. There's nothing to compel the player to explore the world and it essentially functions as an Offline MMO.
As far as FromSoftware is concerned, I think Armored Core (series) is much better.
Did I mention Dark Souls is also *** ugly? It is. Aside from exceptionally rare examples of great monsters (Usually bosses).
Demon/Dark souls has been doing it pretty well, it still needs refining. There is a "poise" system that also affect enemies and they are staggered if you time properly your attacks or smash them with very heavy weapons.
I guess I'm just disapointed in Skyrim a bit from all the hype, Take Skyrim world and put Dark souls gameplay in it. That's one hot game :O
No, it's not. Dark Souls is boring, repetitive, and exists for it's own sake. There's nothing to compel the player to explore the world and it essentially functions as an Offline MMO.
As far as FromSoftware is concerned, I think Armored Core (series) is much better.
Did I mention Dark Souls is also *** ugly? It is. Aside from exceptionally rare examples of great monsters (Usually bosses).
Demon Souls was dark and ugly for the most part, too. I have 1% of the trophies if that tells you anything.
I didn't play Demons' Souls a lot, but from what I did, the combat itself is really easy, the only time I ever died were cheap, unforseeable insta kills. Like the dragon bridge.
Dark Souls was a lot more fair, but if you've ever played an Onimusha game, Dark Souls combat is far too easy and not emergent enough. Say what you want about Bethesda's LolAI, sometimes the stupidity can get the drop on you just because it doesn't have any rhyme or reason.
Also, as far as the combat in Skyrim, yes, it does start out "Like Oblivion" because you don't have access to all the special attacks yet. Once you start getting your techniques, it changes quite a bit. Most of the gameplay leaked is from people who really suck at the game.
I didn't play Demons' Souls a lot, but from what I did, the combat itself is really easy, the only time I ever died were cheap, unforseeable insta kills. Like the dragon bridge.
Dark Souls was a lot more fair, but if you've ever played an Onimusha game, Dark Souls combat is far too easy and not emergent enough. Say what you want about Bethesda's LolAI, sometimes the stupidity can get the drop on you just because it doesn't have any rhyme or reason.
I died a lot early figuring out there was no foreseeable was to block certain attacks. Apparently my self size shield was worthless. I aslo started the game about the time one of the raging lunatic special characters was right at the start of level 1. The Dragon Bridge just happened to be abandoned, however^^. I digress, but yes, DS/DS had some of those same cheap deaths that GoW seemed to have where there was a certain way to go about doing things and if you didn't follow protocol there was no way out.
Oblivion seemed to allow you to recover from mistakes with retreat and/or skill. Morrowind was very unforgiving to a mage that tried to do a bit of hacking (I learned the hard way). This classless setup for Skyrim is going to prove to be right up my alley, as it would be the way any normal person would level skills (by their repeated use aka training).
Also, as far as the combat in Skyrim, yes, it does start out "Like Oblivion" because you don't have access to all the special attacks yet. Once you start getting your techniques, it changes quite a bit. Most of the gameplay leaked is from people who really suck at the game.
Personally, I think Dark Souls is a fine action game, but to call it an RPG with no world consequence and a punishing lack of interesting things to do and see... The only things that make it an "RPG" Are "Levels" and "Equipment" and Call of Duty has those.
Personally, I think Dark Souls is a fine action game, but to call it an RPG with no world consequence and a punishing lack of interesting things to do and see... The only things that make it an "RPG" Are "Levels" and "Equipment" and Call of Duty has those.
Ugh... encountered a few bugged quests... one where i have to kill a bandit chief, but i alrdy killed him.... and now the waypoint is on his dead body, lol.... and i cant continue this questline.... hopefully they patch it soon...
Ugh... encountered a few bugged quests... one where i have to kill a bandit chief, but i alrdy killed him.... and now the waypoint is on his dead body, lol.... and i cant continue this questline.... hopefully they patch it soon...
How is it that game developers get away with so many quest/storyline bugs at the time of the game's release?
I'm not an avid RPG gamer outside of the Final Fantasy series, but for example, I have played Baldur's Gate II and Dragon Age II, the former on PC, and the latter on PS3. Both games had a TON of bugged questlines and such, and had to be "patched" dozens of times to rectify the issues and allow the stories/quests to be played-out all the way.
Sounds like Skyrim will end up being the same way?
Here's what I don't understand, and maybe someone with more knowledge and experience on this topic can help me out ...
Before PS3 and XboX360, where titles obviously can be updated via an internet connection, if/when you bought a game, it was DONE, and "bug-free". If it wasn't bug-free, which was rare at least for the really popular/anticipated titles, then people would find out, and not many people would bother buying the game.
So, are game developers just lazier nowadays? Are the platforms so much more complicated that a greater amount of glitches and bugs are inevitable? Are titles being pushed out on to the market too quickly before proper testing can be completed? All of the above? None of the above?
Ugh... encountered a few bugged quests... one where i have to kill a bandit chief, but i alrdy killed him.... and now the waypoint is on his dead body, lol.... and i cant continue this questline.... hopefully they patch it soon...
Ugh... encountered a few bugged quests... one where i have to kill a bandit chief, but i alrdy killed him.... and now the waypoint is on his dead body, lol.... and i cant continue this questline.... hopefully they patch it soon...
How is it that game developers get away with so many quest/storyline bugs at the time of the game's release?
I'm not an avid RPG gamer outside of the Final Fantasy series, but for example, I have played Baldur's Gate II and Dragon Age II, the former on PC, and the latter on PS3. Both games had a TON of bugged questlines and such, and had to be "patched" dozens of times to rectify the issues and allow the stories/quests to be played-out all the way.
Sounds like Skyrim will end up being the same way?
Here's what I don't understand, and maybe someone with more knowledge and experience on this topic can help me out ...
Before PS3 and XboX360, where titles obviously can be updated via an internet connection, if/when you bought a game, it was DONE, and "bug-free". If it wasn't bug-free, which was rare at least for the really popular/anticipated titles, then people would find out, and not many people would bother buying the game.
So, are game developers just lazier nowadays? Are the platforms so much more complicated that a greater amount of glitches and bugs are inevitable? Are titles being pushed out on to the market too quickly before proper testing can be completed? All of the above? None of the above?
It's not that game developers are lazy or don't do enough testing, it's more because games are becoming radically more complex as the years go on. Games were pretty damn simple before internet and patching was made possible. I mean, the thought of creating something like Ocarina of Time to the average Joe would seem impossible, there's a lot going on behind the scenes, a lot of programming and planning obviously went into it, but compare that to a game of today and it's like comparing OoT to the first Zelda.
Granted there are instances where they obviously dropped the ball somewhere, some of the simplest things have been over looked.. But I don't fault modern game developers for bugs on release.. You can't even really judge a company by the number of bugs a game has when it first comes out anymore, now you have to judge them by how quickly they respond and do something about it. Some companies realize this is just unacceptable and fix it, while others seemingly drag their feet around until they're just tired of hearing about it.
Ugh... encountered a few bugged quests... one where i have to kill a bandit chief, but i alrdy killed him.... and now the waypoint is on his dead body, lol.... and i cant continue this questline.... hopefully they patch it soon...
Which quest is it?
It's one of the initial companion quests, given by Farkas. But i bypassed it kinda, by loading up an earlier save, and it turns out you can do other quests to get along the questline. So i just chose a different quest from a different npc.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.