Well Gotta go to my next class now and study for like 3 hours after that -_- and then get home and think about Skyrim D: thank god it didnt come out sooner or i'd never get ***done
My humble conclusion is; The combat has improved amazingly, yet on some occassions it reverts back to Oblivion's soulless hacking. But still, considering the scale of the game and the improvement from Oblivion it's easy to oversee those occassional moments.
Are "Those Moments" because you run out of Stamina and don't let it recharge so you can use your special attacks?
No, "those moments" are when you play one style too much, instead of switching up your gameplay with shouts, magics and melee.
I know how to do melee combat, don't worry Zicdeh. You'll see for yourself when you play it.
My humble conclusion is; The combat has improved amazingly, yet on some occassions it reverts back to Oblivion's soulless hacking. But still, considering the scale of the game and the improvement from Oblivion it's easy to oversee those occassional moments.
Are "Those Moments" because you run out of Stamina and don't let it recharge so you can use your special attacks?
No, "those moments" are when you play one style too much, instead of switching up your gameplay with shouts, magics and melee.
I know how to do melee combat, don't worry Zicdeh. You'll see for yourself when you play it.
Yet one more reason I'm so eager to play Skyrim; dual wielding! I'm constantly changing up my styles in Oblivion, so one more style to play with is right up my alley.
Can you enchant weapons the way you could in Oblivion/Morrowind? One of my favorite enchantments to add to a weapon is Absorb-Fatigue; this lets you continually swing at your highest stamina level and makes a huge difference in combat. Just set the potency level to about what a swing would cost you in fatigue.
My humble conclusion is; The combat has improved amazingly, yet on some occassions it reverts back to Oblivion's soulless hacking. But still, considering the scale of the game and the improvement from Oblivion it's easy to oversee those occassional moments.
Are "Those Moments" because you run out of Stamina and don't let it recharge so you can use your special attacks?
No, "those moments" are when you play one style too much, instead of switching up your gameplay with shouts, magics and melee.
I know how to do melee combat, don't worry Zicdeh. You'll see for yourself when you play it.
Yet one more reason I'm so eager to play Skyrim; dual wielding! I'm constantly changing up my styles in Oblivion, so one more style to play with is right up my alley.
Can you enchant weapons the way you could in Oblivion/Morrowind? One of my favorite enchantments to add to a weapon is Absorb-Fatigue; this lets you continually swing at your highest stamina level and makes a huge difference in combat. Just set the potency level to about what a swing would cost you in fatigue.
You can disenchant pieces of gear you find and farm their enchantments and enchant them onto whatever you wish.
Also this game is quite a bit more difficult than Oblivion(luckily).
It's not out yet. just getting it in the mail early. The map was a kinda cool, kinda burlap-ish paper kinda. Imean it has uh, texture to the touch. It looks pretty cool tho.
Howdy do folks. 41 hours left. Considering Skyrim goes Ver. 1.1 on Nov11 you technically don't even have the final game, even if you're playing right now.
I hope this game is decent enough on the first play, before mega patches.
Srsly mean that, I need a new solo rpg to hold me over til ME3. ;-;
I'll definitely keep checking for feedback.
I hear ya. While Day 1 patches are the Norm now, I do have to wonder how Ver 1 is for people who don't have internet connections (yes, there's still some out there... somewhere...).
The only two bugs I've heard documented are the Xbox360 Install (Texture) bug, and a clipping issue that can cause a certain quest-critical character to load in a cell incorrectly, effectively breaking the game. (Mitigated by the game's super-generous Autosave system, usually forcing the player back only 30minutes or so at most)
I hope this game is decent enough on the first play, before mega patches.
Srsly mean that, I need a new solo rpg to hold me over til ME3. ;-;
I'll definitely keep checking for feedback.
Haven't had any patches yet, but as of now this is one of the most bug-free Bethesda productions ever. Which means there are still enough bugs, but not overwhelmingly so.
I ran into more bugs in Gears of War 3 than in Fallout 3. Personally, I haven't seen any Bethesda Game Studio production that had markedly more issues than any other game.
Exception might be Daggerfall, but I didn't play for long, that game is just way too boring. I'd rather play D&D over it any day.
Lots of Collision and Hit detection bugs (Most patched by now)
Animation bugs aplenty. More than once I've gone through the settlement at Char, where all the civilians were just skidding along the ground.
Hammer of Dawn fails when you bring it over to a new level. The initial "Explosion" doesn't deal damage, just the beam.
The final battle with queen Myrrah and her Tempest beetle, on Hardcore difficulty she began spawning (Nonstop) shriekers, eventually the game crashed (At this point there was I think 30 or more, not counting what the AI had killed)
That's just off the top of my head, and not even counting Multiplayer.
Fallout 3 was nothing but trouble for my windows 7. Oblivion was choc full of it. Even morrowind had it's "stuff".
I'm not trying to knock the company, I just EXPECT at this point. Granted I've never played gw3, but the amount of ctd[crash to desktop] problems fallout 3 had/has, I've nearly given up.
I NEED HOPE :3
I'm not sure why you have so many problems, I have Windows 7 and had no problem running FO3 nor FO:NV.
I have this game pre-ordered, but I have been going back and forth a bit about actually purchasing it. I own both Oblivion and Morrowind and stopped playing both of them part of the way through due only to the leveling system. Here's why:
I am a perfectionist with RPGs. I love to be able to be the most powerful the game will let me be and complete all of the side-quests, main missions, etc. BUT I found Morrowind's and Oblivion's leveling systems to be a burden that detracted from what were obviously beautiful and rich games. The fact that leveling the most efficient way was always on my mind left me unable to enjoy the game for what it was. I really wanted to just forget about perfect leveling and focus on having fun, but I found this difficult to do.
So, Skyrim is supposed to have the same sort of leveling system, right? Should I expect myself to feel the same way about leveling? What if I decided to just enjoy and not be overly obsessed with perfect leveling...will I find myself unable to complete some of the harder things? Will I be disappointed?
I know that some of these questions are difficult to answer for another person, but I would appreciate any ideas/thoughts/advice anyone can give. Thanks.
I hope this game is decent enough on the first play, before mega patches.
Srsly mean that, I need a new solo rpg to hold me over til ME3. ;-;
I'll definitely keep checking for feedback.
It certainly looks incredible. I am amazed by the reception this game is receiving, Oblivion and Skyrim seem to be responsible for a huge increase in RPG players of varying ages. Literally about half of the people I know are talking about this game with excitement, many of whom I would never have expected to be into RPGs.
The game itself looks mind blowing with the new graphics engine, incredible attention to detail and I think what was quoted as 16 miles of explorable area (not counting dungeons, buildings etc)...
I have this game pre-ordered, but I have been going back and forth a bit about actually purchasing it. I own both Oblivion and Morrowind and stopped playing both of them part of the way through due only to the leveling system. Here's why:
I am a perfectionist with RPGs. I love to be able to be the most powerful the game will let me be and complete all of the side-quests, main missions, etc. BUT I found Morrowind's and Oblivion's leveling systems to be a burden that detracted from what were obviously beautiful and rich games. The fact that leveling the most efficient way was always on my mind left me unable to enjoy the game for what it was. I really wanted to just forget about perfect leveling and focus on having fun, but I found this difficult to do.
So, Skyrim is supposed to have the same sort of leveling system, right? Should I expect myself to feel the same way about leveling? What if I decided to just enjoy and not be overly obsessed with perfect leveling...will I find myself unable to complete some of the harder things? Will I be disappointed?
I know that some of these questions are difficult to answer for another person, but I would appreciate any ideas/thoughts/advice anyone can give. Thanks.
You're talking about the whole "I need to get 5x attribute multiplier" thing right? That constant feeling of if you don't get all 5x's you gimp your character permanently?
Yes, that is gone. About the only forethought you need in leveling, is how early you want you acquire your perks, and which perks to get, since the absolute level cap is around 75, which nets you only 1/4-1/5 of the total available perks (Including levels of certain perks)
You're also not forced to use your perk point immediately. So if you don't meet a skill requirement, you can hold off.
Zicdeh is right. The only important thing right now is how to spend your perks. If you spend your perks on things like speech, sneaking or crafting you'll obviously be less effective in combat.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.