Well since my hard drive went herp-a-derp, I had to remake a lot of the characters I got fairly far on already :/
I'm gonna continue my trend of pseudo-Zelda characters for fun, but making a class setup and perk layout for Zelda herself is rather tricky.
For sake of appearance I went with Imperial, siding with the Legion of course. However, from what I can recall, she is rather skilled in both sword and bow as far as weaponry and defense goes, while supplementing that with defensive/restorative magic, especially since she will not be wearing armor of any kind.
Covering both one-handed and archery along with two schools of magic is spreading myself thin a bit, so I also considered going strictly with archery; which also branches off into two other possibilities: Conjured Bow or Real bow with smithing perks?
Anyways, here's my three layouts, any input on those would be appreciated and by all means, comment on which seems most "Zelda-esque".
Long after I was named the new Harbinger, I exited the living quarters one day and found Skjor just walking around like nothing happened. This guys was dead; I looted his corpse, spent half the storyline avenging him, and now he won't even engage in conversation with me. Just calls me welp.
Happened to me too, quite odd.
Game is buggy as hell on quite a few things its just his twin brother named the same like George foremen's sons lol or the other brother darryl.
Was there a perk I missed or overlooked?
Where does deadly aim come from? What does it do?
That would be ideal, but alas, Zelda is not of the sneaky sort.
Though, she has been...cryptic of sorts in certain game titles.
Here's a picture of her cloaked and shrouded ala Twilight Princess.
Though I suppose I can make... gear swaps of sorts.
Have an enchanted cloak set for sneaking and archery.
Another with the dress and catering heavily for one-handed sword usage and restoration cost reduction for ward use.
I'm terrible at making specific "builds." I go into each new character (now 6) with a general concept, with most of my perks coming from obstacles in-game. I'll keep it vague like "sword and shield, alteration specialist" and just grab perks as I go.
If I decide I need some more money or just want to dump loot faster, I'll grab a few Speech perks. If enemies are beating me down worse than I planned, I'll do armor, block, etc. Maybe I'll change my mind around level 20 and decide I want heavy armor instead of light, things like that.
I'm terrible at making specific "builds." I go into each new character (now 6) with a general concept, with most of my perks coming from obstacles in-game. I'll keep it vague like "sword and shield, alteration specialist" and just grab perks as I go.
If I decide I need some more money or just want to dump loot faster, I'll grab a few Speech perks. If enemies are beating me down worse than I planned, I'll do armor, block, etc. Maybe I'll change my mind around level 20 and decide I want heavy armor instead of light, things like that.
Yeah I'm weird. I like making perk layouts that cater to a "class" or fictional character of sorts. For example, my Ganon character is an orc with the darkest skin shade, yellow eyes, furrowed brow, draped and wrinkled nose with a mean expression on his mouth.
All while catered to fire destruction magic and great sword use while wearing heavy armor.
It's pretty fun to get into once you have a focused objective that pans out well.
Luckily Ganon's specialties are limited to three branches and thus can be maxed out without spreading myself too thin in perks.
well just tossin a coin cause i might have been a little fast sayin patch 1.3 dont help for crashs.
It does look like it help to a certain extent, windowed version almost never crash now, full definition...take a littlel onger :x
So it help, but still not perfect !
well just tossin a coin cause i might have been a little fast sayin patch 1.3 dont help for crashs.
It does look like it help to a certain extent, windowed version almost never crash now, full definition...take a littlel onger :x
So it help, but still not perfect !
My 1.3 patch only helped with certain FPS problems inside of caves/houses etc.
I've found that if I turn off V-sync through Nvidia control panel it has a good impact on my random crashing problems, although it has a visible negative effect on the quality of picture for me. So for that it is a toss up it seems which you would rather play with. I still crash with v-sync on, but not nearly as much.
Also if you arent playing at 44.1Khz 16-bit sound, it can cause some problems. (control panel->hardware & sound-> sound-> default sound device)
Think I will tell my GF she should pick up a extra day since I will be at her house all weekend. And bring Skyrim with me when I head out!!! Have not had my Skyrim fix for 3 days!!
Hope they make a mod where enemies have like 10k+ hp and dragons maybe 30k lol
Or at least have a mod that makes master difficulty's damage multipliers even more skewed. Like instead of your damage dealt being x0.5 and damage you take being x2, have it changed to x0.1 and x5 respectively. Just an example.
Hope they make a mod where enemies have like 10k+ hp and dragons maybe 30k lol
Or at least have a mod that makes master difficulty's damage multipliers even more skewed. Like instead of your damage dealt being x0.5 and damage you take being x2, have it changed to x0.1 and x5 respectively. Just an example.
Just what I wanted! Though fighting 2 dragons with the normal mod was too easy, even though they did more damage and had more HP. Gonna try hard instead and hope it's a bit more challenging.
Really you could spend a long time just making a mod that just balances the entire game.
For example:
-Make summons less powerful or make it so enemies aggro them less. Dual summoning is broken as hell.
-Make destruction magic more in line with the damage melee weapons and bows can do when fully smithed and enchanted.
-Make it so Smithing 100 + Enchanting 100 doesn't equal the best gear in the game, making all found gear useless.
-Enemy scaling and random jumps of difficulty are just weird. This is especially evident on Master, when you can do one quest where you one shot everything and another where every enemy is hard. This is because every area has a minimum and max level and while I'm not entirely against this, the extremes are just too prominent.
-Make smarter enemy AI that you can't just kite around a rock or peek out and shoot while they just stand there. Don't know if this is possible with the kit.
-Dragons need to be more difficult and actually drop useful loot. Especially the Ancient dragons.
-Remove blacksmith, enchanting and alchemy potions that enhance these from the game. Should have never been there in the first place.
-Make the end of questline rewards useful instead of just cool looking armor you will never use.
I'm tired and this is just stuff off the top of my head. This game is an unbalanced mess in my opinion.
Unless the entire point of the game is to become God and have all of the best gear at around level 20 then at level 50 have all of the good perks to where you could probably actually kill a god and then to use these perks and armor to fight against enemies that have stupidly simple AI, then they really missed the mark here.
I don't think anything can be more frustrating than trying to arrange furniture and silverware/dishes in your homes.
It's like trying to get a HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE robot to stand things up straight or stack neatly. It just does not end well.
I stole my own plate on accident and it took me like 30mins to put it on the table with the sweet roll on top, meanwhile Lydia is playing musical chairs, felt so derp lol
Has anyone else entered "I don't give a ***" mode and killed any Thalmor, Stormcloak or Legion soldier they come across? I'm curious if killing imperials or stormcloaks while sided with them (outside of missions) will affect anything.
I pretty much murder anyone I don't have ties or obligations to.
This includes stormcloaks, imperials, and thalmor despite being sided with the Empire as far as the storyline goes.
WTF, a courier just ran up to me without any clothes or armor at all except for his hat to deliver me that letter from a friend.
Freaked me out cause he's freakin naked and runs up to me in a cut-scene manner >___>
WTF, a courier just ran up to me without any clothes or armor at all except for his hat to deliver me that letter from a friend.
Freaked me out cause he's freakin naked and runs up to me in a cut-scene manner >___>
Where did his clothes go?!
lol that happened to me too yesterday! xD i checked him and he had clothes in his inventory but just wasnt wearing it xD
WTF, a courier just ran up to me without any clothes or armor at all except for his hat to deliver me that letter from a friend.
Freaked me out cause he's freakin naked and runs up to me in a cut-scene manner >___>
Where did his clothes go?!
lol that happened to me too yesterday! xD i checked him and he had clothes in his inventory but just wasnt wearing it xD
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.