Gotcha. Thought there was a health increase as well. But still! The topless bandit is not Boromir!
xD Most things die to either one or two arrows for me on Master. I use a Daedric Bow (1 second paralyze and 3 second Soul Trap enchantments) and Daedric Arrows (<3 Val's Crafting Meltdown mod), and am usually sneaking for 3x damage. When I say "most" I mean mostly trash mobs, not any dungeon bosses or dragons.
I'm using a D72 Nightingale bow with +64% bow damage enchants with ebony arrows. I do Oneshot a good amount of trash, but I found there's trash mobs equal to your level randomly in the camps (Not the mini bosses) that takes the 3x Sneakattack and have 80% health left... then take another 10 arrows to kill.
Had to log in to check my bow's damage but it's at 193, and at the moment I can't think of any mob besides dragons/dungeon bosses that only go to 80% health after an arrow. /shrug
Oh yeah and I do 107% more damage with bows total (3/5 Overdraw + 47% from some enchanted gloves I made). Should probably explain a few things lol.
Had to log in to check my bow's damage but it's at 193, and at the moment I can't think of any mob besides dragons/dungeon bosses that only go to 80% health after an arrow. /shrug
Lol yeah normal mobs always go down fast but my bow is like 500+ damage now when I am unloading and health doesn't move that gets to be a oh ***moment what have we got here lol. My armor is enchanted with +48% archery pieces Hands, ring, neck, helm and the falmer mask with + 48% as well its pretty op but I play all offense no defense for fun. Walked out of the blades hq and as my screen came up a ancient dragon one shot my *** lol.
General stability improvements.
Optimize performance for Core 2 Duo CPUs
Fixed Radiant Story incorrectly filling certain roles.
Fixed magic resistances not calculating properly.
Fixed issue with placing books on bookshelves inside player purchased homes.
Fixed dragon animation issues with saving and loading.
Fixed Y-look input to scale correctly with framerate.
Just started downloading a few minutes ago automatically. YAY magic resistance fix!!
Is there some quest related reason that there is a giant invisible chest of about 10-15k worth of gold in random items outside one of the mines in Dawnstar?
General stability improvements.
Optimize performance for Core 2 Duo CPUs
Fixed Radiant Story incorrectly filling certain roles.
Fixed magic resistances not calculating properly.
Fixed issue with placing books on bookshelves inside player purchased homes.
Fixed dragon animation issues with saving and loading.
Fixed Y-look input to scale correctly with framerate.
Just started downloading a few minutes ago automatically. YAY magic resistance fix!!
Nothing showing for PS3 yet.
Any ETA?
Could really use this as the mages in Fort Atol or whatever are absolute *** with 1.2, and I've finally ran into plenty of backwards flying dragons.
Worst part of it is, they have severe jet lag and they just stutter across the sky at ridiculous speeds. They're like a god damned F-16, but jumping across the sky rather than flying gracefully.
Not sure how much it happens to everyone else, but I get a lot of the "corpses falling through the ground" glitches :/
Especially when their death animation looks like they went through a taffy processing machine.
Edit: Found the problem.
Seems when anything dies from impact, be it weapon or spell they seem to lose their laws of physics and they go flying. It's like Fus Ro Dah x20 >___>
Ok.
For the first time I came across Lag that was unplayable and crashed my 360. Anyone know if it's just a bug with the quest blindsighted or if I just have bad luck.
Update 1.3 for Skyrim is now available on Steam and is being submitted to Sony and Microsoft. As soon as we have more information on the update hitting PlayStation 3 and Xbox 360, we'll let everyone know. Below are the release notes for the update:
Update 1.3 Notes (all platforms unless specified)
General stability improvements
Optimize performance for Core 2 Duo CPUs (PC)
Fixed Radiant Story incorrectly filling certain roles
Fixed magic resistances not calculating properly
Fixed issue with placing books on bookshelves inside player purchased homes
Fixed dragon animation issues with saving and loading
Fixed Y-look input to scale correctly with framerate
We’re also planning on rolling out support for 4-Gigabyte Tuning (Large Address Aware) next week for our PC users. Stay tuned!
Quote:
We’re also planning on rolling out support for 4-Gigabyte Tuning (Large Address Aware) next week for our PC users. Stay tuned!
Quote:
We’re also planning on rolling out support for 4-Gigabyte Tuning (Large Address Aware) next week for our PC users. Stay tuned!
Quote:
We’re also planning on rolling out support for 4-Gigabyte Tuning (Large Address Aware) next week for our PC users. Stay tuned!
so i found an annoying glitch, if you found finn's lute before getting the quest from the bard's college, you cant finish it and the lute stays in your inv =/
They really need to get on a ps3 update its *** ridiculous.
I cannot play 3 hours without freezing. i just played for 2.5 hours and game froze2 times by simply 1 talking to npc and 2 using an ice breath shout....
I didnt lag or freeze at all before any of the patches and its really irritating.
edit: and the amount of dmg magic does is ridiculous too.
i mean a mediocre bandit mage should not 1 hit me
i just shut it off im fed up and done for the night with the game....
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.