Seems like there's no fix for it yet. If you didn't surrender when you entered the shrine of talos then the guards will always have the quest dialogue :/ Unless you somehow get the Stormcloaks to take over Markarth and change guards. (If possible, I'm not very far into the game)
I have a dumb enchanting question, but when you combine two of the enchants that have both magicka regen and reduction to "x" school of magic, do they stack upon one another cumulatively? I'd imagine 10% + 10% magicka regen would give 20% on your body piece alone if you can combine the two.
I have a dumb enchanting question, but when you combine two of the enchants that have both magicka regen and reduction to "x" school of magic, do they stack upon one another cumulatively? I'd imagine 10% + 10% magicka regen would give 20% on your body piece alone if you can combine the two.
edit: oops read the question wrong. I'm fairly certain it will stack as expected.
I have a dumb enchanting question, but when you combine two of the enchants that have both magicka regen and reduction to "x" school of magic, do they stack upon one another cumulatively? I'd imagine 10% + 10% magicka regen would give 20% on your body piece alone if you can combine the two.
They should stack, however they dont stack additively if they are anything like weapon perks + enchanted gear, if they work the same they should stack multiplicatively.
So if they work the same, youd have 21% vs 20%. It works that way with weapon perks atleast~
I've run into the HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE dragons that fly around backwards and never land and are impossible to kill lol
iirc they were bugged from the patch(unless you mean before that, then I dont know)
Speaking of which, supposing the enemy not being weak or immune to an element(ie no penalty/bonus) When you swing a weapon, is the added elemental damage basically like adding weapon damage???
Example: Sword with 100 base damage + 20 shock damage = 120 damage per swing??
That being said: Sword with 100 base damage + 20 shock damage + 20 ice damage = 140 per swing ??
Obviously if theres resistance or weakness only the elemental damage gets boosted/reduced and then applied to the 100 base damage.
So a 50% bonus to thunder would be:
100 base damage + 20(+50%) shock = 130
Perhaps it wanted to live up to it's reputation as a Frost Dragon.
On a side note: I like how they kept spellcasting relatively simplistic with the selection of overall spells. However, I feel there are a few fundamental spells missing, especially since they narrowed it down between four schools of magic.
Such as feather, or a thrall that works on animals, or even more familiar spells. Also as potent as wards are, I wish there was a more passive protection spell that worked like ward but stayed on like Oakflesh.
I wish enemies had a bit more HP :/ Most things I kill with 1-3 hits with a 1 handed sword :x Sure, it has over 200 damage with a fire enchantment but still @_@ A dragon goes down really fast too :/ Does upping the game difficulty give them more hp or just make them deal more damage?
I wish enemies had a bit more HP :/ Most things I kill with 1-3 hits with a 1 handed sword :x Sure, it has over 200 damage with a fire enchantment but still @_@ A dragon goes down really fast too :/ Does upping the game difficulty give them more hp or just make them deal more damage?
I haven't quite determined whether it's HP increases or not, but from what I can tell, you dish out less dmg, and enemies dish out a helluvah lot more.
Rolled up a new character, first time really giving magic a try. I started messing with Conjuration, and all my summons have been turning and attacking me. Especially the flame atronach; she pretty much appears an unloads on me right away. What gives?
The damage the enemy deals and the damage you deal to the enemy is the only thing that changes I believe.
Edit: Here we go:
Adept: Normal, everything is on a 1 to 1 basis. The damage you deal is what you see, the mob base damage is what you get hit with
Expert: You take 50% more damage, you deal 75% of your visible damage(-25% reduction) to the enemy.
Master: You take twice as much damage(100%) and you deal 50% of your visible damage to the enemy.
This is how alot of games do the difficulty changes. Makes me miss games like Silent Hill 3 where you could adjust the combat and puzzle difficulty separately. I'd really appreciate that in games like Uncharted where normal difficulty provides me just the right amount of challenge but the puzzles are weak as ***regardless.
Rolled up a new character, first time really giving magic a try. I started messing with Conjuration, and all my summons have been turning and attacking me. Especially the flame atronach; she pretty much appears an unloads on me right away. What gives?
I found at the early levels if I 2hand summon the flame atronach it would turn on me. Dragon Priests can also turn them on you.
Rolled up a new character, first time really giving magic a try. I started messing with Conjuration, and all my summons have been turning and attacking me. Especially the flame atronach; she pretty much appears an unloads on me right away. What gives?
I found at the early levels if I 2hand summon the flame atronach it would turn on me. Dragon Priests can also turn them on you.
Hmm, I was fighting a dragonpriest when it happened, so that makes sense. Good to know, but pretty crappy for any serious Conjurers out there.
Do the "Fortify Skill" enchantments (aka Fortify Block, Fortify Sneak) still benefit you after you reach 100 in that skill, or is it hard capped at 100? According to the wiki, "Sneaking is 35% better" is the same as sneak skill +35, so does that only help if my sneak skill is 65 and below or would it essentially make my sneak level 135? Same goes for Fortify Block and Blocking skill.
I know (or at least I think I do) Fortify One-Handed, Archery, Two-Handed make you do more damage regardless of your skill level.
Anyone know if i can get rid of the guard aggro in Markarth, doesnt matter if i kill them all and get rid of all the witnesses or if i go to jail, every time i re-enter the zone they are on my case again, no real hardship having to kill half a dozen guards each time but it gets kind of... LEAVE ME ALONE BULLIES!! if you know what i mean. D:
I'm having the same problem :X If you haven't been to jail and talked to Madanach yet then that might be it (though I'm still having trouble after that)
I have completed that quest line.
No idea then, I'm having the same problem and I need to see the steward for a quest @_@
I need to get the last Daedric artifact from a quest n Markarth... hope they patch this soon, i had a quest reactivate that i completed ages ago when i entered the museum though.. really annoying ***, if i wasnt a trophy *** i wouldnt care so much :P
Do the "Fortify Skill" enchantments (aka Fortify Block, Fortify Sneak) still benefit you after you reach 100 in that skill, or is it hard capped at 100? According to the wiki, "Sneaking is 35% better" is the same as sneak skill +35, so does that only help if my sneak skill is 65 and below or would it essentially make my sneak level 135? Same goes for Fortify Block and Blocking skill.
I know (or at least I think I do) Fortify One-Handed, Archery, Two-Handed make you do more damage regardless of your skill level.
From noticing the upgrades in enchanting and smithing with potions+gear after level 100, I would think it's safe to assume you go above 100%. I know you can stack magicka regen/cost to beyond 100% to a point where magicka either costs you nothing or recuperates so fast that it is endless. I don't see where you couldn't buff your damage beyond 100% or sneak skill to where you can literally run under peoples noses while sneaking and be hidden.
From noticing the upgrades in enchanting and smithing with potions+gear after level 100, I would think it's safe to assume you go above 100%. I know you can stack magicka regen/cost to beyond 100% to a point where magicka either costs you nothing or recuperates so fast that it is endless. I don't see where you couldn't buff your damage beyond 100% or sneak skill to where you can literally run under peoples noses while sneaking and be hidden.
Yeah it seemed a little odd that certain ones could go beyond 100 while others may not be able to. I just wasn't 100% sure if it would be on the defensive/stealth stuff. Guess some flags should have been thrown when I shot a draugr while sneaking and it ran right past me, all the while my reticle showing I'm still hidden. It actually ended up coming back and idling right beside me, and still not seeing me. Custom Nightingale armor ftw. :D
Anyone else wish you could fire your bow from horseback like you could in Oblivion? Could let your character still be injured while riding to be fair. I just know it's annoying to be roaming the countryside, marsh, tundra, etc., and be attacked by <insert enemy here>; only to have to stop, dismount horse, kill enemy, and get back on horse to continue.
From noticing the upgrades in enchanting and smithing with potions+gear after level 100, I would think it's safe to assume you go above 100%. I know you can stack magicka regen/cost to beyond 100% to a point where magicka either costs you nothing or recuperates so fast that it is endless. I don't see where you couldn't buff your damage beyond 100% or sneak skill to where you can literally run under peoples noses while sneaking and be hidden.
Yeah it seemed a little odd that certain ones could go beyond 100 while others may not be able to. I just wasn't 100% sure if it would be on the defensive/stealth stuff. Guess some flags should have been thrown when I shot a draugr while sneaking and it ran right past me, all the while my reticle showing I'm still hidden. It actually ended up coming back and idling right beside me, and still not seeing me. Custom Nightingale armor ftw. :D
Anyone else wish you could fire your bow from horseback like you could in Oblivion? Could let your character still be injured while riding to be fair. I just know it's annoying to be roaming the countryside, marsh, tundra, etc., and be attacked by <insert enemy here>; only to have to stop, dismount horse, kill enemy, and get back on horse to continue.
If anything I wish you could attack while underwater. Either that or don't have Slaughterfish in the game.
From noticing the upgrades in enchanting and smithing with potions+gear after level 100, I would think it's safe to assume you go above 100%. I know you can stack magicka regen/cost to beyond 100% to a point where magicka either costs you nothing or recuperates so fast that it is endless. I don't see where you couldn't buff your damage beyond 100% or sneak skill to where you can literally run under peoples noses while sneaking and be hidden.
Yeah it seemed a little odd that certain ones could go beyond 100 while others may not be able to. I just wasn't 100% sure if it would be on the defensive/stealth stuff. Guess some flags should have been thrown when I shot a draugr while sneaking and it ran right past me, all the while my reticle showing I'm still hidden. It actually ended up coming back and idling right beside me, and still not seeing me. Custom Nightingale armor ftw. :D
Anyone else wish you could fire your bow from horseback like you could in Oblivion? Could let your character still be injured while riding to be fair. I just know it's annoying to be roaming the countryside, marsh, tundra, etc., and be attacked by <insert enemy here>; only to have to stop, dismount horse, kill enemy, and get back on horse to continue.
If anything I wish you could attack while underwater. Either that or don't have Slaughterfish in the game.
If you do that one Daedric quest for the Ebony Mail with the 5 hp per sec poison aura, that works under the water. I normally go swimming with that equipped to take care of those Slaughterfish.
If anything I wish you could attack while underwater. Either that or don't have Slaughterfish in the game.
Cast a cloak spell before going in the water, that usually kills them instantly. Even then, most of the time they don't even cause any damage to me, well any that I can't regenerate back in a second or two.
Oddly enough, I've only found slaughterfish once so far in the game, most of the water I end up swimming in doesn't have them. Guess I'm lucky.
I think I figured out the problem as to why I can't advance in the Companions storyarch... The dungeon that Vilkas was suppose to come with me to clear was already cleared. I stumbled upon it while adventuring and cleared it before hand. D: I'LL NEVER BE CURED! /sob
Just a random question. Anyone have an opinon on which race and build would be good for a character with good sneak, magic, and combat?
I was thinking Khajit but I wasn't sure if they were good with magic.
Well, taking into account of their race power, Khajit might be a bad choice. Although they start with +10 sneak and +5 Alchemy/Archery/Lockpicking/One-handed/Pickpocket, their daily ability, Night Vision, sucks from what I've heard. If you're looking to make an Assassin with magic capabilities, I'd suggest Argonian. +10 Lockpicking +5 Alteration/Light Armor/Pickpocket/Restoration/Sneak. Histskin grants a massive boost to Regen that stacks with the effects from potions. And, in earlier levels mostly, if you get into a difficult fight and need to run, you can sprint to a nearby river. If it is deep enough, you can stay underwater until you eventually deaggro the monster. (I had to do this once or twice against dragons. The downside is Speech is low on Argonians, so you may have a hard time intimidating/persuading people at the start of the game.
Dunmer is another choice. They start off with +10 Destruction
+5 Alchemy/Alteration/Illusion/Light Armor/Sneak. And the racial trait of -50% fire damage for dragons.
But in the end, the choice is yours really. (I'm always going to say Argonian because no one else seems to play it. D:)
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.