Anyone notice since the patch that the woman and man at the Whiterun blacksmith have an actual shared inventory now? When I burned smithing to 100, I was buying 20+ iron ingots from each of them then waiting 48 for a restock. Now when I do it to make daggers for enchanting to 100, I buy out one of their stock, and the other has none left.
Anyone notice since the patch that the woman and man at the Whiterun blacksmith have an actual shared inventory now? When I burned smithing to 100, I was buying 20+ iron ingots from each of them then waiting 48 for a restock. Now when I do it to make daggers for enchanting to 100, I buy out one of their stock, and the other has none left.
That depends, are you inside or outside the shop?
Inside they share inventory, outside they dont. However there have been times where even outside it has happen, it happens very rarely though.
Everyone says the soft cap is 50 and that it drastically slows down from there, but what happens if you just hit something like 49, then just never choose to level up? Does the game still see you as gaining a level even if you don't accept it, and that your level will be "50+" either way?
You can skill the same, but it takes more skills to actually reach a character level. It's like the old way of FFXI. You hit 50, and the XP needed to make a level goes up exponentially. Doesn't matter if you are in a 10k/hr party, it just takes longer to reach a level.
Everyone says the soft cap is 50 and that it drastically slows down from there, but what happens if you just hit something like 49, then just never choose to level up? Does the game still see you as gaining a level even if you don't accept it, and that your level will be "50+" either way?
You can skill the same, but it takes more skills to actually reach a character level. It's like the old way of FFXI. You hit 50, and the XP needed to make a level goes up exponentially. Doesn't matter if you are in a 10k/hr party, it just takes longer to reach a level.
From what I heard, if you dont level up before 50 like say you stopped using your level ups at 40, while you continue to gain levels after 50, youll continue to level up like if you were still 40, ie youll level up faster post 50 doing that, vs leveling up each level immediately.
Everyone says the soft cap is 50 and that it drastically slows down from there, but what happens if you just hit something like 49, then just never choose to level up? Does the game still see you as gaining a level even if you don't accept it, and that your level will be "50+" either way?
You can skill the same, but it takes more skills to actually reach a character level. It's like the old way of FFXI. You hit 50, and the XP needed to make a level goes up exponentially. Doesn't matter if you are in a 10k/hr party, it just takes longer to reach a level.
From what I heard, if you dont level up before 50 like say you stopped using your level ups at 40, while you continue to gain levels after 50, youll continue to level up like if you were still 40, ie youll level up faster post 50 doing that, vs leveling up each level immediately.
In that case you aren't utilizing the HP/MP/Stam and Perks from upwards of 10 levels. I'd rather utilize them as I had them, or maybe stop at 49 and upgrade when I think I'm at about 58-60 or so. What's the point in attempting to get these amazing perks if you adventure and fight through half of the world at level 40?
i need some serious smithing guide help. my smithing is currently level 90 and it isnt letting me upgrade my elvish sword past epic. I would think that by 90 i should be able to max it out. Is it because the only thing i really smithed were iron dagger and i needa smith more elvaan made item?
Do you have elven smithing perk unlocked?
If your answer is no, than your answer to your question is, without that perk you require more smithing skill(ie potions+enchanted gear) to put legendary status on elven pieces.
I restarted my character because I want to fix my perks (so many hours lost but owell :3, game is fun enough).
Question though, I know that using alchemy/smithing/enchanting can create ridiculous weapons but about what attack do you think is suitable to be at to where you not overpowering everything in the game but not a pushover? I use bow mainly, then axe offhand when I need to switch.
ok so then i need more potions and enchanted gear then. Thanks. I have all perks except glass daederic and dragon as of now. So how much enchanted would i need? only armor piece i have is on hands and gives 17%. il look for some potions
Wait. Before you do anything, get your smithing to 91, then let me know if you got legendary status available to you ;).
I restarted my character because I want to fix my perks (so many hours lost but owell :3, game is fun enough). Question though, I know that using alchemy/smithing/enchanting can create ridiculous weapons but about what attack do you think is suitable to be at to where you not overpowering everything in the game but not a pushover? I use bow mainly, then axe offhand when I need to switch.
That depends, do you play on a high difficult setting?(ie master) or lower.
Are you ok with one shoting some irrelevant mobs in the game(like some bandits/wolves) but have a decent challeng with Dragons?
I want to play on a high difficulty setting! Would love that.
And yea, I'm fine with 1-shotting pests. I just don't want to make it so I overpower the hardest things in the game. It would feel like there is nothing left to do I think.
ok so then i need more potions and enchanted gear then. Thanks. I have all perks except glass daederic and dragon as of now. So how much enchanted would i need? only armor piece i have is on hands and gives 17%. il look for some potions
Wait. Before you do anything, get your smithing to 91, then let me know if you got legendary status available to you ;).
I restarted my character because I want to fix my perks (so many hours lost but owell :3, game is fun enough). Question though, I know that using alchemy/smithing/enchanting can create ridiculous weapons but about what attack do you think is suitable to be at to where you not overpowering everything in the game but not a pushover? I use bow mainly, then axe offhand when I need to switch.
That depends, do you play on a high difficult setting?(ie master) or lower.
Are you ok with one shoting some irrelevant mobs in the game(like some bandits/wolves) but have a decent challeng with Dragons?
lol lv 90 smithing about to level up but i made legendary elvish sword with my enhanced hands and blacksmith potion. o well its all good now that i know what i am suppose to to do get crafts higher.
I want to play on a high difficulty setting! Would love that.
And yea, I'm fine with 1-shotting pests. I just don't want to make it so I overpower the hardest things in the game. It would feel like there is nothing left to do I think.
200-500 on master difficulty depending on the level of difficulty you actually want would be appropriate I'd think.
200 will 1-2 shot most weak stuff, but things like Deathlords will still take a lot of hits to go down, the amusing thing is dragons go down quicker than Deathlords for me, so I'm not sure what to reccomened exactly if you're looking for "epic" dragon fights or just tough boss/sub boss fights in general.
I want to play on a high difficulty setting! Would love that. And yea, I'm fine with 1-shotting pests. I just don't want to make it so I overpower the hardest things in the game. It would feel like there is nothing left to do I think.
I find 100-150 on normal monsters to be just fine. 150-200 on dragons.
150 seems to be a good spot.
What can also affect these numbers is your survivability. The less damage you can take, the less likely you are to feel overpowered if youre running around looking for cover, vs standing there and just swinging over and over without a care in the world.
If attack skills(ie 1hand 2hand bow) all work the same, 100 skill , grants you +50% to your base weapon damage. Any 5/5 perk grants double your damage. So just with that, D.bow is about 57 damage with 100skill+perks no legendary status or enchants, so careful when doing that :x
ok this sux, i'm doin the thieves side jobs, changing the number in this shop. When i enter the shop ther's 2 thieves in their running around, then one of the guys in their calls the guards and i keep getting caught, any ideas? the shop is in riften.
Thats not the first time that's happend actually. The first time the guards just went after those thieves and left me alone, guss i could try to hide in their till the guards arest those 2 and then change the numbers on that book. Maybe that will work hmm.
I'll try 200 and see how I like that, then go from there. Thanks :)
Dont forget while sneaking, thats 600 damage on sneak attacks.
I think I have an enchanted thunder bow, with 200+ damage I might go hunt down a dragon(I have access to Elder ones atm) and let you know how long it took me to take it out with just bow.
anyone play a heavy armor char and use some minor magic uses?
I mainly use alteration and upper tier spells cost alot, and wondering if anyone who plays like this has but any upgrades into mp ( i have done none so far).
Yes i know there are the perks to do half magicka but still wondering if bumping up mp is useful and if so how much
anyone play a heavy armor char and use some minor magic uses?
I mainly use alteration and upper tier spells cost alot, and wondering if anyone who plays like this has but any upgrades into mp ( i have done none so far).
Yes i know there are the perks to do half magicka but still wondering if bumping up mp is useful and if so how much
Well, the higher level the magic you get (ie: Adept, Expert and Master) cost *** of mana. Having the perk to halve the mana cost is mandatory to even so much as cast them at all. If you haven't upgraded your level attributes into magicka then it's likely you'll need some extra enchantments to cut them even further down.
However, since alteration is a situational pre-battle cast that lasts fairly long with the proper perks, I don't see it being a big deal if it eats up most of your magic pool.
Would have to do some number crunching to determine how much magicka you'll need and how many reductions to cost you'll need to make it reasonable.
anyone play a heavy armor char and use some minor magic uses? I mainly use alteration and upper tier spells cost alot, and wondering if anyone who plays like this has but any upgrades into mp ( i have done none so far). Yes i know there are the perks to do half magicka but still wondering if bumping up mp is useful and if so how much
Can also enchant the cost to 0% or extremely close to it. Can also enchant mp recover. Find whats reasonable to you so you dont break your experience in the game.
anyone play a heavy armor char and use some minor magic uses? I mainly use alteration and upper tier spells cost alot, and wondering if anyone who plays like this has but any upgrades into mp ( i have done none so far). Yes i know there are the perks to do half magicka but still wondering if bumping up mp is useful and if so how much
Can also enchant the cost to 0% or extremely close to it. Can also enchant mp recover. Find whats reasonable to you so you dont break your experience in the game.
according to playing in game the only way to make enhanced items is to destroy said item first to learn how to make it.
unfortunately i have found no heavy armor with alteration magic abilities on it.
Probably an epic fail question, but leveling a mage up now and curious what exactly the skills do for my spells. Destruction magic, mostly, but it applies to all of them. Does it reduce the Magicka cost, up the damage (or amount healed, etc), or a bit of both?
Probably an epic fail question, but leveling a mage up now and curious what exactly the skills do for my spells. Destruction magic, mostly, but it applies to all of them. Does it reduce the Magicka cost, up the damage (or amount healed, etc), or a bit of both?
For all magic the primary result in increasing your magic skill is decreasing the cost used to cast them.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.