It would work fine as a Co-op game. Not an MMO though.
I agree on MMO, but have you tried playing any plot-driven games with Co-op? Chances are your partner(s) don't care as much about plot as you and they just spam through cutscenes and hit you just to be annoying and junk.
When I play Elder Scrolls games, I want to be immersed in the game, not in the duel my friend just challenged me to.
Yeah I realize that's not a 100% thing but even someone talking to you takes you out of the game, if you ask me. I don't like people bothering me when I'm playing.
I think Elder Scrolls games are best as single player. Playing with other people ruins the story and isn't fair for people who actually care about that kind of stuff.
I agree, that's why I say keep the single player mode by itself. So players can go through the story and whatnot.
But have a co-op mode seperate, having to make a new character, and playing with no story quests or anything, just for people to have fun with other people doing side quests/dungeons/bosses and whatnot.
Kinda similar to Phantasy Star Online, where you could "play the story" offline, but still play with friends online and get items/whatnot.
I think Elder Scrolls games are best as single player. Playing with other people ruins the story and isn't fair for people who actually care about that kind of stuff.
I agree, that's why I say keep the single player mode by itself. So players can go through the story and whatnot.
But have a co-op mode seperate, having to make a new character, and playing with no story quests or anything, just for people to have fun with other people doing side quests/dungeons/bosses and whatnot.
Kinda similar to Phantasy Story Online, where you could "play the story" offline, but still play with friends online and get items/whatnot.
I like that idea. Sort of a free roam mode a la GTA IV/Red Dead Redemption. I could get into that.
Well again, I have to disagree. I didn't play Fable III but if II was any indication, they did a pretty bad job at multiplayer. I do like the idea of free roam but any semblance of quests, plot, etc should be left for single player only in my opinion.
If you want to play through the missions and stuff in co-op, I'm not saying you shouldn't be able to. Just that I would never in a million years want to.
If you want to play through the missions and stuff in co-op, I'm not saying you shouldn't be able to. Just that I would never in a million years want to.
I don't think I would want to either, unless it was a close friend or my brother I was playing it with.
I can just imagine it now, being randomly partnered with a 12 year-old on Xbox live, that does nothing but scream and try to attack me and ever NPC he sees, while I'm actually trying to focus on the game and enjoy the story.
Actually idk if you guys have seen the game Journey, but you get put with random people, except they can't talk so you need to work together without communication.
The Elder Scrolls games always have such immense detail that I imagine it takes everything the game can do just to simulate the immediate area you're currently in. If you allow multiplayer, and can have two, four, eight, however many people all able to wander independently out across the world, you'd conceivably have to be simulating a huge amount. It's a totally different engine at that point.
It's totally doable, but I wouldn't want to be the one who was told to code it and make it perform well.
They other problem is just how immensely customizable the Elder Scrolls games are. The mods are numerous and technically intense, and outside the control of the dev team. You can't play multiplayer together if your game copies have been modified independently of each other in any way. So there goes that whole feature set.
They probably just decided it wasn't worth the engineering effort. Go spend those cycles and money on single player depth instead.
They probably just decided it wasn't worth the engineering effort. Go spend those cycles and money on single player depth instead.
That's exactly what it is Todd Howard always likes to point out "Multiplayer is one of the first things up on the idea board". They always talk about it, but at the end of the day, they can't make the same experience for two more more people. One day perhaps though.
If people are scared of other sites or just plain lazy, here's some sweet footage. Pretty much a re-tread of E3 and Quake Con, but all the background noise removed aside from a little commentary from Todd Howard. Jeremy Soule's amazing score comes out with guns blazing for these demos, free from the noise and fanfare of the public showings.
-> Equipped in the Dark Brotherhood attire (Dark Brotherhood is a joinable faction, and written by the same fellow who did it in Oblivion)
-> Dual wielding some type of Daedric weapon. Some type of Dagger/Knife. By the look of it, the art direction for the Daedric weapons looks to be more like Morrowind, than Oblivion. Much cleaner
-> Masser is visible in the background (Nirn's Larger moon)
-> Aurora are visible in the night Sky.
-> The City appears to be Falkreath.
In addition to that, here's a spoiler'd gallery of some of the races. During Quake Con, each major gaming media outlet was allowed to make a character, and they were then given a screenshot to post on their websites.
It's probably worth noting that all these characters were extremely rushed into creation, as teams only had one hour with the game, and didn't want to squander it in the character generator.
Wait, everything amazing I've heard about this game; and I can play it as King?
That's exactly what it is Todd Howard always likes to point out "Multiplayer is one of the first things up on the idea board". They always talk about it, but at the end of the day, they can't make the same experience for two more more people. One day perhaps though.
Honestly, down the road I seeing this being something done from scratch. Take a game that's based on a group of adventurers (an easily recognizable example would be a FF game). Build the engine and gameplay in which the progress is done cooperatively by four people. The people do the quests, fight the monsters, help the people, etc etc as a group. There is no main story line progress without the whole group (or most of them, you could maybe have one be sick or wounded and still do quests with 3/4 while the 4th stays in town recovering etc). People could get on individually and hone their skills, or do small side quests, make money; things of that sort, but never progress without friends.
Before you walk all over me, of course this would have to be undertaken seriously by a group of four. ThinK about how well this was done in FFXI for the first 3-4 years, though. It could be done, this would be a hybrid of an MMO (more of a MO) and an offline RPG. It wouldn't be a mass audience type game, but I could see quite a few people jumping at the idea of going on an adventure with a couple of close friends as close to the real thing they can experience barring building a time machine and going to the days of yore.
Honestly, down the road I seeing this being something done from scratch. Take a game that's based on a group of adventurers (an easily recognizable example would be a FF game). Build the engine and gameplay in which the progress is done cooperatively by four people. The people do the quests, fight the monsters, help the people, etc etc as a group. There is no main story line progress without the whole group (or most of them, you could maybe have one be sick or wounded and still do quests with 3/4 while the 4th stays in town recovering etc). People could get on individually and hone their skills, or do small side quests, make money; things of that sort, but never progress without friends.
Before you walk all over me, of course this would have to be undertaken seriously by a group of four. ThinK about how well this was done in FFXI for the first 3-4 years, though. It could be done, this would be a hybrid of an MMO (more of a MO) and an offline RPG. It wouldn't be a mass audience type game, but I could see quite a few people jumping at the idea of going on an adventure with a couple of close friends as close to the real thing they can experience barring building a time machine and going to the days of yore.
Halo's co-op + Mass Effect, while not the best example, was the first thing that came to mind. An instanced area where teams of 2-4 get together and complete missions. Obviously it'll be tweaked and geared for a more streamlined RPG experience, but you get the crude idea. Have a main quest that can be undertaken by yourself or with friends, and then implement the multiplayer as a seperate entitiy.
Honestly, down the road I seeing this being something done from scratch. Take a game that's based on a group of adventurers (an easily recognizable example would be a FF game). Build the engine and gameplay in which the progress is done cooperatively by four people. The people do the quests, fight the monsters, help the people, etc etc as a group. There is no main story line progress without the whole group (or most of them, you could maybe have one be sick or wounded and still do quests with 3/4 while the 4th stays in town recovering etc). People could get on individually and hone their skills, or do small side quests, make money; things of that sort, but never progress without friends.
Before you walk all over me, of course this would have to be undertaken seriously by a group of four. ThinK about how well this was done in FFXI for the first 3-4 years, though. It could be done, this would be a hybrid of an MMO (more of a MO) and an offline RPG. It wouldn't be a mass audience type game, but I could see quite a few people jumping at the idea of going on an adventure with a couple of close friends as close to the real thing they can experience barring building a time machine and going to the days of yore.
Halo's co-op + Mass Effect, while not the best example, was the first thing that came to mind. An instanced area where teams of 2-4 get together and complete missions. Obviously it'll be tweaked and geared for a more streamlined RPG experience, but you get the crude idea. Have a main quest that can be undertaken by yourself or with friends, and then implement the multiplayer as a seperate entitiy.
Two Worlds tried that, and it was an utter and complete waste of time. The best thing about that game was the stomach cramps you got while laughing at the voice acting.
Bit of a bump here, but I got some pretty good news.
First off, without wanting to spoil a lot of the perks for people who want to go into the game fresh, I will address one chief concern from some months back.
Unarmed (Hand to Hand) Fighting is in the game, alive and well. While there is no skill, the Heavy Armor Skill track has a perk in it that reads
Quote:
Adds the Armor Rating of your currently equipped Gauntlets to the damage of unarmed attacks.
In not so many words, that perk changes all Heavy Armor handware into Hand to Hand weapons.
And now, a Mudcrab.
Also, here's some armor, and another treat for perceptive people. Spoilering this one, incase you want to be surprised when you come across this beauty of a set.
[Rumor]It's Dragon Scale armor, the highest base quality light armor. It could also be the Female Mesh of Dragonbone armor too. Can't be 100% sure without seeing the front.
I watched it when it Aired, but Ingraham, you should probably consider warning people about the extremely massive story spoilers in that GTTV interview, lol.
And I'm talking massive like "Bruce Willis is Dead" massive.
It's only three weeks away, to avoid any exposure at this point means going into Carbonite stasis. And then that means a couple days of temporary blindness after thaw, assuming you don't catch the eye of a passing Hutt and become a wall ornament.
once i finally get skyrim, im going to climb ALL the mountains.
in the mean time though im passing time via playing classics. got my hands on kotor so ill be well entertained til skyrim thankfully
It's only three weeks away, to avoid any exposure at this point means going into Carbonite stasis. And then that means a couple days of temporary blindness after thaw, assuming you don't catch the eye of a passing Hutt and become a wall ornament.
I go to online school during the week(Thank you Post 9/11 GI Bill) and work during the weekends. So I am terrified at how little school work I will get done when this comes out. Especially since I am home by myself(The 4 yr. old is in school during the day).
Yes I am openly admitting I will shun school work for Skyrim.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.