4 characters rolling decent, and I still have yet to use a companion for anything other than moving gear to different houses. Is the AI decent? Or do you spend most of the fight keeping the companion alive?
From what I hear, you spend most fights killing your companion.
You learn how they play after a few autosave reloads, then it no longer becomes a problem. I know pretty much how Lydia is going to behave now, and fight accordingly. I can use her as a distraction, to allow me unblocked shots, I can use her as a tank on mobs that hit hard or are overwhelming me by number and just cure her, or I can tell her to wait if I know she's going to get in the way given the situation. It's actually really nice, and as far as I've seen, a vast improvement over the (having to tell each character move for move) style of npc that was present in BioWare's Dragon Age.
Lydia kept dying on me over and over, even against what should have been weakass enemies. Last night I stole a buttload of solid dwarven metal and metal pieces from Marklar (whatever that place is called) and made her a full set of dwarven armor that I turned into exquisite. Gave her an exquisite dwarven bow and sword, too. Hopefully she lasts more than 2 hits from now on. I hate that I have to keep her outside all of the time so she doesn't die.
4 characters rolling decent, and I still have yet to use a companion for anything other than moving gear to different houses. Is the AI decent? Or do you spend most of the fight keeping the companion alive?
From what I hear, you spend most fights killing your companion.
You learn how they play after a few autosave reloads, then it no longer becomes a problem. I know pretty much how Lydia is going to behave now, and fight accordingly. I can use her as a distraction, to allow me unblocked shots, I can use her as a tank on mobs that hit hard or are overwhelming me by number and just cure her, or I can tell her to wait if I know she's going to get in the way given the situation. It's actually really nice, and as far as I've seen, a vast improvement over the (having to tell each character move for move) style of npc that was present in BioWare's Dragon Age.
Lydia kept dying on me over and over, even against what should have been weakass enemies. Last night I stole a buttload of solid dwarven metal and metal pieces from Marklar (whatever that place is called) and made her a full set of dwarven armor that I turned into exquisite. Gave her an exquisite dwarven bow and sword, too. Hopefully she lasts more than 2 hits from now on. I hate that I have to keep her outside all of the time so she doesn't die.
That's really odd. My Lydia (1 from Master) is a beast and I'm just now getting to a point of defense as her with Epic Glass Armor. I can easily have her tank, and as long as I'm not careless with my own attacks, she takes a knee for 10 sec then resumes battle. The only times she's ever died on me I either got fireball or FUS RO DA happy while she was already downed.
Definitely open for advice, opinions, constructive criticism and all that jazz.
Note: For the assassin, the alchemy is so I can make potent potions to further enhance my weapons and enchantments without wasting levels on perks.
Definitely open for advice, opinions, constructive criticism and all that jazz.
Note: For the assassin, the alchemy is so I can make potent potions to further enhance my weapons and enchantments without wasting levels on perks.
I would advise not spending points on the "Matching Set" perks for Light/Heavy armor, the armor cap (570) can easily be reached without the 25% bonus.
Also Enchanting, it is probably the most powerful skill/tree in the game and will help with every possible build.
Hrm, well I only did the matching set because I would likely only be using Nightingale and Shrouded armor since everything else is nothing remotely resembling an assassin.
But yeah, Enchanting seems to be top notch and doesn't take too many perks to get to the double enchantment.
Matching set is a great bonus for before your armor and level are God tier. It's only 1 perk and really helps you early on. I'd keep it if you are using NG or Assassin style leather.
Matching set is a great bonus for before your armor and level are God tier. It's only 1 perk and really helps you early on. I'd keep it if you are using NG or Assassin style leather.
Perhaps I could take off all my alchemy perks as poisons and whatnot, frankly are a luxury more so than necessary and put those perk bonuses into enchanting so I can double up on my rings/amulets to gain further damage benefits.
Besides potions I'm sure are plenty good with just 100 skill and no perks.
Ugh I'm so torn :/
Need those smithing enchants if I wanna upgrade the Blade of Woe, but those would bring me to capped Enchanting if I got rid of em.
Matching set is a great bonus for before your armor and level are God tier. It's only 1 perk and really helps you early on. I'd keep it if you are using NG or Assassin style leather.
Perhaps I could take off all my alchemy perks as poisons and whatnot, frankly are a luxury more so than necessary and put those perk bonuses into enchanting so I can double up on my rings/amulets to gain further damage benefits.
Besides potions I'm sure are plenty good with just 100 skill and no perks.
Ugh I'm so torn :/
Need those smithing enchants if I wanna upgrade the Blade of Woe, but those would bring me to capped Enchanting if I got rid of em.
I'm kind of at the point, that if it isn't a +smithing or +enchanting potion, I just sell it. I solely rely on skill and my magic to stay alive in battle and keep Lydia alive. No sense in spamming all that money for a quick fix.
Upon reflection, it seems nothing can really beat the double enchantment perk as far as the bonuses you gain from it. I thought perhaps with 5/5 alchemist I could compromise with potent enchanting potions, but that's no good if it only gives one benefit.
I'll have to rearrange my skill perks for my Assassin til I can come to something a little more conclusive.
At least I have my DRK figured out. I think I'll have the most fun on that.
I'd say make sure to 5/5 the Enchanter Perk, it makes a huge difference. I also would say maybe don't bother with all of the One-Handed Power Attack perks, by the looks of things you're going to be dual wielding, the dual wielding power attacks are way better than all of the other power attacks anyway.
I'd say make sure to 5/5 the Enchanter Perk, it makes a huge difference. I also would say maybe don't bother with all of the One-Handed Power Attack perks, by the looks of things you're going to be dual wielding, the dual wielding power attacks are way better than all of the other power attacks anyway.
Could I make or find an enchanter's potion that would essentially make up for the lack of perks? Or would I need alchemy perks in the first place to make that worthwhile?
Without spoiling to much can anyone explain to me about the imperials and the stormcloaks?
I know the imperials are trying to keep order in the world and the stormcloak leader killed the king, and is trying to preserve the "nordness" of the nords true home.
long story short:
What is the overall position of each side?
I want to join one but i am not too sure which one to join. I was thinking either stormcloaks or staying neutral.
One time i say imperials taking a stormcloak prisoner. i freed the stormcloak, battled the imperials, and hit the stormcloak by accident. After all imperials dead, he turned to attack me. i sheathed my weapon / tried to heal him with healing hand, he stoped and then starting attacking me again. So i had to kill him. lol
I'd say make sure to 5/5 the Enchanter Perk, it makes a huge difference. I also would say maybe don't bother with all of the One-Handed Power Attack perks, by the looks of things you're going to be dual wielding, the dual wielding power attacks are way better than all of the other power attacks anyway.
Could I make or find an enchanter's potion that would essentially make up for the lack of perks? Or would I need alchemy perks in the first place to make that worthwhile?
While you'd technically be "making up" for the lack of 5/5, you'd still be losing out on what you could have with 5/5 and a potion. That being said, I don't really rely on any enchanted items on my build anyway besides smithing/potion making enchantments, it depends on what you want to enchant.
I use Nightingale Armor (Legendary) for running around in, I've noticed daggers don't get a damage boost from Fortify One Handed, so Ring/Necklace is HP/HP Regen on each.
I have a crafting set, using the Falmer Head + Circlet glitch to get +58% Potion potency from the head alone, every other piece has Fortify Alchemy/Smithing on them (Rings, Necklace, Hands, Body) which I use to make Fortify Enchanting/Smithing potions with.
I can get around +250% Smithing bonus which puts my nightingale Armor well over the Armor cap and my Daedric Daggers high enough to be usable as non-sneak attack weapons.
Without spoiling to much can anyone explain to me about the imperials and the stormcloaks?
I know the imperials are trying to keep order in the world and the stormcloak leader killed the king, and is trying to preserve the "nordness" of the nords true home.
long story short:
What is the overall position of each side?
I want to join one but i am not too sure which one to join. I was thinking either stormcloaks or staying neutral.
One time i say imperials taking a stormcloak prisoner. i freed the stormcloak, battled the imperials, and hit the stormcloak by accident. After all imperials dead, he turned to attack me. i sheathed my weapon / tried to heal him with healing hand, he stoped and then starting attacking me again. So i had to kill him. lol
Basically
-Empire was in war with evil high Elves (The Thalmor/Aldmeri Dominion).
-They make a peace treaty which requires Empire to abandon worship of Talos.
-Nords don't like abandoning worship of Talos
-Stormcloaks vs Imperials begins in Skyrim
The Thalmor made the treaty ban Talos worship because they knew the nords would rebel and start a war, they want this to happen to weaken the empire/skyrim enough that taking over would be easy. The longer the war goes on, the easier it becomes for the Thalmor.
The Empire basically let the Thalmor make them their *** when they signed the first peace treaty, so they may let them walk over them again should a full scale war break out.
Ulfric may be a sleeper agent for the Thalmor, there is roughly a 50/50 chance he will side with the Thalmor if they were to contact him.
Without spoiling to much can anyone explain to me about the imperials and the stormcloaks?
I know the imperials are trying to keep order in the world and the stormcloak leader killed the king, and is trying to preserve the "nordness" of the nords true home.
long story short:
What is the overall position of each side?
I want to join one but i am not too sure which one to join. I was thinking either stormcloaks or staying neutral.
One time i say imperials taking a stormcloak prisoner. i freed the stormcloak, battled the imperials, and hit the stormcloak by accident. After all imperials dead, he turned to attack me. i sheathed my weapon / tried to heal him with healing hand, he stoped and then starting attacking me again. So i had to kill him. lol
Both sides are struggling to maintain their way of life under oppression from the Thalmor, which crippled the Empire, forcing them to sign a peace treaty (heavily favoring the Thalmor), allowing the Thalmor to roam freely on all of the Empire's provinces and also banned the worship of Talos throughout Tamriel.
The Empire is merely trying to keep peace and order together despite being under foreign rule (to a degree), which include some underhand deals and other CIA sneaky bad stuff; typical corruption BS.
The Stormcloaks however, see things much differently.
They see the Empire as being corrupt and reduced to nothing more than a puppet and tool of the Thalmor, oppressing their very way of life, and rather than submit to it, they chose to organize an insurgency; thus killing the High King of Skyrim and imposing a civil war to gain reign over Skyrim and drive out any foreign forces, including the Empire which in their eyes is no longer an ally since they submit to what forced them under oppression.
It's difficult to decide as both sides are strongly against the Thalmor, but rather have opposing viewpoints as to how to go about it. After all, it is a Civil War.
I've always been inclined to join freedom fighters in most scenarios of conflict, but, it's not so black and white in this case. Many see the Stormcloaks as traitors as they turned their back on the Empire, which was once a great ally to Skyrim and it's people.
It's worth noting that the Thalmor are extremely manipulative and used the treaty to create turmoil and chaos amongst neighboring provinces to further weaken the Empire to usher their world dominance agenda.
The treaty also forced the Empire to withdraw their forces from the fight against the Thalmor in Hammerfall which strongly alienated the Redguards, forcing them to essentially fight on their own and cause yet more internal conflict and civil unrest around the world.
Without spoiling to much can anyone explain to me about the imperials and the stormcloaks?
I know the imperials are trying to keep order in the world and the stormcloak leader killed the king, and is trying to preserve the "nordness" of the nords true home.
long story short:
What is the overall position of each side?
I want to join one but i am not too sure which one to join. I was thinking either stormcloaks or staying neutral.
One time i say imperials taking a stormcloak prisoner. i freed the stormcloak, battled the imperials, and hit the stormcloak by accident. After all imperials dead, he turned to attack me. i sheathed my weapon / tried to heal him with healing hand, he stoped and then starting attacking me again. So i had to kill him. lol
Both sides are struggling to maintain their way of life under oppression from the Thalmor, which crippled the Empire, forcing them to sign a peace treaty (heavily favoring the Thalmor), allowing the Thalmor to roam freely on all of the Empire's provinces and also banned the worship of Talos throughout Tamriel.
The Empire is merely trying to keep peace and order together despite being under foreign rule (to a degree), which include some underhand deals and other CIA sneaky bad stuff; typical corruption BS.
The Stormcloaks however, see things much differently.
They see the Empire as being corrupt and reduced to nothing more than a puppet and tool of the Thalmor, oppressing their very way of life, and rather than submit to it, they chose to organize an insurgency; thus killing the High King of Skyrim and imposing a civil war to gain reign over Skyrim and drive out any foreign forces, including the Empire which in their eyes is no longer an ally since they submit to what forced them under oppression.
It's difficult to decide as both sides are strongly against the Thalmor, but rather have opposing viewpoints as to how to go about it. After all, it is a Civil War.
I've always been inclined to join freedom fighters in most scenarios of conflict, but, it's not so black and white in this case. Many see the Stormcloaks as traitors as they turned their back on the Empire, which was once a great ally to Skyrim and it's people.
thanks this explains it alot more but i still find it difficult which to choose. aw man.
I am right after the part in the main quest line after you go to the thalmor party. So i assume things will get more interesting
This is one of the characters I'm working on right now. Utilizing the Steed Stone at the moment for extra carrying capacity/get rid of the movement penalty.
Currently using a full ebony set, enchanted for to increase Stamina, Stamina Regen, One-Handed, and Archery.
Generally use poison on arrows to get an enemies attention, then try to find a choke point to fight only 1-2 enemies at once, so casters/archers have to shoot through (normally helping me kill) whatever runs up close.
Have paralyze, slow, damage health, and restore health/stamina poisons/potions all favorited.
Everyone says the soft cap is 50 and that it drastically slows down from there, but what happens if you just hit something like 49, then just never choose to level up? Does the game still see you as gaining a level even if you don't accept it, and that your level will be "50+" either way?
One question Meeeep:
How did you get Daedric Daggers without making them yourself?
Can they be found/stolen/given via quests?
They start dropping eventually, I'm also level 81 and have all of the smithing perks, but I didn't add them on there because I decided to keep the build I made on that site at 50ish, because that's what others were using.
One question Meeeep:
How did you get Daedric Daggers without making them yourself?
Can they be found/stolen/given via quests?
They start dropping eventually, I'm also level 81 and have all of the smithing perks, but I didn't add them on there because I decided to keep the build I made on that site at 50ish, because that's what others were using.
I got a pair of Daedric boots with +70% frost resistance off a Daedra at the end of Mehrunes Dagon quest. I was quite surprised, being only lv46 at the time I got them.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.