I'm sorry but I disagree. The amount of bugs in this game surpasses any that I've ever played, and I played Two Worlds. There's absolutely no excuse for having so many game breaking bugs and engine issues across all three platforms, and there's even less excuse for allowing them to persist for three weeks and even beyond the second patch for the game.
They haven't even come close to addressing or fixing anything quickly or continually. There have been two patches in three weeks, both constitute a small hotfix for other games. That is not an acceptable amount.
Three patches if you count the PC patch that added a forced DRM and broke a player-made patch that made the game playable.
Unfortunately I cannot vouch for you as I only have the PS3 version, and bugs I have seen are minimal in terms of being playable and vexing. Again, many of these bugs and problems seem subjective per platform and in game variables and conditions, which I may or may not have met.
I'm simply saying for what came out of the box (for my version), I am relatively satisfied, but acknowledge that there are big problems that require addressing. As to how well they're patched and in what manner they're timely released, I can only cross my fingers for.
As long as they can and are being fixed; I'll give Bethesda the benefit of the doubt, as patching hemorrhaging issues that you've noted would require extensive testing and code monkeying to fix if I even have a remote insight as to what bug patchers go through.
Yeah, but from what I've been reading from you Arte, is that you have about four characters going at the same time. Which is a perfectly acceptable way to play, but if you haven't reached 60+ hours and a 9 mb save on any of those individually then you may not have seen what alot of us are bitching about.
Pardon my ignorance, but what are the primary issues that aren't platform exclusive that are downright crippling gameplay aside from the save game lag for PS3 and failure to absorb souls from dragons?
I'm sorry but I disagree. The amount of bugs in this game surpasses any that I've ever played, and I played Two Worlds. There's absolutely no excuse for having so many game breaking bugs and engine issues across all three platforms, and there's even less excuse for allowing them to persist for three weeks and even beyond the second patch for the game.
They haven't even come close to addressing or fixing anything quickly or continually. There have been two patches in three weeks, both constitute a small hotfix for other games. That is not an acceptable amount.
Three patches if you count the PC patch that added a forced DRM and broke a player-made patch that made the game playable.
Unfortunately I cannot vouch for you as I only have the PS3 version, and bugs I have seen are minimal in terms of being playable and vexing. Again, many of these bugs and problems seem subjective per platform and in game variables and conditions, which I may or may not have met.
I'm simply saying for what came out of the box (for my version), I am relatively satisfied, but acknowledge that there are big problems that require addressing. As to how well they're patched and in what manner they're timely released, I can only cross my fingers for.
As long as they can and are being fixed; I'll give Bethesda the benefit of the doubt, as patching hemorrhaging issues that you've noted would require extensive testing and code monkeying to fix if I even have a remote insight as to what bug patchers go through.
Without looking at that ginormous list in that official thread, would you care to list some immediate and severe problems that linger on the PC version? I'm curious as to what is directly and noticeably wrong with it that would prevent me from playing or enjoying myself throughout the game
The most major:
-Skyrim's executable is compiled to support only 2GB of system memory and address space. Coupled with a horrible memory leak, this will lead to CTDs (crash to desktop) every 30-60 minutes, 10-30 minutes if you're further into the game. There was a player-made patch that flagged TESV.exe as "Large Address Aware", which allowed it to use 4~6GB of memory. It's worth noting that Skyrim's official recommended specifications list RAM as 4GB, not 2.
-Forced Steam DRM causes, in some cases, .ini tweaks to have no effect. uGrid and other such modifications to the .ini to make the game look like a PC game and not a poor console port will not function on some PCs, most notably Windows XP with quad-core processors. This also causes issues with the same types of PCs that causes 3-6 second lockups every minute or two of gameplay.
-The UI is made for consoles, and was not properly ported or reformatted for PCs. Clicking on a merchant's list will occasionally cause the dialogue to close entirely. Conversation options will not cycle properly unless you use a controller to select them. Mouse lag is inherent throughout the entire game and there are very questionable keybinds throughout the menu system.
-The game is not coded properly on fundamental levels. It is incredibly CPU intensive, putting 60% or more of its graphical processes through the CPU rather than the GPU. Further, it does not fully utilize either the CPU or the GPU. I have yet to have my system use more than 40% of its resources, yet my FPS dips below 30, especially in towns and some caves.
Less intensive:
-Textures are poor quality. Low - Ultra textures have no difference whatsoever, they all use the same resolution and the same filtering. This is most noticeable on wood textures and weapon/armor textures.
-Shadows are incredibly poorly mapped. Increasing shadow draw distance causes the shadows to "stretch" and introduces massive amounts of aliasing on the edges of them. Decreasing the draw distance smooths them out and makes them look pretty, but causes unsightly popups wherein shadows will only load a few feet away from your character. This also generates issues when the sun moves in the sky, as shadow movement is incredibly noticeable and disgusting.
-Several quest bugs that are only minor scripting issues, such as items being flagged as quest items incorrectly, or quest items remaining quest items after the quest is complete. Some quests will not flag properly if their elements have been introduced into your game world before flagging the quest.
There's more, but that's the most noticeable stuff.
Pardon my ignorance, but what are the primary issues that aren't platform exclusive that are downright crippling gameplay aside from the save game lag for PS3 and failure to absorb souls from dragons?
I was referencing the save game lag. And don't misunderstand me. I wasn't trying to imply that you've experienced less of the game or are less knowledgable in any way. Just that your particular playstyle may have kept you from witnessing some of the worst bugs.
I mean...its bad. When it gets to its worst we're talking 1-10 fps constant, and sometimes the game will just crash to the xmb.
Pardon my ignorance, but what are the primary issues that aren't platform exclusive that are downright crippling gameplay aside from the save game lag for PS3 and failure to absorb souls from dragons?
At certain points my game lags to about 1 fps on Master try to fight a dragon lol or much less do anything at all. My save file is 12 meg atm and growing. I constantly have to restart my game and going into cities make me shudder will lag to a crawl or not.
Oh and lets not forget my house in solitude looked perfect and now looks like a war zone all my items on the floor and furniture missing the textures went wacky my bookshelf's don't display the books are on the floor but they activate and still hold the books that are displayed on the the floor. >.>
Jordis needs to get off her *** and keep the place clean lol...
Fixed occasional issue where a guest would arrive to the player's wedding dead
I actually thought this was done on purpose...
I was sad when my wedding began and a dead corpse appeared as my bride. The game showing me what I had done!!! hahaha. Then everyone began killing me and i had no idea why and who this npc was! .... (i later found out, it was a companion who got killed on one of my first dungeon adventures... lol)
This large laptop (That used to be pretty boss, like 4 years ago) runs skyrim fine on medium settings, I haven't come across any crippling bugs or lag through playing, only through trying to spawn 20 ancient dragons in the middle of whiterun, which was my fault, I guess.
Well there was one bug, at that meeting part of the main quest, the NPCs wouldn't sit down and they stood there forever, even though I sat down. Had to use the power of console commands and used setstage command to force the rest of the scene.
I find the giant bug funny if anything, I guess you could pretend it's because they're that strong.
Oh and lets not forget my house in solitude looked perfect and now looks like a war zone all my items on the floor and furniture missing the textures went wacky my bookshelf's don't display the books are on the floor but they activate and still hold the books that are displayed on the the floor. >.>
Jordis needs to get off her *** and keep the place clean lol...
This happened to me earlier today, reloading fixed the problem.
We all know the game was done weeks before release date, they were just holding out for that 11/11/11.
The last TES game to make its intended release date was Daggerfall, which was also horrifically buggy on launch. Morrowind and Oblivion both got pushed back by months before finally getting released. If anything, they were probably just scrambling to finish all the content they wanted to have ready for launch and didn't have time for much, if any, testing before going gold due to pressure from higher-ups to make the deadline that was set nearly a year prior to release.
Bugs that have such a severe impact on playability are inexcusable, yes, but I'd wager the vast majority of the blame lies with Bethesda corporate instead of the dev team.
Just downloaded the patch. Seems fine so far, looks the same graphically, though some people were saying the graphics got toned down, I honestly can't tell, I guess they could be a little worse but if they are its not a big deal.
As for my framerate...meh. About the same as before when I would first turn it on so I can't say for sure.
Only thing weird is that I noticed a strange light source coming out of the ground near Whiterun and another outside Riverwood.
Im gooing to mess around with it some more, I'll let you guys know about experiences in a few hours.
Just downloaded the patch. Seems fine so far, looks the same graphically, though some people were saying the graphics got toned down, I honestly can't tell, I guess they could be a little worse but if they are its not a big deal. As for my framerate...meh. About the same as before when I would first turn it on so I can't say for sure. Only thing weird is that I noticed a strange light source coming out of the ground near Whiterun and another outside Riverwood. Im gooing to mess around with it some more, I'll let you guys know about experiences in a few hours.
strange light source is probably spots where a nirnroot used to be. damn spots are like spotlights at night
Just downloaded the patch. Seems fine so far, looks the same graphically, though some people were saying the graphics got toned down, I honestly can't tell, I guess they could be a little worse but if they are its not a big deal.
As for my framerate...meh. About the same as before when I would first turn it on so I can't say for sure.
Only thing weird is that I noticed a strange light source coming out of the ground near Whiterun and another outside Riverwood.
Im gooing to mess around with it some more, I'll let you guys know about experiences in a few hours.
I downloaded it and...game crashed lol
In latest version of game u already have it in options graphic, so make sur u NEED it before w
just kicked it and work again fine, but same, cant *** say wtf change...
I love this one. Anytime I'm in a small village doing a side quest or w.e damn dragons show up.
I don't even go to Riverwood anymore just to spare the 3-4 civilians left.
Been on the patch for about two hours...and nope, they Chuck Testa'd us. Or to loosely quote Brian Griffin,"Are you sure it was a patch? Are you sure it wasn't...nothing?"
After about an hour of thinking that it was all going to be okay, that everything was right in the world I went to Whiterun...it was stuttering but playable. Then went to Dawnstar...and it was 10fps all throughout a dragon fight. Now its just like it was.
I dont know if its due to the update, but I had a dragon completely freak out on me. Thing was jerking around all over the place in the sky. It was like his frame rate was 4 fps and he was walking in the sky.
I have a huge problem getting dragons to attack me now... anybody know why that is? I'm level 68, maybe their just scared
I dont know if its due to the update, but I had a dragon completely freak out on me. Thing was jerking around all over the place in the sky. It was like his frame rate was 4 fps and he was walking in the sky.
I have a huge problem getting dragons to attack me now... anybody know why that is? I'm level 68, maybe their just scared
I'm level 81 and get attacked all the time >.> I was hoping the higher level you attained that it would put more named dragons in but no such luck XD
Derp question, but is HTH affected by one-hand perks? or just by gauntlet armor rating?(meriting heavy armor perks)
Sadly hand to hand has a static damage value that is only increased by being Kahjiit and having the Fists of Steel (Heavy Armor) perk, which adds whatever the defense of your gloves are directly to your unarmed damage value.
The combination of the two can put you at a higher DPS than that of dual wielding axes since your fists fly much faster than you can with axes, or even swords maybe.
found an interesting glitch on ps3, if you go to enter breezehome, and an npc walks by really close as you hit enter, they'll follow you in, say some random dialogue, and then leave.
i bought vlindrel hall and became thane of the reach, has to be the second easiest thaneship (after whiterun).
also saw the letter for 'ir' on a dragon wall for the first time, that was pretty exciting, on a related note, i saw my first frost dragon, was easy, minus the not landing for a while part. shield bash is awesome <3
i now have 2 levels of elemental fury shouts, which is pretty boss
Okay, so I made a mage with intents of going all out on Destruction magic. What would be a good secondary skill to accompany it for survivablility or tactical purposes? After all I can relatively easily give a -100% magicka cost on Destruction once I've gotten all my perks and Enchanting to 100, which I intend to do anyways.
Not sure what other enchantments are worthwhile for a mage to begin with.
Edit: You know, as amazing as -100 casting cost would be, it would totally defeat the purpose of me being a High Elf with fortified magicka and their Highborn power. I think I can live with -50% or even -75% in addition to perks and perhaps with regenerative magicka bonuses. I wanna keep my playstyle relatively balanced and fair rather than playing God to the extent where it's no longer fun or challenging.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.