Silly console people bragging all over and elswhere about capping all skills in an hour with the Oghma Infinium exploit. If you wanna cheat, PC does the same in five minutes (which is how long it takes to find out silly things like the stat being 'Marksman' instead of 'Archery' and other stupid names).
Wierd I dunno then, it totally should not have let me upgrade with just my gear and the potion, unless I misread the potion and it was higher than 50%, but I got it from a vendor so I thought it was capped at 50% that way.
I didnt mean the potion strength I made was 50% value, I meant the % of gear I enchanted.
Basically my test was using 100% in gear, with the weapons it acted as if I only had 50% in gear though, if that makes better sense, and using 150% in gear(ie all 6 pieces) acted as 100% in gear, thus the enchants from the weapons werent working.
And ya 50% is max from merchants for smithing, and 25% for enchant potions. You can do smithing potions of 50% without really needing much, but enchanting potions you basically want everything done to get the 25% as far as perks go.
Not sure if thats doing something for you, since there seems to be a damage reduction cap, and it seems anything over 700def(at least at the moment)seems to do nothing for you.
Armor will scale according to difficulty setting. Try it. I thought this also until I started screwing around with the settings. A person playing on the regular mode will need less defense off equipment than a person playing on Master. But with Defense this high anyways, it's still pretty moot. It's about a 15% difference when toggling settings.
The testing applied to master. The only difference in that setting is how much damage you actually take. On easy a dragon doing 100 per bite, would do 20 to you, on masters 500 per bite does 100. As you can see you clearly are taking more,but youre still reducing it by 80%.
Use your 1700 armor in masters, let a dragon bite at full HP, Quickly go to your menu, check out your HP. Reload, use armor at 700 and do the same procedure. If youre right youll take less with your armor. Screenshots help.
Wait there is a cap on Def? I am currently sitting on 600 with my Dragon Scale (weird but it came out to exactly that), 3/5 Agile Defender, Custom Fit, and Matching Set bonuses. 701 if I throw on a shield. What exactly is the cap, is it no longer worthwhile for me to put anything into Agile Defender as I was planning to finish that out next? EDIT - ninja answer, I just got Tramp Stamped.
The defense cap is said to be 667. Visible cap should be 567(you get +100 having head/feet/legs/hands, not sure if shield gives a bonus aswell)
Thus you only need 567 visible armor rating, 517 if you use Lord's stone.
Seems low still. I have 3 days off after today. I ll screw around with this. I'd like to know what increasing Heavy Armor skill does with this. Also went to screw around with Stoneflesh. I ll try for SC's. I'm not PC so I ll see what I can do.
Oooooh. My friend just laid out a new challenge to me once I finish this playthrough. We are still hammering out some of the rules but the basis is that you have to make it as realistic as you can.
Some rules we have so far:
1) No enchantments.
2) No magic.
3) No shouting.
4) No fast travel.
5) You must to the best of your ability, sleep at least 4 hours a day.
6) No sleeping for more than 10 hours a day.
7) You must eat 3 times a day.
8) No waiting for more than 1 hour (standing 10 hours in front of a store for it to open is silly)
9) If you break a law and get caught you must go to jail.
10) Potions are restricted to healing potions only, no resist, no stat bonuses. (Poisons are still allowed)
11) If a follower dies in battle, you are not allowed to reload a save to revive them.
We are still working on it and hammering out some more, if you guys have any suggestions feel free and I'll see about adding them ^^
My Shield+Fist run is gonna try to be a minimized leveling deal. I think it comes down to only capping:
Smithing
Heavy Armor
Block
I'm not confident in not having a shield for certain encounters. Mostly I just want the 50% magic defense when blocking. Should come out to only level 15 or something like that if I can limit speech and other unaviodable skillups.
For your insanely hard run, also add "No Followers" so you can't heal them as a tank.
My Shield+Fist run is gonna try to be a minimized leveling deal. I think it comes down to only capping: Smithing Heavy Armor Block I'm not confident in not having a shield for certain encounters. Mostly I just want the 50% magic defense when blocking. Should come out to only level 15 or something like that if I can limit speech and other unaviodable skillups. For your insanely hard run, also add "No Followers" so you can't heal them as a tank.
Is this for difficulty settings? I was just curious as at level 15 wouldnt that hinder most of the dragons youll encounter or most of the higher-end mobs? Or do they still show up within area/main story progresion?
I know I havent progressed at all on the main story line and due to level I was encountering high level dragons.
Yeah they'll all be leveled to me. I'm gonna start that way to see how far and early I can push the Fists of Steel + Khajiit bare fisted damage advantage. I want to FALCON PAWNCH dragons. If I level up too much their damage will catch up.
Pretty much will involve mining like a mofo and raiding Dagon's shrine early for daedra hearts if I can (I'm thinkin' you have to be level 20 to trigger that one though, so I'll just buy them from apothecaries.).
Ok, so I am having a *** of a time with these Daedric Hearts. I thought the mobs were supposed to respawn in The Shrine of Mehrunes Dagon? But its been well over a week and nothing...
Ok, so I am having a *** of a time with these Daedric Hearts. I thought the mobs were supposed to respawn in The Shrine of Mehrunes Dagon? But its been well over a week and nothing...
In that time you could have bought a dozen by making rounds to Apothecaries (and especially vamp girl I can't remember the name of, I've seen her have 4 at once).
Just confirmed a bug I read online. The bug was originally found on the PS3 and I tested it on the 360. Falmer helmets can be equipped with circlets, and the defense/enchantments stack. Using fortify alchemy 29% on both head pieces, with 3 other alchemy pieces, brings fortify enchant potions to 37% and fortify smithing to 147%.
The enchant potions won't bring your fortify alchemy past 29%, sadly. The potions also provide very little benefit for other enchants. Resist magic stays at 23%, resist frost/fire/shock go from 43% to 44%, and damage increases go from 47% to 48%.
If you can't find an unenchanted circlet, the falmer helmet also stacks with the dragon priest mask Krosis. The foritfy smithing potion with this combo is 142%.
I've been playing Skyrim for a while now when I have free time and I often find myself with a bunch of items I'd like to pawn off to vendors. The only problem is the limited amount of money they have.
Without the speechcraft perks to increase Merchant's wealth it often takes multiple days to finally get rid of all my items.
I was just wondering if anyone had a favorite hotspot that they go to with multiple high wealth vendors willing to purchase the majority of items, much like the Thieve's guild fence.
When you finish restoring the Thieves Guild to it's former glory you'll have at least 3 fences that I know of each of them having 3 or 4k gold. Speech by itself will only increase how much you get for the items you're selling (and decrease the cost to buy). There's a perk in the speech tree to increase merchants wealth by investing in them. The level 100 perk also increases all merchant's gold by 1k.
When you finish restoring the Thieves Guild to it's former glory you'll have at least 3 fences that I know of each of them having 3 or 4k gold. Speech by itself will only increase how much you get for the items you're selling (and decrease the cost to buy). There's a perk in the speech tree to increase merchants wealth by investing in them. The level 100 perk also increases all merchant's gold by 1k.
yeah i had to do that merchant gold+1k through the console cause every npc was so goddamn poor... nothing like morrowind or oblivion where the merchants in real cities has appropriate amounts of money
From what I read online it basically just affects some ending cutscenes, as long as you had him help you meditate the 3 shouts then go ahead and off him.
Ok, so I am having a *** of a time with these Daedric Hearts. I thought the mobs were supposed to respawn in The Shrine of Mehrunes Dagon? But its been well over a week and nothing...
Buy them from the fence at the college of winterhold he gets 2 every 48hrs. Many of the alchemist in skyrim get them in forsale.
Oooooh. My friend just laid out a new challenge to me once I finish this playthrough. We are still hammering out some of the rules but the basis is that you have to make it as realistic as you can.
Some rules we have so far:
1) No enchantments.
2) No magic.
3) No shouting.
4) No fast travel.
5) You must to the best of your ability, sleep at least 4 hours a day.
6) No sleeping for more than 10 hours a day.
7) You must eat 3 times a day.
8) No waiting for more than 1 hour (standing 10 hours in front of a store for it to open is silly)
9) If you break a law and get caught you must go to jail.
10) Potions are restricted to healing potions only, no resist, no stat bonuses. (Poisons are still allowed)
11) If a follower dies in battle, you are not allowed to reload a save to revive them.
We are still working on it and hammering out some more, if you guys have any suggestions feel free and I'll see about adding them ^^
You are going to want to shoot yourself without fast travel. The amount of times I've went from my house in solitude to the thief's den to sell stuff is insane.
I'm going to do something like this for my next character and here is mine, pretty simple compared to yours.
1. Play on master
2. No summons
3. No enchanting or smithing
4. No saving in the middle of battle. I do this now, since it seems so cheap to be able to save whenever I try to restrain myself. Sucks when I get a dragon down to 10% health and it eats my face lol
Just that alone will make the game much more challenging. Also waiting is a necessary evil because of the silly vendor gold limit. Even though fences have 4,000 gold, I still find myself waiting 48 hours just to sell all my stuff, lol.
Oh and now that you mentioned that stuff, it would have been nice to have a hardcore mode like in Fallout where you had to eat to stay alive. Perhaps they could have included fatigue if you didn't sleep either.
try without adding perk's? ^.^ i'm at lv 33ish without adding any perk's ^.^
This is actually a pretty good one since perks are so overpowered.
On a side note, anyone else already excited about them announcing what the DLC will be?
Since they said it will be big, I can't wait to find out. And with this GIGANTIC game I would pay them whatever for DLCs. I don't feel like they ripped us off at all with the initial product. Unlike some companies where it feels like they skimp on the main game to sell you DLC.
If you select your Soul Gem, then select a weapon enchant (like absorb health) then select>deselect>reselect a Fortify enchant and then select a weapon you can enchant fortify on a weapon.
Interesting but it doesn't show up under active effects for alchemy at least have to craft some potions I still show only 1005 even tho daggers have +50% on them total...
My potion was the same strength with and without the daggers on oh well looked very cool.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.