Hi again, all. Sorry if this has been asked, but there is sooooo much to wade through in this thread now!
I just finished the companions quest where you need to get the witch head (I ended up with all 5). The quest is now over and I am advancing to the next. My problem is I cant get these witch heads out of my inventory and at 4lbs a piece, they are taking up 20lbs of my hauling space. Each time I try to offload them in my house, it says you can't remove quest items from your inventory. I have several other "quest items" that cannot be removed. Any ideas? Experiences?
Hi again, all. Sorry if this has been asked, but there is sooooo much to wade through in this thread now!
I just finished the companions quest where you need to get the witch head (I ended up with all 5). The quest is now over and I am advancing to the next. My problem is I cant get these witch heads out of my inventory and at 4lbs a piece, they are taking up 20lbs of my hauling space. Each time I try to offload them in my house, it says you can't remove quest items from your inventory. I have several other "quest items" that cannot be removed. Any ideas? Experiences?
Are you on PC, if you are then you can remove items using the console.
You can find the code for pretty much everything in the game using the "help" function in the console, type
help "item name" 4
and it will list all the items in the game with those words in the name along with their object ID, using page up and page down key to move up and down the console text.
Then when you find the right items code in the list, type player.removeitem <code> <quantity>
Hi again, all. Sorry if this has been asked, but there is sooooo much to wade through in this thread now!
I just finished the companions quest where you need to get the witch head (I ended up with all 5). The quest is now over and I am advancing to the next. My problem is I cant get these witch heads out of my inventory and at 4lbs a piece, they are taking up 20lbs of my hauling space. Each time I try to offload them in my house, it says you can't remove quest items from your inventory. I have several other "quest items" that cannot be removed. Any ideas? Experiences?
Are you on PC, if you are then you can remove items using the console.
You can find the code for pretty much everything in the game using the "help" function in the console, type
help "item name" 4
and it will list all the items in the game with those words in the name along with their object ID, using page up and page down key to move up and down the console text.
Then when you find the right items code in the list, type player.removeitem <code> <quantity>
Hi again, all. Sorry if this has been asked, but there is sooooo much to wade through in this thread now!
I just finished the companions quest where you need to get the witch head (I ended up with all 5). The quest is now over and I am advancing to the next. My problem is I cant get these witch heads out of my inventory and at 4lbs a piece, they are taking up 20lbs of my hauling space. Each time I try to offload them in my house, it says you can't remove quest items from your inventory. I have several other "quest items" that cannot be removed. Any ideas? Experiences?
Unless it's a bug, you can remove them from your inventory after completing the Companions Storyline.
130% max potion (100 alchemy, 5/5 alchemy perks and one more also needed I believe)
116% max off equipment (29% max ring, necklace, hands, head; 100 enchant and 5/5 enchant perks needed as well as 32% enchant potency potion made with 100 alchemy)
246% maximum enchant. 200% is moot. Easy to get with right alchemy skill and Self enchanted armor. Even without full alchemy perks, it's easy to make potions that get you at 60%+ Smithing increase.
Is there any sort of Fortify Enchantment? Figure I should ask before I go and blow my soul load all over my nice pimped out armor (200% smithing buff woot). Bah just read about the enhance alchemy to enhance enchant to enhance alchemy to enhance.... loop... I think ill pass lol
How did you get 200%? o.o I have a ring and gloves that give +12% and I know there's a potion for +20%.
As one of the posters above me already mentioned the max values, Ill show you how it all works and how you can determine what youll make.
First off-
Alchemy:
Smithing: 17%(15skill) and 24%(100 skill)
Thus at 100 skill, your smithing potions are 24%. Add in 5/5 alchemist perk and you get 48%, Benefactor perk(+25%) gives you 60% in smithing. 50% is the highest sold smithing potion from merchants btw. If youre looking to make your own merchant base potions this is all you need for smithing potions.
Now how do we work out 130%? Now we have to involve enchanting.
Enchanting:
Fortify Alchemy on pieces, starts off at an 8% value and you can make 4 pieces. Thus your total would be 32%(increasing your smithing potions to 79%).
So with 8%, with enchanters 5/5, that value goes to 16. Insightful perk puts that at 20%. C.Enchanter puts your total at 25%.
SO with 4 pieces @ 25%(100% increase), we now move back to our alchemy potion of smithing base of 24% and add in gear.
So now that we are at 120% how do we reach 130%?? Well We have to resort to using enchanting potions, to increase our enchanted gear to increase our overall product.
Fortify enchanting for alchemy potions starts at 4%(15skill) and goes to 6%(100%). Thus without the proper perks, youll never make potions better than stores. 5/5 gives us 12%, 15%( with bene perk). However we have alchemy gear now, so our % is 30%.
**This is where you get the rinse and repeat cycle, from here you now have access to 30% enchant potions, thus you can now create fortify alchemy gear higher than what we had. Once you make your new gear, you can not make potions again from that to creat 32% alchemy potions. **
Now we have gear that gives us 29% alchemy(116% total). Back to our alchemy base of smithing of 24%(100skill):
24% *2.16(gear) *2(5/5perks) *1.25(perk) = 129.5% game rounds that up to 130%.
Guys i just got merried in this game, but after the wedding my wife disapered. I went to my breezehome to find her, but she wasn't there, but lydia was in there. Maybe thats why? cause perhaps you can only have one person in your home at a time? Any ideas where she could be... I even whent to her house and wasn't in there, looked around town and nothing yet hmm...
I read about a glitch where if you don't talk to them before they leave the wedding area, they just poof, disappear. I guess after the ceremony you're supposed to decide if they're going to live with you or not. Not sure though, haven't gotten married yet because there's no khajiit :<
I had 200% without factoring in my perks and without using enchanting bonus potions on my smithing gear, so I think your cap must be off as I could easily break 246% if I took the time to re-make all the gear and factor in perks.
What I had taken into account:
Potion I had from a mercahnt - 50%
So as you can see the 200% I mentioned was only taking into account the potion and my gear. Add to that the whatever % from the 5/5 smithing perks and if you want figure in what the enchantments for smithing would be if I had used a potion while making that stuff and see what you get.
I had 200% without factoring in my perks and without using enchanting bonus potions on my smithing gear, so I think your cap must be off as I could easily break 246% if I took the time to re-make all the gear and factor in perks. What I had taken into account: Potion I had from a mercahnt - 50% Blacksmith Apron - 25% Smithy Gloves - 25% craft(ring) - 25% craaft(necklace lazy name) - 25% Craft Dagger - 25% Kraft Dagger - 25% Gear total -150% So as you can see the 200% I mentioned was only taking into account the potion and my gear. Add to that the whatever % from the 5/5 smithing perks and if you want figure in what the enchantments for smithing would be if I had used a potion while making that stuff and see what you get.
You have a special game, because you can not enchant fortify smithing on weapons.
Thus the cap on gear is 116%, 130% on potions, = 256% max increase over base 100 skill in smithing(over all a 356% all together). Thats a +178 defense to your base defense by the way, not a multiplier but a straight base increase(ie legendary upgrade part)
If you select your Soul Gem, then select a weapon enchant (like absorb health) then select>deselect>reselect a Fortify enchant and then select a weapon you can enchant fortify on a weapon.
Do ore veins replenish over time? Or do I have to find a completely different one elsewhere?
Every month, so if you mined on the 7th, wait til the next month on the 7th to be able to re-mine your ore.
Wow, that's a long time, but luckily there's lots of veins to go around in Skyrim, and ores and whatnot including ingots pop up randomly with smithy vendors and whatnot so it shouldn't be too troublesome getting what I need.
If you select your Soul Gem, then select a weapon enchant (like absorb health) then select>deselect>reselect a Fortify enchant and then select a weapon you can enchant fortify on a weapon.
I stand corrected good sir. I just tried it, that has to be an exploit and not intended to work like that lol.
That would mean you could get an extra 58% for a total of 174% smithing just in gear.
I take it this can be done with any enchants? because that would raise the alchemy potions aswell thus raising the actual full potential of potions......164-165% smithing potions. Ouch.
If you select your Soul Gem, then select a weapon enchant (like absorb health) then select>deselect>reselect a Fortify enchant and then select a weapon you can enchant fortify on a weapon.
I stand corrected good sir. I just tried it, that has to be an exploit and not intended to work like that lol.
It's kinda crazy how many exploits there are in this game. I had a friend do a run through and he was able to cap his level on xbox with all skills at 100 in just over 3 hours using the Oghma Infinium.
Aside from that I know of the ones to cap Sneak, Pickpocket, Speech, Restoration, and Conjuration.
Also while on the topic of exploits a much better arrow exploit for those of us without craftable arrows. Find an NPC who is training their archery by shooting a target or a dummy, pickpocket them and replace their arrows with one of your best arrow. Then just snag the arrows as they hit the target. Weee!
As far as the fortify trick, I think it is only limited to adding fortify ones specifically to the weapons. I have tried manipulating it so I could put stamina regen on armor pieces that don't take it and it didn't work, and it also doesn't work with adding Fortify to armors that don't accept it, which I tried by using a bunch of Fortify Carry Weight and it didn't work.
If you select your Soul Gem, then select a weapon enchant (like absorb health) then select>deselect>reselect a Fortify enchant and then select a weapon you can enchant fortify on a weapon.
I stand corrected good sir. I just tried it, that has to be an exploit and not intended to work like that lol.
It's kinda crazy how many exploits there are in this game. I had a friend do a run through and he was able to cap his level on xbox with all skills at 100 in just over 3 hours using the Oghma Infinium.
Aside from that I know of the ones to cap Sneak, Pickpocket, Speech, Restoration, and Conjuration.
Also while on the topic of exploits a much better arrow exploit for those of us without craftable arrows. Find an NPC who is training their archery by shooting a target or a dummy, pickpocket them and replace their arrows with one of your best arrow. Then just snag the arrows as they hit the target. Weee!
Sounds nifty, but I'd imagine that would take a long time to get a reasonable amount of good arrows, waiting for them to shoot the target over and over and over again :<
That's kinda why I'm making my mage a bound archer too, no need to worry about arrows since it comes with 100 upon summoning :D
If you select your Soul Gem, then select a weapon enchant (like absorb health) then select>deselect>reselect a Fortify enchant and then select a weapon you can enchant fortify on a weapon.
I tried this with +HP on a weapon (for 100% visible results) and the HP boost didn't apply, I don't think Fortify enchantments work on weapons, even if you glitch them on.
If you select your Soul Gem, then select a weapon enchant (like absorb health) then select>deselect>reselect a Fortify enchant and then select a weapon you can enchant fortify on a weapon.
I tried this with +HP on a weapon (for 100% visible results) and the HP boost didn't apply, I don't think Fortify enchantments work on weapons, even if you glitch them on.
They definately apply to the fortify smithing. I tested this by first going to an upgrade table without the daggers equipped, and I was not given the option to upgrade anything. I then put the daggers on and was given to option to upgrade my armor further.
If you select your Soul Gem, then select a weapon enchant (like absorb health) then select>deselect>reselect a Fortify enchant and then select a weapon you can enchant fortify on a weapon.
I stand corrected good sir. I just tried it, that has to be an exploit and not intended to work like that lol.
It's kinda crazy how many exploits there are in this game. I had a friend do a run through and he was able to cap his level on xbox with all skills at 100 in just over 3 hours using the Oghma Infinium. Aside from that I know of the ones to cap Sneak, Pickpocket, Speech, Restoration, and Conjuration. Also while on the topic of exploits a much better arrow exploit for those of us without craftable arrows. Find an NPC who is training their archery by shooting a target or a dummy, pickpocket them and replace their arrows with one of your best arrow. Then just snag the arrows as they hit the target. Weee! As far as the fortify trick, I think it is only limited to adding fortify ones specifically to the weapons. I have tried manipulating it so I could put stamina regen on armor pieces that don't take it and it didn't work, and it also doesn't work with adding Fortify to armors that don't accept it, which I tried by using a bunch of Fortify Carry Weight and it didn't work.
Yea, Im not into those type of exploits sadly lol. However, this one might be for my interest as what this does is allow us to use up less perks(which is always a bonus).
Going with a medium light armor like elven(guilded body)without a shield, gives us a total of 64 base armor rating. With the new theorized(if all works out according to plan, ie no unforseen caps) smithing gear/potion combo should give us an extra base of +224(448 total possible)
64+228 = 288* 1.4(100 skill in armor) = 403
So with that, you have options, -IF- using an armor that low, you can do x2 def perks, and (403*1.4 =564(+100 for all pieces, 664) and be fine on def cap. Or use 1 perk in def and 1 on a using all armor type perk(ie all light bonus).
If you mix and match heavy/light might want x2 perks, however that also depends on your armor rating, the higher the less likely youll need more perks.
Example, Dragon light is 82 base +224 = 306. With 100skill in light and 1 perk in def you have 514(+100 with gear = 614) Meaning you could use Lord stone(straight +50 def +25% magic resist)and be done.
Also this was without a shield, those using a shield should be just fine with 1 perk I would say in def. If you use heavy you should be fine with any armor and 1 perk in def(youll need a minimum of 1 for upgrading to other perks in the tree if thats your thing).
If you select your Soul Gem, then select a weapon enchant (like absorb health) then select>deselect>reselect a Fortify enchant and then select a weapon you can enchant fortify on a weapon.
I tried this with +HP on a weapon (for 100% visible results) and the HP boost didn't apply, I don't think Fortify enchantments work on weapons, even if you glitch them on.
Oh(something I was actually thinking aswell, after all its an exploit). And as such, Im going to go check on this aswell, brb ina couple of minutes to reconfirm this.
Testing will follow like this:
Normal x4 25% pieces
2 weapons at 25%
First item with normal 4, next item with 2 normal + 2 weapon enchants, if it works, they should have similiar results.
It could just be that +HP fort didnt work, Ill check skills.
Not sure if thats doing something for you, since there seems to be a damage reduction cap, and it seems anything over 700def(at least at the moment)seems to do nothing for you.
Armor will scale according to difficulty setting. Try it. I thought this also until I started screwing around with the settings. A person playing on the regular mode will need less defense off equipment than a person playing on Master. But with Defense this high anyways, it's still pretty moot. It's about a 15% difference when toggling settings.
I am currently sitting on 600 with my Dragon Scale (weird but it came out to exactly that), 3/5 Agile Defender, Custom Fit, and Matching Set bonuses. 701 if I throw on a shield.
What exactly is the cap, is it no longer worthwhile for me to put anything into Agile Defender as I was planning to finish that out next?
80% damage reduction cap is at 567 displayed armor. Add 100 'hidden' armor for being the PC for 667. That 100 hidden armor might be from difficulty setting maybe, so if Master sets such to zero (would make sense for that ~25% damage difference it makes at times)
Not sure if thats doing something for you, since there seems to be a damage reduction cap, and it seems anything over 700def(at least at the moment)seems to do nothing for you.
Armor will scale according to difficulty setting. Try it. I thought this also until I started screwing around with the settings. A person playing on the regular mode will need less defense off equipment than a person playing on Master. But with Defense this high anyways, it's still pretty moot. It's about a 15% difference when toggling settings.
The testing applied to master. The only difference in that setting is how much damage you actually take. On easy a dragon doing 100 per bite, would do 20 to you, on masters 500 per bite does 100. As you can see you clearly are taking more,but youre still reducing it by 80%.
Use your 1700 armor in masters, let a dragon bite at full HP, Quickly go to your menu, check out your HP. Reload, use armor at 700 and do the same procedure. If youre right youll take less with your armor. Screenshots help.
Wait there is a cap on Def? I am currently sitting on 600 with my Dragon Scale (weird but it came out to exactly that), 3/5 Agile Defender, Custom Fit, and Matching Set bonuses. 701 if I throw on a shield. What exactly is the cap, is it no longer worthwhile for me to put anything into Agile Defender as I was planning to finish that out next? EDIT - ninja answer, I just got Tramp Stamped.
The defense cap is said to be 667. Visible cap should be 567(you get +100 having head/feet/legs/hands, not sure if shield gives a bonus aswell)
Thus you only need 567 visible armor rating, 517 if you use Lord's stone.
What the poop. I went back to upgrade a new sword I found and did my dagger test again and it didn't work. So I was pissed and quit playing, but I couldn't stay mad at Skyrim and loaded it up and it did work. I took the daggers off and put them back on and it didn't work again.
What the poop. I went back to upgrade a new sword I found and did my dagger test again and it didn't work. So I was pissed and quit playing, but I couldn't stay mad at Skyrim and loaded it up and it did work. I took the daggers off and put them back on and it didn't work again. Glitchy glitch is glitchy.
Oops forgot to repost, I did your exploit, while you can enchant your weapons with alchemy or w/e you pick, you DONT get the effect. So its basically useless trying. Tried it with alchemy % + on gear, x4 regular pieces worked, did it with +2 pieces and +2 weapon pieces, and my results from the potions I made were that of 50%(ie 2 pieces) vs 4.
Wierd I dunno then, it totally should not have let me upgrade with just my gear and the potion, unless I misread the potion and it was higher than 50%, but I got it from a vendor so I thought it was capped at 50% that way.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.