The Elder Scrolls V: Skyrim

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The Elder Scrolls V: Skyrim
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 Phoenix.Kirana
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By Phoenix.Kirana 2011-11-25 11:52:02
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Bismarck.Dreadnot said: »
Ragnarok.Slade said: »
Ugh made the mistake of stacking magicka each time when leveling up. Now I have 100% cost reduction soooooo is there a mod that allows you to put everything back in health or stamina?

Open the console and put in this line.

player.setav <attribute> <amount>

This also works attributes such as health, stamina, magicka, meleedamage, and carryweight. Note that certain attributes (such as carryweight) may revert to their original values upon loading a game.

Save before you alter things. then you can mess around with it until you find a balance you like.
I think if you use modav of carryweight it does not reset on load.
 Siren.Kunimatsu
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By Siren.Kunimatsu 2011-11-25 12:03:24
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It's either modav or forceav that doesn't reset.
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By Artemicion 2011-11-25 12:14:26
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Okay so I'm making my Dark Elf assassin character, and I wanted to ask those that made one already, but is there any way to get rid of those bags underneath every Dark Elf's eyes? It seems to really stick out no matter how much I adjust the face.
Must be a PC mod or something...
 Bahamut.Mizuharu
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By Bahamut.Mizuharu 2011-11-25 12:50:40
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Artemicion said: »
Okay so I'm making my Dark Elf assassin character, and I wanted to ask those that made one already, but is there any way to get rid of those bags underneath every Dark Elf's eyes? It seems to really stick out no matter how much I adjust the face.
Must be a PC mod or something...

Try face paint? I'm Argonian myself so not sure, sorry. :x
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By Artemicion 2011-11-25 13:09:38
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Bahamut.Mizuharu said: »
Artemicion said: »
Okay so I'm making my Dark Elf assassin character, and I wanted to ask those that made one already, but is there any way to get rid of those bags underneath every Dark Elf's eyes? It seems to really stick out no matter how much I adjust the face.
Must be a PC mod or something...

Try face paint? I'm Argonian myself so not sure, sorry. :x

I'm convinced it's a PC mod now. The pic Dreadnot uploaded of his Dark Elf character has virtually no saggy eyes, while each and every default character preset and slider adjustment has them.

I suppose I'll just make a Khajiit instead; they seem more suitable for sneaking and slitting throats anyways.
 Bahamut.Mizuharu
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By Bahamut.Mizuharu 2011-11-25 13:36:01
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Artemicion said: »
Bahamut.Mizuharu said: »
Artemicion said: »
Okay so I'm making my Dark Elf assassin character, and I wanted to ask those that made one already, but is there any way to get rid of those bags underneath every Dark Elf's eyes? It seems to really stick out no matter how much I adjust the face.
Must be a PC mod or something...

Try face paint? I'm Argonian myself so not sure, sorry. :x

I'm convinced it's a PC mod now. The pic Dreadnot uploaded of his Dark Elf character has virtually no saggy eyes, while each and every default character preset and slider adjustment has them.

I suppose I'll just make a Khajiit instead; they seem more suitable for sneaking and slitting throats anyways.

Do Argonian! D: I'm so lonely... Oh, I finally took pics of my character!


(My enhancing isn't that high and don't have any perks in it at the moment, but working on that.)
Melee set:
-Main: Daedric Sword (Legendary) [DMG:128]
-Offhand: Blades Sword (Legendary) [DMG:116]
-Helm: Dragonscale Helmet (Legendary)
-Body: Dragonscale Armor (Legendary)
-Hands: Dragonscale Gauntlets (Legendary)
-Boots: Dragonscale Boots (Legendary)
-Necklace: Necklace of Minor Wielding
-Ring: Silver Ring
Total Bonuses:
-One-handed weapons +54% damage.
-Drain HP (9)
-Drain Stamina (11)
-HP+21
-Magicka regen+21%
-DEF:617


-Weapon: Ebony Bow (Legendary) [Fire dmg 30]
-Body: Ebony Mail
-Head: Dwarven Helmet of Eminent Archery
-Hands: Elven Bracers of Eminent Archery
-Boots: Shrouded Boots
-Neck: Kyne's Token
-Ring: Gold Sapphire Ring
Total Bonuses:
-Archery damage+73%
-Muffle (Boots and Body)
-5 poison damage per second aura

Then if I'm going to backstab, I equip Blade of Woe on the main hand and wear ebony body, shrouded gloves/boots, and Cicero's Hat.

So anyone know where I can improve? Obviously cap enchanting and get some perks in them. Also need one more perk for 5/5 light armor and then work on archery bow dmg perks as well (only have one atm to I could unlock the zoom in perk.)
[+]
 Bismarck.Dreadnot
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By Bismarck.Dreadnot 2011-11-25 15:41:12
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Artemicion said: »
Bahamut.Mizuharu said: »
Artemicion said: »
Okay so I'm making my Dark Elf assassin character, and I wanted to ask those that made one already, but is there any way to get rid of those bags underneath every Dark Elf's eyes? It seems to really stick out no matter how much I adjust the face.
Must be a PC mod or something...

Try face paint? I'm Argonian myself so not sure, sorry. :x

I'm convinced it's a PC mod now. The pic Dreadnot uploaded of his Dark Elf character has virtually no saggy eyes, while each and every default character preset and slider adjustment has them.

I suppose I'll just make a Khajiit instead; they seem more suitable for sneaking and slitting throats anyways.


Yes I do use a mod. Here's my Dark-elf with no mods on.
 Bahamut.Mizuharu
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By Bahamut.Mizuharu 2011-11-25 15:50:05
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Start fighting a dragon and what starts playing on my iPod?

[+]
 Asura.Chuuuuu
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By Asura.Chuuuuu 2011-11-25 17:19:10
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haha i finally got to the grey beards then they tell me to go somewhere else far away lol horses dont even run fast xD
 Ramuh.Laffter
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By Ramuh.Laffter 2011-11-25 17:22:11
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Artemicion said: »
Bahamut.Mizuharu said: »
Artemicion said: »
Okay so I'm making my Dark Elf assassin character, and I wanted to ask those that made one already, but is there any way to get rid of those bags underneath every Dark Elf's eyes? It seems to really stick out no matter how much I adjust the face.
Must be a PC mod or something...

Try face paint? I'm Argonian myself so not sure, sorry. :x

I'm convinced it's a PC mod now. The pic Dreadnot uploaded of his Dark Elf character has virtually no saggy eyes, while each and every default character preset and slider adjustment has them.

I suppose I'll just make a Khajiit instead; they seem more suitable for sneaking and slitting throats anyways.
That looks kind of sunken and not saggy, but I'm sure there are face mods around.
 Ramuh.Laffter
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By Ramuh.Laffter 2011-11-25 17:25:08
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I wanna see some screencaps of people fighting with dual-wield. :o
 Cerberus.Irohuro
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By Cerberus.Irohuro 2011-11-25 17:45:08
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im not a fan of dual wielding on anything important, you lose out on blocking against things that can hit hard, and for unimportant things you usually kill stuff before you can get a second swing in, so i mainly just go sword and shield
 Diabolos.Raelia
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By Diabolos.Raelia 2011-11-25 17:49:16
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Ramuh.Laffter said: »
I wanna see some screencaps of people fighting with dual-wield. :o
It's not that great except for the double power attack. You still only attack with one weapon at a time.

Though apparently what you do is enchant one weapon with Weakness to Magic and Weakness to Fire and the other with 50 Fire damage and whatever else you like. The Destruction elemental damage perks purportedly apply to on-hit damage too, so everything stacks multipliers to ~250 fire damage and ~250 Ice or Shock damage (I think Shock was preferred for consistent damage, Ice was good for shutting down other melee though). Each of these hits twice in the double power attack, so you're looking at 1k elemental damage and a buttload of physical damage on anything you can get into range of.

Problem is I've never seen these 'Weakness to' enchants, so they might not spawn normally in the game and people have gotten them using console (or they're just filthy liars).
 Sylph.Beelshamen
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By Sylph.Beelshamen 2011-11-25 18:17:08
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I only know poisons that you can coat your weapons with "Weakness to Magic" and "Weakness to Fire". Never seen it on weapons as enchant.
 Valefor.Prothescar
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By Valefor.Prothescar 2011-11-25 18:20:36
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There is no Weakness to Magic enchantment in Skyrim, only poisons. Kinda strange really, it's been in every other TES game since Daggerfall.
 Bismarck.Dreadnot
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By Bismarck.Dreadnot 2011-11-25 18:36:25
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I DW on my assassin. Without drain health enchants on each weapon I get my *** kicked when either backstab fails to kill, or I agro mobs while going to backstab and I have to fight head on.

With +10 drain per hit enchants I can usually tank things besides bosses.
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By Artemicion 2011-11-25 18:49:45
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What do you think would be the ideal enchantment(s) for a bow?
Paralyze looks appealing to keep a target in place as bows work best for ranged purposes, but the bullseye perk give a good 15% chance of that anyways.
Perhaps drain stamina, so if the target manages to get up close, damage and power attacks will be minimal from the damaged stamina on previous shots.
 Cerberus.Draupnir
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By Cerberus.Draupnir 2011-11-25 18:50:59
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Artemicion said: »
What do you think would be the ideal enchantment(s) for a bow?
Paralyze looks appealing to keep a target in place as bows work best for ranged purposes, but the bullseye perk give a good 15% chance of that anyways.
Perhaps drain stamina, so if the target manages to get up close, damage and power attacks will be minimal from the damaged stamina on previous shots.

Bows do #% more damage ftw ^^
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By Artemicion 2011-11-25 18:53:52
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Cerberus.Draupnir said: »
Artemicion said: »
What do you think would be the ideal enchantment(s) for a bow?
Paralyze looks appealing to keep a target in place as bows work best for ranged purposes, but the bullseye perk give a good 15% chance of that anyways.
Perhaps drain stamina, so if the target manages to get up close, damage and power attacks will be minimal from the damaged stamina on previous shots.

Bows do #% more damage ftw ^^

Fortify Archery only applies to armor sadly, but there is a static damage increase to animals with Huntsman's Prowess. Granted, I find myself killing bandits and other humanoids far more frequently than I do animals.

Just trying to think of something fairly universal so I won't run into too many elemental resistance issues and whatnot.
 Bismarck.Dreadnot
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By Bismarck.Dreadnot 2011-11-25 18:56:34
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On my ranger I use the nightingale bow http://elderscrolls.wikia.com/wiki/Nightingale_Bow

I really like having 2 damage enchants on it for extra dps when fighting.

I would do the same with a daedric bow, only I'd use Drain+Shock or Fire+Shock as a lot of nord npcs have that frost resist racial.
 Asura.Fondue
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By Asura.Fondue 2011-11-25 18:57:20
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i did frost damage and soultrap on my daedric bow lol even playing on master difficulty sneakshotting stuff still only takes 1-2 arrows

ya so i cheated on the perks a little, so i play on master D: gets really scary when stuff runs up on me though lol or those icicle shooting mages
 Leviathan.Korialstrasz
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By Leviathan.Korialstrasz 2011-11-25 18:58:53
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Animals die far to fast to warrant using an enchantment just for them anyways. Even if it were to apply to dragons, after I pop a potion my bow is just below 800 DMG and 3-4 shots ancients anyways.

There's always fiery soul trap. Because it's soul trap. With fire.
 Asura.Fondue
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By Asura.Fondue 2011-11-25 19:00:09
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anyone use the arrowsmithing mod?
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By Artemicion 2011-11-25 19:00:47
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Bismarck.Dreadnot said: »
On my ranger I use the nightingale bow http://elderscrolls.wikia.com/wiki/Nightingale_Bow

I really like having 2 damage enchants on it for extra dps when fighting.

I would do the same with a daedric bow, only I'd use Drain+Shock or Fire+Shock as a lot of nord npcs have that frost resist racial.

I've been meaning to ask. Do quest items scale based on your level, or is there a static damage granted to it and the rest is based and thus increases with your skill? Otherwise, I might have to wait til I'm at least level 30 or so til I want to accept that bow.
 Cerberus.Draupnir
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By Cerberus.Draupnir 2011-11-25 19:01:24
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Artemicion said: »
Cerberus.Draupnir said: »
Artemicion said: »
What do you think would be the ideal enchantment(s) for a bow?
Paralyze looks appealing to keep a target in place as bows work best for ranged purposes, but the bullseye perk give a good 15% chance of that anyways.
Perhaps drain stamina, so if the target manages to get up close, damage and power attacks will be minimal from the damaged stamina on previous shots.

Bows do #% more damage ftw ^^

Fortify Archery only applies to armor sadly, but there is a static damage increase to animals with Huntsman's Prowess. Granted, I find myself killing bandits and other humanoids far more frequently than I do animals.

Just trying to think of something fairly universal so I won't run into too many elemental resistance issues and whatnot.

If you have the right perks in enchanting you can place fortify archery on a bow. Select the soul gem you wish to use then, choose a weapon enchantment such as frost damage, stamina damage, etc. Select a fortify enchantment, de-select the fortify enchantment, then select it again and you should be able to have it on the bow.
 Leviathan.Korialstrasz
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By Leviathan.Korialstrasz 2011-11-25 19:02:57
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Asura.Fondue said: »
anyone use the arrowsmithing mod?
I do. There have been a few different versions of it that change up the materials though. The one I have can turn hawk feathers, hagraven feathers, or quills into fletchings, which can then be used to make the arrows.

I still find myself trying to use the thousands of pickpocketted steel arrows I got from guards though most often though.
 Bismarck.Dreadnot
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By Bismarck.Dreadnot 2011-11-25 19:04:34
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Artemicion said: »
Bismarck.Dreadnot said: »
On my ranger I use the nightingale bow http://elderscrolls.wikia.com/wiki/Nightingale_Bow

I really like having 2 damage enchants on it for extra dps when fighting.

I would do the same with a daedric bow, only I'd use Drain+Shock or Fire+Shock as a lot of nord npcs have that frost resist racial.

I've been meaning to ask. Do quest items scale based on your level, or is there a static damage granted to it and the rest is based and thus increases with your skill? Otherwise, I might have to wait til I'm at least level 30 or so til I want to accept that bow.

Both Nightingale weapons count as Ebony weapons, You can increase their base damage with smithing skill. (Mine is currently D70(Epic) when I got it, it was D58) I'm not sure if the enchant scales with enchanting or levels.
 Bahamut.Mizuharu
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By Bahamut.Mizuharu 2011-11-25 19:10:35
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Cerberus.Irohuro said: »
im not a fan of dual wielding on anything important, you lose out on blocking against things that can hit hard, and for unimportant things you usually kill stuff before you can get a second swing in, so i mainly just go sword and shield

I like dual wielding for close combat, but I try to be as sneaky as possible... Normally clear out dungeons with bow and arrows, and forts/bandit camps with a dagger (just cause of that finisher CS it plays sometimes. :x)

Also, I'm such a noob... I used Call Storm for the first time.
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In Whiterun.
 Phoenix.Wackatramp
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By Phoenix.Wackatramp 2011-11-25 19:10:53
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Okay. Paralyze on a bow is *** broken. Well, This is what happened with me.

I was doing the quest for the Falkreath Jarl to clear out the cave. Needless to say, i was getting my *** handed to me. I then came across a random paralyze potion in my inventory after my 6th death. So I applied it to my bow and shot the leader while sneaked from a distance. He basically toppled over and didn't get up. Soo, I kept peppering him with arrows and I kept getting the 3x sneak multiplier. I got about 4 shots off before the paralysis wore and finised him in 5 shots.

Im going to test more, but from what I found, as Long as you stay sneaked when the enemy is paralyzed, you ll keep getting the multiplayer. Applying the paralyze enchant to a bow just seems that it's going to be *** broke unless certain enemies can resist.
 Phoenix.Wackatramp
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By Phoenix.Wackatramp 2011-11-25 19:12:09
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On a side note, if an enemy locks up like a stiff board when paralyzed and topples over, this will work well on enemies on bridges....
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