With all of them on and the following traits
Agile Defender (3/5; 60% armor rating increase)
Custom Fit (25% armor bonus for All Light Armor)
The armor ratings on them are 244/96/96/112. But the first numbers I listed are the status for when I enhanced them with my smithing body/gloves/neck/ring and potion.
You can test it simple by just making a piece of armor and enhancing it with no "smithing enhancement bonus+" gear on. Then toss them on and see if it says you can improve it more. Also applies to weapons obviously. :x
Just found a ring in a chest with "Weapons and Armor can be improved 12% better."
/rage
Well can't you stack upgrades when you have a chance to improve them from skilled gear or potions? Or do you have to re-create the piece of armor and improve it from scratch?
I take it +smithing gear and +smithing potions make your sharpening/refining stronger than usual even at 100 skill?
Quickest way to God mode is looping the big 3 with perks at 100. I made armor and weapons that are to say the least HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE in power. Also conjured gear does hella nice damage and scales nicely I love the bow but yeah if you use the OP 3 looped you can't touch that kind of power anywhere....
Just found a ring in a chest with "Weapons and Armor can be improved 12% better."
/rage
Well can't you stack upgrades when you have a chance to improve them from skilled gear or potions? Or do you have to re-create the piece of armor and improve it from scratch?
Armor and weapon can always be improved from my experience as long as your skill is augmented in some way gear + potions that are higher than when the piece was last upgraded.... Must have the arcane perk from smithing to touch enchanted gear its a MUST for any smither going to 100 imho...
Just found a ring in a chest with "Weapons and Armor can be improved 12% better."
/rage
Well can't you stack upgrades when you have a chance to improve them from skilled gear or potions? Or do you have to re-create the piece of armor and improve it from scratch?
Armor and weapon can always be improved from my experience as long as your skill is augmented in some way gear + potions that are higher than when the piece was last upgraded.... Must have the arcane perk from smithing to touch enchanted gear its a MUST for any smither going to 100 imho...
It's a no brainer perk of course, but couldn't you technically improve the weapon base first, then enchant it afterwards, or is it mainly for the sake of improving a piece already enchanted with what you want and assuming you don't have enchanting @100 either.
Just found a ring in a chest with "Weapons and Armor can be improved 12% better."
/rage
Well can't you stack upgrades when you have a chance to improve them from skilled gear or potions? Or do you have to re-create the piece of armor and improve it from scratch?
Armor and weapon can always be improved from my experience as long as your skill is augmented in some way gear + potions that are higher than when the piece was last upgraded.... Must have the arcane perk from smithing to touch enchanted gear its a MUST for any smither going to 100 imho...
It's a no brainer perk of course, but couldn't you technically improve the weapon base first, then enchant it afterwards, or is it mainly for the sake of improving a piece already enchanted with what you want and assuming you don't have enchanting @100 either.
Really it doesn't matter if you have the perk you can always upgrade it afterward. Without the perk your screwed if you enchanted first lol.
Yeah I can just enhance them, but now I need to find another blacksmithing potion. D: And I stole that one I had... >.>
This why if your a smith you really have to do both enchant and alc in my book. I enchant to make better potions and gear and I make potions to make better gear and better enchants its a loop to make the best of everything it has a cap but damn with all the perks the end result is god mode lol.
Are there enchanting bonuses in potions or gear so I can improve something beyond 25%?
I'd love to eventually make it so I use up little to no magicka for my casting.
I found some gloves with +12% smithing results, so hopefully I can find that ring too.
Found blacksmith's potion that gives +20% too.
Also, how do you find the recipe for a potion?
Have to have drunk it before?
Alchemy is only 16 lol. ._.
You learn of the initial power an ingredient has by eating it, but another and faster way to find out is to simply mix up random ingredients three at a time, and it'll quickly find compatible pieces and reveal their effects. Once you know, you can farm them, stack them and make potent potions for whatever you want.
I found some gloves with +12% smithing results, so hopefully I can find that ring too.
Found blacksmith's potion that gives +20% too.
Also, how do you find the recipe for a potion?
Have to have drunk it before?
Alchemy is only 16 lol. ._.
Experiment or just eat an ingredient or just cheat and use the web lol.
No shame in using open knowledge to advance yourself.
No different than learning about a NM on wiki for FFXI really.
Also it's not like the game will dynamically change the effects for each ingredient to keep it "unique".
Are there enchanting bonuses in potions or gear so I can improve something beyond 25%?
I'd love to eventually make it so I use up little to no magicka for my casting.
For sure my one-hand is +40% and archery +40% or is that neck or both lol I have a ton of crap. On armor I capped at 26% the cap is 29% enhance weapons + armor each skill has a slightly different cap for say one-hand and lockpicking > alc or smithing. I have not done the looping but already do massive damage to the point of game break and defense to the point most things can't touch me just have to not use em but fun to make and sell for crazy septims....
Is there an auto run feature I'm unaware of? I know the terrain typically doesn't allow it, but I frequently carry more than I'm allowed to and simply walk to town slowly. Would be nice if I could do something other than rubber band the analog stick.
Is there an auto run feature I'm unaware of? I know the terrain typically doesn't allow it, but I frequently carry more than I'm allowed to and simply walk to town slowly. Would be nice if I could do something other than rubber band the analog stick.
Idk about autorun feature, but there is a way around the weight limit. If you're on a horse you can fast travel to your home town.
heh was just messing around with the Wabbajack weapon, shot a town guard with it and it summoned Dremora Kynreeve behind him >.>
It's supposed to turn him into that, but is glitched and/or fixed with the intent of keeping you from breaking quests if you shoot certain NPCs with it (like it would in Oblivion >.>) so it just leaves the old NPC in place.
Are there enchanting bonuses in potions or gear so I can improve something beyond 25%?
I'd love to eventually make it so I use up little to no magicka for my casting.
You can enchant 4 pieces with magicka cost down, and with 25% each that's -100%. With enchanting maximized via potions, you can get it to 29% per piece I think.
heh was just messing around with the Wabbajack weapon, shot a town guard with it and it summoned Dremora Kynreeve behind him >.>
It's supposed to turn him into that, but is glitched and/or fixed with the intent of keeping you from breaking quests if you shoot certain NPCs with it (like it would in Oblivion >.>)
It is.. I use it sometimes when I need both hands to do something else but don't wanna stop just stop. Or when I'm over burdened, lot easier to just put it on autorun autowalk and just steer then to hold the direction button and steer.
I was just raging because I found it after I had upgraded all my armor and now I need to relocate a smithing potion or make one which I've no clue how to atm
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Bethesda's Todd Howard introduced the game with a brief teaser showing a stone dragon and a dramatic narration that sets up the story of the next big role-playing game in the Elder Scrolls series. That teaser also dates Skyrim for November 11, 2011.
I cannot bloody wait. I've always loved the Elder scrolls series since Daggerfall.