It seems like the newer and "shinier" a Bethesda game is, the worse they get as far as bugs go. Older games from them rarely had much wrong with them IMO, and if they did have bugs they weren't game breaking.
Dunno what all was wrong with Fallout, but it wasn't anything noticeable to me anyways. New Vegas was a damn train wreck. Almost
every single quest had something wrong with it.
As for Elder Scrolls: Morrowind had very little wrong with it. Oblivion had a few things here and there but nothing too major. Skyrim seems like they didn't have a single person test the game beyond "turn on game > OOOH SHINY! WORKS GREAT! > release game". How the *** did nobody notice ***like 360 texture issues, or PS3 lag, or crap quests early on that just hang at a certain point that you can't progress past? Nobody testing the game mentioned anything that it just randomly shuts the *** off without even an error message? Or that wildlife would just randomly
fly the *** away?
And then there's this recent patch that breaks
more ***. God forbid we uncap the game from 2 gigs of ram right?
I can't help but feel like SE played a part in the creation of this game either... I mean why else would I break a pile of lockpicks on a master lock for 7 gold and a potato?