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SMN Perp
By squirrel 2010-12-07 04:42:28
so... any smn know if avatars perp cost was increased in this update? last update they lowered perp cost, and i dont recall where i heard it but i was under the impression that avatar perp cost would cap off. cant find anything on it and i havent had the chance to level my smn yet
Unicorn.Liir
Server: Unicorn
Game: FFXI
Posts: 130
By Unicorn.Liir 2010-12-07 05:13:40
It's Definately been increased, Garuda is costing 2 more MP/tick for me with Auto Refresh II Trait, so +3 per Tick it seems.
Server: Siren
Game: FFXI
Posts: 847
By Siren.Kunimatsu 2010-12-07 05:24:00
Unicorn.Liir said: Auto Refresh II Trait, so +3 per Tick it seems.
Wat
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Unicorn.Liir
Server: Unicorn
Game: FFXI
Posts: 130
By Unicorn.Liir 2010-12-07 05:37:46
Siren.Kunimatsu said: Unicorn.Liir said: Auto Refresh II Trait, so +3 per Tick it seems.
Wat
Summoner gets a 2nd Auto Refresh Trait at 90, If Avatars are costing me 2 more MP per tick, Perpetuation has been increased by 3.
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Server: Siren
Game: FFXI
Posts: 847
By Siren.Kunimatsu 2010-12-07 05:41:54
Unicorn.Liir said: Siren.Kunimatsu said: Unicorn.Liir said: Auto Refresh II Trait, so +3 per Tick it seems.
Wat
Summoner gets a 2nd Auto Refresh Trait at 90, If Avatars are costing me 2 more MP per tick, Perpetuation has been increased by 3.
:O auto refresh II nice, but +2 perp after that sucks, ill need af3 feet and body +1 for garuda to be free again :/
Unicorn.Liir
Server: Unicorn
Game: FFXI
Posts: 130
By Unicorn.Liir 2010-12-07 12:15:20
Unicorn.Liir said: It's Definately been increased, Garuda is costing 2 more MP/tick for me with Auto Refresh II Trait, so +3 per Tick it seems.
Ack! I have no idea how that was happening, or maybe I was seeing things @.@ because it seems that perpetuation cost hasn't increased at all, i'm running around with Garuda out and i'm getting back 1mp/tick, sorry for the misinformation >.<
By toshironikko 2010-12-07 16:39:58
well i just tried this out with my normal set up carby would cost me 0 unless i wear a refresh body which would be -1 now without the refresh body carby still costs the same making it -1 with no equiped refresh =D
Lakshmi.Hiku
Server: Lakshmi
Game: FFXI
Posts: 88
By Lakshmi.Hiku 2010-12-07 18:01:14
i got bored in this abyssea pt, dinged 90smn and figured i'd check. naked i get refresh +17 (2 from traits, 15 from atmax2 cause i was healer). i summoned garuda and gained 3mp back, making garudas perp cost 14. last perp increase was at 81, which was 12mp/tic. so at 90 garuda has gained 2mp/tic perp. i didnt check what exact levels the perp went up, just the final result of 90 smn.
on a happier note, wearing YYR, and AF3+1 horn, and the new trait bonus, i get a refresh+3 effect while carbuncle is summoned, for those times i'm stuck as healer, or kite fights that carby is unleashed between BP recast
Server: Siren
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By Siren.Kunimatsu 2010-12-07 18:16:24
Lakshmi.Hiku said: i got bored in this abyssea pt, dinged 90smn and figured i'd check. naked i get refresh +17 (2 from traits, 15 from atmax2 cause i was healer). i summoned garuda and gained 3mp back, making garudas perp cost 14. last perp increase was at 81, which was 12mp/tic. so at 90 garuda has gained 2mp/tic perp. i didnt check what exact levels the perp went up, just the final result of 90 smn.
on a happier note, wearing YYR, and AF3+1 horn, and the new trait bonus, i get a refresh+3 effect while carbuncle is summoned, for those times i'm stuck as healer, or kite fights that carby is unleashed between BP recast
Garuda costed 14mp/tick at 81, so that means there isn't a perp increase this update
Lakshmi.Hiku
Server: Lakshmi
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Posts: 88
By Lakshmi.Hiku 2010-12-07 18:27:18
^ er yeah youre right, i had the page half opened and was reading fenrirs perp cost as "avatars". so with that knowledge, looks like avatars didnt increase after all.
Server: Siren
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Posts: 847
By Siren.Kunimatsu 2010-12-07 18:30:40
SE has finally given us what we wanted for so long, the removal of perpetuation, we've been given more -perp gear than we actually need to have an avatar cost 0, especially when using /SCH with AF3 hands
Cerberus.Zandra
Server: Cerberus
Game: FFXI
Posts: 736
By Cerberus.Zandra 2010-12-08 11:12:43
Siren.Kunimatsu said: Lakshmi.Hiku said: i got bored in this abyssea pt, dinged 90smn and figured i'd check. naked i get refresh +17 (2 from traits, 15 from atmax2 cause i was healer). i summoned garuda and gained 3mp back, making garudas perp cost 14. last perp increase was at 81, which was 12mp/tic. so at 90 garuda has gained 2mp/tic perp. i didnt check what exact levels the perp went up, just the final result of 90 smn.
on a happier note, wearing YYR, and AF3+1 horn, and the new trait bonus, i get a refresh+3 effect while carbuncle is summoned, for those times i'm stuck as healer, or kite fights that carby is unleashed between BP recast
Garuda costed 14mp/tick at 81, so that means there isn't a perp increase this update
Doesn't it means there was an increase of 1 which was then canceled out by Auto-refresh II?
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Diabolos.Megatron
Server: Diabolos
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By Diabolos.Megatron 2010-12-15 10:42:51
worst case jsut do the magina trilas til lu get the -4 prep cost stafff for the avatar you want. i normally jsut pop out the av do the bp i wnat and put it away. if im soloing i use fenir or diablolus.
but to each his own.
but i useally go into abyssa wit +2 yama's staff. atma of the minikin and raged ruin. with full enhancments. so mp is never a issue.
Bismarck.Rinomaru
Server: Bismarck
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Posts: 2056
By Bismarck.Rinomaru 2011-01-05 02:08:26
Anyone know of perp caps? With hands it seems like i cant go too high, cuz i should be getting +7mp a tick with refesh,trait,body,head.
I need to crunch numbers again, but after like -6perp i try to put more on, doesnt help.
anyone do the math yet?
Server: Siren
Game: FFXI
Posts: 203
By Siren.Screamingbabies 2011-01-05 02:41:36
you can only reduce your perp down to 1mp/tick. after that you need refresh gear/atma in order to gain more mp. or at least thats what i remember.
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Server: Siren
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By Siren.Kunimatsu 2011-01-05 11:23:28
Bismarck.Rinomaru said: Anyone know of perp caps? With hands it seems like i cant go too high, cuz i should be getting +7mp a tick with refesh,trait,body,head.
I need to crunch numbers again, but after like -6perp i try to put more on, doesnt help.
anyone do the math yet?
Avatar perpetuation no matter what (outside of Astral flow) caps at -1mp/tick, which is then removed via auto refresh 1, then you would need refresh from an outside source gear/spell/atma to be able to refresh with that avatar out.
Best example of this is carby at lv75, even if you were beyond the amount of -perp you needed for carby to be free, without vermy cloak or YYR/other refresh piece you couldn't refresh with carby out from gear alone.
Auto refresh II at 90 now gives me 1mp/tick auto refresh with garuda out without spell/atma because she is free for me from gear
Asura.Miyara
Server: Asura
Game: FFXI
Posts: 70
By Asura.Miyara 2011-01-09 12:12:58
Quote: Avatar perpetuation no matter what (outside of Astral flow) caps at -1mp/tick, which is then removed via auto refresh 1, then you would need refresh from an outside source gear/spell/atma to be able to refresh with that avatar out.
Don't forget the new Auto Refresh II trait, which will give 1/tic MP gain with an avatar out so long as you have -perpetuation gear to otherwise zero out loss.
And yes you can have too much - perpetuation gear now. With AF3 and Magian weapons it's pretty easy. Gone are the days where Summoners needed to hunt down every piece of -perp gear.
Example.
With Garuda out and no favor activated, I have a +3 mp/tic thanks to the Caller's Head +2 and the new Auto Refresh II trait (which will give 1/tic mp with avatars out, unlike Auto Refresh I). I have equipped for -perp gear the AF3+1 body, AF3+2 feet and the +2 Wind Magian staff. I do not need to equip the Nashira hands or the Augur's pants, and doing so yields no additional MP gain.
Server: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2011-01-09 12:21:10
With the exception of Odin and Alexander, I have all of the avatars. My Smn is only level 40 atm. I am taking it to cap next, I have alot of gear in storage that I look forward to using, such as Yingyang, B-staff, as well as some AF2 pieces. Needing another job to dump merits into, I think this is a good choice. I'm also looking forward to learning a new job. Perp cost seems to be the biggest issue with this job. I'll be back later lookin forward to some help with macros and what-not^^
Server: Siren
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By Siren.Kunimatsu 2011-01-09 12:47:44
Sylph.Liltrouble said: With the exception of Odin and Alexander, I have all of the avatars. My Smn is only level 40 atm. I am taking it to cap next, I have alot of gear in storage that I look forward to using, such as Yingyang, B-staff, as well as some AF2 pieces. Needing another job to dump merits into, I think this is a good choice. I'm also looking forward to learning a new job. Perp cost seems to be the biggest issue with this job. I'll be back later lookin forward to some help with macros and what-not^^
HQ staves are cheap now, those will help quite a bit at 51 until B-staff, also if you were really dedicated to lowering perp you can start making a conjurer's ring HP down build so you can activate its -1 perp anytime you want, you can realistically make a working HP down set at 60~68.
As for macros, what I did early on was group BPs together based on what they did, for example fire/stone/bliz/aero/water/thunder II were all in one macro, it would activate the right BP for the avatar thats out then come up with 5 errors for the rest.
Carby fenrir and diabolos had their own macros but the 6 celestials I could group their BPs together using the ingame 6 line macros.
Macros become a bit more complex later on (That is if you want to do your best) such as capping -BP delay at the start of a BP then swap to other gear before it goes off.
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By Sylph.Liltrouble 2011-01-09 13:20:41
Siren.Kunimatsu said: Sylph.Liltrouble said: With the exception of Odin and Alexander, I have all of the avatars. My Smn is only level 40 atm. I am taking it to cap next, I have alot of gear in storage that I look forward to using, such as Yingyang, B-staff, as well as some AF2 pieces. Needing another job to dump merits into, I think this is a good choice. I'm also looking forward to learning a new job. Perp cost seems to be the biggest issue with this job. I'll be back later lookin forward to some help with macros and what-not^^ HQ staves are cheap now, those will help quite a bit at 51 until B-staff, also if you were really dedicated to lowering perp you can start making a conjurer's ring HP down build so you can activate its -1 perp anytime you want, you can realistically make a working HP down set at 60~68. As for macros, what I did early on was group BPs together based on what they did, for example fire/stone/bliz/aero/water/thunder II were all in one macro, it would activate the right BP for the avatar thats out then come up with 5 errors for the rest. Carby fenrir and diabolos had their own macros but the 6 celestials I could group their BPs together using the ingame 6 line macros. Macros become a bit more complex later on (That is if you want to do your best) such as capping -BP delay at the start of a BP then swap to other gear before it goes off. I have all of the HQ staves, as I main Blm and have never done a trial staff. I've also started on a conjurer's ring. Not too concerned atm about Smn atmas but lookin at a few. I'm really not an Abby fan/fanatic though. Smn's do seem to thrive in those zones, as do most jobs.
so... any smn know if avatars perp cost was increased in this update? last update they lowered perp cost, and i dont recall where i heard it but i was under the impression that avatar perp cost would cap off. cant find anything on it and i havent had the chance to level my smn yet
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