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blm/sch
Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2010-12-13 17:05:03
Jar said: id only ever /rdm again if i needed grav to kill something and with everything's immune that's really worth it /sch is seeing more use as of late for the dmg boost thing your talking about <.< not really a large boost over /rdm
Oh and /sch is viable solo Vs gravity immune mobs
http://www.ffxiah.com/item/14166/desert-boots
these are a dream <3
hi2u Herald's Gaiters; Don't even have to spend the time casting storm spell or having it wear off!
And I like gravity and phalanx too much. I could potentially see blm/sch in dynamis for manifestation bind/break, but everything in dynamis dies so fast anyway. Lowman I suppose but, meh.
Spells cast god-awfully fast now with elemental celerity + +2 magian staff. It probably delays you longer using the JA than just casting it, unless you macro in the ja in the spell, but idr, that ***'s annoying; tried it and said *** it.
I keep thinking of things, not to mention the +20% casting time for stoneskin and all whitemagic spells under dark arts. Yeah you can switch to light arts, but you have a 1min delay remember~ Stoneskin can break faster than a minute to reapply, blinks can wear at anytime and if i need to cure myself now, +20% casting time hurts. It would most likely just be easier to /rdm.
Valefor.Flodrop
Server: Valefor
Game: FFXI
Posts: 10
By Valefor.Flodrop 2010-12-14 05:13:25
I think its funny how a lot of you think /rdm only offers gravity. Maybe you guys saying that aren't doing it right that's why you think /sch is better now... just saying.
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2010-12-14 06:07:39
All /sch really offers blm is um a poor replacement for refresh and some strats which 90% of the time are best used for lowering cost of a couple of spells... oh I guess RR for you cheapos out there.
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Cerberus.Quipto
Server: Cerberus
Game: FFXI
Posts: 608
By Cerberus.Quipto 2010-12-14 06:35:47
Bahamut.Dasva said: All /sch really offers blm is um a poor replacement for refresh and some strats which 90% of the time are best used for lowering cost of a couple of spells... oh I guess RR for you cheapos out there. I don't see why everyone keeps saying sublimation is a poor replacement for refresh? They are EQUAL. You get 3 mp/tic from refresh. You get 3 mp/tic from sublimation. Not to mention the fact that sublimation prevents you from being slept and costs 0 MP instead of 40. Downside to sublimation is 30 second recast (oh noes).
And if keeping your hp above 50% for sublimation is an issue, regen 2 will help.
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Server: Fairy
Game: FFXI
Posts: 19
By Fairy.Prometheus 2010-12-14 06:42:01
something that seems overlooked: dark arts also boosts enfeebling magic skill. BLM has sleepga II, which is one of the most important crowd control spells and a pro blm will know how to gear to make use of that spell - with dark arts a blm's enfeebling magic gets a huge boost making it even easier to crowd control
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2010-12-14 06:49:29
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2010-12-14 07:06:58
Well it's only 2 until you actually hit 90... and the mp spent keeping your hp up will destroy whatever mp you saved not casting refresh.
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Cerberus.Quipto
Server: Cerberus
Game: FFXI
Posts: 608
By Cerberus.Quipto 2010-12-14 07:08:39
But you're still casting stoneskin regardless. And no one sane would /sch before 88 anyway.
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Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2010-12-14 07:12:34
Yes meaning you are eating away at the thing you rely on to keep you alive or cast uninterrupted...
And what happens when stoneskins down and you have manawall up cause things look icky? You go back down to 2 refresh.
Also mp now is always better than mp later unless you are pre-storing
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By Jar 2010-12-14 10:30:19
Why the hate on /sch <_< its viable as a sub for alot of situations
/sch got alittle better But /rdm is still good
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Asura.Eeek
Server: Asura
Game: FFXI
Posts: 768
By Asura.Eeek 2010-12-14 10:54:16
Fairy.Prometheus said: something that seems overlooked: dark arts also boosts enfeebling magic skill. BLM has sleepga II, which is one of the most important crowd control spells and a pro blm will know how to gear to make use of that spell - with dark arts a blm's enfeebling magic gets a huge boost making it even easier to crowd control
Only gimp/HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE BLMs have problems landing Sleepga2 on susceptible mobs. (EDIT: /SCH's real improvement to BLM's crowd control function is the ability to AoE Bind or Break before Sleepga2 wears off on a pack of mobs. AoE Bind/Break makes it a trivial matter to reapply Sleepga1 when the mobs wake.)
There are several pros to subbing SCH, but the boost to enfeebling skill isn't one of them. BLM has access to plenty of good enfeebling gear.
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Bahamut.Zorander
Server: Bahamut
Game: FFXI
Posts: 2104
By Bahamut.Zorander 2010-12-14 10:56:16
Titan.Darkestknight said: Bismarck.Tonythetaru said: /sch for pt situations, /rdm for soloing/lowman. ***is situational. RDM offers little to nothing in Abyssea, 90% of the mobs resist gravity and bind. So useless. I suppose convert, but that's it. Umm I don't have a problem landing grav on most things in Abyssea..sure most bosses you can't land it but alot of the Seal NM's, VNM, and even bigger NM's Grav lands. I couldn't imagine say soloing C-C without Gravity.
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Server: Sylph
Game: FFXI
Posts: 8
By Sylph.Zangdar 2010-12-14 11:02:35
ho cool SE give sch Blink/skin. But blm/sch you will always be under affect of dark art so blink/Skin will cost you 20% more mp and 20% more recast. You are a lucky blm if you never wait after skin recast. Then manawall is good but it work mutch better with phalanx on. No?
I don't say SCH suck as sub but RDM is still better for my part.
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Cerberus.Zandra
Server: Cerberus
Game: FFXI
Posts: 736
By Cerberus.Zandra 2010-12-14 11:03:18
Leviathan.Quetzacoatl said: Cerberus.Zandra said:
Healing: WHM SCH RDM SMN are better
wat
Rdm will out heal a blm easy, so will a Smn. Cure4 and BPs says hi.
Server: Odin
Game: FFXI
Posts: 1304
By Odin.Dirtyfinger 2010-12-14 11:07:28
How/why has this come to a healing topic??
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Server: Ramuh
Game: FFXI
Posts: 11972
By Ramuh.Laffter 2010-12-14 11:08:25
Why is Healing even a topic in a BLM thread?
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Asura.Eeek
Server: Asura
Game: FFXI
Posts: 768
By Asura.Eeek 2010-12-14 11:11:39
Ramuh.Laffter said: Why is Healing even a topic in a BLM thread?
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Asura.Eeek
Server: Asura
Game: FFXI
Posts: 768
By Asura.Eeek 2010-12-14 11:15:26
Bahamut.Zorander said: Titan.Darkestknight said: Bismarck.Tonythetaru said: /sch for pt situations, /rdm for soloing/lowman. ***is situational. RDM offers little to nothing in Abyssea, 90% of the mobs resist gravity and bind. So useless. I suppose convert, but that's it. Umm I don't have a problem landing grav on most things in Abyssea..sure most bosses you can't land it but alot of the Seal NM's, VNM, and even bigger NM's Grav lands. I couldn't imagine say soloing C-C without Gravity.
Silence is also quite handy while farming magic-casting mobs for pop items/lights/chests. When I leveled my jobs from 80-85 and 85-90, I was constantly horrified by the number of BLMs and RDMs that never attempted to silence mobs such as murex.
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Server: Titan
Game: FFXI
Posts: 611
By Titan.Darkestknight 2010-12-14 11:19:17
Bahamut.Dasva said: All /sch really offers blm is um a poor replacement for refresh and some strats which 90% of the time are best used for lowering cost of a couple of spells... oh I guess RR for you cheapos out there.
Refresh is poor for BLM...
110MP (after cost) is crap, compared to so much more with Sublimation.
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Cerberus.Zandra
Server: Cerberus
Game: FFXI
Posts: 736
By Cerberus.Zandra 2010-12-14 11:41:07
Odin.Dirtyfinger said: Cerberus.Zandra said: Screw gravity, you're enfeebling magic sucks anyways. Grab your obis, get all 6 staffs and pile on the weather spells with the current day and you gain an automatic 20% to your nukes. Who can turn that down?
Great, another one who just nukes only.
And since when does BLM enfeebling magic suck? Do you have any idea how many skill+ gear there's available to us? I have 340 at the moment and I could quite easily hit 350+ if I gave BLM a little more attention. Oh yea and Sleep/Bind/Grav are all INT based, and let me guess our INT sucks too?
Only thing we lack is MND for Para/Slow but that doesn't mean we're incapable of landing them either, but they're not on the top of my list of vital things to land anyway.
I don't understand the Reraise point either as all BLM carry Reraise earrings anyway so that's not really here of there, and besides, the times I'd need /SCH Reraise is for the times I don't have Gravity.
While /SCH is very powerful you're not hitting the right valid points.
However good your enfeebling magic skill is /rdm it will be higher /sch. You give up bind but you have break so you still have an alternative when you've maxed out sleep. You loose refresh but you have sublimation which is more efficient at giving you back MP. You gain weather boosts to your nukes. You loose gravity which is a shame but with sleep 1&2 AND break you should be able to manage just fine. You loose phalanx but how much does ~25 DMG save you when the mob is hitting for 300 and you already have stoneskin up anyways? You loose fastcast but gain arts effect which is basically a wash.
You gain alacrity, parsimony, and manifestation. At the very least /sch is way better for crowd control situations. /rdm is only better for soloing if you need to land gravity and you can't stun the mob after you nuke it to buy yourself enough time to get sleep out.
Server: Odin
Game: FFXI
Posts: 1304
By Odin.Dirtyfinger 2010-12-14 11:52:17
I mainly solo on BLM so yea /RDM is the way to go, and BLM has Bind native also. Also, we only get Hailstorm when we're 98, and therefore never get Thunderstorm.
And our LS doesn't really do Dynamis/Einherjar anymore so crowd control isn't really an issue.
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Cerberus.Zandra
Server: Cerberus
Game: FFXI
Posts: 736
By Cerberus.Zandra 2010-12-14 12:08:16
Odin.Dirtyfinger said: How/why has this come to a healing topic??
Someone insisted blms are good for many things aside from just nuking. Just pointing out that healing isn't one of them.
Fenrir.Gradd
Server: Fenrir
Game: FFXI
Posts: 1097
By Fenrir.Gradd 2010-12-14 12:46:51
If you want to bring up healing.
SCH RDM BLM SMN all suck at it.
Was a huge slap in the face with RDM and SCH not getting cure V, if you are not a WHM you are not a healing job period.
Try curing with cure IV alone its very emo.
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Asura.Eeek
Server: Asura
Game: FFXI
Posts: 768
By Asura.Eeek 2010-12-14 12:55:51
Cerberus.Zandra said: Odin.Dirtyfinger said: How/why has this come to a healing topic??
Someone insisted blms are good for many things aside from just nuking. Just pointing out that healing isn't one of them.
To be honest, that's akin to pointing out that the sky is blue. We know already.
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Leviathan.Hohenheim
Server: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2010-12-14 13:48:59
Cerberus.Zandra said: Odin.Dirtyfinger said: Cerberus.Zandra said: Screw gravity, you're enfeebling magic sucks anyways. Grab your obis, get all 6 staffs and pile on the weather spells with the current day and you gain an automatic 20% to your nukes. Who can turn that down?
Great, another one who just nukes only.
And since when does BLM enfeebling magic suck? Do you have any idea how many skill+ gear there's available to us? I have 340 at the moment and I could quite easily hit 350+ if I gave BLM a little more attention. Oh yea and Sleep/Bind/Grav are all INT based, and let me guess our INT sucks too?
Only thing we lack is MND for Para/Slow but that doesn't mean we're incapable of landing them either, but they're not on the top of my list of vital things to land anyway.
I don't understand the Reraise point either as all BLM carry Reraise earrings anyway so that's not really here of there, and besides, the times I'd need /SCH Reraise is for the times I don't have Gravity.
While /SCH is very powerful you're not hitting the right valid points.
However good your enfeebling magic skill is /rdm it will be higher /sch. You give up bind but you have break so you still have an alternative when you've maxed out sleep. You loose refresh but you have sublimation which is more efficient at giving you back MP. You gain weather boosts to your nukes. You loose gravity which is a shame but with sleep 1&2 AND break you should be able to manage just fine. You loose phalanx but how much does ~25 DMG save you when the mob is hitting for 300 and you already have stoneskin up anyways? You loose fastcast but gain arts effect which is basically a wash.
You gain alacrity, parsimony, and manifestation. At the very least /sch is way better for crowd control situations. /rdm is only better for soloing if you need to land gravity and you can't stun the mob after you nuke it to buy yourself enough time to get sleep out.
Except when 95% sleep accuracy is still 95% sleep accuracy no matter if you're Rdm or /sch.
Or when refresh really is a moot point with Abyssea. Not to mention that sublimation eats your stoneskin, worst thing you can do for a black mage.
And phalanx is great, no reason to not use it. Ever be hit by multiple mobs? Hell you know how crazy people go for pdt sets, in your example, 25 of 300 dmg is almost a 10% reduction, and that's before stoneskin goes into effect. And again, sublimation eats most of your stoneskin, why don't you just save yourself the +20% casting time on it and just run around without it!?
Weather spells suck atm, why would you cast Aero5 over Blizz5 unless you can't land blizzard on it?
Alacrity...so useful when we have 15% fast cast, 12% staff, + elemental celerity.
Parsimony...so useful with mega refresh. Maybe outside of Abyssea, but meh, there's nothing else to do.
Manifestation bind/break is the only thing sch has going for it imo.
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Server: Sylph
Game: FFXI
Posts: 7
By Sylph.Sushiroll 2010-12-14 14:02:14
Might sound silly, but don't forget where /RDM is Mana Wall friendly. In lowman situations I enjoy dual tanking or knowing that I can hold a mob while people recover. And having convert provides that extra time when mp finally starts to dwindle down to breaking. It's kind of left field but it's a reason why I feel /rdm also trumps /sch
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Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2010-12-14 14:43:42
Titan.Darkestknight said: Bahamut.Dasva said: All /sch really offers blm is um a poor replacement for refresh and some strats which 90% of the time are best used for lowering cost of a couple of spells... oh I guess RR for you cheapos out there. Refresh is poor for BLM... 110MP (after cost) is crap, compared to so much more with Sublimation. No it isn't.
That comes out to 110 every 2.5 min or an average of 2.2 a tic.
Assuming you have 1k hp and never get knocked below 50% (lol) and sublimate right on time everytime. And never have manawall eat some of it. And only use 1 extra stoneskin because of it. (notice all the condtions that can hinder it) each cycle will take 6.75 min and net you 340ish mp. Or 2.5ish a tic. Barely more under the best of circumstances
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Valefor.Derian
Server: Valefor
Game: FFXI
Posts: 1
By Valefor.Derian 2010-12-14 14:50:50
Sylph.Sushiroll said: Might sound silly, but don't forget where /RDM is Mana Wall friendly. In lowman situations I enjoy dual tanking or knowing that I can hold a mob while people recover. And having convert provides that extra time when mp finally starts to dwindle down to breaking. It's kind of left field but it's a reason why I feel /rdm also trumps /sch
Pretty much my favourite reason, that and solo AoE farming time extensions needs phalanx.
Valefor.Flodrop
Server: Valefor
Game: FFXI
Posts: 10
By Valefor.Flodrop 2010-12-14 14:56:48
Has it really come down to refresh and sublimation... really. How often do you guys run out of mp in abyssea? All the atma and buffs I never have a problem with mp and I'm galka.
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Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2010-12-14 15:06:18
Valefor.Flodrop said: Has it really come down to refresh and sublimation... really. How often do you guys run out of mp in abyssea? All the atma and buffs I never have a problem with mp and I'm galka. Lol on blm? Quite a bit I only use minkin for refresh. The rest is dmg
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time to dust off my 37 sch and bring it up to 45, looks like that is now my new sub, now if only blm would get gravity...
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