Recently I have been reading through various forums on FFXIVPRO.com, Zam, and YG. And I kept coming across this level cap formula someone threw out there so I decided to give it a shot.
[(Rank * 2) + 32] = stat cap level......... say what????????
I tried this on my naked level 30 Gladiator, and put my VIT at 92 like the formula said, however I had extra points so I bumped it up to 93 to see if there was a gain... and what do ya know I saw a HP GAIN!!!!!!
So in my opinion this formula is complete crap!
I then reassigned some points and increased my VIT 1 point at a time from 90 points until I hit 106 VIT. I saw HP gains at each point up until 106, at 107 VIT there was no longer any gain.
I also tested this with MIND via second wind. I saw a increase of +3 hp every heal in respect for every 5 points I put into MIND (***Healers make note of this***). However after 107 MIND I no longer saw any heal gains.
Thus concluding that all stats must have the same cap, and cap out in respect to job rank.
At Rank 30 that cap just so happens to be 106.
The previous formula of [(Rank * 2) +32] was ok for getting you in the ball park for your job ranks stat cap. So I decided to hone the formula and get it as close to the actual cap as possible.
An let me tell you the previous formula had a huge margin of error which I will demostrate below using my class rank.
Old formula: [(30 * 2) + 32] = 92.0000
My Formula : [(30 * 2.466669) + 32] = 106.0007
My formula brought me to my rank stat cap, and there is a huge difference between the two. In this case it was a 14 point difference!!!
Also keep in mind when using this formula to round down. I have tested this on 3 other lower level jobs (20Mrd, 15Lnc, and 17Pug) and noticed that all decimal remainders are in the positive meaning that what ever number is before the decimal is the respective rank stat cap.