Geomancer (The Beating Of The Dead Horse.)

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Geomancer (The beating of the dead horse.)
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By Ultimoore 2010-10-13 02:06:43
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Hello old time player long time soldier. I am a canadian soldier in Afghanistan, anyways me and a few buddies who used to play FFXI got to talking about Geomancer and the style of job that he is.
Now i see the game has tones of mages, DD's, etc... but one thing i noticed was that there were few TP based classes. So i thought why not the Geomancer be a TP based job. In which depending how high his skill "Geomancy" was and what terrain he stood on or map he was in, he could learn the spell. Now he/she could cast lava spells in icy areas. Also with thoes little touch of status effects. Plus all the spells would require tp instead of mp . The weapons obviously bringing back the classic bells as A+ followed but Sword at B+ and axes at B .

Now I know this pretty rough outline but i only have 10 mins of computer time before i head out on patrol.

Later Support the Troops
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By Phoenix.Degs 2010-10-13 02:47:35
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From what i can gather, that would be like combining DNC and SCH... honestly a decent thought, but i dont see it happening.....the way the game is now, i honestly dont see a new job coming out anytime soon, if ever... there simply wouldnt be a need for it..

There has been much discussion about geomancer in the past.. one job i would love to see would be mystic knight or time mage... but again, it probably wouldnt happen

anyway.. stay safe out there
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By AreeyaJaidee 2010-10-13 09:55:15
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Geomancer was awesome in FFTactics~!

If I remember correctly it was one of few classes which you could use to rapidly level your other jobs.

My favorite tactic was the Monk Cross:

1) Make sure your monk has "Chakra" ability
2) Find a spot on the battle map with even terrain
3) Place your party members one tile to the north,south,east, and west of your monk
4) Let the monsters beat on your characters while the monk in the center uses chakra every turn to replenish all party members HP

Do that like a zillion times and you get all your troops to 99 easy :D
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By Lakshmi.Eyrhika 2010-10-13 10:07:04
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I would beat 2 mobs to red, so they both run away. Have your lower char attack a higher char (I used this to lvl Cloud up). Then have that char, or another doesn't matter, chakra to cure. Use the main char to boost everyone's speed way up, and go to town. Best to make sure you have a lower damage weapon.
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By Ultimoore 2010-10-14 06:27:20
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Phoenix.Degs said:
From what i can gather, that would be like combining DNC and SCH... honestly a decent thought, but i dont see it happening.....the way the game is now, i honestly dont see a new job coming out anytime soon, if ever... there simply wouldnt be a need for it..

There has been much discussion about geomancer in the past.. one job i would love to see would be mystic knight or time mage... but again, it probably wouldnt happen

anyway.. stay safe out there

you are more than likely right on this. With alot of people making the switch to FFXIV and how SE is still adding things to the game that dont seem to make sense now. Really would it be that far of a stretch for them to even add 2 classes such as Example: Geomancer and Mystic Knight. In that aspect I still would not rule them out to add 2 more jobs . I think my buddies idea for a tp geomancer could work in a sense, Plus the job would almost be like a blue mage when learning the spells almost except not a monster casting it themselves, but learning it from the terrain or even the area. You could even sub Sam or Dnc or any job that would increase tp. It is a TP Blu. sorry got carried away I couldnt stop talking about this job for days while I was out.I think enough voices from players can make things happen. Got to have faith.
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By Shiva.Flionheart 2010-10-14 06:35:27
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I want Time Mage >.>
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By Ifrit.Eikechi 2010-10-14 06:43:11
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geo would only have like 7 or at most 10 different abilities...you're gonna have a job from 1-85 have only 10 abilities? same with time mage..we already have haste/slow/slow II/hastega in play...why on earth would they make those new jobs?
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By Shiva.Flionheart 2010-10-14 06:59:03
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Maybe they'd add new abilities? I don't know. Better than leaving the game with the jobs currently.
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By Bismarck.Kyaaadaa 2010-10-14 07:52:35
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Time Mage, I believe, would push the boundary for Haste, Slow and such. Things that I could see:
Job trait that increased duration for buffs.
Job abilities that would increase duration for enemy debuffs.
Haste II (25%)
Hastega II
Stop (Terror effect)
Demi I-V (non-elemental magical damage nuke)
Slowga
Slowga II
Gravity II
And if they really just wanted to be complete butts about it:
Haste III
Haste IV
Slow III
Slow IV
Gravity III
Shift (Dispels every and all buffs on a mob)
Rift (Zantetsuken effect)
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By Sylph.Flyinghippress 2010-10-14 08:42:37
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The ~ching~ from SAM GK's always got to me, I could only imagine what the ~ding♪~ from a bell would do. QQ

What if the spell learned varied on your level? Go to dunes at 10 learn Sandstorm. Go to dunes at 30 learn Sandstorm II. Something like that.

Hell they could give it a way to predict the weather so you wouldn't have to find the NPC.
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By Bismarck.Kyaaadaa 2010-10-14 08:44:21
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Sylph.Flyinghippress said:
Hell they could give it a way to predict the weather so you wouldn't have to find the NPC.
Magian Spectacles...
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By Shiva.Flionheart 2010-10-14 08:45:34
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Don't forget Comet for Time Mage :D
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By Ramuh.Haseyo 2010-10-14 08:48:33
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Time Mage was only cool in Tactics Advance. Since, you know, you can't miss Haste in that one.
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By Asura.Dameshi 2010-10-14 08:50:30
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Shiva.Flionheart said:
Don't forget Comet for Time Mage :D
Also maybe Undo and Return. Of course they'd have Retrace too!

Maybe Geomancer's spells could give some TP back when used as well, since I'm sure meleeing with a bell wouldn't do much more than feed the mob tp :P

I think a Viking class could be cool too, but I'm not sure what they'd do with it. Maybe Chemist? Though that would probably be so ridiculously expensive to play, it wouldn't be worth it.
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By Asura.Dameshi 2010-10-14 08:51:41
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Ramuh.Haseyo said:
Time Mage was only cool in Tactics Advance. Since, you know, you can't miss Haste in that one.
Or Raise, or Protect, or Shell lol. Tactics Advance was way too easy though imo.

Time Mage also rocked in FFV.
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By Shiva.Flionheart 2010-10-14 08:53:35
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Asura.Dameshi said:
Shiva.Flionheart said:
Don't forget Comet for Time Mage :D
Also maybe Undo and Return. Of course they'd have Retrace too!

Maybe Geomancer's spells could give some TP back when used as well, since I'm sure meleeing with a bell wouldn't do much more than feed the mob tp :P

I think a Viking class could be cool too, but I'm not sure what they'd do with it. Maybe Chemist? Though that would probably be so ridiculously expensive to play, it wouldn't be worth it.

Chemist could work if job abilities let you create temp items instead of real items. A mix command and job traits you gain through the levels award you new items to mix. Then of course once mixed you could throw it onto a party member. Not just healing items either, buff items, debuff items and bombs and stuff.
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By Asura.Dameshi 2010-10-14 08:58:10
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Shiva.Flionheart said:
Asura.Dameshi said:
Shiva.Flionheart said:
Don't forget Comet for Time Mage :D
Also maybe Undo and Return. Of course they'd have Retrace too!

Maybe Geomancer's spells could give some TP back when used as well, since I'm sure meleeing with a bell wouldn't do much more than feed the mob tp :P

I think a Viking class could be cool too, but I'm not sure what they'd do with it. Maybe Chemist? Though that would probably be so ridiculously expensive to play, it wouldn't be worth it.
Chemist could work if job abilities let you create temp items instead of real items. A mix command and job traits you gain through the levels award you new items to mix. Then of course once mixed you could throw it onto a party member. Not just healing items either, buff items, debuff items and bombs and stuff.
Hmm never thought about temp items. That's an interesting idea. It would add another buffer to the mix, with some heals as well. Well actually sounds more like a hybrid. Hmm... Maybe most actions could be done via mix, so you have to plan your moves accordingly. Kinda like how DNC waltzes all share a recast, steps share a recast, etc.
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By Shiva.Flionheart 2010-10-14 09:02:36
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Asura.Dameshi said:
Shiva.Flionheart said:
Asura.Dameshi said:
Shiva.Flionheart said:
Don't forget Comet for Time Mage :D
Also maybe Undo and Return. Of course they'd have Retrace too!

Maybe Geomancer's spells could give some TP back when used as well, since I'm sure meleeing with a bell wouldn't do much more than feed the mob tp :P

I think a Viking class could be cool too, but I'm not sure what they'd do with it. Maybe Chemist? Though that would probably be so ridiculously expensive to play, it wouldn't be worth it.
Chemist could work if job abilities let you create temp items instead of real items. A mix command and job traits you gain through the levels award you new items to mix. Then of course once mixed you could throw it onto a party member. Not just healing items either, buff items, debuff items and bombs and stuff.
Hmm never thought about temp items. That's an interesting idea. It would add another buffer to the mix, with some heals as well. Well actually sounds more like a hybrid. Hmm... Maybe most actions could be done via mix, so you have to plan your moves accordingly. Kinda like how DNC waltzes all share a recast, steps share a recast, etc.

That's what I was thinking, Maybe with some damage possibility with offensive items being made. I mean even luck could play a part as when you mix an item it could be a +1 or a +2 or something, maybe even if items were... Job abilities if that makes sense. Mix an item and you create a one time use job ability. You can store 10 at max or something. That way you have to mix between battles or in battles depending how long it's lasted :D

Click Mix
get a list of ingredients to choose from
Choose hi-potion + hi-potion
Make mega potion (curaga with a small PDT effect?)
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By Ramuh.Haseyo 2010-10-14 09:06:29
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Or just steal X-2's Chemist, and have the job ability "Stash."

Depending how strong the item is, the longer the recast will be.
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By Shiva.Flionheart 2010-10-14 09:07:37
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Ramuh.Haseyo said:
Or just steal X-2's Chemist, and have the job ability "Stash."

Depending how strong the item is, the longer the recast will be.

Good idea :D

There's lots of potential great jobs XI could have, I just hope they won't be stubborn.
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By Asura.Dameshi 2010-10-14 09:11:48
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Shiva.Flionheart said:
Asura.Dameshi said:
Shiva.Flionheart said:
Asura.Dameshi said:
Shiva.Flionheart said:
Don't forget Comet for Time Mage :D
Also maybe Undo and Return. Of course they'd have Retrace too!

Maybe Geomancer's spells could give some TP back when used as well, since I'm sure meleeing with a bell wouldn't do much more than feed the mob tp :P

I think a Viking class could be cool too, but I'm not sure what they'd do with it. Maybe Chemist? Though that would probably be so ridiculously expensive to play, it wouldn't be worth it.
Chemist could work if job abilities let you create temp items instead of real items. A mix command and job traits you gain through the levels award you new items to mix. Then of course once mixed you could throw it onto a party member. Not just healing items either, buff items, debuff items and bombs and stuff.
Hmm never thought about temp items. That's an interesting idea. It would add another buffer to the mix, with some heals as well. Well actually sounds more like a hybrid. Hmm... Maybe most actions could be done via mix, so you have to plan your moves accordingly. Kinda like how DNC waltzes all share a recast, steps share a recast, etc.
That's what I was thinking, Maybe with some damage possibility with offensive items being made. I mean even luck could play a part as when you mix an item it could be a +1 or a +2 or something, maybe even if items were... Job abilities if that makes sense. Mix an item and you create a one time use job ability. You can store 10 at max or something. That way you have to mix between battles or in battles depending how long it's lasted :D

Click Mix
get a list of ingredients to choose from
Choose hi-potion + hi-potion
Make mega potion (curaga with a small PDT effect?)
And based on what item you make, that changes the mix recast timer. So more potent items, such as something that maybe grants raise or reraise, have a longer recast than making say, a potion that increases defense. Again, much like DNC waltzes lol.

Possible job traits:
-Alchemy: Increases the effect of medicinal items used on self.
-Resilience: Decreases the duration of all enfeeblements
-(Can't think of a suitable name atm): Increases the duration of enhancing effects.

What ya think?
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By Shiva.Flionheart 2010-10-14 09:14:49
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Asura.Dameshi said:
Shiva.Flionheart said:
Asura.Dameshi said:
Shiva.Flionheart said:
Asura.Dameshi said:
Shiva.Flionheart said:
Don't forget Comet for Time Mage :D
Also maybe Undo and Return. Of course they'd have Retrace too!

Maybe Geomancer's spells could give some TP back when used as well, since I'm sure meleeing with a bell wouldn't do much more than feed the mob tp :P

I think a Viking class could be cool too, but I'm not sure what they'd do with it. Maybe Chemist? Though that would probably be so ridiculously expensive to play, it wouldn't be worth it.
Chemist could work if job abilities let you create temp items instead of real items. A mix command and job traits you gain through the levels award you new items to mix. Then of course once mixed you could throw it onto a party member. Not just healing items either, buff items, debuff items and bombs and stuff.
Hmm never thought about temp items. That's an interesting idea. It would add another buffer to the mix, with some heals as well. Well actually sounds more like a hybrid. Hmm... Maybe most actions could be done via mix, so you have to plan your moves accordingly. Kinda like how DNC waltzes all share a recast, steps share a recast, etc.
That's what I was thinking, Maybe with some damage possibility with offensive items being made. I mean even luck could play a part as when you mix an item it could be a +1 or a +2 or something, maybe even if items were... Job abilities if that makes sense. Mix an item and you create a one time use job ability. You can store 10 at max or something. That way you have to mix between battles or in battles depending how long it's lasted :D

Click Mix
get a list of ingredients to choose from
Choose hi-potion + hi-potion
Make mega potion (curaga with a small PDT effect?)
And based on what item you make, that changes the mix recast timer. So more potent items, such as something that maybe grants raise or reraise, have a longer recast than making say, a potion that increases defense. Again, much like DNC waltzes lol.

Possible job traits:
-Alchemy: Increases the effect of medicinal items used on self.
-Resilience: Decreases the duration of all enfeeblements
-(Can't think of a suitable name atm): Increases the duration of enhancing effects.

What ya think?

Sounds good, I'd level it :D

AF equipment could obviously augment mix or other abilities too

AF armour (obviously shaped up a bit because it looks a bit like ***.)



Didn't chemists also use Guns as a primary weapon in Tactics?
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By Asura.Dameshi 2010-10-14 09:15:40
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Shiva.Flionheart said:
Asura.Dameshi said:
Shiva.Flionheart said:
Asura.Dameshi said:
Shiva.Flionheart said:
Asura.Dameshi said:
Shiva.Flionheart said:
Don't forget Comet for Time Mage :D
Also maybe Undo and Return. Of course they'd have Retrace too!

Maybe Geomancer's spells could give some TP back when used as well, since I'm sure meleeing with a bell wouldn't do much more than feed the mob tp :P

I think a Viking class could be cool too, but I'm not sure what they'd do with it. Maybe Chemist? Though that would probably be so ridiculously expensive to play, it wouldn't be worth it.
Chemist could work if job abilities let you create temp items instead of real items. A mix command and job traits you gain through the levels award you new items to mix. Then of course once mixed you could throw it onto a party member. Not just healing items either, buff items, debuff items and bombs and stuff.
Hmm never thought about temp items. That's an interesting idea. It would add another buffer to the mix, with some heals as well. Well actually sounds more like a hybrid. Hmm... Maybe most actions could be done via mix, so you have to plan your moves accordingly. Kinda like how DNC waltzes all share a recast, steps share a recast, etc.
That's what I was thinking, Maybe with some damage possibility with offensive items being made. I mean even luck could play a part as when you mix an item it could be a +1 or a +2 or something, maybe even if items were... Job abilities if that makes sense. Mix an item and you create a one time use job ability. You can store 10 at max or something. That way you have to mix between battles or in battles depending how long it's lasted :D

Click Mix
get a list of ingredients to choose from
Choose hi-potion + hi-potion
Make mega potion (curaga with a small PDT effect?)
And based on what item you make, that changes the mix recast timer. So more potent items, such as something that maybe grants raise or reraise, have a longer recast than making say, a potion that increases defense. Again, much like DNC waltzes lol.

Possible job traits:
-Alchemy: Increases the effect of medicinal items used on self.
-Resilience: Decreases the duration of all enfeeblements
-(Can't think of a suitable name atm): Increases the duration of enhancing effects.

What ya think?
Sounds good, I'd level it :D

AF equipment could obviously augment mix or other abilities too

AF armour (obviously shaped up a bit because it looks a bit like ***.)



Didn't chemists also use Guns as a primary weapon in Tactics?
Guns and daggers. So guns lol.
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By Shiva.Flionheart 2010-10-14 09:18:04
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Asura.Dameshi said:
Shiva.Flionheart said:
Asura.Dameshi said:
Shiva.Flionheart said:
Asura.Dameshi said:
Shiva.Flionheart said:
Asura.Dameshi said:
Shiva.Flionheart said:
Don't forget Comet for Time Mage :D
Also maybe Undo and Return. Of course they'd have Retrace too!

Maybe Geomancer's spells could give some TP back when used as well, since I'm sure meleeing with a bell wouldn't do much more than feed the mob tp :P

I think a Viking class could be cool too, but I'm not sure what they'd do with it. Maybe Chemist? Though that would probably be so ridiculously expensive to play, it wouldn't be worth it.
Chemist could work if job abilities let you create temp items instead of real items. A mix command and job traits you gain through the levels award you new items to mix. Then of course once mixed you could throw it onto a party member. Not just healing items either, buff items, debuff items and bombs and stuff.
Hmm never thought about temp items. That's an interesting idea. It would add another buffer to the mix, with some heals as well. Well actually sounds more like a hybrid. Hmm... Maybe most actions could be done via mix, so you have to plan your moves accordingly. Kinda like how DNC waltzes all share a recast, steps share a recast, etc.
That's what I was thinking, Maybe with some damage possibility with offensive items being made. I mean even luck could play a part as when you mix an item it could be a +1 or a +2 or something, maybe even if items were... Job abilities if that makes sense. Mix an item and you create a one time use job ability. You can store 10 at max or something. That way you have to mix between battles or in battles depending how long it's lasted :D

Click Mix
get a list of ingredients to choose from
Choose hi-potion + hi-potion
Make mega potion (curaga with a small PDT effect?)
And based on what item you make, that changes the mix recast timer. So more potent items, such as something that maybe grants raise or reraise, have a longer recast than making say, a potion that increases defense. Again, much like DNC waltzes lol.

Possible job traits:
-Alchemy: Increases the effect of medicinal items used on self.
-Resilience: Decreases the duration of all enfeeblements
-(Can't think of a suitable name atm): Increases the duration of enhancing effects.

What ya think?
Sounds good, I'd level it :D

AF equipment could obviously augment mix or other abilities too

AF armour (obviously shaped up a bit because it looks a bit like ***.)



Didn't chemists also use Guns as a primary weapon in Tactics?
Guns and daggers. So guns lol.

XD I remember using Mustadio as a Chemist with a gun, he was damn powerful too.
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By Ramuh.Haseyo 2010-10-14 09:20:07
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Ahh, good ol' noseless FFT.
It would be win if the AF would remove a character's nose.
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By Ultimoore 2010-10-14 09:21:34
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Ifrit.Eikechi said:
geo would only have like 7 or at most 10 different abilities...you're gonna have a job from 1-85 have only 10 abilities? same with time mage..we already have haste/slow/slow II/hastega in play...why on earth would they make those new jobs?

True, well lets see how it adds up. If you have 7 terrains and each have about 5 to 6 spells in each . Then that is 35 to 42 spells in total to spread across 80+ levels. Also all or most spells in each terrain have status buffs and debuffs which would rely on tp to cast. That is not looking to bad for an output of abilities. The Geo does not look that back when the spells are spread out. Not only will the job buff and debuff also minor healing too for maybe about 5 to 7 spells

the melee side they would use bells as A+ weapons, the Sword would be a B+ and the axe would be a B.

I really think a tp route is very workable.
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By Shiva.Flionheart 2010-10-14 09:22:53
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Sorry for jacking your thread Ultimoore lol.
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By Asura.Dameshi 2010-10-14 09:23:21
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Shiva.Flionheart said:
XD I remember using Mustadio as a Chemist with a gun, he was damn powerful too.
I always did that too. Master Engineer, then make him a chemist. Chemist > White mage sadly.
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By Ramuh.Haseyo 2010-10-14 09:26:04
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Geomancer would have to be MP dependent. Geomancers were still mages, so they wouldn't melee (of course you could build a broken one, lawl). As a matter of fact, they had the longest range of magic. It could work, but weather and terrain would be such a big factor that they would be situational as hell.
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By Asura.Dameshi 2010-10-14 09:26:33
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Ultimoore said:
Ifrit.Eikechi said:
geo would only have like 7 or at most 10 different abilities...you're gonna have a job from 1-85 have only 10 abilities? same with time mage..we already have haste/slow/slow II/hastega in play...why on earth would they make those new jobs?
True, well lets see how it adds up. If you have 7 terrains and each have about 5 to 6 spells in each . Then that is 35 to 42 spells in total to spread across 80+ levels. Also all or most spells in each terrain have status buffs and debuffs which would rely on tp to cast. That is not looking to bad for an output of abilities. The Geo does not look that back when the spells are spread out. Not only will the job buff and debuff also minor healing too for maybe about 5 to 7 spells

the melee side they would use bells as A+ weapons, the Sword would be a B+ and the axe would be a B.

I really think a tp route is very workable.
The only issue I see with that is giving Geomancer an A+ skill for a weapon. They'd have a higher skill than a couple fully melee jobs (pup, dnc, thf). Maybe A- or even B+.
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