http://robonosto.blogspot.com/2010/06/weapon-skill-critical-hit-rate-bonus.html
Quote:
Raging Rush (great axe, 3 hits)
Source (1): レイグラのクリティカル率につい て その1
The sample proportion is 20/40 given the usual 24% base. The "control" data for base critical rate (which is a good idea to have by the way), however, gives the sample proportion 44/130 = .3384, which is somewhat unusual, but I write that off merely as that, not a sign of dubious experimental error. This data alone gives the tentative impression that there is a bonus.
Source (2): RagingRush Critical rate test (Killing Ifrit forums)
The raw data (showing damage values) are in a spreadsheet, but you don't need to download it.
At 100 TP and given 24% base critical hit rate, the proportion of critical hits is 155/373 = .4155. A 95% confidence interval for the critical hit rate bonus is (12.50%, 22.74%). This is strong evidence that the critical hit rate bonus is not 10%. Possible candidates are 15% and 20%.
More interesting to me is that the damage for 1 TP return (2o occurrences) was also noted, providing an opportunity to determine whether a critical hit rate bonus also applies to off-hand hits (despite there being no way to tell the difference between a double attack hit and a regular off-hand hit). Assuming a 24% base critical hit rate, with 9 observed critical hits out of 20, the corresponding p-value is .03614, which suggests a critical hit rate bonus.
Conclusion: there is a critical hit rate bonus for Raging Rush at 100 TP, with +15% and +20% being possible candidates. The small sample for critical hits from off-hand hits suggests a critical hit rate bonus for off-hand hits of Raging Rush as well.
Crit from gear + from dDEX + merits + WS bonus will stack, although keep in mind the +crit% from dDEX caps at +20%. Wiki says RR's crit bonus at 100% TP is 10%, but should be 15% or 20% according to the quoted. So you'll be at ~40% proc per hit (offhand included) when capping out DEX.
Regardless, I did brief testing with ranged attacks on Cavaros mantle. First impressions indicated a direct 3% increase to damage, but further testing on higher level mobs returned an even lesser value (under 2%), but I'm not sure how to test if or how the mantle is manipulating pdif or what. But...it doesn't really matter much, either way the mantle is pretty bad.