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League of Legends
Ramuh.Urial
Server: Ramuh
Game: FFXI
Posts: 31068
By Ramuh.Urial 2012-08-07 12:03:01
I can't see flat AP being any good for a jungler minus fiddle. Atk speed, flad AD or MS seem way better. Yeahhhhhhhhh.
Her orb dmg is massive(to minions and jungle mobs) with a low cooldown.
Her Q has a rather short cooldown and hurts too.
Between those and Ult when you get it jungle mobs don't last.
I'd rather have the orbs be stronger than my auto attack.
Server: Asura
Game: FFXI
Posts: 2956
By Asura.Lolserj 2012-08-07 12:07:08
then don't laugh about a build when there is a reason behind it >: You do this all the time!
only if they aren't optimal >:
Server: Asura
Game: FFXI
Posts: 2956
By Asura.Lolserj 2012-08-07 12:11:20
How would Wit's End work on her?
Bismarck.Faelar
Server: Bismarck
Game: FFXI
Posts: 4108
By Bismarck.Faelar 2012-08-07 12:15:37
How would Wit's End work on her?
+40% attack speed
+30 magic resistance
Passive Unique: Your basic attacks deal 42 bonus magic damage and you gain +5 magic resistance for 5 seconds (maximum 4 stacks).
Attack Speed + added magic damage AND magic resist up to 50 (with base and stacks).
Seriously, someone try this build on Diana and get back to me >.> Am I the only one who likes it?
Not necessarily in this order:
Nashor's Tooth, Wit's End, Malady, Phantom Dancer, Executioner's Calling, Boots of choice = killing machine.
Ramuh.Urial
Server: Ramuh
Game: FFXI
Posts: 31068
By Ramuh.Urial 2012-08-07 12:16:26
How would Wit's End work on her? Well I feel some form of Attack speed is needed just to make her extra trollsy.
Personally though I feel Nashors, Malady or Wits End would all work.
With the first 2 you get some AP, Wits of course has on hit.
But if that's the case isn't Malady a nice combo of both types, for a bargain no less.
I'm thinking for me it would depend on just how much magic dmg I'm taking on which one I'd prefer.
Server: Asura
Game: FFXI
Posts: 2956
By Asura.Lolserj 2012-08-07 12:17:14
How would Wit's End work on her?
+40% attack speed
+30 magic resistance
Passive Unique: Your basic attacks deal 42 bonus magic damage and you gain +5 magic resistance for 5 seconds (maximum 4 stacks).
Attack Speed + added magic damage AND magic resist up to 50 (with base and stacks).
Seriously, someone try this build on Diana and get back to me >.> Am I the only one who likes it?
Not necessarily in this order:
Nashor's Tooth, Wit's End, Malady, Phantom Dancer, Executioner's Calling, Boots of choice = killing machine.
I don't think that build would really work
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Bismarck.Faelar
Server: Bismarck
Game: FFXI
Posts: 4108
By Bismarck.Faelar 2012-08-07 12:17:43
How would Wit's End work on her? Well I feel some form of Attack speed is needed just to make her extra trollsy.
Personally though I feel Nashors, Malady or Wits End would all work.
With the first 2 you get some AP, Wits of course has on hit.
But if that's the case isn't Malady a nice combo of both types, for a bargain no less.
I'm thinking for me it would depend on just how much magic dmg I'm taking on which one I'd prefer.
A few pages back, back when they first announced Diana and put her on the PBE, I even said she looked like she'd benefit from attack speed a fair bit.
Ramuh.Urial
Server: Ramuh
Game: FFXI
Posts: 31068
By Ramuh.Urial 2012-08-07 12:19:42
I highly doubt that would work.
That's way to much focus on ATT Speed and not enough on dmg.
You don't need that much attack speed because her passive.
1 tops is all you need.
You need more AP to get through magic resist.
You can talk hypothetical builds like that all you want on bot's but lets be honest they really don't fight back or build to counter.
Bismarck.Faelar
Server: Bismarck
Game: FFXI
Posts: 4108
By Bismarck.Faelar 2012-08-07 12:20:36
I'm wrong, shutting up now ._.
Carry on.
Server: Asura
Game: FFXI
Posts: 2956
By Asura.Lolserj 2012-08-07 12:23:41
I think trinity force would work nicely on her, she will end up being a "middle ground" between irelia and akali play style wise.
Wouldn't it be better to build a lich-bane and extra AP if you want to proc the on hit?
Ramuh.Urial
Server: Ramuh
Game: FFXI
Posts: 31068
By Ramuh.Urial 2012-08-07 12:24:43
I think trinity force would work nicely on her, she will end up being a "middle ground" between irelia and akali play style wise. I agree too, my only problem with that is for the same price I could get a malady and 3/4 a rylais.
Some champs Tryn is just so amazing on.
Others it hinders your build to focus on it.
I feel that for some champs it's just too good not to build, Irelia being a great example.
But with Diana you can't be spending 4k on an item that gives what 30 AP?
Edit: What Lawlserj said.
Ramuh.Urial
Server: Ramuh
Game: FFXI
Posts: 31068
By Ramuh.Urial 2012-08-07 12:37:15
lich/rylai is an option that would work, but if I was to go with such a build Akali would be a much better pick since her burst is much stronger.
So I was thinking tankier Akali, hence the trinity but I could very well be wrong. I'd say their overall burst is on par actually.
Only reason Akali takes the edge is because late game she snowballs hard when fed because her passive becomes stupidly strong.
Diana with Rylai's and RoA gets around 3k HP and can burst like mad. It probably isn't the best mid build, but jungling or top I'd prefer that over trin.
By Ultrarichard 2012-08-07 13:11:41
Just bought Diana, though I've not played one of these kind of champs before. Are there any general guides up that I can take a peek at to get an idea?
Cerberus.Eugene
Server: Cerberus
Game: FFXI
Posts: 6999
By Cerberus.Eugene 2012-08-07 14:11:42
I don't think her passive is a major part of her champ kill skill set. From what I've seen its more about chaining together q with r, then e, then r or q/r. Her passive is great for clearing jungle but its her ability to constantly dash/slow/dash; that is the core of her kit.
It's an interesting choice faelar, but I don't feel that AS without a solid ap backing would be reliable enough to make it worth it. Certainly would be a fun build to troll around with though.
Cerberus.Eugene
Server: Cerberus
Game: FFXI
Posts: 6999
By Cerberus.Eugene 2012-08-07 14:22:30
Just bought Diana, though I've not played one of these kind of champs before. Are there any general guides up that I can take a peek at to get an idea? Solomid doesn't have any guides up yet, check back in a day or two for the highest rated guides (they won't be approved or featured yet).
Server: Asura
Game: FFXI
Posts: 2956
By Asura.Lolserj 2012-08-07 14:25:33
so i've just been informed that the Koreans may have *** with the meta :|
I hope we don't move on to what they do
Cerberus.Eugene
Server: Cerberus
Game: FFXI
Posts: 6999
By Cerberus.Eugene 2012-08-07 14:27:14
Yeah I think that it's new and shocking, but I don't think it'll last.
Server: Asura
Game: FFXI
Posts: 2956
By Asura.Lolserj 2012-08-07 14:32:36
Well, considering Azubu also times ultimates, has different builds, and starts fights at optimal levels...
and tries to end the laning phase as soon as possible by rotating lanes and even getting the support CS
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Bismarck.Misao
Server: Bismarck
Game: FFXI
Posts: 22620
By Bismarck.Misao 2012-08-07 14:39:33
Well, considering Azubu also times ultimates, has different builds, and starts fights at optimal levels...
and tries to end the laning phase as soon as possible by rotating lanes and even getting the support CS haven't we seen that (tho not as often) in the last couple months?
Server: Asura
Game: FFXI
Posts: 2956
By Asura.Lolserj 2012-08-07 14:44:33
Well, the item builds are a bit different (Aura items, cheap items, things that can help the team, ADs rushing BT almost every game, supports rushing zeke's)
they'd rotate lanes, push down towers asap, shutting down the other team early in terms of gold and all that
article
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By volkom 2012-08-07 14:47:34
meta gets boring :|
i like lane swapping.
for 3v3's there really isn't a good meta, nearly everything can work
@lolserj
you can also win by going 5v1 mid lane semi early with cheap items
Server: Asura
Game: FFXI
Posts: 2956
By Asura.Lolserj 2012-08-07 14:51:13
5v1 mid isn't normally that great because normally when you do that your team falls behind in levels meaning you lose the team fights
Server: Asura
Game: FFXI
Posts: 2956
By Asura.Lolserj 2012-08-07 14:52:25
and It isn't lane swapping, It's like if the top were to need to town the AP mid would cover top, the support would CS mid, the AD carry would do something like farm the jungle, and the Jungle would cover bottom
its like they're robots or something
Bismarck.Misao
Server: Bismarck
Game: FFXI
Posts: 22620
By Bismarck.Misao 2012-08-07 14:54:21
interesting read, and I assume it would work better on champions that don't rely heavy on gear ?
Like Philo-Irelia
Cerberus.Eugene
Server: Cerberus
Game: FFXI
Posts: 6999
By Cerberus.Eugene 2012-08-07 15:01:56
The point of philo irelia isn't that she was was under geared, its that with constant movement between lanes philo became the better item. It allowed continued gold gen while putting pressure at key points, and denying the other team.
By volkom 2012-08-07 15:03:02
5v1 mid isn't normally that great because normally when you do that your team falls behind in levels meaning you lose the team fights
depends on how they play tho
anywho i'm starting to see myself got pantheon mid a lot >_>
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