So attack speed cap is 2.5, but how much does it take to reach that cap? I'm not home to experiment and I can't find something online with the values or how they're modified.
So attack speed cap is 2.5, but how much does it take to reach that cap? I'm not home to experiment and I can't find something online with the values or how they're modified.
I thought people were bad enough in Normal Game, where you literally can't play without someone talking trash. I wish someone could just be humble and have a little honor. More on this topic in a few minutes...
So with an attack speed of 1.01 at 18, it'd require 234.9% Attack Speed to cap. With PD 55%, Greaves 25%, Triforce 30%, I'd still be 124.9% short of attack speed cap? Or did I glean over something vital?
I thought people were bad enough in Normal Game, where you literally can't play without someone talking trash. I wish someone could just be humble and have a little honor. More on this topic in a few minutes...
I had a Fiddlesticks in my last game, who was very cocky and ridiculed me... I normally wouldn't be annoyed but he just kept going. Then my internet dropped for a minute, which ticked me off and I came back and destroyed him. He was visibly upset and tried to tell me I was playing an overpowered champion.
Is there no honor in winning humbly?
(We still lost, because we couldn't get a good push going, but it was my best effort.)
So with an attack speed of 1.01 at 18, it'd require 234.9% Attack Speed to cap. With PD 55%, Greaves 25%, Triforce 30%, I'd still be 124.9% short of attack speed cap? Or did I glean over something vital?
Well I'm going to be experimenting with efficiency. Making the best choices for gear is key to getting better with a champ, and I'm estimating attack speed will make a larger difference than AD. Another thing is comparing AD to AP for Poppy, since she's a hybrid class. Comparing Bloodthirster to Hex Gunblade.
I also need to find a way to increase her survivability.
Well I'm going to be experimenting with efficiency. Making the best choices for gear is key to getting better with a champ, and I'm estimating attack speed will make a larger difference than AD. Another thing is comparing AD to AP for Poppy, since she's a hybrid class. Comparing Bloodthirster to Hex Gunblade.
I also need to find a way to increase her survivability.
normally its best to look at some of the higher rated guides on mobafire and solomid and test them for yourself
Well I'm going to be experimenting with efficiency. Making the best choices for gear is key to getting better with a champ, and I'm estimating attack speed will make a larger difference than AD. Another thing is comparing AD to AP for Poppy, since she's a hybrid class. Comparing Bloodthirster to Hex Gunblade. I also need to find a way to increase her survivability.
Poppy does well with Hex/Trinity.
As far as AS, I personally wouldnt aim toward that as thats not personally a route that she should take(leave that to teemo/twitch/ashe/kog since AS can suit their builds depending) while it would make her a powerhouse, you leave her probably vulnerable at times(if you have a tank, build as you like), imo poppy is a tanky/dps so you would probably build her like:
Boots/trin/hex/frozen heart/madreds blood + w/e you want(lots of AP damage build m.res item, need more AD go with Infinity etc etc)
Like Aaron said, experiement and see what feels right.
Well I'm going to be experimenting with efficiency. Making the best choices for gear is key to getting better with a champ, and I'm estimating attack speed will make a larger difference than AD. Another thing is comparing AD to AP for Poppy, since she's a hybrid class. Comparing Bloodthirster to Hex Gunblade. I also need to find a way to increase her survivability.
Poppy does well with Hex/Trinity.
As far as AS, I personally wouldnt aim toward that as thats not personally a route that she should take(leave that to teemo/twitch/ashe/kog since AS can suit their builds depending) while it would make her a powerhouse, you leave her probably vulnerable at times(if you have a tank, build as you like), imo poppy is a tanky/dps so you would probably build her like:
Boots/trin/hex/frozen heart/madreds blood + w/e you want(lots of AP damage build m.res item, need more AD go with Infinity etc etc)
Like Aaron said, experiement and see what feels right.
Where ya been? :P
And Poppy is totally not tanky. Her passive is nice but if you're a tank and 10%+ of your life is gone in a single hit, I think you're doing something wrong. She's honestly a ridiculously powerful carry with an incredibly powerful whallop. AS/Cooldown is what feels right.
Regarding my Wards comment, a bit of a joke match we got ourselves into.
So we were going to lose, no question. So we all bought like ...as many wards as we could, and we laced the entire map with wards. Basically we could see everything, including some of their base.
Not only that, we placed around 100 wards inside our base all around, to the point it was actually lagging. I took a picture but of course it failed miserably :(.
Has anyone here at least given this game a try or plays it? I enjoy it a lot for what it's worth. It's a MOBA-style game and it's completely FREE unless you want to buy skins(merely aesthetic) for champions. All the champions are well-balanced and can be purchased with Influence Points earned from matches.