By Unicorn.Idevlboy 2010-05-27 09:55:12
From Wiki:
Activate all lampsThis can mean one of three things:
1.There is only one lamp, and everyone needs to activate it.
When you use the lamp, it says "Your certification code has been registered." Further examination will yield "The certification code for all party members is required to activate this lamp." It is only necessary for each party member to check the lamp once.
If a member of the party leaves the zone (using the fireflies or returning to home point), they will not be allowed back in and this objective will fail if they had not already touched the lamp.
2.There are multiple (3-5) lamps which must be activated at the same time.
When you use a lamp, it says "This lamp cannot be activated unless all other lamps are activated at the same time." and gives you the option to activate it. Do not activate it yet; wait until there is someone at all lamps, then everyone select "Yes" at the same time.
Activated lamps remain lit for approximately 30 seconds. If some lamps are close to each other, it may be possible for one party member to activate more than one lamp by himself.
If you activate your lamp but the others aren't all activated at the same time, it says "All lamps on this floor are activated, but some other action appears to be necessary in order to activate the rune of transfer." This means you need to wait for them all to turn off (after ~30 sec), then try again.
Despite the wording of this message, it will also be displayed if several lamps are lit at the same time, but 1 or more remain unlit.
After a lamp turns off, there is a cooldown period of ~30 seconds before you can activate it again. It says "It appears you cannot activate this lamp for some time..."
3.There are multiple (3-5) lamps which must be activated in an unknown order. This is often the most difficult version, and good open lines of communication are essential.
When you use a lamp, it says "This lamp must be activated in a certain order..." and gives you the option to activate it.
Activating a lamp will not turn it on (light it up) immediately, it will only turn on after all the lamps on that floor have been activated by clicking on them and selecting "Yes".
Activated lamps will not and cannot be deactivated until each lamp has been activated. There is no time limitation for activating all of the lamps, other than the universal time limit placed on the Assault run.
When all lamps have been activated, they will all turn on. After approximately 10 seconds, any lamps that were not activated in the correct position in the order will turn off. Any lamps that were in the correct position in the order will remain on. Use this information to plan your next attempt.
Bear in mind that a previous correctly ordered lamp will need to be "activated" again (in the proper order) when making the next attempt, even though the lamp will still appear to be on.
For "same time" and "order" lamp floors, activating a lamp will cause you to lose aggro from any enemies that currently have you as their target. If you are in imminent danger of dying it may be wise to activate a lamp prematurely, but be sure to inform your party of having done so, especially on "order" lamp floors. Note that this will only function for enemies for which you have the most hate for -- if you are on an enemy's hate list but the enemy is currently pursuing someone else, activating a lamp will NOT shed aggro from that enemy and it can still change course and come after you, particularly if THAT person activates a lamp.