From the vanafest site
Quote:
We are aware that players will inevitably feel concern over how in-game elements such as support jobs, experience camps, and merit points will be affected by this change. We would like to take a moment to explain the measures that are in the pipes to preserve game balance.
Support job abilities that are not expected to steal the limelight from main jobs as a result of the level cap increase will be allowed to come into play. Furthermore, there are plans to tweak certain job abilities, job traits, and magic spells on an ongoing basis in order to further accentuate the uniqueness of each job when used in a main role, as well as its versatility when playing a supporting role.
The scope of our vision for job adjustments does not stop there, however. Maintaining battle balance remains one of our highest priorities. As such, we intend to conduct reviews on an ongoing basis and introduce new equipment and adjust weapon skills as necessary. It is anticipated that the level cap increase will impact the balance of certain elements more than others. We will keep a close watch on these areas and, if the situation demands, review and reconsider even the adjustments that have been announced. Our ultimate goal is to provide the most rewarding, balanced play environment possible to all adventurers.
I'm trying not to speculate what will and what won't happen. I know SE has had a history of making things "great" or "overpowering" a job for a time being then they go in to make the shift so the job is not overpowered (i.e. remember when sams were doing huge damage prior to the "adjustment").
If any of the jobs are overpowered for a time being - it's not like we won't exploit it for our own gain for a time being then enjoy the "norm" once everything is readjusted....