Final Fantasy XIV Database - Ffxivpro.com

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Ifrit.Thunderz
Preview
Dont Forget To Submit
Nightfyre said:
Tbest said:
The HQ staves give +/- 15% to Dmg / Acc. The NQ give +/- 10% to Dmg / Acc.
+ for the element of the staff and - for the element weak to it.

Not quite. The damage is correct but testing has shown the MAcc bonus is in the 20-30 range for the relevant element. This, even more than the fact that you'll generally outdamage the MAB staves, is why you should stick to the HQ staves.

Dasva said:
Thunderz said:
Dasva said:
Tbest said:
Yeah, Bahamut's is > than 'most' HQ staves. I'd still prefer a NQ/HQ light staff and at least a NQ Dark Staff though. The 5 Smn magic skill just can't replace the benefits of those two.

for smn? It gives the same -prep cost of the HQ staffs...


yeah but it saves you ALOT of inventory space instead of having all those HQ staff and if your not planning on lvl'ing blm or another mage job

boom gilz

hence why i was qustioning the whole elental staves... why would you waste 7 more slots to get the same prep cost and less smning skill and mp too...

You should still keep Terra's, Apollo's, and Pluto's on hand for damage reduction, cures, and hMP, so you're really only saving 4 slots XD


I can sell the HQs and keep the NQs for that

still saving some gils for a smn

Edit Post

Sample BBCode
Reference Page
[b]Bold[/b]Bold
[i]Italic[/i]Italic
[strike]Strike[/strike]Strike
[img]https://static.ffxiah.com/mini-icons/12555.png[/img]
[url]http://www.ffxivpro.com[/url]http://www.ffxivpro.com
[url=http://www.ffxivpro.com]www.ffxivpro.com[/url]ffxivpro.com
[youtube]youtubeID[/youtube]
[itemset]109547[/itemset]