Quote:
- Composure
(Lv.50 Ability Delay: 5 min. Duration: 5 min.)
Increases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer.
(Lv.50 Ability Delay: 5 min. Duration: 5 min.)
Increases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer.
If you click the [accuracy] link while viewing on the wiki page, it directs you to Magic Accuracy. Now I'm not saying that is correct, since we don't know, but its the only thing that makes sense. Why would a Job Ability give us enhancements for both Magic AND DD?
Second:
Quote:
Increases accuracy and lengthens recast time.
Lengthens Recast time...bleh... Depending on how this is going to work out, it will *** suck. I wouldn't put it past SE to keep the lengthened Refresh @ 150MP total regain. -_-
Third:
Quote:
Enhancement effects gained through white and black magic you cast on yourself last longer.
This means things like Blink, Protect I-IV, Shell I-IV, Stoneskin, Phalanx, Aquaveil, Bar-spells, Ice/Blaze/Shock Spikes will last longer - thats it. And ONLY on you, everyone else (w/ Pro/Shell/Phalanx II) gets the usual sucky duration length.
If that wasn't simple enough: If its a buff you cast on yourself, it'll last longer. Everyone else gets screwed.
Personally I think thats a sucky/dumb/wtfslapintheface Job Ability, but really its going to depend on how it actually works, particularly with things like Refresh and Regen. I really don't see myself using Composure much... I'm not even sure it'd be useful to a RDM who tanks HNM. I guess we'll have to wait and see for that one. -_-;
Part II
En-Spell II
This I am excited about. I love En-spells. >.> One reason is because they're pretty and sound cool. :S
Enblizzard II - Adds ice damage to your initial attacks and reduces the target's resistance against fire.
Enfire II - Adds fire damage to your initial attacks and reduces the target's resistance against water.
Enaero II - Adds wind damage to your initial attacks and reduces the target's resistance against ice.
Enthunder II - Adds lightning damage to your initial attacks and reduces the target's resistance against earth.
Enwater II - Adds water damage to your initial attacks and reduces the target's resistance against lightning.
Enstone II - Adds earth damage to your initial attacks and reduces the target's resistance against wind.
Sounds good to me...though a little wierd as far as what resistance is lowered on.
That means to lower Titan's resistance to wind...you'd have to hit him with Enstone II...lol...>_>
SMN ***...I really don't care. =/ I don't get to play my SMN for much of anything, not to mention enmity+ merits makes it difficult anyway.
I think BLM should have gotten an update -
Comet
Meteor (seen in opening scene for *** sake)
Demi
Aspir II
...no idea what kind of Job Ability. I just want to see sexy spells.