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What if SE introduced Campaign Weaponskills?
By Masaru 2024-02-13 05:27:11
Isn't it a violation of the rules?
“Don't give threads stupid or misleading titles.”
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1103
By Phoenix.Iocus 2024-02-13 06:15:34
GO POST ON THE OFFICIAL FORUMS. THAT'S WHERE PEOPLE WHO CAN'T READ THE ROOM POST THEIR RANTS
Server: Asura
Game: FFXI
Posts: 422
By Asura.Materdark 2024-02-13 08:51:28
I don't agree with introducing new weaponskills. SE just released new weaponskills with Prime weapons. Instead, I'd prefer SE stop giving us Master Trials and give us more battlefields like the new Flan fight. Even if it was every 3-4 months, at least we get to do something new that rewards us with more than useless lockstyle gear.
Dreaming of introducing campaign weaponskills is like me dreaming of SE giving us ilvl Limbus, or ilvl Salvage, or ilvl Garrison. None of that is happening, because SE is doing jack with this game, other than implementing the smallest amounts of quality of life stuff, along with the odd Master Trial.
They are spending most of their time trying to make the game sustainable for the future. If you read recent interviews from Yoji Fujito, you would understand what they are doing. We just have to be happy with what the game has and move on. This isn't me attacking you, or being a negative nancy. Just stating facts... that I struggled to accept for years, and it took a year away from the game to learn to not be bothered by SE's clear lack of backing for the game.
PS: The title for this thread was complete clickbait and I do not appreciate it. That is just part of the reason why people aren't happy with this post.
I apologize guys I have changed the title me personally want the WS skill ability like I said its easy for the dev to do.
Samudra
Lex Talionis
Griffinclaw
Server: Asura
Game: FFXI
Posts: 132
By Asura.Sensarity 2024-02-13 10:02:00
TP bonus +1000 weapons that actually have reasonable stats and damage anyone? Tell me you're not frothing at the prospect of spending weeks and months camping weather to max out those elemental affinity staves. I dare you.
This is the most reasonable post in the thread.
I'd happily grind for 6 months to turn my Centovente into a 119 version. Definitely better than shitty master trials.
Also, I'm gay.
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4304
By Cerberus.Kylos 2024-02-13 10:16:57
I don't agree with introducing new weaponskills. SE just released new weaponskills with Prime weapons. Instead, I'd prefer SE stop giving us Master Trials and give us more battlefields like the new Flan fight. Even if it was every 3-4 months, at least we get to do something new that rewards us with more than useless lockstyle gear.
Dreaming of introducing campaign weaponskills is like me dreaming of SE giving us ilvl Limbus, or ilvl Salvage, or ilvl Garrison. None of that is happening, because SE is doing jack with this game, other than implementing the smallest amounts of quality of life stuff, along with the odd Master Trial.
They are spending most of their time trying to make the game sustainable for the future. If you read recent interviews from Yoji Fujito, you would understand what they are doing. We just have to be happy with what the game has and move on. This isn't me attacking you, or being a negative nancy. Just stating facts... that I struggled to accept for years, and it took a year away from the game to learn to not be bothered by SE's clear lack of backing for the game.
PS: The title for this thread was complete clickbait and I do not appreciate it. That is just part of the reason why people aren't happy with this post.
I apologize guys I have changed the title me personally want the WS skill ability like I said its easy for the dev to do.
Samudra
Lex Talionis
Griffinclaw
You hardly changed the title at all. It is still clickbait-y. Change it to something more in line with your subject matter. Something like, "What if SE introduced Campaign Weaponskills?". At least then, people know what they are getting in to before they click it.
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Server: Bahamut
Game: FFXI
Posts: 1678
By Bahamut.Celebrindal 2024-02-13 10:32:15
straightforward title means straightforward answers, and he doesn't want that.
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Server: Asura
Game: FFXI
Posts: 645
By Asura.Iamaman 2024-02-13 10:46:41
I'd happily grind for 6 months to turn my Centovente into a 119 version.
Introducing Purple Hallways: The Trilogy. Couldn't get enough of purple in Odyssey and Sortie? Now we have reskinned every other zone in purple so you can camp there for six months to ilvl your TP weapons! Now with added purple! Purple mobs, purple procs, purple walls, purple weather, purple skies, purple crystals, 50 shades of purple glows, you even turn into a purple Memberberry when you enter the zone and every melee hit plays a "I 'member" sound.
When completed, your new ilvl weapons will talk to each other and say fun things like: "'Member Kirin! I member!", "Member penta-spam? I member", "Member Kazham? I member!", "Member waiting six hours for a party?! I don't member", and "'Member who ruined the game? FUJITO!'".
Please look forward to it. Or don't. We don't care.
Server: Bahamut
Game: FFXI
Posts: 58
By Bahamut.Noscrying 2024-02-13 12:25:36
me personally want the WS skill ability like I said its easy for the dev to do.
Samudra
Lex Talionis
Griffinclaw
It's just so easy for the devs guys.
Just make it fit every race with their height, body size, proportions.
Easy peasy, what do you mean it was aborted and only certain ones have rigs and animations ready?
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9730
By Asura.Saevel 2024-02-13 13:08:46
Dreaming of introducing campaign weaponskills is like me dreaming of SE giving us ilvl Limbus, or ilvl Salvage, or ilvl Garrison. None of that is happening, because SE is doing jack with this game, other than implementing the smallest amounts of quality of life stuff, along with the odd Master Trial.
I can have my dream!
Server: Bahamut
Game: FFXI
Posts: 1678
By Bahamut.Celebrindal 2024-02-13 14:31:09
When completed, your new ilvl weapons will talk to each other and say fun things like: "'Member Kirin! I member!", "Member penta-spam? I member", "Member Kazham? I member!", "Member waiting six hours for a party?! I don't member", and "'Member who ruined the game? FUJITO!'".
Please look forward to it. Or don't. We don't care.
Much credit for wanting purple member-berries weapons from the king of purple zones.
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By waffle 2024-02-13 14:34:49
Bahamut.Noscrying said: »It's just so easy for the devs guys.
Just make it fit every race with their height, body size, proportions.
Easy peasy, what do you mean it was aborted and only certain ones have rigs and animations ready?
I don't want to defend this, but those three actually are available to players of all races and sizes.
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I would like to see weapon skills implemented in our new ultimate weapons from Wings of the Goddess. This should be relatively easy for the developers since these skills are already designed for them.
Maybe add them to path weapons 119+
Samudra
Tartarus Torpor
Inflicts AoE sleep, Magic Evasion Down and Magic Defense Down.
Deals no damage.
Lex Talionis
**Napalm Tomahawk**
Throws an axe infused with explosive napalm.
Description
Type: Weaponskill
Skillchain Properties: Fusion
Range: Ranged AoE centered around the target
Notes: Used only by Invincible Shield (S) during Campaign.
Further Notes:
Testing shows that it can be used to close a Fusion Skillchain. Further testing will be needed to conclude which elemental property(s) it holds.
" Glory Slash"
You have only access to Glory Slash if this is in your main hand. Dualwielding Griffinclaw will not give you access to both Uriel Blade and Glory Slash.
This Sword is used by Bartholomaus in Campaign Battles
Despite being a rapier-type Sword, it does not deal Piercing damage.
Griffinclaw
**Napalm Tomahawk**
Throws an axe infused with explosive napalm.
Description
Type: Weaponskill
Skillchain Properties: Fusion
Range: Ranged AoE centered around the target
Notes: Used only by Invincible Shield (S) during Campaign.
Further Notes:
Testing shows that it can be used to close a Fusion Skillchain. Further testing will be needed to conclude which elemental property(s) it holds.
**Iainuki**
Blows enemies away with a powerful blade slash.
Description
Type: Weaponskill
Skillchain Properties: Light-IconLight/Fragmentation-IconFragmentation
Range: Front narrow cone
Notes: Used only by Kurt during Campaign & Trust: Gilgamesh. Causes a knockback effect on all enemies hit.
**Soulfetter Arrow**
Fires a barrage of light enchanted arrows. Additional effect: Knockback
Type: Weaponskill
Skillchain Properties: Gravitation/Transfixion
Range: Ranged front cone
Notes: Used only by Vhino Delkahngo during Campaign.
**Bloody Quarrel**
Fires a barrage of life-leeching bolts, draining HP from all enemies within range.
Type: Magical
Skillchain Properties: Unknown
Range: Ranged Frontal Conic AoE
Notes: Used only by Haja Zhwan during Campaign.
**Death Knell**
Pronounces doom on all opponents in range.
Description
Type: Magical
Skillchain Properties: Unknown
Range: Unknown
Notes: Used only by Zolku-Azolku at low health during Campaign.
Even Beastmen Generals are not immune to the effect of Death Knell.
If you want to see them in action I might need to visit those areas again. Low quality.
YouTube Video Placeholder
Might be a overkill
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