Is that why the Moogle looks odd?
Yeah, remix doesn't have the capability to change dynamic meshes, so to avoid a long explanation, player models and npc textures flicker and go blank randomly all over the model, idk how to fix this its probably something technical burried in a settings file somewhere that i dont quite understand lol
cant seem to get rtx remix to work with ffxi...
Ive only gotten it working through windower.
Drop the remix files into the pol.exe folder.
Then drop
DXWrapper in the same folder, grab d3d8.dll found in the the dxwrapper stub folder drop it in the pol.exe folder.
Then change these two lines in the dxwrapper.ini to this
WrapperMode = d3d8
D3d8to9 = 1
And finally drop Slythros
rtx.conf into the finalfantasyXI folder. This is a starting point that you can edit later.
They also recommend to lower all the graphical settings in ffxi config.
Then run the game through windower.
Also a quick fix for the crazy terrain texture blending issues is to tag them as decal textures.