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[dev1073] Job Adjustments: Summoner
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By Siren.Kalilla 2012-01-25 03:52:13
Lakshmi.Byrth
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By Lakshmi.Byrth 2012-01-25 03:55:41
This is exactly the change that summoner needed. I applaud SE for their grasp of game balance.
Server: Phoenix
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By Phoenix.Komugichan 2012-01-25 03:59:16
Interesting the max prep cost of elementals is 20 if I recall so this would make it only 5/tic if going 5/5 neat.
Server: Lakshmi
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By Lakshmi.Dragoncloud 2012-01-25 04:05:39
Now I know why everyone hates the DEV team... The elementals still can't even cast over IV spells. I can see the next one coming...
Job Adjustments: Summoner
We have increased the potency of poison nails, and decreased the accuracy of pavor nocturnus, as it was deemed too accurate.
Server: Asura
Game: FFXI
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By Asura.Copperpot 2012-01-25 04:16:29
now we use up less mp while we syphon, yay, exactly what smn needed :)
Server: Siren
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By Siren.Kunimatsu 2012-01-25 05:11:25
Woot can now use lightspirit to be a super healer!
If a party/alliance member is on low HP and lightspirit is facing that person, it might just toss a cure V/curaga IV, (or it might decide to recast haste on him/her again.)
All for no MP cost!!!
Fenrir.Demomo
Server: Fenrir
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By Fenrir.Demomo 2012-01-25 05:16:40
something something something
something something
Phoenix.Sehachan
Server: Phoenix
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By Phoenix.Sehachan 2012-01-25 05:20:54
I'm glad SE is doing a lot of job adjustments...but the problem is that so far they're all been more or less pointless.
Bismarck.Markas
Server: Bismarck
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By Bismarck.Markas 2012-01-25 08:47:17
i never have my elementals out for more than the few seconds it takes for my syphon macro to work, so i dont see the point of this.
Ragnarok.Ashman
Server: Ragnarok
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By Ragnarok.Ashman 2012-01-25 08:49:54
Woot can now use lightspirit to be a super healer! If a party/alliance member is on low HP and lightspirit is facing that person, it might just toss a cure V/curaga IV, (or it might decide to recast haste on him/her again.) All for no MP cost!!!
Light spirit will buff the person who you are targeting faster than everyone else!
We used to have a slow gathering limbus group. Our smn would jokingly buff half the ls with light spirit before we were ready to enter.
Ragnarok.Corres
Server: Ragnarok
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By Ragnarok.Corres 2012-01-25 08:52:41
my smn isnt lvld but this change promisses to be good in the end.
Can't wait for it.
Bismarck.Stfutaru
Server: Bismarck
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By Bismarck.Stfutaru 2012-01-25 09:58:59
They really should've made improvements to the spirits first or simultaneously with this...
Shiva.Gib
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By Shiva.Gib 2012-01-25 12:41:21
I was all like OOOOOOOHH before I clicked it.
then 'oh' after I did
[+]
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By Fenrir.Leoheart 2012-01-25 12:42:18
Greeeeeeaaaatttttt... Merit enhancements for merits no one uses.
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-01-25 12:47:30
God why.. SMN needs Bahamut!
Ragnarok.Stiel
Server: Ragnarok
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Posts: 105
By Ragnarok.Stiel 2012-01-25 12:47:40
i feel like they gonna raise perp cost for spirits,anyone thought about this when they saw it? XD
By Artemicion 2012-01-25 12:56:19
I really hope SE fixes the issue where tarus appear to have no visible knees while running. This is the kind of thing that brings an unenjoyable and frustrating imbalance to the game that needs to be addressed sooner than later.
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By Siren.Kalilla 2012-01-25 20:07:32
01-25-2012 07:02 PM | Camate | Community Rep | |
| Greetings.
I would like to share a bit of information about our process for all adjustments, not just adjustments for summoner. Regarding the information we reveal about proposed changes and changes to the test server, we are only revealing specs that have become possible to implement, in the order that they have become possible. This means that the changes we announce are not the only changes that we have in mind. Please keep in mind that it is very possible that we are looking into changes that we are not yet at a point where we can announce them.
There are many adjustments that we must look into patiently and there are many adjustments that need a long time to implement. As a result, there may be times where we are not able to reveal everything that is taking place, but this does not mean that nothing is being worked on. We are constantly evaluating new adjustments. | |
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By Fenrir.Leoheart 2012-01-25 20:08:35
***me, that post didn't contain balance.
Server: Lakshmi
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By Lakshmi.Dragoncloud 2012-01-25 22:37:23
Lol there's so much negative response to the SMN update on the forums, they had to try and say something to calm the ****storm. And lol at the people argueing that elemental perp cost merits are useful... that's like trying to argue that carbuncle is the best avatar to use, fulltime.
By Makado 2012-01-25 22:44:01
Oh they said balance jus in a roundabout way.
Bismarck.Greezy
Server: Bismarck
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By Bismarck.Greezy 2012-01-25 22:52:45
now we use up less mp while we syphon, yay, exactly what smn needed :) aka your doing it wrong!!! i never lose more than a tic of mp ;p spellcast dude!
Valefor.Rancor
Server: Valefor
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By Valefor.Rancor 2012-01-25 22:58:28
I havnt even had to syphon since abyssea/VW came out... ._.
Asura.Patxi
Server: Asura
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By Asura.Patxi 2012-01-26 00:25:25
I was waiting for a better Bloodpact delai reduction cap... Rage every 30s!
Then I clicked.
Bismarck.Soranika
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By Bismarck.Soranika 2012-01-26 08:16:32
I find it amazing that given equipment set ups, you can get away with having an elemental spirit out with perp cost down to a minimum and even with 1-2 /tick refresh.
I know this has made one elemental spirit fetishist in the official forums have an orgasm, much to the the annoyance of others...
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By Siren.Kalilla 2012-01-27 15:01:16
01-27-2012 02:53 PM | Camate | Community Rep | |
| Got some information from the development team that they would like to hear feedback on.
Regarding “reduced elemental MP cost,” we decided to implement this given that we’re planning on adjusting elementals in the future, as we mentioned previously.
At first, we were considering changing “reduced elemental MP cost” to a totally different effect, “reduced summoning casting time,” so the possibility exists that we change it to this.
However, please note that we wouldn’t use “reduced elemental MP cost” if we switch to “reduced summoning casting time” and that we will need some time to implement this change.
Please let us know your feedback on this. | |
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By Shiva.Durtiesweat 2012-01-27 15:09:07
01-27-2012 02:53 PM | Camate | Community Rep | |
| Got some information from the development team that they would like to hear feedback on.
Regarding “reduced elemental MP cost,” we decided to implement this given that we’re planning on adjusting elementals in the future, as we mentioned previously.
At first, we were considering changing “reduced elemental MP cost” to a totally different effect, “reduced summoning casting time,” so the possibility exists that we change it to this.
However, please note that we wouldn’t use “reduced elemental MP cost” if we switch to “reduced summoning casting time” and that we will need some time to implement this change.
Please let us know your feedback on this. | |
Personnaly, id rather have "Reduce SMN Casting Time" because my elemental's (thus far) are only up for siphon/emergencies for just seconds. Until I know what the adjustments will be to elemental's, I'd go with casting time.
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By Siren.Kunimatsu 2012-01-27 15:10:18
Edit: Didn't think of it being -cast time while summoning all avatars.
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