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Please fix my PLD.XML
Bahamut.Sobius
Server: Bahamut
Game: FFXI
Posts: 123
By Bahamut.Sobius 2011-08-16 13:11:05
I finally got around to making a PLD spellcast XML and shamelessly stole this from the Windower site. I am not good with computer. (seriously XML may as well be Japanese to me, but I am smart enough to figure out the basics).
The problem is the second last line: </rules>
When I try to load my SC, that's where it says the error is. Cannot read end tag.
Thanks!
<?xml version="1.0" ?>
<spellcast>
<config />
<sets>
<group name="shared" default="yes">
<set name="idle">
<main>Almace</main>
<sub>Seigneur shield</sub>
<ranged>Killer shortbow</ranged>
<head>Adaman Barbuta</head>
<neck>Creed collar</neck>
<rear>Ethereal Earring</rear>
<lear>Loquac. Earring</lear>
<body>Ares's Cuirass</body>
<legs>Crimson Cuisses</legs>
<hands>Crd. gauntlets +1</hands>
<lring>Shadow ring</lring>
<rring>Dark Ring</rring>
<back>Shadow Mantle</back>
<waist>Nierenschutz</waist>
<feet>Askar Gambieras</feet>
</set>
<set name="haste" baseset="idle">
<main>Almace</main>
<sub>Seigneur shield</sub>
<ranged>Killer shortbow</ranged>
<head>Walahra turban</head>
<neck>Twilight Torque</neck>
<rear>Ethereal Earring</rear>
<lear>Loquac. Earring</lear>
<body>Ares's Cuirass</body>
<legs>Homam cosciales</legs>
<hands>Dusk gloves +1</hands>
<lring>Shadow ring</lring>
<rring>Dark Ring</rring>
<back>Shadow Mantle</back>
<waist>Swift belt</waist>
<feet>Creed sabatons +1</feet>
</set>
<set name="rampart" baseset="idle">
</set>
<set name="defense" baseset="idle">
<main>Almace</main>
<sub>Seigneur shield</sub>
<ranged>Killer shortbow</ranged>
<head>Creed armet +2</head>
<neck>Twilight Torque</neck>
<rear>Ethereal Earring</rear>
<lear>Loquac. Earring</lear>
<body>Creed cuirass +2</body>
<legs>Creed Cuisses +1</legs>
<hands>Crd. gauntlets +1</hands>
<lring>Shadow ring</lring>
<rring>Dark Ring</rring>
<back>Shadow Mantle</back>
<waist>Nierenschutz</waist>
<feet>Glt. Leggings +1</feet>
</set>
</group>
<group name="enmity" inherit="shared">
<set name="idle">
<head>Bahamut's Mask</head>
<neck>Creed collar</neck>
<body>Creed cuirass +2</body>
<hands>Homam manopolas</hands>
<lring>Dark Ring</lring>
<rring>Shadow Ring</rring>
<back>Shadow Mantle</back>
<waist>Warwolf Belt</waist>
<legs>Creed Cuisses +1</legs>
<feet>Creed sabatons +1</feet>
</set>
</group>
<group name="kite" inherit="shared">
<set name="idle">
<head>Creed armet +2</head>
<neck>Creed collar</neck>
<rear>Ethereal Earring</rear>
<lear>Loquac. Earring</lear>
<body>Creed cuirass +2</body>
<hands>Homam manopolas</hands>
<lring>Dark Ring</lring>
<rring>Shadow Ring</rring>
<back>Shadow Mantle</back>
<waist>Nierenschutz</waist>
<legs>Crimson Cuisses</legs>
<feet>Askar Gambieras</feet>
</set>
</group>
<group name="range" inherit="shared">
<set name="idle">
</set>
</group>
<group name="melee" inherit="shared">
<set name="idle">
<main>Almace</main>
<sub>Seigneur shield</sub>
<ranged>Killer shortbow</ranged>
<head>Creed armet +2</head>
<neck>Creed collar</neck>
<rear>Ethereal Earring</rear>
<lear>Suppanomimi</lear>
<body>Creed cuirass +2</body>
<legs>Creed Cuisses +1</legs>
<hands>Crd. gauntlets +1</hands>
<lring>Shadow ring</lring>
<rring>Dark Ring</rring>
<back>Shadow Mantle</back>
<waist>Nierenschutz</waist>
<feet>Creed sabatons +1</feet>
</set>
<set name="ws">
<head>Askar Zucchetto</head>
<neck>Fortitude Torque</neck>
<lear>Thunder pearl</lear>
<rear>Brutal Earring</rear>
<body>Ares's Cuirass</body>
<hands>Hecatomb Mittens</hands>
<rring>Thundersoul ring</rring>
<lring>Thundersoul ring</lring>
<back>atheling mantle</back>
<waist>Cuchulain's Belt</waist>
<legs>Creed Cuisses +1</legs>
<feet>Creed sabatons +1</feet>
</set>
</group>
<group name="pld_nin" inherit="shared">
<set name="idle">
</set>
</group>
<group name="pld_war" inherit="shared">
<set name="idle">
</set>
</group>
<group name="pld_drk" inherit="shared">
<set name="idle">
</set>
</group>
<group name="pld_rdm" inherit="shared">
<set name="idle">
</set>
</group>
</sets>
<rules>
<rule spell="Utsusemi*">
<action type="equip" when="start" set="haste" />
<rule spell="*Ni">
<action type="equip" when="done" delay="3" set="idle" />
</rule>
<rule spell="*Ichi">
<action type="equip" when="start">
<feet>Glt. Leggings +1</feet>
</action>
<action type="equip" when="done" delay="4" set="idle" />
</rule>
<rule spell="Stoneskin|Dispel|Sleep|Bind|Flash|Phalanx|Stun">
<action type="equip" when="start">
<lear>Loquac. Earring</lear>
</action>
<action type="equip" when="done" delay="1" set="idle" />
</rule>
<rule spell="Flash" group="pld_nin">
<action type="equip" when="start">
<rear>Loquac. Earring</rear>
</action>
<action type="equip" when="done" delay="2" set="idle" />
</rule>
</rules>
</spellcast>
Bahamut.Sobius
Server: Bahamut
Game: FFXI
Posts: 123
By Bahamut.Sobius 2011-08-16 13:13:43
Nevermind, the whole thing isn't working :(
Time to start from scratch.
Server: Asura
Game: FFXI
Posts: 2
By Asura.Supafly 2011-08-16 13:17:26
<rule spell="Utsusemi*">
<action type="equip" when="start" set="haste" />
</rule>
if you use notepadd++ you can highlight your beginning, and ending tags
helps me alot~
Cerberus.Kelhor
Administrator
Server: Cerberus
Game: FFXI
Posts: 136
By Cerberus.Kelhor 2011-08-16 13:27:15
Wow, that is an ancient spellcast - they deprecated the <rule> format a couple of major versions ago. Yeah, don't bother fixing that up. Neosutra has an excellent PLD.xml available on windower.net, though it's probably a lot more complex than you're looking for.
Here's mine, if you're interested:
Code
<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
Debug="true"
HideErrors="false"
ShowGearSwaps="false"
ShowSpellInfo="false"
/>
<sets>
<group name="base">
<set name="main_base">
<main lock="true" />
<sub lock="true" />
<ranged lock="true" />
<ammo lock="true" />
<head>Valhalla Helm</head>
<neck>Creed Collar</neck>
<lear>Moonshade Earring</lear>
<rear>Ethereal Earring</rear>
<body>Valhalla Breastplate</body>
<hands>Melaco Mittens</hands>
<lring>Jelly Ring</lring>
<rring>Meridian Ring</rring>
<back>Metallon Mantle</back>
<waist>Nierenschutz</waist>
<legs>Blood Cuisses</legs>
<feet>Creed Sabatons +2</feet>
</set>
<set name="engaged_base" baseset="main_base">
<head>Walahra Turban</head>
<neck>Fortitude Torque</neck>
<lear>Brutal Earring</lear>
<rear>Ethereal Earring</rear>
<body>timarli Jawshan</body>
<hands>Crd. Gauntlets +2</hands>
<lring>Rajas Ring</lring>
<rring>Blitz Ring</rring>
<back>Atheling Mantle</back>
<waist>Speed Belt</waist>
<legs>Creed Cuisses +2</legs>
<feet>Creed Sabatons +2</feet>
</set>
<set name="engaged_non_sword" baseset="engaged_base">
<neck>Peacock Charm</neck>
</set>
<set name="resting" />
<set name="weaponskill_base">
<head>Twilight Helm</head>
<neck>Fortitude Torque</neck>
<lear>Brutal Earring</lear>
<rear>Suppanomimi</rear>
<body>Creed Cuirass +2</body>
<hands>Crd. Gauntlets +2</hands>
<lring>Rajas Ring</lring>
<rring>Spiral Ring</rring>
<back>Atheling Mantle</back>
<waist>Warwolf Belt</waist>
<legs>Ares's Flanchard</legs>
<feet>Hecatomb Leggings</feet>
</set>
<set name="vorpal_blade" baseset="weaponskill_base">
<neck>Soil Gorget</neck>
<waist>Thunder Belt</waist>
</set>
<set name="kor" baseset="weaponskill_base">
<neck>Light Gorget</neck>
<rear>Triumph Earring</rear>
<waist>Light Belt</waist>
</set>
<set name="swift_blade" baseset="weaponskill_base">
<neck>Soil Gorget</neck>
</set>
<set name="savage_blade" baseset="weaponskill_base">
<neck>Thunder Gorget</neck>
<waist>Thunder Belt</waist>
</set>
<set name="sanguine_blade" baseset="weaponskill_base">
<neck>Fortitude Torque</neck>
<lear>Novio Earring</lear>
<rear>Hecate's Earring</rear>
</set>
<set name="spinning_slash" baseset="weaponskill_base">
<neck>Thunder Gorget</neck>
<waist>Thunder Belt</waist>
</set>
<set name="enmity">
<head>Bahamut's Mask</head>
<neck>Invidia Torque</neck>
<body>Creed Cuirass +2</body>
<hands>Vlr. Gauntlets +1</hands>
<lring>Hercules' Ring</lring>
<rring>Mermaid Ring</rring>
<back>Valor Cape</back>
<waist>Warwolf Belt</waist>
<legs>Hydra Brayettes</legs>
<feet>Creed Sabatons +2</feet>
</set>
<set name="recast">
<head>Walahra Turban</head>
<lear>Loquac. Earring</lear>
<body>Timarli Jawshan</body>
<hands>Crd. Gauntlets +2</hands>
<rring>Blitz Ring</rring>
<waist>Goading Belt</waist>
<legs>Creed Cuisses +2</legs>
<feet>Creed Sabatons +2</feet>
</set>
<set name="flash" baseset="recast">
<neck>Invidia Torque</neck>
<lring>Hercules' Ring</lring>
<back>Valor Cape</back>
</set>
<set name="utsusemi" baseset="recast">
<neck>Shield Torque</neck>
<back>Boxer's Mantle</back>
</set>
<set name="sentinel" baseset="enmity">
<feet>Valor Leggings</feet>
</set>
<set name="rampart" baseset="enmity">
<head>Valor Coronet</head>
<neck>Fortitude Torque</neck>
<body>Koenig Cuirass</body>
<hands>Koenig Handschuhs</hands>
<rring>Spiral Ring</rring>
<back>Valor Cape</back>
<waist>Warwolf Belt</waist>
<legs>Koenig Diechlings</legs>
<feet>Koenig Schuhs</feet>
</set>
<set name="shield_bash" baseset="enmity">
<hands>Vlr. Gauntlets +1</hands>
</set>
<set name="divine_emblem">
<feet>Creed Sabatons +2</feet>
</set>
<set name="pdt">
<head>Valhalla Helm</head>
<neck>Twilight Torque</neck>
<rear>Ethereal Earring</rear>
<body>Valhalla Breastplate</body>
<hands>Melaco Mittens</hands>
<lring>Jelly Ring</lring>
<back>Metallon Mantle</back>
<waist>Nierenschutz</waist>
<legs>Creed Cuisses +2</legs>
<feet>Glt. Leggings +1</feet>
</set>
<set name="mdt">
<head>Valhalla Helm</head>
<neck>Twilight Torque</neck>
<lear>Merman's Earring</lear>
<rear>Merman's Earring</rear>
<body>Valhalla Breastplate</body>
<lring>Merman's Ring</lring>
<rring>Merman's Ring</rring>
<waist>Nierenschutz</waist>
</set>
</group>
<!-- The base set -->
<group name="typical" inherit="base" default="yes">
<set name="main" baseset="main_base" />
<set name="engaged" baseset="engaged_base" />
</group>
<!-- defense over all, implies shield -->
<group name="shield" inherit="base">
<set name="main" baseset="main_base" />
<set name="engaged" baseset="engaged_base">
<head>Creed Armet +2</head>
<neck>Shield Torque</neck>
<hands>Crd. Gauntlets +2</hands>
<back>Boxer's Mantle</back>
<feet>Glt. Leggings +1</feet>
</set>
</group>
<!-- defense over all, sturdy -->
<group name="sturdy" inherit="base">
<set name="main" />
<set name="engaged">
<head>Creed Armet +2</head>
<neck>Twilight Torque</neck>
<lear>Loquac. Earring</lear>
<rear>Ethereal Earring</rear>
<body>Creed Cuirass +2</body>
<hands>Crd. Gauntlets +2</hands>
<lring>Jelly Ring</lring>
<rring>Meridian Ring</rring>
<back>Metallon Mantle</back>
<waist>Nierenschutz</waist>
<legs>Creed Cuisses +2</legs>
<feet>Creed Sabatons +2</feet>
</set>
</group>
<!-- defense over all, sturdy -->
<group name="sturdypdt" inherit="base">
<set name="main" />
<set name="engaged" baseset="pdt">
</set>
</group>
<!-- defense over all, implies staff/tanking backwards -->
<group name="asstank" inherit="base">
<set name="main" baseset="main_base">
<neck>Creed Collar</neck>
<legs>Creed Cuisses +2</legs>
<feet>Creed Sabatons +2</feet>
</set>
<set name="engaged" baseset="main" />
</group>
<!-- dd set -->
<group name="ddpld" inherit="base">
<set name="main" baseset="main_base">
</set>
<set name="engaged" baseset="engaged_base">
<rear>Suppanomimi</rear>
</set>
</group>
<!-- dd set -->
<group name="ddnosword" inherit="base">
<set name="main" baseset="engaged_non_sword">
<legs>Blood Cuisses</legs>
</set>
<set name="engaged" baseset="engaged_non_sword">
</set>
</group>
</sets>
<rules>
<if spell="autoset">
<equip when="idle" set="main" />
<equip when="resting" set="resting" />
<equip when="engaged" set="engaged" />
</if>
<if status = "idle" >
<equip when="aftercast" set="main" />
</if>
<if status = "engaged">
<equip when="aftercast" set="engaged" />
</if>
<if type="WeaponSkill">
<if spell="Vorpal Blade">
<equip when="precast" set="vorpal_blade" />
</if>
<elseif spell="Knights of Round">
<equip when="precast" set="kor" />
</elseif>
<elseif spell="Swift Blade">
<equip when="precast" set="swift_blade" />
</elseif>
<elseif spell="Savage Blade">
<equip when="precast" set="savage_blade" />
</elseif>
<elseif spell="Sanguine Blade">
<equip when="precast" set="sanguine_blade" />
</elseif>
<elseif spell="Spinning Slash">
<equip when="precast" set="spinning_slash" />
</elseif>
<else>
<equip when="precast" set="weaponskill_base" />
</else>
</if>
<if spell="Flash">
<equip when="precast" set="recast" />
</if>
<elseif spell="Sentinel">
<equip when="precast" set="sentinel" />
</elseif>
<elseif spell="Rampart">
<equip when="precast" set="rampart" />
</elseif>
<elseif spell="Shield Bash">
<equip when="precast" set="shield_bash" />
</elseif>
<elseif spell="Divine Emblem">
<equip when="precast" set="divine_emblem" />
</elseif>
<elseif spell="Utsusemi*">
<equip when="precast" set="utsusemi" />
</elseif>
<elseif spell="Provoke">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Warcry">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Souleater">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Last Resort">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Absorb*">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Stun">
<equip when="precast" set="flash" />
</elseif>
<!-- PDT Swap -->
<elseif Spell="Firaga II">
<equip when="precast" set="pdt" />
</elseif>
<!-- MDT Swap -->
<elseif Spell="Blizzaga II">
<equip when="precast" set="mdt" />
</elseif>
</rules>
</spellcast>
Bahamut.Sobius
Server: Bahamut
Game: FFXI
Posts: 123
By Bahamut.Sobius 2011-08-16 21:17:47
Wow, that is an ancient spellcast - they deprecated the <rule> format a couple of major versions ago. Yeah, don't bother fixing that up. Neosutra has an excellent PLD.xml available on windower.net, though it's probably a lot more complex than you're looking for.
Here's mine, if you're interested:
Code
<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
Debug="true"
HideErrors="false"
ShowGearSwaps="false"
ShowSpellInfo="false"
/>
<sets>
<group name="base">
<set name="main_base">
<main lock="true" />
<sub lock="true" />
<ranged lock="true" />
<ammo lock="true" />
<head>Valhalla Helm</head>
<neck>Creed Collar</neck>
<lear>Moonshade Earring</lear>
<rear>Ethereal Earring</rear>
<body>Valhalla Breastplate</body>
<hands>Melaco Mittens</hands>
<lring>Jelly Ring</lring>
<rring>Meridian Ring</rring>
<back>Metallon Mantle</back>
<waist>Nierenschutz</waist>
<legs>Blood Cuisses</legs>
<feet>Creed Sabatons +2</feet>
</set>
<set name="engaged_base" baseset="main_base">
<head>Walahra Turban</head>
<neck>Fortitude Torque</neck>
<lear>Brutal Earring</lear>
<rear>Ethereal Earring</rear>
<body>timarli Jawshan</body>
<hands>Crd. Gauntlets +2</hands>
<lring>Rajas Ring</lring>
<rring>Blitz Ring</rring>
<back>Atheling Mantle</back>
<waist>Speed Belt</waist>
<legs>Creed Cuisses +2</legs>
<feet>Creed Sabatons +2</feet>
</set>
<set name="engaged_non_sword" baseset="engaged_base">
<neck>Peacock Charm</neck>
</set>
<set name="resting" />
<set name="weaponskill_base">
<head>Twilight Helm</head>
<neck>Fortitude Torque</neck>
<lear>Brutal Earring</lear>
<rear>Suppanomimi</rear>
<body>Creed Cuirass +2</body>
<hands>Crd. Gauntlets +2</hands>
<lring>Rajas Ring</lring>
<rring>Spiral Ring</rring>
<back>Atheling Mantle</back>
<waist>Warwolf Belt</waist>
<legs>Ares's Flanchard</legs>
<feet>Hecatomb Leggings</feet>
</set>
<set name="vorpal_blade" baseset="weaponskill_base">
<neck>Soil Gorget</neck>
<waist>Thunder Belt</waist>
</set>
<set name="kor" baseset="weaponskill_base">
<neck>Light Gorget</neck>
<rear>Triumph Earring</rear>
<waist>Light Belt</waist>
</set>
<set name="swift_blade" baseset="weaponskill_base">
<neck>Soil Gorget</neck>
</set>
<set name="savage_blade" baseset="weaponskill_base">
<neck>Thunder Gorget</neck>
<waist>Thunder Belt</waist>
</set>
<set name="sanguine_blade" baseset="weaponskill_base">
<neck>Fortitude Torque</neck>
<lear>Novio Earring</lear>
<rear>Hecate's Earring</rear>
</set>
<set name="spinning_slash" baseset="weaponskill_base">
<neck>Thunder Gorget</neck>
<waist>Thunder Belt</waist>
</set>
<set name="enmity">
<head>Bahamut's Mask</head>
<neck>Invidia Torque</neck>
<body>Creed Cuirass +2</body>
<hands>Vlr. Gauntlets +1</hands>
<lring>Hercules' Ring</lring>
<rring>Mermaid Ring</rring>
<back>Valor Cape</back>
<waist>Warwolf Belt</waist>
<legs>Hydra Brayettes</legs>
<feet>Creed Sabatons +2</feet>
</set>
<set name="recast">
<head>Walahra Turban</head>
<lear>Loquac. Earring</lear>
<body>Timarli Jawshan</body>
<hands>Crd. Gauntlets +2</hands>
<rring>Blitz Ring</rring>
<waist>Goading Belt</waist>
<legs>Creed Cuisses +2</legs>
<feet>Creed Sabatons +2</feet>
</set>
<set name="flash" baseset="recast">
<neck>Invidia Torque</neck>
<lring>Hercules' Ring</lring>
<back>Valor Cape</back>
</set>
<set name="utsusemi" baseset="recast">
<neck>Shield Torque</neck>
<back>Boxer's Mantle</back>
</set>
<set name="sentinel" baseset="enmity">
<feet>Valor Leggings</feet>
</set>
<set name="rampart" baseset="enmity">
<head>Valor Coronet</head>
<neck>Fortitude Torque</neck>
<body>Koenig Cuirass</body>
<hands>Koenig Handschuhs</hands>
<rring>Spiral Ring</rring>
<back>Valor Cape</back>
<waist>Warwolf Belt</waist>
<legs>Koenig Diechlings</legs>
<feet>Koenig Schuhs</feet>
</set>
<set name="shield_bash" baseset="enmity">
<hands>Vlr. Gauntlets +1</hands>
</set>
<set name="divine_emblem">
<feet>Creed Sabatons +2</feet>
</set>
<set name="pdt">
<head>Valhalla Helm</head>
<neck>Twilight Torque</neck>
<rear>Ethereal Earring</rear>
<body>Valhalla Breastplate</body>
<hands>Melaco Mittens</hands>
<lring>Jelly Ring</lring>
<back>Metallon Mantle</back>
<waist>Nierenschutz</waist>
<legs>Creed Cuisses +2</legs>
<feet>Glt. Leggings +1</feet>
</set>
<set name="mdt">
<head>Valhalla Helm</head>
<neck>Twilight Torque</neck>
<lear>Merman's Earring</lear>
<rear>Merman's Earring</rear>
<body>Valhalla Breastplate</body>
<lring>Merman's Ring</lring>
<rring>Merman's Ring</rring>
<waist>Nierenschutz</waist>
</set>
</group>
<!-- The base set -->
<group name="typical" inherit="base" default="yes">
<set name="main" baseset="main_base" />
<set name="engaged" baseset="engaged_base" />
</group>
<!-- defense over all, implies shield -->
<group name="shield" inherit="base">
<set name="main" baseset="main_base" />
<set name="engaged" baseset="engaged_base">
<head>Creed Armet +2</head>
<neck>Shield Torque</neck>
<hands>Crd. Gauntlets +2</hands>
<back>Boxer's Mantle</back>
<feet>Glt. Leggings +1</feet>
</set>
</group>
<!-- defense over all, sturdy -->
<group name="sturdy" inherit="base">
<set name="main" />
<set name="engaged">
<head>Creed Armet +2</head>
<neck>Twilight Torque</neck>
<lear>Loquac. Earring</lear>
<rear>Ethereal Earring</rear>
<body>Creed Cuirass +2</body>
<hands>Crd. Gauntlets +2</hands>
<lring>Jelly Ring</lring>
<rring>Meridian Ring</rring>
<back>Metallon Mantle</back>
<waist>Nierenschutz</waist>
<legs>Creed Cuisses +2</legs>
<feet>Creed Sabatons +2</feet>
</set>
</group>
<!-- defense over all, sturdy -->
<group name="sturdypdt" inherit="base">
<set name="main" />
<set name="engaged" baseset="pdt">
</set>
</group>
<!-- defense over all, implies staff/tanking backwards -->
<group name="asstank" inherit="base">
<set name="main" baseset="main_base">
<neck>Creed Collar</neck>
<legs>Creed Cuisses +2</legs>
<feet>Creed Sabatons +2</feet>
</set>
<set name="engaged" baseset="main" />
</group>
<!-- dd set -->
<group name="ddpld" inherit="base">
<set name="main" baseset="main_base">
</set>
<set name="engaged" baseset="engaged_base">
<rear>Suppanomimi</rear>
</set>
</group>
<!-- dd set -->
<group name="ddnosword" inherit="base">
<set name="main" baseset="engaged_non_sword">
<legs>Blood Cuisses</legs>
</set>
<set name="engaged" baseset="engaged_non_sword">
</set>
</group>
</sets>
<rules>
<if spell="autoset">
<equip when="idle" set="main" />
<equip when="resting" set="resting" />
<equip when="engaged" set="engaged" />
</if>
<if status = "idle" >
<equip when="aftercast" set="main" />
</if>
<if status = "engaged">
<equip when="aftercast" set="engaged" />
</if>
<if type="WeaponSkill">
<if spell="Vorpal Blade">
<equip when="precast" set="vorpal_blade" />
</if>
<elseif spell="Knights of Round">
<equip when="precast" set="kor" />
</elseif>
<elseif spell="Swift Blade">
<equip when="precast" set="swift_blade" />
</elseif>
<elseif spell="Savage Blade">
<equip when="precast" set="savage_blade" />
</elseif>
<elseif spell="Sanguine Blade">
<equip when="precast" set="sanguine_blade" />
</elseif>
<elseif spell="Spinning Slash">
<equip when="precast" set="spinning_slash" />
</elseif>
<else>
<equip when="precast" set="weaponskill_base" />
</else>
</if>
<if spell="Flash">
<equip when="precast" set="recast" />
</if>
<elseif spell="Sentinel">
<equip when="precast" set="sentinel" />
</elseif>
<elseif spell="Rampart">
<equip when="precast" set="rampart" />
</elseif>
<elseif spell="Shield Bash">
<equip when="precast" set="shield_bash" />
</elseif>
<elseif spell="Divine Emblem">
<equip when="precast" set="divine_emblem" />
</elseif>
<elseif spell="Utsusemi*">
<equip when="precast" set="utsusemi" />
</elseif>
<elseif spell="Provoke">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Warcry">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Souleater">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Last Resort">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Absorb*">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Stun">
<equip when="precast" set="flash" />
</elseif>
<!-- PDT Swap -->
<elseif Spell="Firaga II">
<equip when="precast" set="pdt" />
</elseif>
<!-- MDT Swap -->
<elseif Spell="Blizzaga II">
<equip when="precast" set="mdt" />
</elseif>
</rules>
</spellcast>
Thanks so much. I was hoping to see someone elses SC set, and indeed I had a lot of trouble with Neo's (too complicated for a non-computer savy person like myself) ; ;
I will most likely steal yours now. Thanks again for the replies!
Server: Cerberus
Game: FFXI
By Cerberus.Lightvision 2011-08-24 05:48:09
i have just finished making a new palading SC xml and posted it on windower paste bin if you want to check it out.
it all works, and ofc you will need to change the gear sets to whats appropriate for you
http://paste.windower.net/f1a8dc86a
and sorry double post
Server: Sylph
Game: FFXI
Posts: 295
By Sylph.Rorrick 2011-08-29 10:21:23
Cerberus.Lightvision said: »i have just finished making a new palading SC xml and posted it on windower paste bin if you want to check it out.
it all works, and ofc you will need to change the gear sets to whats appropriate for you
http://paste.windower.net/f1a8dc86a
and sorry double post
Unless I'm missing something there's no TP set in there for sword/shield.
Phoenix.Gustavve
Server: Phoenix
Game: FFXI
Posts: 97
By Phoenix.Gustavve 2011-08-29 14:33:48
Cerberus.Lightvision said: »i have just finished making a new palading SC xml and posted it on windower paste bin if you want to check it out.
it all works, and ofc you will need to change the gear sets to whats appropriate for you
http://paste.windower.net/f1a8dc86a
and sorry double post
Unless I'm missing something there's no TP set in there for sword/shield.
He uses Koenig Schaller unless shadows are up then its Zelus Tiara.
Not sure if you have picked this up and fixed it but the second should be cover: Code <if spell="Chivalry">
<action type="castdelay" delay=".5" />
<action type="equip" when="precast" set="Mind" />
</if>
<if spell="Chivalry">
<action type="castdelay" delay=".5" />
<action type="equip" when="precast" set="Cover" />
</if>
By Blazed1979 2011-08-29 19:13:18
I'm not a person who uses spellcast, but I know of it, the basics of it, and some of the stuff it can do.
Question: Can spellcast recognize when a mob is casting on you, and then switch from your standard/tp set to an MDT set?
Does the same apply for PDT and physical attacks while under the effect of petrify, terror, stun, sleep?
thanks in advance for taking the time to answer.
Cerberus.Kelhor
Administrator
Server: Cerberus
Game: FFXI
Posts: 136
By Cerberus.Kelhor 2011-08-29 19:16:22
I'm not a person who uses spellcast, but I know of it, the basics of it, and some of the stuff it can do.
Question: Can spellcast recognize when a mob is casting on you, and then switch from your standard/tp set to an MDT set?
Does the same apply for PDT and physical attacks while under the effect of petrify, terror, stun, sleep?
thanks in advance for taking the time to answer.
No. Spellcast can only act when you do something. For an action to trigger when someone else does something, you have to look at something like autoexec.
By Blazed1979 2011-08-29 19:30:13
thanks.
Phoenix.Gustavve
Server: Phoenix
Game: FFXI
Posts: 97
By Phoenix.Gustavve 2011-08-30 06:21:41
Sobious, did you get a xml working for?
Server: Sylph
Game: FFXI
Posts: 24
By Sylph.Comickaze 2011-09-10 20:13:23
I too was in need of an upgrade to my PLD spellcast so i decided to sample your sc Kelhor and replace with my gear, however when i do that all my groups and rules reset to 1 and 0 respectively. What did I do wrong?
<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
Debug="true"
HideErrors="false"
ShowGearSwaps="false"
ShowSpellInfo="false"
/>
<sets>
<group name="base">
<set name="main_base">
<main lock="true" />
<sub lock="true" />
<ranged lock="true" />
<ammo lock="true" />
<head>Hero's Galea</head>
<neck>Twilight Torque</neck>
<lear>Brutal Earring</lear>
<rear>Assault Earring</rear>
<body>Creed Cuirass +1</body>
<hands>Homam Manopolas</hands>
<lring>Rajas Ring</lring>
<rring>Keen Ring</rring>
<back>Boxer's Mantle</back>
<waist>Nierenschutz</waist>
<legs>Blood cuisses</legs>
<feet>Homam Gambieras</feet>
</set>
<set name="engaged_base" baseset="main_base">
<head>Veloce Zuchetto</head>
<neck>Parade Gorget</neck>
<rring>Keen Ring</rring>
<lring>Rajas Ring</lring>
<lear>Brutal Earring</lear>
<rear>Assault Earring</rear>
<body>Creed Cuirass +1</body>
<hands>Homam Manopolas</hands>
<back>Atheling Mantle</back>
<waist>Headlong Belt</waist>
<legs>Creed Cuisses +1</legs>
<feet>Homam Gambieras</feet>
</set>
<set name="engaged_non_sword" baseset="engaged_base">
<neck>Chivalrous Chain</neck>
</set>
<set name="resting" />
<set name="weaponskill_base">
<head>Varangian Helm</head>
<neck>Fortitude Torque</neck>
<lear>Brutal Earring</lear>
<rear>Triumph Earring</rear>
<body>Creed Cuirass +1</body>
<hands>Crd. Gauntlets +2</hands>
<lring>Rajas Ring</lring>
<rring>Triumph Ring</rring>
<back>Atheling Mantle</back>
<waist>Warwolf Belt</waist>
<legs>Ares's Flanchard</legs>
<feet>Hecatomb Leggings</feet>
</set>
<set name="vorpal_blade" baseset="weaponskill_base">
<neck>Soil Gorget</neck>
<waist>Thunder Belt</waist>
</set>
<set name="kor" baseset="weaponskill_base">
<neck>Light Gorget</neck>
<rear>Triumph Earring</rear>
<waist>Light Belt</waist>
</set>
<set name="swift_blade" baseset="weaponskill_base">
<neck>Soil Gorget</neck>
</set>
<set name="savage_blade" baseset="weaponskill_base">
<neck>Thunder Gorget</neck>
<waist>Thunder Belt</waist>
</set>
<set name="sanguine_blade" baseset="weaponskill_base">
<neck>Fortitude Torque</neck>
<lear>Novio Earring</lear>
<rear>Hecate's Earring</rear>
</set>
<set name="spinning_slash" baseset="weaponskill_base">
<neck>Thunder Gorget</neck>
<waist>Thunder Belt</waist>
</set>
<set name="enmity">
<head>Hero's Galea</head>
<neck>Invidia Torque</neck>
<lear>Hades Earring+1</lear>
<body>Creed Cuirass +1</body>
<hands>Homam Manopolas</hands>
<lring>Odium Ring</lring>
<rring>Hercules' Ring</rring>
<back>Cerberus Mantle</back>
<waist>Creed Baudrier</waist>
<legs>Valor Breeches</legs>
<feet>Iron Ram Greaves</feet>
</set>
<set name="recast">
<head>Veloce Zuchetto</head>
<lear>Loquacious Earring</lear>
<body>Creed Cuirass +1</body>
<hands>Homam Manopolas</hands>
<waist>Headlong Belt</waist>
<legs>Creed Cuisses +1</legs>
<feet>Homam Gambieras</feet>
</set>
<set name="flash" baseset="recast">
<neck>Invidia Torque</neck>
<lring>Hercules' Ring</lring>
<rring>Odium Ring<rring>
<back>Cerberus Mantle +1</back>
</set>
<set name="utsusemi" baseset="recast">
<legs>Valor breeches</legs>
<feet>Karasutengu</feet>
<rear>Knightly Earring</rear>
<back>Boxer's Mantle</back>
</set>
<set name="sentinel" baseset="enmity">
<feet>Valor Leggings</feet>
</set>
<set name="rampart" baseset="enmity">
<head>Valor Coronet</head>
<neck>Fortitude Torque</neck>
<body>Koenig Cuirass</body>
<hands>Koenig Handschuhs</hands>
<lring>Iota Ring</lring>
<waist>Warwolf Belt</waist>
</set>
<set name="shield_bash" baseset="enmity">
<hands>Valor Gauntlets</hands>
</set>
<set name="divine_emblem">
<feet>Creed Sabatons +1</feet>
</set>
<set name="pdt">
<neck>Twilight Torque</neck>
<lring>Jelly Ring</lring>
<back>Metallon Mantle</back>
<waist>Nierenschutz</waist>
<legs>Creed Cuisses +1</legs>
</set>
<set name="mdt">
<head>Noesis Helm</head>
<neck>Twilight Torque</neck>
<lear>Merman's Earring</lear>
<rear>Merman's Earring</rear>
<body>Iron Ram Hauberk</body>
<lring>Merman's Ring</lring>
<rring>Merman's Ring</rring>
<waist>Nierenschutz</waist>
</set>
</group>
<!-- The base set -->
<group name="typical" inherit="base" default="yes">
<set name="main" baseset="main_base" />
<set name="engaged" baseset="engaged_base" />
</group>
<!-- defense over all, implies shield -->
<group name="shield" inherit="base">
<set name="main" baseset="main_base" />
<set name="engaged" baseset="engaged_base">
<head>KoeNig Schaller</head>
<neck>Shield Torque</neck>
<back>Boxer's Mantle</back>
<feet>Glt. Leggings</feet>
</set>
</group>
<!-- defense over all, sturdy -->
<group name="sturdy" inherit="base">
<set name="main" />
<set name="engaged">
<head>Creed Armet +2</head>
<neck>Twilight Torque</neck>
<lear>Loquac. Earring</lear>
<rear>Knightly Earring</rear>
<body>Creed Cuirass +1</body>
<hands>Homam Manopolas</hands>
<lring>Jelly Ring</lring>
<rring>Meridian Ring</rring>
<back>Metallon Mantle</back>
<waist>Nierenschutz</waist>
<legs>Creed Cuisses +1</legs>
<feet>Homam Gambieras</feet>
</set>
</group>
<!-- defense over all, sturdy -->
<group name="sturdypdt" inherit="base">
<set name="main" />
<set name="engaged" baseset="pdt">
</set>
</group>
<!-- defense over all, implies staff/tanking backwards -->
<group name="asstank" inherit="base">
<set name="main" baseset="main_base">
<neck>Creed Collar</neck>
<legs>Creed Cuisses +1</legs>
<feet>Dornen Shuhs</feet>
</set>
<set name="engaged" baseset="main" />
</group>
<!-- dd set -->
<group name="ddpld" inherit="base">
<set name="main" baseset="main_base">
</set>
<set name="engaged" baseset="engaged_base">
<rear>Assault Earring</rear>
</set>
</group>
<!-- dd set -->
<group name="ddnosword" inherit="base">
<set name="main" baseset="engaged_non_sword">
<legs>Blood Cuisses</legs>
</set>
<set name="engaged" baseset="engaged_non_sword">
</set>
</group>
</sets>
<rules>
<if spell="autoset">
<equip when="idle" set="main" />
<equip when="resting" set="resting" />
<equip when="engaged" set="engaged" />
</if>
<if status = "idle" >
<equip when="aftercast" set="main" />
</if>
<if status = "engaged">
<equip when="aftercast" set="engaged" />
</if>
<if type="WeaponSkill">
<if spell="Vorpal Blade">
<equip when="precast" set="vorpal_blade" />
</if>
<elseif spell="Knights of Round">
<equip when="precast" set="kor" />
</elseif>
<elseif spell="Swift Blade">
<equip when="precast" set="swift_blade" />
</elseif>
<elseif spell="Savage Blade">
<equip when="precast" set="savage_blade" />
</elseif>
<elseif spell="Sanguine Blade">
<equip when="precast" set="sanguine_blade" />
</elseif>
<elseif spell="Spinning Slash">
<equip when="precast" set="spinning_slash" />
</elseif>
<else>
<equip when="precast" set="weaponskill_base" />
</else>
</if>
<if spell="Flash">
<equip when="precast" set="recast" />
</if>
<elseif spell="Sentinel">
<equip when="precast" set="sentinel" />
</elseif>
<elseif spell="Rampart">
<equip when="precast" set="rampart" />
</elseif>
<elseif spell="Shield Bash">
<equip when="precast" set="shield_bash" />
</elseif>
<elseif spell="Divine Emblem">
<equip when="precast" set="divine_emblem" />
</elseif>
<elseif spell="Utsusemi*">
<equip when="precast" set="utsusemi" />
</elseif>
<elseif spell="Provoke">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Warcry">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Souleater">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Last Resort">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Absorb*">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Stun">
<equip when="precast" set="flash" />
</elseif>
<!-- PDT Swap -->
<elseif Spell="Firaga II">
<equip when="precast" set="pdt" />
</elseif>
<!-- MDT Swap -->
<elseif Spell="Blizzaga II">
<equip when="precast" set="mdt" />
</elseif>
</rules>
</spellcast>
Server: Sylph
Game: FFXI
Posts: 24
By Sylph.Comickaze 2011-09-10 20:13:48
If anything can someone take those gear sets i set and rewrite for me?
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4189
By Ragnarok.Sekundes 2011-09-10 20:33:56
I too was in need of an upgrade to my PLD spellcast so i decided to sample your sc Kelhor and replace with my gear, however when i do that all my groups and rules reset to 1 and 0 respectively. What did I do wrong?
<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
Debug="true"
HideErrors="false"
ShowGearSwaps="false"
ShowSpellInfo="false"
/>
<sets>
<group name="base">
<set name="main_base">
<main lock="true" />
<sub lock="true" />
<ranged lock="true" />
<ammo lock="true" />
<head>Hero's Galea</head>
<neck>Twilight Torque</neck>
<lear>Brutal Earring</lear>
<rear>Assault Earring</rear>
<body>Creed Cuirass +1</body>
<hands>Homam Manopolas</hands>
<lring>Rajas Ring</lring>
<rring>Keen Ring</rring>
<back>Boxer's Mantle</back>
<waist>Nierenschutz</waist>
<legs>Blood cuisses</legs>
<feet>Homam Gambieras</feet>
</set>
<set name="engaged_base" baseset="main_base">
<head>Veloce Zuchetto</head>
<neck>Parade Gorget</neck>
<rring>Keen Ring</rring>
<lring>Rajas Ring</lring>
<lear>Brutal Earring</lear>
<rear>Assault Earring</rear>
<body>Creed Cuirass +1</body>
<hands>Homam Manopolas</hands>
<back>Atheling Mantle</back>
<waist>Headlong Belt</waist>
<legs>Creed Cuisses +1</legs>
<feet>Homam Gambieras</feet>
</set>
<set name="engaged_non_sword" baseset="engaged_base">
<neck>Chivalrous Chain</neck>
</set>
<set name="resting" />
<set name="weaponskill_base">
<head>Varangian Helm</head>
<neck>Fortitude Torque</neck>
<lear>Brutal Earring</lear>
<rear>Triumph Earring</rear>
<body>Creed Cuirass +1</body>
<hands>Crd. Gauntlets +2</hands>
<lring>Rajas Ring</lring>
<rring>Triumph Ring</rring>
<back>Atheling Mantle</back>
<waist>Warwolf Belt</waist>
<legs>Ares's Flanchard</legs>
<feet>Hecatomb Leggings</feet>
</set>
<set name="vorpal_blade" baseset="weaponskill_base">
<neck>Soil Gorget</neck>
<waist>Thunder Belt</waist>
</set>
<set name="kor" baseset="weaponskill_base">
<neck>Light Gorget</neck>
<rear>Triumph Earring</rear>
<waist>Light Belt</waist>
</set>
<set name="swift_blade" baseset="weaponskill_base">
<neck>Soil Gorget</neck>
</set>
<set name="savage_blade" baseset="weaponskill_base">
<neck>Thunder Gorget</neck>
<waist>Thunder Belt</waist>
</set>
<set name="sanguine_blade" baseset="weaponskill_base">
<neck>Fortitude Torque</neck>
<lear>Novio Earring</lear>
<rear>Hecate's Earring</rear>
</set>
<set name="spinning_slash" baseset="weaponskill_base">
<neck>Thunder Gorget</neck>
<waist>Thunder Belt</waist>
</set>
<set name="enmity">
<head>Hero's Galea</head>
<neck>Invidia Torque</neck>
<lear>Hades Earring+1</lear>
<body>Creed Cuirass +1</body>
<hands>Homam Manopolas</hands>
<lring>Odium Ring</lring>
<rring>Hercules' Ring</rring>
<back>Cerberus Mantle</back>
<waist>Creed Baudrier</waist>
<legs>Valor Breeches</legs>
<feet>Iron Ram Greaves</feet>
</set>
<set name="recast">
<head>Veloce Zuchetto</head>
<lear>Loquacious Earring</lear>
<body>Creed Cuirass +1</body>
<hands>Homam Manopolas</hands>
<waist>Headlong Belt</waist>
<legs>Creed Cuisses +1</legs>
<feet>Homam Gambieras</feet>
</set>
<set name="flash" baseset="recast">
<neck>Invidia Torque</neck>
<lring>Hercules' Ring</lring>
<rring>Odium Ring<rring>
<back>Cerberus Mantle +1</back>
</set>
<set name="utsusemi" baseset="recast">
<legs>Valor breeches</legs>
<feet>Karasutengu</feet>
<rear>Knightly Earring</rear>
<back>Boxer's Mantle</back>
</set>
<set name="sentinel" baseset="enmity">
<feet>Valor Leggings</feet>
</set>
<set name="rampart" baseset="enmity">
<head>Valor Coronet</head>
<neck>Fortitude Torque</neck>
<body>Koenig Cuirass</body>
<hands>Koenig Handschuhs</hands>
<lring>Iota Ring</lring>
<waist>Warwolf Belt</waist>
</set>
<set name="shield_bash" baseset="enmity">
<hands>Valor Gauntlets</hands>
</set>
<set name="divine_emblem">
<feet>Creed Sabatons +1</feet>
</set>
<set name="pdt">
<neck>Twilight Torque</neck>
<lring>Jelly Ring</lring>
<back>Metallon Mantle</back>
<waist>Nierenschutz</waist>
<legs>Creed Cuisses +1</legs>
</set>
<set name="mdt">
<head>Noesis Helm</head>
<neck>Twilight Torque</neck>
<lear>Merman's Earring</lear>
<rear>Merman's Earring</rear>
<body>Iron Ram Hauberk</body>
<lring>Merman's Ring</lring>
<rring>Merman's Ring</rring>
<waist>Nierenschutz</waist>
</set>
</group>
<!-- The base set -->
<group name="typical" inherit="base" default="yes">
<set name="main" baseset="main_base" />
<set name="engaged" baseset="engaged_base" />
</group>
<!-- defense over all, implies shield -->
<group name="shield" inherit="base">
<set name="main" baseset="main_base" />
<set name="engaged" baseset="engaged_base">
<head>KoeNig Schaller</head>
<neck>Shield Torque</neck>
<back>Boxer's Mantle</back>
<feet>Glt. Leggings</feet>
</set>
</group>
<!-- defense over all, sturdy -->
<group name="sturdy" inherit="base">
<set name="main" />
<set name="engaged">
<head>Creed Armet +2</head>
<neck>Twilight Torque</neck>
<lear>Loquac. Earring</lear>
<rear>Knightly Earring</rear>
<body>Creed Cuirass +1</body>
<hands>Homam Manopolas</hands>
<lring>Jelly Ring</lring>
<rring>Meridian Ring</rring>
<back>Metallon Mantle</back>
<waist>Nierenschutz</waist>
<legs>Creed Cuisses +1</legs>
<feet>Homam Gambieras</feet>
</set>
</group>
<!-- defense over all, sturdy -->
<group name="sturdypdt" inherit="base">
<set name="main" />
<set name="engaged" baseset="pdt">
</set>
</group>
<!-- defense over all, implies staff/tanking backwards -->
<group name="asstank" inherit="base">
<set name="main" baseset="main_base">
<neck>Creed Collar</neck>
<legs>Creed Cuisses +1</legs>
<feet>Dornen Shuhs</feet>
</set>
<set name="engaged" baseset="main" />
</group>
<!-- dd set -->
<group name="ddpld" inherit="base">
<set name="main" baseset="main_base">
</set>
<set name="engaged" baseset="engaged_base">
<rear>Assault Earring</rear>
</set>
</group>
<!-- dd set -->
<group name="ddnosword" inherit="base">
<set name="main" baseset="engaged_non_sword">
<legs>Blood Cuisses</legs>
</set>
<set name="engaged" baseset="engaged_non_sword">
</set>
</group>
</sets>
<rules>
<if spell="autoset">
<equip when="idle" set="main" />
<equip when="resting" set="resting" />
<equip when="engaged" set="engaged" />
</if>
<if status = "idle" >
<equip when="aftercast" set="main" />
</if>
<if status = "engaged">
<equip when="aftercast" set="engaged" />
</if>
<if type="WeaponSkill">
<if spell="Vorpal Blade">
<equip when="precast" set="vorpal_blade" />
</if>
<elseif spell="Knights of Round">
<equip when="precast" set="kor" />
</elseif>
<elseif spell="Swift Blade">
<equip when="precast" set="swift_blade" />
</elseif>
<elseif spell="Savage Blade">
<equip when="precast" set="savage_blade" />
</elseif>
<elseif spell="Sanguine Blade">
<equip when="precast" set="sanguine_blade" />
</elseif>
<elseif spell="Spinning Slash">
<equip when="precast" set="spinning_slash" />
</elseif>
<else>
<equip when="precast" set="weaponskill_base" />
</else>
</if>
<if spell="Flash">
<equip when="precast" set="recast" />
</if>
<elseif spell="Sentinel">
<equip when="precast" set="sentinel" />
</elseif>
<elseif spell="Rampart">
<equip when="precast" set="rampart" />
</elseif>
<elseif spell="Shield Bash">
<equip when="precast" set="shield_bash" />
</elseif>
<elseif spell="Divine Emblem">
<equip when="precast" set="divine_emblem" />
</elseif>
<elseif spell="Utsusemi*">
<equip when="precast" set="utsusemi" />
</elseif>
<elseif spell="Provoke">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Warcry">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Souleater">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Last Resort">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Absorb*">
<equip when="precast" set="enmity" />
</elseif>
<elseif spell="Stun">
<equip when="precast" set="flash" />
</elseif>
<!-- PDT Swap -->
<elseif Spell="Firaga II">
<equip when="precast" set="pdt" />
</elseif>
<!-- MDT Swap -->
<elseif Spell="Blizzaga II">
<equip when="precast" set="mdt" />
</elseif>
</rules>
</spellcast>
It's probably a good idea to use pastebin for this kind of stuff since AH replaces certain text characters and it may ruin it.
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 2930
By Ragnarok.Martel 2011-09-10 21:38:42
line 117, column 3 XML Parsing Error: mismatched tag. Expected: </rring>.
Meaning the end tag on odium ring is <rring> when it should be </rring>.
aside from that, I didn't notice anything wrong when i loaded the XML. Wasn't exactly in depth testing though.
Server: Sylph
Game: FFXI
Posts: 24
By Sylph.Comickaze 2011-09-11 12:39:41
Yeah i guess my issue didnt lie in my xml but in my spellcast file itself. Did some updating and now its working again. thanks guys
I finally got around to making a PLD spellcast XML and shamelessly stole this from the Windower site. I am not good with computer. (seriously XML may as well be Japanese to me, but I am smart enough to figure out the basics).
The problem is the second last line: </rules>
When I try to load my SC, that's where it says the error is. Cannot read end tag.
Thanks!
<?xml version="1.0" ?>
<spellcast>
<config />
<sets>
<group name="shared" default="yes">
<set name="idle">
<main>Almace</main>
<sub>Seigneur shield</sub>
<ranged>Killer shortbow</ranged>
<head>Adaman Barbuta</head>
<neck>Creed collar</neck>
<rear>Ethereal Earring</rear>
<lear>Loquac. Earring</lear>
<body>Ares's Cuirass</body>
<legs>Crimson Cuisses</legs>
<hands>Crd. gauntlets +1</hands>
<lring>Shadow ring</lring>
<rring>Dark Ring</rring>
<back>Shadow Mantle</back>
<waist>Nierenschutz</waist>
<feet>Askar Gambieras</feet>
</set>
<set name="haste" baseset="idle">
<main>Almace</main>
<sub>Seigneur shield</sub>
<ranged>Killer shortbow</ranged>
<head>Walahra turban</head>
<neck>Twilight Torque</neck>
<rear>Ethereal Earring</rear>
<lear>Loquac. Earring</lear>
<body>Ares's Cuirass</body>
<legs>Homam cosciales</legs>
<hands>Dusk gloves +1</hands>
<lring>Shadow ring</lring>
<rring>Dark Ring</rring>
<back>Shadow Mantle</back>
<waist>Swift belt</waist>
<feet>Creed sabatons +1</feet>
</set>
<set name="rampart" baseset="idle">
</set>
<set name="defense" baseset="idle">
<main>Almace</main>
<sub>Seigneur shield</sub>
<ranged>Killer shortbow</ranged>
<head>Creed armet +2</head>
<neck>Twilight Torque</neck>
<rear>Ethereal Earring</rear>
<lear>Loquac. Earring</lear>
<body>Creed cuirass +2</body>
<legs>Creed Cuisses +1</legs>
<hands>Crd. gauntlets +1</hands>
<lring>Shadow ring</lring>
<rring>Dark Ring</rring>
<back>Shadow Mantle</back>
<waist>Nierenschutz</waist>
<feet>Glt. Leggings +1</feet>
</set>
</group>
<group name="enmity" inherit="shared">
<set name="idle">
<head>Bahamut's Mask</head>
<neck>Creed collar</neck>
<body>Creed cuirass +2</body>
<hands>Homam manopolas</hands>
<lring>Dark Ring</lring>
<rring>Shadow Ring</rring>
<back>Shadow Mantle</back>
<waist>Warwolf Belt</waist>
<legs>Creed Cuisses +1</legs>
<feet>Creed sabatons +1</feet>
</set>
</group>
<group name="kite" inherit="shared">
<set name="idle">
<head>Creed armet +2</head>
<neck>Creed collar</neck>
<rear>Ethereal Earring</rear>
<lear>Loquac. Earring</lear>
<body>Creed cuirass +2</body>
<hands>Homam manopolas</hands>
<lring>Dark Ring</lring>
<rring>Shadow Ring</rring>
<back>Shadow Mantle</back>
<waist>Nierenschutz</waist>
<legs>Crimson Cuisses</legs>
<feet>Askar Gambieras</feet>
</set>
</group>
<group name="range" inherit="shared">
<set name="idle">
</set>
</group>
<group name="melee" inherit="shared">
<set name="idle">
<main>Almace</main>
<sub>Seigneur shield</sub>
<ranged>Killer shortbow</ranged>
<head>Creed armet +2</head>
<neck>Creed collar</neck>
<rear>Ethereal Earring</rear>
<lear>Suppanomimi</lear>
<body>Creed cuirass +2</body>
<legs>Creed Cuisses +1</legs>
<hands>Crd. gauntlets +1</hands>
<lring>Shadow ring</lring>
<rring>Dark Ring</rring>
<back>Shadow Mantle</back>
<waist>Nierenschutz</waist>
<feet>Creed sabatons +1</feet>
</set>
<set name="ws">
<head>Askar Zucchetto</head>
<neck>Fortitude Torque</neck>
<lear>Thunder pearl</lear>
<rear>Brutal Earring</rear>
<body>Ares's Cuirass</body>
<hands>Hecatomb Mittens</hands>
<rring>Thundersoul ring</rring>
<lring>Thundersoul ring</lring>
<back>atheling mantle</back>
<waist>Cuchulain's Belt</waist>
<legs>Creed Cuisses +1</legs>
<feet>Creed sabatons +1</feet>
</set>
</group>
<group name="pld_nin" inherit="shared">
<set name="idle">
</set>
</group>
<group name="pld_war" inherit="shared">
<set name="idle">
</set>
</group>
<group name="pld_drk" inherit="shared">
<set name="idle">
</set>
</group>
<group name="pld_rdm" inherit="shared">
<set name="idle">
</set>
</group>
</sets>
<rules>
<rule spell="Utsusemi*">
<action type="equip" when="start" set="haste" />
<rule spell="*Ni">
<action type="equip" when="done" delay="3" set="idle" />
</rule>
<rule spell="*Ichi">
<action type="equip" when="start">
<feet>Glt. Leggings +1</feet>
</action>
<action type="equip" when="done" delay="4" set="idle" />
</rule>
<rule spell="Stoneskin|Dispel|Sleep|Bind|Flash|Phalanx|Stun">
<action type="equip" when="start">
<lear>Loquac. Earring</lear>
</action>
<action type="equip" when="done" delay="1" set="idle" />
</rule>
<rule spell="Flash" group="pld_nin">
<action type="equip" when="start">
<rear>Loquac. Earring</rear>
</action>
<action type="equip" when="done" delay="2" set="idle" />
</rule>
</rules>
</spellcast>
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