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[Dev] Seekers of Adoulin (Mar 13)
By Nickeny 2012-12-28 12:33:40
I wouldn't play a game with a rmah (stares at d3) but I wouldn't mind spending money to reset cool downs on events ( I work 9-12 hrs a day and I have weekends off I wouldn't mind doing something I'm working on a day off for 8 hrs straight if they let me). I also wouldn't mind spending money to change my name in game either. I just hope this new expansion doesn't turn out like wotg since I prolly will be come back in march to try it..
Lakshmi.Rearden
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By Lakshmi.Rearden 2012-12-28 12:34:21
Quote: n a broader sense it's obvious that SE has never wanted to add things from out-of-game purchases that would affect your actual combat performance in most of the game (Tidal Talisman, Destrier Beret etc), if you're suggesting that they adapt an FTP model where they sell power I'm sure almost everyone will be against it. If that's not what you're saying though:
lol, that's why all of those things they did add+security token cost money or were linked to buying things. They've been doing P2W for years.
Lakshmi.Rearden
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By Lakshmi.Rearden 2012-12-28 12:35:28
I wouldn't play a game with a rmah (stares at d3) but I wouldn't mind spending money to reset cool downs on events ( I work 9-12 hrs a day and I have weekends off I wouldn't mind doing something I'm working on a day off for 8 hrs straight if they let me). I also wouldn't mind spending money to change my name in game either. I just hope this new expansion doesn't turn out like wotg since I prolly will be come back in march to try it.. Another good idea
By Kimble2013 2012-12-28 12:35:44
You really underestimate the amount of useless crap people would buy.
Hell, people were/are willing to spend 10 bucks on chocobo hat/shirt.
Pretty much much spent 30 for all the add-ons that was just an excuse to sale 3 pieces of gear since the stories were not that great.
That could even be their f2p model. Buy a storyline for 10 bucks and get some kinda gear out of it. I'm sure a lot of people would pay for that.
Leviathan.Kincard
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By Leviathan.Kincard 2012-12-28 12:37:27
lol, that's why all of those things they did add+security token cost money or were linked to buying things. They've been doing P2W for years.
Except none of the items they've sold have ever been selling power. You don't need the Mog Satchel.
Quote: That could even be their f2p model. Buy a storyline for 10 bucks and get some kinda gear out of it. I'm sure a lot of people would pay for that.
They'd make way less money, is the point. You need to propose something that would be both lucrative for SE and beneficial for the players for it to have any sort of realism otherwise it's basically just you wanting something for free.
I love free stuff too, but it's not going to just happen.
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Phoenix.Sehachan
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By Phoenix.Sehachan 2012-12-28 12:38:09
I don't like micro-transactions, I'd just not buy anything afraid of wasting money and in the end wouldn't get any content. With a sub at least I know what I'm getting and don't feel left out/guilty.
But just my personal feeling towards it, not getting into a debate about the best model, I don't know anything about it tbh.
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Bismarck.Kelhor
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By Bismarck.Kelhor 2012-12-28 12:38:10
Mog house stuff, statues, movement speed (monthly purchase or lifetime, daily, whatever) more auction house slots, guild bonuses, crafting skill up rates, combat skill up rates, lessen wait time for relics to be turned in (instant?).
Can think of lots of stuff, all things that people would buy.
All of the things people would spend money on continuously (as in, keep spending, over and over) are actual performance enhancements. The movement speed, skillup rates, etc, and SE has shied away from ANYTHING over the years that even looks like pay2win. The real-money based items are all limited time offers that do nothing/little to actually help you with the game itself (except the satchel, which was done to lower the amount of support calls they got from hacked players).
If they're going to go ahead and cross that line anyway, then why wouldn't they just go all the way and toss Almace in the item shop?
By Kimble2013 2012-12-28 12:40:03
Because it doesn't have to go from one extreme to another? They could find a healthy balance.
F2P could mean more people playing, which means more people they would spend money on services they offer in game.
Bismarck.Kelhor
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By Bismarck.Kelhor 2012-12-28 12:42:13
They could find a healthy balance
If SE has proven one thing in all these years, it's that they don't know what balance is, and couldn't find it with a map, compass, and several Sherpa guides.
Lakshmi.Rearden
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By Lakshmi.Rearden 2012-12-28 12:43:16
I think developers understand the stigma associated with placing "legendary" type weapons or armor up for sale. People buy useless crap though, I spent a few bucks on GW2 just to make my armor look different and for more inventory/bank spots. Same thing as buying the token but it wasn't masked behind some *** security token which is apparently easily hacked (thank god 14 is going with the mobile route blizzard did)
GW2 you could straight up buy a legendary if you wanted (from the auction house) but no one has them seriously up for sale. You can't go and pay anet for them though.
By Kimble2013 2012-12-28 12:43:58
It really seems the only argument people have against F2P is that SE would make it so you could buy any weapon/armor you want.
It doesn't have to be like that and a lot of examples have been given to how they could make money being F2P without having to sell armor/weapons.
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By Asura.Escorian 2012-12-28 12:44:07
I am still waiting for 1 reason from you guys that would benefit everyone from the game going free 2 play. It being free doesn't count since it means there will be a cash shop.
By Kimble2013 2012-12-28 12:45:44
It being free does count. lol. It would be set up so you wouldn't HAVE to use the cash shop if you don't want to.
To flip this on you then, I havent heard one reason ho F2P wouldnt benefit everyone. And saying it wouldn't because people could buy armor/weapons doesn't count because that wouldn't happen.
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By Bahamut.Cantontai 2012-12-28 12:45:52
security token which is apparently easily hacked
O.O please let this not be true.
By Nickeny 2012-12-28 12:47:02
If they're going to go ahead and cross that line anyway, then why wouldn't they just go all the way and toss Almace in the item shop?
Could just go the route of just selling the ki sets for like a dollar... Wouldn't turn it to super easy mode since you would still need to beat that monster but there would be a profit to be made on SE part.
Bismarck.Kelhor
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By Bismarck.Kelhor 2012-12-28 12:48:17
It really seems the only argument people have against F2P is that SE would make it so you could buy any weapon/armor you want.
It doesn't have to be like that and a lot of examples have been given to how they could make money being F2P without having to sell armor/weapons.
No, my argument against it is that it would make less money, overall. SE has proven they don't like the idea of pay2win, and no one (or at least not everyone) is going to spend 15/30/45 a month on cosmetic stuff, every month.
I'd personally have no issue with F2P, but I think it would be less profitable, and I'm sure SE has at least had a discussion about it and reached the same conclusion: if we don't want to sacrifice the sanctity of the game itself, we will make less money.
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By Asura.Escorian 2012-12-28 12:49:31
It being free does count. lol. It would be set up so you wouldn't HAVE to use the cash shop if you don't want to. yeah and every mmo claims that. If relics and mythics are put into the cash shop it will mean most players will end up buying them instead of farming them along with the gear. Thus less parties and even harder time farming your gear. You guys keep stating that there is so much that can be put into the cash shop... let's see.
Quote: Mog house stuff, statues, movement speed (monthly purchase or lifetime, daily, whatever) more auction house slots, guild bonuses, crafting skill up rates, combat skill up rates, lessen wait time for relics to be turned in (instant?).
The only thing in here that doesn't give an unfair advantage would be the mog house stuff and than again depending on the bonus you could get from them it just might be unfair.
By Kimble2013 2012-12-28 12:49:56
Doesn't have to be only cosmetic. The idea of buying key items, resetting cool down timers, etc has been toss around as well.
Even having more AH slots, storage, etc.
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By Bismarck.Kelhor 2012-12-28 12:50:37
Could just go the route of just selling the ki sets for like a dollar... Wouldn't turn it to super easy mode since you would still need to beat that monster but there would be a profit to be made on SE part.
Farming is the actual timesink, the mobs are easy. If you could buy Chloris or Glavoid popsets for a dollar, literally EVERYONE would have Verethragna and Ukonvasara, because getting the obnoxious part for less than two subscription fees would be impossible to resist.
By Nickeny 2012-12-28 13:02:34
Consider that you need 50x50x75 to get a 90 empy at a dollar a pop... That isn't a bad idea... The main reason you get a empy relic or mythic is the ability to get thru the harder content easier. If someone doesn't have the time to dedicate to farming for a month there choices are atm is to either snail thru it or buy it from people with Gil or do both. At least this rate they can spend 10 bucks if the areas are super packed and still get some progress done.
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By Bahamut.Cantontai 2012-12-28 13:33:43
Some people seem so damn negative about this new addition. Why? lol..
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Phoenix.Sehachan
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By Phoenix.Sehachan 2012-12-28 13:37:06
Bahamut.Cantontai said: »Some people seem so damn negative about this new addition. Why? lol..
 [-]
People associate this website with a negative stigma quite unfairly. Crybabies and imbecills are all over the other forums too, just like we can provide good information as much as the others.
Also this website is prettier.
VIP
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By Siren.Kalilla 2012-12-28 13:40:51
Bahamut.Cantontai said: »Some people seem so damn negative about this new addition. Why? lol..
 If you hate this website so much why do you continue to post?
I don't understand.
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By Bahamut.Cantontai 2012-12-28 13:46:01
Bahamut.Cantontai said: »Some people seem so damn negative about this new addition. Why? lol..
 If you hate this website so much why do you continue to post?
I don't understand.
Oh, I certainly don't hate the website. I was half-joking to begin with. I think negativity is pervasive across pretty much any forum where the user base doesn't have control over the direction of the content (and by that I mean to exclude stuff like hobbyists that don't rely on a source). I'm a huge baseball fan, and the nerds I talk about baseball with can be just as bitchy, petty, and abrasive at time as anyone who posts here.
VIP
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By Siren.Kalilla 2012-12-28 13:47:38
I just bring it up because this isn't the first time I've seen you bring this up before.
I'll stay out of it though.
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By Bahamut.Cantontai 2012-12-28 13:50:21
I just bring it up because this isn't the first time I've seen you bring this up before.
I'll stay out of it though.
o.O ok.
Thanks for continuing to update the OP, by the way, I just got really excited when I saw you uploaded screenshots of the new mobs. New crabs to beat up!
Carbuncle.Sanders
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By Carbuncle.Sanders 2012-12-28 13:59:50
Bahamut.Cantontai said: »Some people seem so damn negative about this new addition. Why? lol..

In a way, I strongly agree with the implication. But whenever I'm put off by members of the FFXIAH community, I try to remember it's the internet that's like that, not this community alone. It's mostly because this is one of the few communities I frequent. Online used to be a friendlier place not full of snarky ***, and when I see more examples of that poor attitude on this site, it sad to me. And I mean that honestly. It's just misplaced blame.
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By Odin.Creaucent 2012-12-28 14:04:39
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
Im so excited cant wait for march to come around those new areas are going to be nice to explore.
Asura.Ina
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By Asura.Ina 2012-12-28 14:13:03
Bahamut.Cantontai said: »Some people seem so damn negative about this new addition. Why? lol..
 [-]
People associate this website with a negative stigma quite unfairly. Crybabies and imbecills are all over the other forums too, just like we can provide good information as much as the others.
Also this website is prettier. You should see Bioware forums, they make us look like rainbows and butterflies.
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Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.

Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.

Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.

Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.

Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.

Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...

Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.

Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.

Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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