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[Dev] Seekers of Adoulin (Mar 13)
Server: Valefor
Game: FFXI
Posts: 2
By Valefor.Sirnugget 2013-02-27 21:33:58
Quote: Ward: Pflug
The rune fencer calls upon the dormant vivacity of his runes, increasing resistance against status ailments. Rune Fencer sounds pfluggin' awesome!
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Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-02-27 21:35:14
So is it suppose to be a tank? They said it would be a tank during Vanafest at it's reveal.
Quote: Their exceptional magic defense and elemental resistance put them squarely in the tank category, along with paladins and ninjas.
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-02-27 21:37:55
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-02-27 21:42:58
Quote: From Middle High German...
...1. plow, (UK) plough
So Rune Fencers are going to plough all their allies?
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Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-02-27 21:45:35
Rune Fencer is shaping up to be an Evasion tank for physical avoidance, those two JAs could be potent enough in tandem to actually cause it to evade high level things! We'll see. In combination with its power over magic resistance it should be interesting at the very least, and pending the power of Lunge it may turn out to be a decent source of DPS as well. Looking forward to this even more.
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Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-02-27 21:48:59
Even my THF has some trouble evading certain high level things, or at least enough trouble so that it's not worth it.
If they make Rune Fencer that good at dodging I expect lots of cries for nerfs.
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Server: Siren
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By Siren.Kalilla 2013-02-27 21:50:15
Leviathan.Kincard said: »Even my THF has some trouble evading certain high level things, or at least enough trouble so that it's not worth it.
If they make Rune Fencer that good at dodging I expect lots of cries for nerfs. Let them cry I say.
By Kimble2013 2013-02-27 21:52:39
Does this game even need tanks anymore? Honest question. I quit over a year ago and not sure if anything new needs tanks.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-02-27 21:53:33
Does this game even need tanks anymore? Honest question. I quit over a year ago and not sure if anything new needs tanks.
Not really. PLDs are great for holding things and NINs are completely useless, but I don't think any fights really need a tank in the traditional sense.
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-02-27 21:53:50
For an evasion tank to be viable, they'll have to dramatically reduce the risk of one-shot moves or at least focus them on multi-hit TP moves. With the amount of MP available today, damage mitigation is more about enmity loss than MP conservation unless a risk of death is involved. I'm sure they know this already, will be interesting to see if the enmity adjustments play well toward Rune Fencer.. their primary strength will be losing less CE if they're given notable evasion.
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Server: Siren
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By Siren.Kalilla 2013-02-27 21:53:55
I don't think it's as much as the game needs tanks, but to give players who love tank jobs something with a twist.
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Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2013-02-27 21:53:57
By Kimble2013 2013-02-27 22:02:05
I don't think it's as much as the game needs tanks, but to give players who love tank jobs something with a twist.
So then they can be ridiculed and laughed at and told to go change to a real job? Yeah, just what the game needs.
Are they still talking about fixing enmity?
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-02-27 22:02:43
this one has the potential to be useful outside of holding a mob's attention and having it beat on them, unlike PLD or NIN. decreasing the damage their party takes/increasing resistance against shitty enfeebles (amnesia/encumbrance anyone?) and the potential ability to actually do more than 2% of the group's damage is still appealing.
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Server: Siren
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By Siren.Kalilla 2013-02-27 22:05:41
Are they still talking about fixing enmity? of course they are
the problem we should be worried about is if they consider the average useful PLD to have Aegis or not.
If they do, then this job will be better, if they don't, then it's very pointless making a job from this perspective.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-02-27 22:08:17
Am I the only one who doesn't really see Rune Fencer's magic defense benefits as primarily targeting the user? Aegis is the strongest singular magic damage reduction tool in the game. Period. That's unlikely to change. However, Rune Fencer is bringing something entirely different to the table by allowing the RUN to put their defenses onto their entire party and/or shield them from debuffs. Aegis can't do either of those things
By Enuyasha 2013-02-27 22:15:13
Are they still talking about fixing enmity? of course they are
the problem we should be worried about is if they consider the average useful PLD to have Aegis or not.
If they do, then this job will be better, if they don't, then it's very pointless making a job from this perspective. They would have to be focusing RNF on resistance and overall damage avoidance rather than taking the big hits and just all out laughing at those oneshot kill moves.
Aegis is great for taking a tier VIIDASSAFARWTFWEDASDX spell to the face but not great for resisting enfeebles and such. Thats what RNF will be for.
edit: I've been INB4'd ;A;
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Server: Siren
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By Siren.Kalilla 2013-02-27 22:17:32
Valefor.Prothescar said: »Am I the only one who doesn't really see Rune Fencer's magic defense benefits as primarily targeting the user? Aegis is the strongest singular magic damage reduction tool in the game. Period. That's unlikely to change. However, Rune Fencer is bringing something entirely different to the table by allowing the RUN to put their defenses onto their entire party and/or shield them from debuffs. Aegis can't do either of those things ah okay, that would make sense
Shiva.Arana
Server: Shiva
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Posts: 1527
By Shiva.Arana 2013-02-27 22:21:01
Hot damn that Gsword concept is awesome can't wait.
By cherelle 2013-02-27 22:31:45
se need's to update the eu site so ppl who live in the eu can pre-order it, the us site been updated why not the eu?
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-02-27 22:32:34
Outside of the color, the one being weilded in the combat screenshots looks like a wyrmhero blade
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By Tickmeoff 2013-02-27 22:47:25
After all the awesome concept art we get the same shitty JA animation for runes? It looks like they just reskinned the corsair roll animation for the effect too.
Still excited about the job, but that's really disappointing to see.
By Enuyasha 2013-02-27 23:33:35
After all the awesome concept art we get the same shitty JA animation for runes? It looks like they just reskinned the corsair roll animation for the effect too.
Still excited about the job, but that's really disappointing to see. I think it depicts exactly what the concept art was showing.
I hope the "Elemental reistance down" ability also works for enfeebles....this could seriously be the job that can most assist with RDM,BRD,and BLM to land elemental debuffs. I know, I know...RDM is dead cause the mob says it is.
As for the GS in the picture,I bet thats the RNF AF weapon.
Also:
"Enhances his nimbleness"
<Mithra Picture>
<Hume Female Picture>
SE,you are drunk. Stahp.
By Heimdel 2013-02-27 23:59:36
Hmm if I remember right isn't there -crit hit rate taken gear in the game? Sounds like there could start being builds for that if enough gear for runefencer.
Also am I the only one who wishes they would let you upgrade nightfall gs like they did with god weapons to make it more on par for current levels to be used one rune? The terror effect is already very potent even on big abby nms so would make a great weapon for a supposed tank job.
By nyheen 2013-02-28 00:35:12
Valefor.Prothescar said: »Am I the only one who doesn't really see Rune Fencer's magic defense benefits as primarily targeting the user? Aegis is the strongest singular magic damage reduction tool in the game. Period. That's unlikely to change. However, Rune Fencer is bringing something entirely different to the table by allowing the RUN to put their defenses onto their entire party and/or shield them from debuffs. Aegis can't do either of those things
was thinking the same thing. from the looks of it. this gonna be a badass job!
Server: Sylph
Game: FFXI
Posts: 332
By Sylph.Rafaras 2013-02-28 00:35:25
se need's to update the eu site so ppl who live in the eu can pre-order it, the us site been updated why not the eu?
Because we are the last to get anything.
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-02-28 00:50:24
Valefor.Prothescar said: »Am I the only one who doesn't really see Rune Fencer's magic defense benefits as primarily targeting the user? Aegis is the strongest singular magic damage reduction tool in the game. Period. That's unlikely to change. However, Rune Fencer is bringing something entirely different to the table by allowing the RUN to put their defenses onto their entire party and/or shield them from debuffs. Aegis can't do either of those things
I keep saying this.
If tanking comes back into fashion PLD is shaping up to be the safe choice for walling mobs and generally holding ***if you happen to wipe but RUN wants to be high risk, high reward tanking where more incentive is placed on strategic play, boosting magical output via debuffs, shielding allies from status downs through buffs and being able to deal damage in the process at the cost of not being self-sufficient.
Odin.Jays
Server: Odin
Game: FFXI
Posts: 17
By Odin.Jays 2013-02-28 00:55:25
Can we Pre-order the EU verson yet? or can EU players with an EU client pre-order the US version and still be able to play the expansion?
By cherelle 2013-02-28 01:24:30
http://www.playonline.com/ff11eu/adoulin/index.html this is the eu site
& this is http://www.playonline.com/ff11us/adoulin/index.html the us site
you can see that you can buy off the us site but not on the eu site
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Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-02-28 04:10:31
Valefor.Prothescar said: »those greatswords omg... I know right!!! I'm so excited, I think I'll dream about those greatswords tonight as well...
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.

Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.

Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.

Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.

Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.

Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...

Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.

Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.

Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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