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[dev1141] Monstrosity (Play-as-a-Monster)
Bahamut.Scizor
Server: Bahamut
Game: FFXI
Posts: 403
By Bahamut.Scizor 2013-05-31 11:21:16
Did you guys even read it before commenting?
Server: Phoenix
Game: FFXI
By Phoenix.Upbeatglitch 2013-05-31 11:26:46
I'll be streaming some monstrosity for a little bit. Doesn't really seem like there's much to do at the moment though.
http://www.twitch.tv/upbeatglitch
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-31 11:26:46
From what I gathered you're limited in an instanced area only for test server, while when it goes live you'll be able to toddle through the world as you please.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-05-31 17:10:16
05-31-2013 04:30 PM | Camate | Community Rep |  |
| | Hello everyone!
The Monstrosity content is now live on the Test Server, so definitely be sure to check it out! I think you all will have a lot of fun turning into a monster and exploring Vana’diel from another perspective.
While currently the amount of monsters you can become is limited, we will be adding more and more as they are ready and also expanding the number of areas.
Also, in case you were worried about whether each “knowledge” you obtain would take up precious inventory space, you can think of it more like blue magic and automaton attachments, which will be stored in a specialized place. So don’t you worry about inventory being taken up!
If you hop onto the Test Server sometime today, I MIGHT just be there chillin’ as a bee or something, so come by and check it out! | |
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-05-31 17:44:55
Why.
Fix jobs, what is this horse ***.
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Server: Bismarck
Game: FFXI
Posts: 13
By Bismarck.Draginhikari 2013-05-31 18:09:41
They been talking about this for quite awhile now, don't know what made you assume they would not proceed with it.
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-05-31 18:25:27
The realization that it was a horrible idea, akin to evoliths.
Hopefully they proceed with that idea right down to the watery depths of hell where it belongs.
(And take this one with it.)
Phoenix.Gameesh
Server: Phoenix
Game: FFXI
Posts: 859
By Phoenix.Gameesh 2013-05-31 18:36:07
I'm gonna enjoy monstrosity to it's fullest even if it's just a gimmicky way of playing. The idea is fresh and so I'm only hoping for good execution.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-31 18:38:00
For many of us it looks like a very fun thing to do instead. Gtfo.
Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2013-05-31 18:40:23
I guess I shouldn't be surprised this gimmick comes out before Cait Sith and Atomos.
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VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-05-31 18:46:09
I'm looking forward to it, it won't be super exciting but it will be new and fresh. You'll basically get 20+ more jobs to level up depending on what monsters you want to level up. It's something you can do when you're bored.
I have a few concerns. If you're alone fighting by yourself then it will probably get boring. No better than fighting solo leveling up. I think the fun will come when you can fight other players as your monster. It's a different kind of PvP, but it is very likely that SE will limit the content for the sake of balance.
It's a cool idea, but it all depends on SE's execution. They also will have to give up a little control on their idea of how they intended it to be so they can make adjustments that make it more fun for players. It shouldn't be unbalanced, but it needs to be something that is fun to do or no one will want to do it.
It's not a simple system, and a small mistake in their design can ruin the whole experience for the player.
Phoenix.Gameesh
Server: Phoenix
Game: FFXI
Posts: 859
By Phoenix.Gameesh 2013-05-31 18:51:09
I'm looking forward to it, it won't be super exciting but it will be new and fresh. You'll basically get 20+ more jobs to level up depending on what monsters you want to level up. It's something you can do when you're bored.
I have a few concerns. If you're alone fighting by yourself then it will probably get boring. No better than fighting solo leveling up. I think the fun will come when you can fight other players as your monster. It's a different kind of PvP, but it very likely that SE will limit the content for the sake of balance.
It's a cool idea, but it all depends on SE's execution. They also will have to give up a little control on their idea of how they intended it to be so they can make adjustments that make it more fun for players. It shouldn't be unbalanced, but it needs to be something that is fun to do or no one will want to do it.
It's not a simple system, and a small mistake in their design can ruin the whole experience for the player.
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By Enuyasha 2013-05-31 19:06:10
For many of us it looks like a very fun thing to do instead. Gtfo. Im only partially-madbro that its not a real Morpher job system instead of a casualevent :(
I so want Morpher as a job but i an settle with this,for now.
Fenrir.Camiie
Server: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2013-05-31 19:42:42
The realization that it was a horrible idea, akin to evoliths.
Hopefully they proceed with that idea right down to the watery depths of hell where it belongs.
(And take this one with it.)
I have zero interest in it, but I'm not going to piss in people's Cheerios if they want it. Let people have their fun with this and you and I can have ours elsewhere.
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Server: Phoenix
Game: FFXI
By Phoenix.Upbeatglitch 2013-05-31 21:10:55
A new TP system!!
YouTube Video Placeholder
Monster skills cost a set amount of TP(For example Foot kick is 100, Dust Cloud is 80) and you can use them back to back!
By Zarabi 2013-06-01 00:19:46
This system is the most fun I've had in the game since years ago. :D
The test server is missing a lot of features and no pvp yet and such but even beating up monsters as another monster is so much fun.
Btw, it's not restricted to one area, you simply teleport to an area to start the monstrosity, then teleport from there to another area, like West Ronfaure, and then roam around freely. I assume this will change once it is released for real and allow immediate freeroam, even if not, not such a big deal since you can teleport all around in seconds.
Anyway, monsters seem to come with job traits..as expected, I guess. Bee has Gilfinder, for example, hehe.
Then job abilities, Bee had Sharp Sting and at lvl 10 Pollen, Rabbit is Foot Kick, then Dust Cloud. Mandy is Wild Oats, then Scream. Lizard starts with Fireball, haven't made it to lvl 10 Lizard yet.
Imagine depending on how many monsters they release, you'd have like 20 more jobs to level, lol. The exp curve is the same btw. Also, exp rings work if you use them before you turn into a monster.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-06-01 00:28:59
Thanks for the info, the dev post was kinda vague about it. You get to keep items that drop while you're a monster, I'm guessing.
They're going to need to come up with something that makes it relevant though, as much fun as it can be to play as a monster it's only going to be a novelty if all there is to do is leveling. It sounds like this is what Pankration should have been, though.
Server: Phoenix
Game: FFXI
By Phoenix.Upbeatglitch 2013-06-01 00:31:19
Decided to lvl all 4 starter mobs up to 15 to see the traits & skills. I had to stop at level 15 because all the mobs in the starter zones were starting to con too weak.
(All of the mobs have MP. None of them have spells.)
Rabbit: 1 - Foot Kick(100)
10 - Magic Def. Bonus, Defense Bonus....... Dust Cloud(80)
15 - Resist Virus
Bee: 1 - Sharp Sting(100)
5 - Gilfinder
*Gil doesn't drop when you turn to a mob sooo... yeah.
10 - Magic Atk. Bonus, Evasion Bonus....... Pollen(100)
15 - Treasure Hunter, Clear Mind
*Items don't drop as a mob, and you can't rest(I even tried /heal)
Lizard: 1 - Fireball(100)
5 - Undead Killer
10 - Magic Atk. Bonus, Defense Bonus........ Secretion(100)
15 - Clear Mind
*You can't /heal so I don't understand this, maybe it'll change on the real server.
Mandy: 1 - Wild Oats(100)
10 - Defense Bonus, Magic Def. Bonus......... Scream(100)
15 - Resist Virus
Sentience/"Knowledge": Number of Sentience or "Knowledge" you can equip(up to 12) seems to depend on the number next to B. The number doesn't reset when switching mob/resetting level.

Each Sentience/Knowledge seems to have a different value and B is the limit you can equip. Using Behemoth #3 I can only equip 1 other at #1, but if I drop behemoth #3 I can equip Bee #3, Beetle #3, Crawler #3, and Fly #1.
13,299 is after lvling the rabbit to 10, resetting back to lvl 1, lvling all 4(Rabbit, Lizard, Many, Bee) to 15, resetting all back to 1, then lvling the bee back up to 5.. I wasn't sure if gilfinder was lvl 5 or 6 :D
Server: Phoenix
Game: FFXI
By Phoenix.Upbeatglitch 2013-06-01 00:32:50
Leviathan.Kincard said: »Thanks for the info, the dev post was kinda vague about it. You get to keep items that drop while you're a monster, I'm guessing. No items drop as a monster, could just be a test server thing.
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-06-01 00:52:40
For many of us it looks like a very fun thing to do instead. Gtfo. I'm looking forward to it, it won't be super exciting but it will be new and fresh. You'll basically get 20+ more jobs to level up depending on what monsters you want to level up. It's something you can do when you're bored.
I have a few concerns. If you're alone fighting by yourself then it will probably get boring. No better than fighting solo leveling up. I think the fun will come when you can fight other players as your monster. It's a different kind of PvP, but it is very likely that SE will limit the content for the sake of balance.
It's a cool idea, but it all depends on SE's execution. They also will have to give up a little control on their idea of how they intended it to be so they can make adjustments that make it more fun for players. It shouldn't be unbalanced, but it needs to be something that is fun to do or no one will want to do it.
It's not a simple system, and a small mistake in their design can ruin the whole experience for the player.
They could spend their time developing and refining the other 20+ jobs.
The "rest" of the game isn't a simple system, and another another complex system doesn't seem like a good idea.
I can't wait for patches/content updates devoted to balancing bees, mandragoras, crabs, and pugils we all know and love since 2005! !
Instead of addressing things that deal with the characters our items, time, whatever, is tied to.
Or you know, inventory space.
[+]
Server: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2013-06-01 01:19:08
Think they'll ever have Player(Monster) versus Player(Adventurer) as a feature in this?
It'd be cool to see what a real Human intelligence could do as say... A Wyrm, versus an alliance just tryin' to get their A.Abj.Hnd.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-06-01 01:20:10
Think they'll ever have Player(Monster) versus Player(Adventurer) as a feature in this?
It'd be cool to see what a real Human intelligence could do as say... A Wyrm, versus an alliance just tryin' to get their A.Abj.Hnd.
They said they will eventually have that, and there will be rewards for beating others, and that the rewards will be greater if you're a monster.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-06-01 01:20:14
pretty sure they had that planned in the original outline
Server: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2013-06-01 01:22:21
Think they'll ever have Player(Monster) versus Player(Adventurer) as a feature in this?
It'd be cool to see what a real Human intelligence could do as say... A Wyrm, versus an alliance just tryin' to get their A.Abj.Hnd.
They said they will eventually have that, and there will be rewards for beating others, and that the rewards will be greater if you're a monster. Valefor.Prothescar said: »pretty sure they had that planned in the original outline
Ah, sorry, I asked and then started double checking the Devthreads to see if it was already mentioned, but all I saw were JP symbols and PVP which didn't specify if it was going to be Players as Monsters versus eachother or a hybrid.
I don't even play FFXI anymore, but I really can't wait to see what happens with this just from kind of an academic point.
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-06-01 01:42:27
For many of us it looks like a very fun thing to do instead. Gtfo. I'm looking forward to it, it won't be super exciting but it will be new and fresh. You'll basically get 20+ more jobs to level up depending on what monsters you want to level up. It's something you can do when you're bored.
I have a few concerns. If you're alone fighting by yourself then it will probably get boring. No better than fighting solo leveling up. I think the fun will come when you can fight other players as your monster. It's a different kind of PvP, but it is very likely that SE will limit the content for the sake of balance.
It's a cool idea, but it all depends on SE's execution. They also will have to give up a little control on their idea of how they intended it to be so they can make adjustments that make it more fun for players. It shouldn't be unbalanced, but it needs to be something that is fun to do or no one will want to do it.
It's not a simple system, and a small mistake in their design can ruin the whole experience for the player.
They could spend their time developing and refining the other 20+ jobs.
The "rest" of the game isn't a simple system, and another another complex system doesn't seem like a good idea.
I can't wait for patches/content updates devoted to balancing bees, mandragoras, crabs, and pugils we all know and love since 2005! !
Instead of addressing things that deal with the characters our items, time, whatever, is tied to.
Or you know, inventory space. Like SE knows how to fix their game... no update will change that.
Server: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2013-06-01 01:53:26
This feature was one of the things that almost made me hold onto my account, but seeing as it has taken a full year since I quit to implement it, I think I made the right choice lol. Its amazing how SE can just drag things out for years but retain its playerbase as a P2P game. Of course, it will probably be years before FFXIV is worth playing.
Server: Bismarck
Game: FFXI
Posts: 13
By Bismarck.Draginhikari 2013-06-01 02:12:08
For many of us it looks like a very fun thing to do instead. Gtfo. I'm looking forward to it, it won't be super exciting but it will be new and fresh. You'll basically get 20+ more jobs to level up depending on what monsters you want to level up. It's something you can do when you're bored.
I have a few concerns. If you're alone fighting by yourself then it will probably get boring. No better than fighting solo leveling up. I think the fun will come when you can fight other players as your monster. It's a different kind of PvP, but it is very likely that SE will limit the content for the sake of balance.
It's a cool idea, but it all depends on SE's execution. They also will have to give up a little control on their idea of how they intended it to be so they can make adjustments that make it more fun for players. It shouldn't be unbalanced, but it needs to be something that is fun to do or no one will want to do it.
It's not a simple system, and a small mistake in their design can ruin the whole experience for the player.
They could spend their time developing and refining the other 20+ jobs.
The "rest" of the game isn't a simple system, and another another complex system doesn't seem like a good idea.
I can't wait for patches/content updates devoted to balancing bees, mandragoras, crabs, and pugils we all know and love since 2005! !
Instead of addressing things that deal with the characters our items, time, whatever, is tied to.
Or you know, inventory space.
MMO can be about more then the next gear hike, because like really we don't have enough of that right now >>. There is nothing wrong with side attractions to provide entertainment value if it worked in right.
You are assuming just because they were not working on this that they are going to balance jobs, increase Inventory space, or other character related factors when there is no way to say they are going to do that or not. You can't retain people through long adjustment period but doing nothing but that, side-content and side-events are perfectly fine to work on.
Much like what Kalilla said, SE doesn't know how to balance the 22 jobs in this game... actually I'd argue further that no one can. This game has too many jobs and too many factors that would allow any major adjustment to accrue without breaking something entirely, which is why they do these cycles of minor changes hoping that it will do something whether or not it actually does.
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Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-06-03 15:26:00
06-03-2013 10:29 AM | Slycer | BG Translator |  |
| | Bunch of translations below. For the most part, I left out the JP questions/comments unless Iwagami's answers/comments made no sense without them.
______
Iwagami: Monstrosity Follow-ups
I'll answer some questions.
[[Bunch of different player proposals about how to display the name of the monster/player.]]
In this week's test server update, we plan to have the monster species' name [[rather than your character's name]] to appear as a test. We would appreciate your impressions after you check it out.
There are two points we are considering regarding this:
* This could support group content in the future for ease of play.
* This could make it more difficult to report player harassment.
As an example for the former, it might be easier to understand if you imagine 30 rabbits named "Rabbit" present when you come out of town.
For the latter, when reporting that you were harassed, you might not have the proper information to report who harassed you since you would only know that you were harassed by, for example, a Rabbit in West Ronfaure. It's possible to identify the player(s) involved by reviewing the log, of course, but this will take additional time to respond to the situation. This might create situations where players just endure the harassment rather than reporting it.
In either case, we want to carefully consider deterrent measures.
_____
Healing is not possible at this time, but in the next test server update, HP and MP will recover if you do not do battle for a certain period of time. If you deal or receive damage, the recovery condition will be cancelled, and we are currently considering the rate of recovery.
_____
It's not reflected in the test server update at this time, but in the next update we plan to make it so that you will not be attacked for a certain period of time when you transfer from the lobby area as a monster.
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[[Apparently there's no way to cancel when you start exiting from the area?]]
Please wait a little as plan to make it possible to cancel the return from the area.
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You can use /ms or /monsterskill to activate monster skills.
_____
In the next test server update. The amount of experience needed for the next level is set assuming basic solo play. Additionally, we do not plan to add any death penalty, so you'll always be accumulating positive experience.
_____
Activation of monster techniques will be cancelled when you move, similarly to casting magic spells, so be careful not to move upon activation.
_____
[[Apparently some of the monsters can melee attack from a farther distance than normal PCs.]]
Please pardon this, we are adjusting the settings of the different species, and the attack distances will be adjusted to normal in the next test server update. Thanks for your report!
_____
[[One guy asks, among other things, to allow players to transform into the Lapinion style rabbits]]
The ears are fluffy! So fluffy!

_____
[[One guy comments that he saw someone running around in a Moogle costume on the test server.]]
That suspicious fellow was me, sorry I missed you.
I plan on popping on the test server today around 20:00, so I'd appreciate it if anyone else was around at the time.
_____
There were a lot of questions that we received about species and knowledge selection that may be answered by the images below. Please wait a while as this will be implemented in the test server update following the next update.
Species Setting Screen:

Knowledge Setting Screen:

You can freely customize the knowledge (within the constraints of the costs)!
Translated by: Slycer | |
Like usual the community reps didn't translate everything, Slycer's post is a direct translation from the dev team, but here is the official translation:
06-03-2013 03:04 PM | Camate | Community Rep |  |
| | Greetings everyone!
I hope you all had a chance this weekend to try out Monstrosity. 
I have a couple of things to note about current features as well as features that are to be implemented in the next Test Server update.
Healing HP/MP
Currently, as some of you might have noticed, you are not able to heal. However, in the next Test Server update we will be making it so your HP and MP recover when you are not fighting for a specific period of time.
Monsters at the warp points
In the next Test Server update we will be making it so you cannot be attacked by monsters for a specific period of time after warping from the lobby area.
Return Feature
We're planning to make it possible to cancel the "Return" ability once it has been activated.
Buffs and Experience Points
In the next Test Server update we will be making it so when you enter the lobby area you can reset your status effects so that food or other special effects do not carry-over when you change into a monster.
Also, since this content was meant to be played solo, we aren't planning to make the experience points needed to level up as high as that of an adventurer. There will also be no death penalty, so you can just have a good time and get experience points.
Sentiencies Menu
Since I am sure many of you are curious as to how sentiencies will look in the UI, here are a couple of screenshots to illustrate how it will be:
As long as it's within the cost limit, you can customize your sentiencies as you like! | |
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By Kalila 2013-06-08 14:15:30
05-31-2013 04:03 AM | Gildrein | Community Rep |  |
| | [dev1141] Monstrosity
New areas will be added to Monstrosity.
La Theine Plateau / Valkurm Dunes / Jugner Forest / Beaucedine Glacier / Xarcabard
HP and MP will gradually recover when out of combat. Amounts recovered vary depending on maximum HP and MP values.
* The amount of HP recovered is subject to change.
Test Server Only
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