Some of them required translation (and I'm not a great translator), but names are perfect.
Taken from client.
Paladin
Spirits Within - Delivers a melee attack at close range. Combo Action: Phalanx Combo Bonus: Increased damage based on your HP.
Cover - Redirects a melee attack against target party member to you.
Divine Veil - When receiving healing magic, recover party members HP.
Hallowed Ground - Disables melee. Effect ends when you move. (translation difficult)
Holy Succor - Restores target's HP. When cast on another player, restores 50% of their HP in addition to a portion of your own.
Warrior
Steel Cyclone - Delivers a melee attack to enemies in range. Consumes Rampage effect when active to increase damage. Combo Action: Skull Sunder Combo Bonus: Critical hit.
Vengeance - Redirects a portion of damage taken from next attack back to its source.
Bloodlust - Grants an additional attack to your next weaponskill.
Collusion - Redirects enmity generated by target party member's next attack to you.
Warmonger - Increases the maximum HP and attack power of all party members within range, and removes any Sleep effects. Stuns all enemies within range.
Bard
Blunt Shot - Physical damage on enemies around target.
Rallying Voice - Increases the maximum HP and certain magic effects of all party members within range.
Ballad of Magi - Gradually restores MP of all party members within range.
Paeon of War - Gradually restores TP of all party members within range.
Minuet of Rigor - Increases physical and magical accuracy of all party members within range.
Monk
Dragon Kick - Delivers a twofold melee attack. Combo Action: Sucker Punch Combo Bonus: Chance to render target unable to use weaponskills.
Hundred Fists - Temporarily increases attack speed. (15 min recast)
Kick - Adds kicks to auto-attacks. Effect fades upon reuse. MP is consumed while effect is active.
Sap - Prevents target from executing actions or moving. MP is consumed while effect is active. Effect fades upon executing an action, or if you or the target sustain damage.
Fists of Wind - Converts your attacks into wind attacks and grants a bonus to physical evasion. Effect fades upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Fire.
Dragoon
True Thrust - Delivers a melee attack. Accuracy increased when executed in front of the target.
Dragon's Grasp - Delivers a short-range melee attack. Combo Action: Leg Sweep Combo Bonus: Draws in targets with enmity towards you.
Jump - Approach the target with a jump attack.
Elusive Jump - Performs a jumping evasion and attack that triggers when you are attacked.
Wyvern Dive - Fire attribute attack in an area.
Ring of Thorns - Delivers a melee attack to enemies in range. Combo Action: Impulse Drive Combo Bonus: Increased critical rate.
Black Mage
Convert - Switches current HP and MP values.
Burst - Deals Lightning damage. Combo Action: Thundara Combo Bonus: Increased damage based on your HP.
Sleepga - Inflicts target and all enemies in range with Sleep.
Flare - Deals Fire damage to nearby enemies. Additional effect: "Damage over time"
Freeze - Deals Ice damage to the target. Additional effect: "Enmity down"
White Mage
Chainspell - Cast time of the next spell is zero.
Benediction - Instantly recover HP of all party members.
Esuna - Removes an enfeebling effect from the target.
Regen - Regenerates HP over time.
Holy - Consumes all MP to damage enemies around you. Additional effect: "Bind"
Should be all of them.