Spellcast Halp?

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » Jobs » Monk » Spellcast halp?
Spellcast halp?
 Phoenix.Uzugami
Offline
Server: Phoenix
Game: FFXI
user: SSJAV
By Phoenix.Uzugami 2011-06-11 21:25:34
Link | Quote | Reply
 
Apologizes if this is the wrong spot for this but does anybody know why my spellcast won't equip my Ire Torque +1 for victory smite? X:
Offline
Posts: 514
By Ashaaman 2011-06-11 21:33:38
Link | Quote | Reply
 
Post your xml.
 Phoenix.Uzugami
Offline
Server: Phoenix
Game: FFXI
user: SSJAV
By Phoenix.Uzugami 2011-06-11 21:42:01
Link | Quote | Reply
 
 Fenrir.Nightfyre
Offline
Server: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2011-06-11 21:51:23
Link | Quote | Reply
 
You put it into your MAB WS set but not your other sets from what I can see.
 Phoenix.Uzugami
Offline
Server: Phoenix
Game: FFXI
user: SSJAV
By Phoenix.Uzugami 2011-06-11 21:53:56
Link | Quote | Reply
 
Oh yeah, I put breeze gorget in there to see if it worked, wouldn't equip Gorgets either.
 Leviathan.Niniann
Offline
Server: Leviathan
Game: FFXI
user: Ninian
Posts: 2596
By Leviathan.Niniann 2011-06-11 21:55:41
Link | Quote | Reply
 
Yeah your multi-hit set is using a gorget.
[+]
 Phoenix.Uzugami
Offline
Server: Phoenix
Game: FFXI
user: SSJAV
By Phoenix.Uzugami 2011-06-11 21:57:34
Link | Quote | Reply
 
Ari has smite in one-hit set cause it's mostly STR there. So when I use smite it goes to the single-hit set. But neither set is equiping neck at all.
 Cerberus.Kelhor
Administrator
Offline
Server: Cerberus
Game: FFXI
user: Rooks
Posts: 136
By Cerberus.Kelhor 2011-06-11 22:29:09
Link | Quote | Reply
 
Can't tell for sure without seeing the other files, but you aren't locking neck somewhere, are you?
 Phoenix.Uzugami
Offline
Server: Phoenix
Game: FFXI
user: SSJAV
By Phoenix.Uzugami 2011-06-11 23:06:16
Link | Quote | Reply
 
I shouldn't be; person who gave me xml removed necks from my thing.
 Carbuncle.Niomi
Offline
Server: Carbuncle
Game: FFXI
user: NINiomi
Posts: 27
By Carbuncle.Niomi 2011-06-11 23:17:50
Link | Quote | Reply
 
Check your spacing. <neck>Ire torque +1</neck>

Edit: To clarify, there is a space between your +1 and </neck> (I'm tired >.<)
[+]
 Phoenix.Uzugami
Offline
Server: Phoenix
Game: FFXI
user: SSJAV
By Phoenix.Uzugami 2011-06-11 23:45:37
Link | Quote | Reply
 
Should there be a space? Mine looks like:set name="1_Hit_WS" BaseSet="Standard">
<head>Aias Bonnet</head>
<rring>Pyrosoul Ring</rring>
<lear>Flame Pearl</lear>
<neck>Ire Torque +1</neck>
<body>Tantra Cyclas +2</body>
<hands>Heafoc Mitts</hands>
<legs>Byakko's Haidate</legs>
<feet>Tantra Gaiters +2</feet>
Offline
Posts: 514
By Ashaaman 2011-06-11 23:59:03
Link | Quote | Reply
 
Post your include xmls... There's nothing wrong that we can see, we need all of your xml, not just your gear sets.
 Phoenix.Uzugami
Offline
Server: Phoenix
Game: FFXI
user: SSJAV
By Phoenix.Uzugami 2011-06-12 00:02:45
Link | Quote | Reply
 
kk, sorry Im kinda new to spellcast like this and such<.<
 Phoenix.Uzugami
Offline
Server: Phoenix
Game: FFXI
user: SSJAV
By Phoenix.Uzugami 2011-06-12 00:08:54
Link | Quote | Reply
 
I got it! Im special :3 I forgot to replace the variables.xml with the unlocked neck slot! XD

Edit: Thank you guys for looking into it XD Im such a noob with spellcast it's not even funny>< Might as well be doing this in a different language;;
 Ragnarok.Sekundes
Offline
Server: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4189
By Ragnarok.Sekundes 2011-06-12 01:04:52
Link | Quote | Reply
 
Technically... it is a different language. XML isn't that bad when you limit it to only what is used in SC but yeah it takes a lot to learn how it works and to figure the in and outs. If it's your first programming language then you have to understand logic too.
necroskull Necro Bump Detected! [250 days between previous and next post]
 Leviathan.Mcmurdles
Offline
Server: Leviathan
Game: FFXI
user: Mcmurdles
Posts: 53
By Leviathan.Mcmurdles 2012-02-17 07:44:13
Link | Quote | Reply
 
Instead of makign new thread thought i'd bump this, like a moron i accidentally deleted 13 xml's for all my jobs so have slowly tried to build all my scripts back, which are basic by all means but by looking at this does anyone know how i can lock in cyclas +2 for impetus up for tp/ws and toci's for tp/ws when impetus down?
EDIT: Also is there a way your spellcast can know if ur in abyssea/outside? so i can have 2 different sets for smite/TP rather than having to make a completely seperate xml for inside abyssea?
 Sylph.Hitetsu
Offline
Server: Sylph
Game: FFXI
user: Hitetsu
Posts: 2617
By Sylph.Hitetsu 2012-02-17 07:50:45
Link | Quote | Reply
 
Code
<if buffactive="Impetus">
	<equip when="precast|midcast|aftercast|idle">
		<body lock="true">Tantra Cyclas +2</body>
	</equip>
</if>
<else>
	<equip when="precast|midcast|aftercast|idle">
		<body lock="true">Toci's Harness</body>
	</equip>
</else>


Code
<if spell="Victory Smite">
	<if area="Abyssea*">
		<equip when="precast" set="InsideAbysseaVictorySmiteSet" />
	</if>
	<else>
		<equip when="precast" set="OutsideAbysseaVictorySmiteSet" />
	</else>
</if>


Alternatively, make 2 groups: Call 1 "Abyssea" and the other "Outside" or something and put this at the very start of your rules:
Code
<if area="Abyssea*" notgroup="Abyssea">
	<command>sc group Abyssea</command>
	<addtochat color="121">Inside Abyssea - Changing Gear sets</addtochat>
</if>
<elseif notarea="Abyssea*" notgroup="Outside">
	<command>sc group Outside</command>
	<addtochat color="121">Outside Abyssea - Changing Gear sets</addtochat>
</elseif>
 Leviathan.Mcmurdles
Offline
Server: Leviathan
Game: FFXI
user: Mcmurdles
Posts: 53
By Leviathan.Mcmurdles 2012-02-17 07:53:05
Link | Quote | Reply
 
love your work hietsu you always seem to come through with the goods in these threads, much appreciated mate. If anyone knows a way for the abyssea sets etc many thanks in advance EDIT: Too quick! haha can you do the same for TP sets hietsu?
 Sylph.Hitetsu
Offline
Server: Sylph
Game: FFXI
user: Hitetsu
Posts: 2617
By Sylph.Hitetsu 2012-02-17 07:57:04
Link | Quote | Reply
 
See my last edit, different groups allow you to use the same names for all your sets but give completely different gear options.

For example:

NIN.xml
Group - Day
Set - TPGear
Set - EVAGear
Set - WSJIN
Set - WSHI
Set - PDT
Set - MDT

Group - Night
Set - TPGear
Set - EVAGear
Set - WSJIN
Set - WSHI
Set - PDT
Set - MDT


Despite the names of these sets being the exact same, they can have completely different gear, and as long as you're in the correct group (Day for Day, Night for Night [you can have spellcast set this]), then it'll swap your groups for you as soon as possible.
 Leviathan.Mcmurdles
Offline
Server: Leviathan
Game: FFXI
user: Mcmurdles
Posts: 53
By Leviathan.Mcmurdles 2012-02-17 08:12:37
Link | Quote | Reply
 
just logged on to test and the impetus up doesnt swap body out.. have i done something wrong? :/ other than that all is great really appreciate it
 Sylph.Hitetsu
Offline
Server: Sylph
Game: FFXI
user: Hitetsu
Posts: 2617
By Sylph.Hitetsu 2012-02-17 08:16:28
Link | Quote | Reply
 
Looks fine to me.

Are your resources up to date? Using Spellcast2.3+? /etcetc


EDIT:
Try this, my original code didn't swap it out when you used Impetus.
Code
<if mode="or" spell="Impetus" buffactive="Impetus" >
    <equip when="precast|midcast|aftercast|idle">
        <body lock="true">Tantra Cyclas +2</body>
    </equip>
</if>
<else>
    <equip when="precast|midcast|aftercast|idle">
        <body lock="true">Toci's Harness</body>
    </equip>
</else>
 Leviathan.Mcmurdles
Offline
Server: Leviathan
Game: FFXI
user: Mcmurdles
Posts: 53
By Leviathan.Mcmurdles 2012-03-12 21:16:29
Link | Quote | Reply
 
Hoping someone could show me how to make it so that the head slot on 'impetus active and impetus down' set doesnt lock on mask/ocel head for victory smite.

Thanks!
 Leviathan.Mcmurdles
Offline
Server: Leviathan
Game: FFXI
user: Mcmurdles
Posts: 53
By Leviathan.Mcmurdles 2012-03-13 02:56:49
Link | Quote | Reply
 
bump :D
 Sylph.Hitetsu
Offline
Server: Sylph
Game: FFXI
user: Hitetsu
Posts: 2617
By Sylph.Hitetsu 2012-03-13 08:44:57
Link | Quote | Reply
 
Change:
<head lock="true">Ganesha's mask</head>

To:

<head>Ganesha's mask</head>


Same for Oce. Head
 Leviathan.Mcmurdles
Offline
Server: Leviathan
Game: FFXI
user: Mcmurdles
Posts: 53
By Leviathan.Mcmurdles 2012-03-13 09:32:38
Link | Quote | Reply
 
Hmm doesnt seem to be working still locking heads
 Leviathan.Haberym
Offline
Server: Leviathan
Game: FFXI
user: Habo
Posts: 50
By Leviathan.Haberym 2012-03-13 09:42:08
Link | Quote | Reply
 
Change;
Code
<if mode="or" spell="Impetus" buffactive="Impetus" >
    <equip when="precast|midcast|aftercast|engaged">
        <head lock="true">Ganesha's mask</head>
        <body lock="true">Tantra Cyclas +2</body>
    </equip>
</if>
<else>
    <equip when="precast|midcast|aftercast|engaged">
        <head lock="true">Ocelomeh headpiece</head>
        <body lock="true">Toci's Harness</body>
    </equip>
</else>


to
Code
<if mode="or" spell="Impetus" buffactive="Impetus" >
    <equip when="all">
        <head>Ganesha's mask</head>
        <body lock="true">Tantra Cyclas +2</body>
    </equip>
</if>
<else>
    <equip when="all">
        <head>Ocelomeh headpiece</head>
        <body lock="true">Toci's Harness</body>
    </equip>
</else>


And move it above your WS rule. Spellcast reads in order, and because you are setting your head slots on all statuses after your WS rule, it will do so. Just rearrange the order and you should be fine.
 Leviathan.Mcmurdles
Offline
Server: Leviathan
Game: FFXI
user: Mcmurdles
Posts: 53
By Leviathan.Mcmurdles 2012-03-13 09:56:05
Link | Quote | Reply
 
sorta made progress... its tp'ing in jinpachi now aand ws'ing in ocelo and ganesha lol


EDIT: Woops just caught your edit, all working fine now thanks a tonne hab
 Carbuncle.Grandthief
Offline
Server: Carbuncle
Game: FFXI
Posts: 455
By Carbuncle.Grandthief 2012-03-25 07:25:37
Link | Quote | Reply
 
I'm not an expert on SC but doesn't the 'lock'ing prevent you from using a different body/head for things like Chakra and a different head for like Penance with the given solution?

Personally, I made 2 TP- and WS-sets and just added some lines to the autoset rule for TPing and the WS phase, to avoid this.

TP

WS
necroskull Necro Bump Detected! [362 days between previous and next post]
 Asura.Jaclyn
Offline
Server: Asura
Game: FFXI
Posts: 80
By Asura.Jaclyn 2013-03-21 22:10:44
Link | Quote | Reply
 
Hi everyone, I was wondering how I can go about switching Body armor depending on my subjob, and how I could possibly write it.
Sorry if this isn't clear, I'll try my best. For example if I'm DRG/SAM I want my body AF3+2, if I'm DRG/THF and want to use Phorchys Kora.
Thanks!
 Quetzalcoatl.Dova
Offline
Server: Quetzalcoatl
Game: FFXI
user: dova
Posts: 567
By Quetzalcoatl.Dova 2013-03-21 22:16:59
Link | Quote | Reply
 
Code
<if advanced='("%subjob" == "SAM")'>
<!-- Stuff -->
</if>