I've tried to convince my friend to look into getting a 6-hit for his drg, and he was very strict that he would not give up any haste; which i understand completely. so i've made up this set for him.
i know it's not a true 6-hit. but i can explain how it works.
492 Delay 22 STP = 16.2 TP per hit.
Spirit Jump and Soul Jump return 5 hits worth of TP
Lancer's feet +1 add 2.5 TP to Spirit Jump; Lancer's feet +2 add 5 TP.
*Without Lancer's Schynbalds, you have to swap in 5 more STP in your jump gear, for a total of 27. (Ace's Sabatons or Goading Belt work well)
(27STP Jumps)16.8 x 5 = 84 + (22STP Gear)16.2 = 100.2
*With Lancer's Schynbalds +1 you have to swap in 1 more STP in your jump gear if you wanted, for a total of 23. (Chivalrous chain is an easy fix.)
Jumps: 492 delay & 23 STP = 16.3
(23STP Jumps)16.3 x 5 = 81.5 + (22STP Gear)16.2 = 97.7 + 2.5 = 100.2
*With Lancer's Schynbalds +2 you can actually swap in LESS STP in your jump gear, but you need at least 19.
(19STP Jumps)15.8 x 5 = 79 + (22STP Gear)16.2 = 95.2 + 5 = 100.2
Drakesbane returns 1 hit worth of TP + 3 (If all hits land).
For this setup to work, you would need to WS in at least 21 STP in gear. (Which the only issue I'd see with that is full-timing the body > Twilight mail, & imo that's not too much to ask, it's still a great piece for WSing.)
(21STP WS)16 + 3 = 19
(22STP Gear)16.2 x 5 = 81 + 19 = 100
(Note: This would require all hits from drakesbane to land. But with the Acc from Gugnir and everything else, i find it a non-issue. The OPTIONAL Moonshade Earring I believe would be a good fix to any misses, if augmented with Regain. Between a few TP from Regain, and the occasional extra you'd get from Jump gear, you'd indefinitely have no problem getting 100%.)
Anything that doesn't have STP on it is interchangeable (especially Neck & Legs). This set is based on the gear my friend has, but mostly i'd like to think it's perfect, or damn near it.
Comments please :D