I wrote a skillchain calculator with some advanced filtering, and can confirm that no combination of Mordant Rime, Savage Blade, Black Halo and Tachi: Fudo will produce Detonation/Impaction/Fragmentation/Light.
In the case of F Boss, will Rudra's Storm, Savage Blade, Calamity, Impulse Drive, and Black Halo create any of the SCs we want to avoid? (Detonation, Impaction, Fragmentation, Light)
Step #1: Select your weapon types.
Step #2: Select your weapon skills.
Step #3: Select the resulting skillchains that you want to see. (include/exclude in visible, calculated output).
ANSWER: Yes, sure will.
Question #2:
In the case of F Boss, will Tachi: Fudo, Mordant Rime, Savage Blade and Black Halo create any of the SCs we want to avoid? (Detonation, Impaction, Fragmentation, Light)
Answer: Nope, we're good.
Note: I did use AI to help create this page. The sheer combinatorial explosion that happens when you consider all of the different combinations of weapon skills is extremely large, but I write code for a living. To better understand how skillchain transitions work, I did write an offline version of Flippant's skillchain calculator in Lua and found the exercise enjoyable.
TLDR: Skillchain sequence generator for fun, crazy, weird Sortie party and weaponskill combinations. Please invite actual humans into your Sortie parties folks. I hope this helps someone out there. Feedback welcome.
It's "Judgment" not judgEment! Also would add it onto E and G ws for drk and war.. tbh for WAR even AH su2 H2H spamming Dragon Kick with the proper set is decent enough for budget groups with no prime but both WAR and DRK to avoid walling each other with Judgment, if for any reason WAR has no Chango maxed! Judgment also > Insurgency unless you got Liberator, dmg-wise!
They probably said it's safe since none of your party's WSs would cause Fragmentation to happen. If nobody's using a Gravitation or Fusion WS then a Fragmentation WS is perfectly fine. In our group we typically have 3 Fragmentation WSs and 2 Distortion WSs going on, yet Fragmentation will never occur since the only SC possible with that combination is Distortion.
But yes, Fragmentation would heal both Wind and Thunder mode if it were to occur since it's Wind/Thunder element.
They probably said it's safe since none of your party's WSs would cause Fragmentation to happen. If nobody's using a Gravitation or Fusion WS then a Fragmentation WS is perfectly fine. In our group we typically have 3 Fragmentation WSs and 2 Distortion WSs going on, yet Fragmentation will never occur since the only SC possible with that combination is Distortion.
But yes, Fragmentation would heal both Wind and Thunder mode if it were to occur since it's Wind/Thunder element.
We were in such a hurry to beat F boss and we did win, but you bring up a valid point that I hadn't considered. He probably was talking about Fragmentation-property WSes while I was talking about Fragmentation skillchains. I realize now that I always talk about Skillchains in terms of the result, and I hadn't considered that someone in converstaion or in a hurry, might be referring to just WSes with that property. Ah, that's too funny. Thank you for the clarification.
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I'm forgetting the intricacies of Dhartok's mechanics (E boss) and need some reminders. I just don't consistently trigger a failure on E boss. Please correct me if I'm wrong:
We want to avoid Reverberation/Distortion/Darkness (water-based SCs), right? or is Water+Darkness and therefore, we want to avoid Level 1 compression too?
Whether the rule is to avoid Water or Water+Darkness, does this apply to element-aligned debuffs? (like, don't blind/bio/sleep/etc Dhartok?)
If we're crunched for time and need to kill E boss and want to try to mitigate Clobbering Wave, what are our options?
Appreciate the insight / experience of more knowledgeable folks.
Edit: I mistyped corrected a typo. I meant to ask about blind, bio, sleep, etc, which are dark based, not bind, which is ice-based.
Afaik it's only water alignment so darkness SC is only in the no no basket because you can MB water off of it. Regular dark based magic should be fine, at least I don't remember having issues when casting dark based magic like tenebral crush and I also don't remember people avoiding absorb spells or impact on dhartok.
For Water aligned debuffs I've read as long as they don't deal damage on initial hit it's fine, so according to this even poison should be fine cause it afaik doesn't deal damage on hit like dia does.
I'm not sure if it's true though.
The couple of times I made it to dhartok and accidentally forgot to pick up the botulus KI from chest I always remember having a bit of time fighting him before he one shot me.
I suspect there is a time frame after engaging dhartok where you don't need to worry too much about that mechanic but I'm not sure how long the time window is.
I also remember reading that MNK's chakra can clear taint stacks although I suspect it only works on MNK main cause it requires the Melee Gloves or Hesychast's Glove?
I also remember reading that MNK's chakra can clear taint stacks although I suspect it only works on MNK main cause it requires the Melee Gloves or Hesychast's Glove?
That is correct. With the corresponding gear, Chakra will clear Taint. Very handy indeed for MNKs.
I'm forgetting the intricacies of Dhartok's mechanics
Different topic, but for anyone using Trusts for Sortie, don't use Arciela for A or E bosses as her "melee" trips the water damage flag. Thanks, Square!
If you're running MNK, Chakra removes Dhartok's poison and Inner Strength is enough HP to kill Dhartok before he can stack enough poison after that. Some specific timing may be needed depending on kill speed.
For fun, I'm writing an addon/program that will take a list of jobs and generate weaponskill assignments for each Sortie Boss. I'm hoping I could get some help from folks who do melee sortie regularly.
Could you fill out this spreadsheet with your Melee WS assignments on each boss? I'll use your assignments (assuming they're correct).
Here's an example that one person filled out so far. Thanks Mordaunt!: Updated 2024/02/24: This chart appears to be correct. I just updated it to remove Fudo from A/E Boss because Savage Blade > Fudo makes Distortion and we want to avoid water-aligned Skillchains for A/E.
I just want to see folks take their friends into Sortie, as their favorite jobs and who knows, maybe they kill 8/9 bosses and have fun.
Here is a more generic spreadsheet that I maintain. I don't know who the original author is. I added columns of the skillchain priorities to make and avoid for each boss. Can I get some feedback if the skillchain element being avoided is correct? Thanks Vyre for helping identifying the correct skillchain elements to avoid. (I should be able to proceed with my code from here but verification is always welcome).
Updated: 2026/02/26: Updated to correct DNC WS assignments. I believe this largely works, verification is always welcome. Credit to original author, I just maintain this sheet until I can automatically generate it.