*Solved* Lua Hates My Jhakri Pigaches +1

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*Solved* Lua hates my Jhakri Pigaches +1
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Posts: 4
By Valedictorian 2016-09-05 01:25:42
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Fixed, it was a problem with klimaform

sets.buff['Klimaform'] = {feet="Savant's Loafers +2"}

needed to be changed to

sets.buff['Klimaform'] = {feet="Jhakri Pigaches +1"}


I've started using gear swap... and lua seems to hate my Jhakri Pigaches +1s

If i cast the same spell 10 times it will neglect to swap my Jhakri Pigaches +1s about 40% of the time in "midcast".


Here is my gear swap.
Code
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job.  Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------

--[[
        Custom commands:
        Shorthand versions for each strategem type that uses the version appropriate for
        the current Arts.
                                        Light Arts              Dark Arts
        gs c scholar light              Light Arts/Addendum
        gs c scholar dark                                       Dark Arts/Addendum
        gs c scholar cost               Penury                  Parsimony
        gs c scholar speed              Celerity                Alacrity
        gs c scholar aoe                Accession               Manifestation
        gs c scholar power              Rapture                 Ebullience
        gs c scholar duration           Perpetuance
        gs c scholar accuracy           Altruism                Focalization
        gs c scholar enmity             Tranquility             Equanimity
        gs c scholar skillchain                                 Immanence
        gs c scholar addendum           Addendum: White         Addendum: Black
--]]



-- Initialization function for this job file.
function get_sets()
    mote_include_version = 2

    -- Load and initialize the include file.
    include('Mote-Include.lua')
end

-- Setup vars that are user-independent.  state.Buff vars initialized here will automatically be tracked.
function job_setup()
    info.addendumNukes = S{"Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",
        "Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}

    state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
    update_active_strategems()
end

-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job.  Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------

-- Setup vars that are user-dependent.  Can override this function in a sidecar file.
function user_setup()
    state.OffenseMode:options('None', 'Normal')
    state.CastingMode:options('Normal', 'Resistant')
    state.IdleMode:options('Normal', 'PDT')


    info.low_nukes = S{"Stone", "Water", "Aero", "Fire", "Blizzard", "Thunder"}
    info.mid_nukes = S{"Stone II", "Water II", "Aero II", "Fire II", "Blizzard II", "Thunder II",
                       "Stone III", "Water III", "Aero III", "Fire III", "Blizzard III", "Thunder III",
                       "Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",}
    info.high_nukes = S{"Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}

    gear.macc_hagondes = {name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','Mag. Acc.+29'}}

    send_command('bind ^` input /ma Stun <t>')

    select_default_macro_book()
end

function user_unload()
    send_command('unbind ^`')
end


-- Define sets and vars used by this job file.
function init_gear_sets()
    --------------------------------------
    -- Start defining the sets
    --------------------------------------

    -- Precast Sets

    -- Precast sets to enhance JAs

    sets.precast.JA['Tabula Rasa'] = {legs="Pedagogy Pants"}


    -- Fast cast sets for spells

    sets.precast.FC = {
    main="Keraunos",
    sub="Niobid Strap",
    ammo="Impatiens",
    head={ name="Merlinic Hood", augments={'"Mag.Atk.Bns."+21','Magic burst mdg.+9%','AGI+9','Mag. Acc.+8',}},
    body="Helios Jacket",
    hands="Helios Gloves",
    legs="Orvail Pants +1",
    feet={ name="Peda. Loafers +1", augments={'Enhances "Stormsurge" effect',}},
    neck="Mizu. Kubikazari",
    waist="Witful Belt",
    left_ear="Barkaro. Earring",
    right_ear="Friomisi Earring",
    left_ring="Prolix Ring",
    right_ring="Mujin Band",
    back={ name="Lugh's Cape", augments={'"Fast Cast"+10',}},
}

    sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})

    sets.precast.FC['Elemental Magic'] = {
    main="Keraunos",
    sub="Niobid Strap",
    ammo="Impatiens",
    head={ name="Merlinic Hood", augments={'"Mag.Atk.Bns."+21','Magic burst mdg.+9%','AGI+9','Mag. Acc.+8',}},
    body="Helios Jacket",
    hands="Helios Gloves",
    legs="Orvail Pants +1",
    feet={ name="Peda. Loafers +1", augments={'Enhances "Stormsurge" effect',}},
    neck="Mizu. Kubikazari",
    waist="Witful Belt",
    left_ear="Barkaro. Earring",
    right_ear="Friomisi Earring",
    left_ring="Prolix Ring",
    right_ring="Mujin Band",
    back={ name="Lugh's Cape", augments={'"Fast Cast"+10',}},
}

    sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris",back="Pahtli Cape"})

    sets.precast.FC.Curaga = sets.precast.FC.Cure

    sets.precast.FC.Impact = set_combine(sets.precast.FC['Elemental Magic'], {head=empty,body="Twilight Cloak"})


    -- Midcast Sets

    sets.midcast.FastRecast = {ammo="Incantor Stone",
        head="Nahtirah Hat",ear2="Loquacious Earring",
        body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",
        back="Swith Cape +1",waist="Goading Belt",legs="",feet="Academic's Loafers"}

    sets.midcast.Cure = {main="Tamaxchi",sub="Genbu's Shield",ammo="Incantor Stone",
        head="Nahtirah Hat",neck="Colossus's Torque",ear1="Lifestorm Earring",ear2="Loquacious Earring",
        body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Prolix Ring",ring2="Sirona's Ring",
        back="Swith Cape +1",waist="Goading Belt",legs="Orvail Pants +1",feet="Academic's Loafers"}

    sets.midcast.CureWithLightWeather = {main="Chatoyant Staff",sub="Achaq Grip",ammo="Incantor Stone",
        head="Gendewitha Caubeen",neck="Colossus's Torque",ear1="Lifestorm Earring",ear2="Loquacious Earring",
        body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Prolix Ring",ring2="Sirona's Ring",
        back="Twilight Cape",waist="Korin Obi",legs="Nares Trews",feet="Academic's Loafers"}

    sets.midcast.Curaga = sets.midcast.Cure

    sets.midcast.Regen = {main="Bolelabunga",head="Savant's Bonnet +2"}

    sets.midcast.Cursna = {
        neck="Malison Medallion",
        hands="Hieros Mittens",ring1="Ephedra Ring",
        feet="Gendewitha Galoshes"}

    sets.midcast['Enhancing Magic'] = {ammo="Savant's Treatise",
        head="Savant's Bonnet +2",neck="Colossus's Torque",
        body="Manasa Chasuble",hands="Ayao's Gages",
        waist="Olympus Sash",legs="Portent Pants"}

    sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash"})

    sets.midcast.Storm = {
    main="Keraunos",
    sub="Niobid Strap",
    ammo="Witchstone",
    head={ name="Merlinic Hood", augments={'"Mag.Atk.Bns."+21','Magic burst mdg.+9%','AGI+9','Mag. Acc.+8',}},
    body="Jhakri Robe +1",
    hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
    legs="Jhakri Slops +1",
    feet="Jhakri Pigaches +1",
    neck="Mizu. Kubikazari",
    waist="Refoccilation Stone",
    left_ear="Barkaro. Earring",
    right_ear="Friomisi Earring",
    left_ring="Locus Ring",
    right_ring="Mujin Band",
    back="Seshaw Cape",
}

    sets.midcast.Protect = {ring1="Sheltered Ring"}
    sets.midcast.Protectra = sets.midcast.Protect

    sets.midcast.Shell = {ring1="Sheltered Ring"}
    sets.midcast.Shellra = sets.midcast.Shell


    -- Custom spell classes
    sets.midcast.MndEnfeebles = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Sturm's Report",
        head="Nahtirah Hat",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
        body="Manasa Chasuble",hands="Yaoyotl Gloves",ring1="Aquasoul Ring",ring2="Sangoma Ring",
        back="Refraction Cape",waist="Demonry Sash",legs="Bokwus Slops",feet="Bokwus Boots"}

    sets.midcast.IntEnfeebles = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Sturm's Report",
        head="Nahtirah Hat",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
        body="Manasa Chasuble",hands="Yaoyotl Gloves",ring1="Icesoul Ring",ring2="Sangoma Ring",
        back="Refraction Cape",waist="Demonry Sash",legs="Bokwus Slops",feet="Bokwus Boots"}

    sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles

    sets.midcast['Dark Magic'] = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Incantor Stone",
        head="Nahtirah Hat",neck="Aesir Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
        body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Strendu Ring",ring2="Sangoma Ring",
        back="Refraction Cape",waist="Goading Belt",legs="Bokwus Slops",feet="Bokwus Boots"}

    sets.midcast.Kaustra = {main="Lehbrailg +2",sub="Wizzan Grip",ammo="Witchstone",
        head="Hagondes Hat",neck="Eddy Necklace",ear1="Hecate's Earring",ear2="Friomisi Earring",
        body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Icesoul Ring",ring2="Strendu Ring",
        back="Toro Cape",waist="Cognition Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}

    sets.midcast.Drain = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Incantor Stone",
        head="Nahtirah Hat",neck="Aesir Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
        body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Excelsis Ring",ring2="Sangoma Ring",
        back="Refraction Cape",waist="Goading Belt",legs="Pedagogy Pants",feet="Academic's Loafers"}

    sets.midcast.Aspir = sets.midcast.Drain

    sets.midcast.Stun = {main="Apamajas II",sub="Mephitis Grip",ammo="Incantor Stone",
        head="Nahtirah Hat",neck="Aesir Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
        body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sangoma Ring",
        back="Refraction Cape",waist="Witful Belt",legs="Pedagogy Pants",feet="Academic's Loafers"}

    sets.midcast.Stun.Resistant = set_combine(sets.midcast.Stun, {main="Lehbrailg +2"})


    -- Elemental Magic sets are default for handling low-tier nukes.
    sets.midcast['Elemental Magic'] = {
    main="Keraunos",
    sub="Niobid Strap",
    ammo="Witchstone",
    head={ name="Merlinic Hood", augments={'"Mag.Atk.Bns."+21','Magic burst mdg.+9%','AGI+9','Mag. Acc.+8',}},
    body="Jhakri Robe +1",
    hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
    legs="Jhakri Slops +1",
    feet="Jhakri Pigaches +1",
    neck="Mizu. Kubikazari",
    waist="Refoccilation Stone",
    left_ear="Barkaro. Earring",
    right_ear="Friomisi Earring",
    left_ring="Locus Ring",
    right_ring="Mujin Band",
    back="Seshaw Cape",
}

    sets.midcast['Elemental Magic'].Resistant = {
    main="Keraunos",
    sub="Niobid Strap",
    ammo="Witchstone",
    head={ name="Merlinic Hood", augments={'"Mag.Atk.Bns."+21','Magic burst mdg.+9%','AGI+9','Mag. Acc.+8',}},
    body="Jhakri Robe +1",
    hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
    legs="Jhakri Slops +1",
    feet="Jhakri Pigaches +1",
    neck="Mizu. Kubikazari",
    waist="Refoccilation Stone",
    left_ear="Barkaro. Earring",
    right_ear="Friomisi Earring",
    left_ring="Locus Ring",
    right_ring="Mujin Band",
    back="Seshaw Cape",
}

    -- Custom refinements for certain nuke tiers
    sets.midcast['Elemental Magic'].HighTierNuke = {
    main="Keraunos",
    sub="Niobid Strap",
    ammo="Witchstone",
    head={ name="Merlinic Hood", augments={'"Mag.Atk.Bns."+21','Magic burst mdg.+9%','AGI+9','Mag. Acc.+8',}},
    body="Jhakri Robe +1",
    hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
    legs="Jhakri Slops +1",
    feet="Jhakri Pigaches +1",
    neck="Mizu. Kubikazari",
    waist="Refoccilation Stone",
    left_ear="Barkaro. Earring",
    right_ear="Friomisi Earring",
    left_ring="Locus Ring",
    right_ring="Mujin Band",
    back="Seshaw Cape",
}

    sets.midcast['Elemental Magic'].HighTierNuke.Resistant = {
    main="Keraunos",
    sub="Niobid Strap",
    ammo="Witchstone",
    head={ name="Merlinic Hood", augments={'"Mag.Atk.Bns."+21','Magic burst mdg.+9%','AGI+9','Mag. Acc.+8',}},
    body="Jhakri Robe +1",
    hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
    legs="Jhakri Slops +1",
    feet="Jhakri Pigaches +1",
    neck="Mizu. Kubikazari",
    waist="Refoccilation Stone",
    left_ear="Barkaro. Earring",
    right_ear="Friomisi Earring",
    left_ring="Locus Ring",
    right_ring="Mujin Band",
    back="Seshaw Cape",
}

    sets.midcast.Impact = {
    main="Keraunos",
    sub="Niobid Strap",
    ammo="Witchstone",
    head={ name="Merlinic Hood", augments={'"Mag.Atk.Bns."+21','Magic burst mdg.+9%','AGI+9','Mag. Acc.+8',}},
    body="Jhakri Robe +1",
    hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
    legs="Jhakri Slops +1",
    feet="Jhakri Pigaches +1",
    neck="Mizu. Kubikazari",
    waist="Refoccilation Stone",
    left_ear="Barkaro. Earring",
    right_ear="Friomisi Earring",
    left_ring="Locus Ring",
    right_ring="Mujin Band",
    back="Seshaw Cape",
}


    -- Sets to return to when not performing an action.

    -- Resting sets
    sets.resting = {main="Chatoyant Staff",sub="Mephitis Grip",
        head="Nefer Khat +1",neck="Wiglen Gorget",
        body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
        waist="Austerity Belt",legs="Nares Trews",feet="Serpentes Sabots"}


    -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)

    sets.idle.Town = {
    main="Keraunos",
    sub="Niobid Strap",
    ammo="Witchstone",
    head={ name="Merlinic Hood", augments={'"Mag.Atk.Bns."+21','Magic burst mdg.+9%','AGI+9','Mag. Acc.+8',}},
    body="Jhakri Robe +1",
    hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
    legs="Jhakri Slops +1",
    feet="Jhakri Pigaches +1",
    neck="Mizu. Kubikazari",
    waist="Refoccilation Stone",
    left_ear="Barkaro. Earring",
    right_ear="Friomisi Earring",
    left_ring="Locus Ring",
    right_ring="Mujin Band",
    back="Seshaw Cape",
}

    sets.idle.Field = {
    main="Keraunos",
    sub="Niobid Strap",
    ammo="Incantor Stone",
    head="Acad. Mortar. +1",
    body="Jhakri Robe +1",
    hands="Helios Gloves",
    legs="Assiduity Pants",
    feet="Jhakri Pigaches +1",
    neck="Mizu. Kubikazari",
    waist="Fucho-no-Obi",
    left_ear="Barkaro. Earring",
    right_ear="Friomisi Earring",
    left_ring="Prolix Ring",
    right_ring="Mujin Band",
    back="Seshaw Cape",
}

    sets.idle.Field.PDT = {main=gear.Staff.PDT,sub="Achaq Grip",ammo="Incantor Stone",
        head="Nahtirah Hat",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
        body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Paguroidea Ring",
        back="Umbra Cape",waist="Hierarch Belt",legs="Nares Trews",feet="Herald's Gaiters"}

    sets.idle.Field.Stun = {main="Apamajas II",sub="Mephitis Grip",ammo="Incantor Stone",
        head="Nahtirah Hat",neck="Aesir Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
        body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sangoma Ring",
        back="Swith Cape +1",waist="Goading Belt",legs="Bokwus Slops",feet="Academic's Loafers"}

    sets.idle.Weak = {main="Bolelabunga",sub="Genbu's Shield",ammo="Incantor Stone",
        head="Nahtirah Hat",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
        body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Sheltered Ring",ring2="Meridian Ring",
        back="Umbra Cape",waist="Hierarch Belt",legs="Nares Trews",feet="Herald's Gaiters"}

    -- Defense sets

    sets.defense.PDT = {main=gear.Staff.PDT,sub="Achaq Grip",ammo="Incantor Stone",
        head="Nahtirah Hat",neck="Twilight Torque",ear1="Bloodgem Earring",ear2="Loquacious Earring",
        body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2=gear.DarkRing.physical,
        back="Umbra Cape",waist="Hierarch Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}

    sets.defense.MDT = {main=gear.Staff.PDT,sub="Achaq Grip",ammo="Incantor Stone",
        head="Nahtirah Hat",neck="Twilight Torque",ear1="Bloodgem Earring",ear2="Loquacious Earring",
        body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Shadow Ring",
        back="Tuilha Cape",waist="Hierarch Belt",legs="Bokwus Slops",feet="Hagondes Sabots"}

    sets.Kiting = {feet="Herald's Gaiters"}

    sets.latent_refresh = {waist="Fucho-no-obi"}

    -- Engaged sets

    -- Variations for TP weapon and (optional) offense/defense modes.  Code will fall back on previous
    -- sets if more refined versions aren't defined.
    -- If you create a set with both offense and defense modes, the offense mode should be first.
    -- EG: sets.engaged.Dagger.Accuracy.Evasion

    -- Normal melee group
    sets.engaged = {
        head="Zelus Tiara",
        body="Vanir Cotehardie",hands="Bokwus Gloves",ring1="Rajas Ring",
        waist="Goading Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}



    -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
    sets.buff['Ebullience'] = {head="Savant's Bonnet +2"}
    sets.buff['Rapture'] = {head="Savant's Bonnet +2"}
    sets.buff['Perpetuance'] = {hands="Savant's Bracers +2"}
    sets.buff['Immanence'] = {hands="Savant's Bracers +2"}
    sets.buff['Penury'] = {legs="Savant's Pants +2"}
    sets.buff['Parsimony'] = {legs="Savant's Pants +2"}
    sets.buff['Celerity'] = {feet="Pedagogy Loafers"}
    sets.buff['Alacrity'] = {feet="Pedagogy Loafers"}

    sets.buff['Klimaform'] = {feet="Savant's Loafers +2"}

    sets.buff.FullSublimation = {head="Academic's Mortarboard",ear1="Savant's Earring",body="Pedagogy Gown"}
    sets.buff.PDTSublimation = {head="Academic's Mortarboard",ear1="Savant's Earring"}

    --sets.buff['Sandstorm'] = {feet="Desert Boots"}
end

-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------

-- Run after the general midcast() is done.
function job_post_midcast(spell, action, spellMap, eventArgs)
    if spell.action_type == 'Magic' then
        apply_grimoire_bonuses(spell, action, spellMap, eventArgs)
    end
end

-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------

-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
    if buff == "Sublimation: Activated" then
        handle_equipping_gear(player.status)
    end
end

-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
    if stateField == 'Offense Mode' then
        if newValue == 'Normal' then
            disable('main','sub','range')
        else
            enable('main','sub','range')
        end
    end
end

-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------

-- Custom spell mapping.
function job_get_spell_map(spell, default_spell_map)
    if spell.action_type == 'Magic' then
        if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
            if world.weather_element == 'Light' then
                return 'CureWithLightWeather'
            end
        elseif spell.skill == 'Enfeebling Magic' then
            if spell.type == 'WhiteMagic' then
                return 'MndEnfeebles'
            else
                return 'IntEnfeebles'
            end
        elseif spell.skill == 'Elemental Magic' then
            if info.low_nukes:contains(spell.english) then
                return 'LowTierNuke'
            elseif info.mid_nukes:contains(spell.english) then
                return 'MidTierNuke'
            elseif info.high_nukes:contains(spell.english) then
                return 'HighTierNuke'
            end
        end
    end
end

function customize_idle_set(idleSet)
    if state.Buff['Sublimation: Activated'] then
        if state.IdleMode.value == 'Normal' then
            idleSet = set_combine(idleSet, sets.buff.FullSublimation)
        elseif state.IdleMode.value == 'PDT' then
            idleSet = set_combine(idleSet, sets.buff.PDTSublimation)
        end
    end

    if player.mpp < 51 then
        idleSet = set_combine(idleSet, sets.latent_refresh)
    end

    return idleSet
end

-- Called by the 'update' self-command.
function job_update(cmdParams, eventArgs)
    if cmdParams[1] == 'user' and not (buffactive['light arts']      or buffactive['dark arts'] or
                       buffactive['addendum: white'] or buffactive['addendum: black']) then
        if state.IdleMode.value == 'Stun' then
            send_command('@input /ja "Dark Arts" <me>')
        else
            send_command('@input /ja "Light Arts" <me>')
        end
    end

    update_active_strategems()
    update_sublimation()
end

-- Function to display the current relevant user state when doing an update.
-- Return true if display was handled, and you don't want the default info shown.
function display_current_job_state(eventArgs)
    display_current_caster_state()
    eventArgs.handled = true
end

-------------------------------------------------------------------------------------------------------------------
-- User code that supplements self-commands.
-------------------------------------------------------------------------------------------------------------------

-- Called for direct player commands.
function job_self_command(cmdParams, eventArgs)
    if cmdParams[1]:lower() == 'scholar' then
        handle_strategems(cmdParams)
        eventArgs.handled = true
    end
end

-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------

-- Reset the state vars tracking strategems.
function update_active_strategems()
    state.Buff['Ebullience'] = buffactive['Ebullience'] or false
    state.Buff['Rapture'] = buffactive['Rapture'] or false
    state.Buff['Perpetuance'] = buffactive['Perpetuance'] or false
    state.Buff['Immanence'] = buffactive['Immanence'] or false
    state.Buff['Penury'] = buffactive['Penury'] or false
    state.Buff['Parsimony'] = buffactive['Parsimony'] or false
    state.Buff['Celerity'] = buffactive['Celerity'] or false
    state.Buff['Alacrity'] = buffactive['Alacrity'] or false

    state.Buff['Klimaform'] = buffactive['Klimaform'] or false
end

function update_sublimation()
    state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
end

-- Equip sets appropriate to the active buffs, relative to the spell being cast.
function apply_grimoire_bonuses(spell, action, spellMap)
    if state.Buff.Perpetuance and spell.type =='WhiteMagic' and spell.skill == 'Enhancing Magic' then
        equip(sets.buff['Perpetuance'])
    end
    if state.Buff.Rapture and (spellMap == 'Cure' or spellMap == 'Curaga') then
        equip(sets.buff['Rapture'])
    end
    if spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' then
        if state.Buff.Ebullience and spell.english ~= 'Impact' then
            equip(sets.buff['Ebullience'])
        end
        if state.Buff.Immanence then
            equip(sets.buff['Immanence'])
        end
        if state.Buff.Klimaform and spell.element == world.weather_element then
            equip(sets.buff['Klimaform'])
        end
    end

    if state.Buff.Penury then equip(sets.buff['Penury']) end
    if state.Buff.Parsimony then equip(sets.buff['Parsimony']) end
    if state.Buff.Celerity then equip(sets.buff['Celerity']) end
    if state.Buff.Alacrity then equip(sets.buff['Alacrity']) end
end


-- General handling of strategems in an Arts-agnostic way.
-- Format: gs c scholar <strategem>
function handle_strategems(cmdParams)
    -- cmdParams[1] == 'scholar'
    -- cmdParams[2] == strategem to use

    if not cmdParams[2] then
        add_to_chat(123,'Error: No strategem command given.')
        return
    end
    local strategem = cmdParams[2]:lower()

    if strategem == 'light' then
        if buffactive['light arts'] then
            send_command('input /ja "Addendum: White" <me>')
        elseif buffactive['addendum: white'] then
            add_to_chat(122,'Error: Addendum: White is already active.')
        else
            send_command('input /ja "Light Arts" <me>')
        end
    elseif strategem == 'dark' then
        if buffactive['dark arts'] then
            send_command('input /ja "Addendum: Black" <me>')
        elseif buffactive['addendum: black'] then
            add_to_chat(122,'Error: Addendum: Black is already active.')
        else
            send_command('input /ja "Dark Arts" <me>')
        end
    elseif buffactive['light arts'] or buffactive['addendum: white'] then
        if strategem == 'cost' then
            send_command('input /ja Penury <me>')
        elseif strategem == 'speed' then
            send_command('input /ja Celerity <me>')
        elseif strategem == 'aoe' then
            send_command('input /ja Accession <me>')
        elseif strategem == 'power' then
            send_command('input /ja Rapture <me>')
        elseif strategem == 'duration' then
            send_command('input /ja Perpetuance <me>')
        elseif strategem == 'accuracy' then
            send_command('input /ja Altruism <me>')
        elseif strategem == 'enmity' then
            send_command('input /ja Tranquility <me>')
        elseif strategem == 'skillchain' then
            add_to_chat(122,'Error: Light Arts does not have a skillchain strategem.')
        elseif strategem == 'addendum' then
            send_command('input /ja "Addendum: White" <me>')
        else
            add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
        end
    elseif buffactive['dark arts']  or buffactive['addendum: black'] then
        if strategem == 'cost' then
            send_command('input /ja Parsimony <me>')
        elseif strategem == 'speed' then
            send_command('input /ja Alacrity <me>')
        elseif strategem == 'aoe' then
            send_command('input /ja Manifestation <me>')
        elseif strategem == 'power' then
            send_command('input /ja Ebullience <me>')
        elseif strategem == 'duration' then
            add_to_chat(122,'Error: Dark Arts does not have a duration strategem.')
        elseif strategem == 'accuracy' then
            send_command('input /ja Focalization <me>')
        elseif strategem == 'enmity' then
            send_command('input /ja Equanimity <me>')
        elseif strategem == 'skillchain' then
            send_command('input /ja Immanence <me>')
        elseif strategem == 'addendum' then
            send_command('input /ja "Addendum: Black" <me>')
        else
            add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
        end
    else
        add_to_chat(123,'No arts has been activated yet.')
    end
end


-- Gets the current number of available strategems based on the recast remaining
-- and the level of the sch.
function get_current_strategem_count()
    -- returns recast in seconds.
    local allRecasts = windower.ffxi.get_ability_recasts()
    local stratsRecast = allRecasts[231]

    local maxStrategems = (player.main_job_level + 10) / 20

    local fullRechargeTime = 4*60

    local currentCharges = math.floor(maxStrategems - maxStrategems * stratsRecast / fullRechargeTime)

    return currentCharges
end


-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
    set_macro_page(1, 1)
end


 Asura.Leoheika
Offline
Server: Asura
Game: FFXI
user: Leoheart
Posts: 118
By Asura.Leoheika 2016-09-05 02:03:33
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It may sound silly, but I had a similar issue with my obi last night not swapping in.

I fixed the issue by moving it from wardrobe 3 to my main inventory, try that and see if it works.
 Ragnarok.Flippant
Offline
Server: Ragnarok
Game: FFXI
user: Enceladus
Posts: 658
By Ragnarok.Flippant 2016-09-05 02:36:31
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Can you tell me what you were casting and what buffs were on you? Particularly strategems.
Offline
Posts: 4
By Valedictorian 2016-09-05 03:04:38
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Fixed, it was a problem with klimaform

sets.buff['Klimaform'] = {feet="Savant's Loafers +2"}

needed to be changed to

sets.buff['Klimaform'] = {feet="Jhakri Pigaches +1"}