Possibly Could Be #1 MMO If Remastered :D

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Possibly could be #1 MMO if remastered :D
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 Leviathan.Hirasaki
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By Leviathan.Hirasaki 2017-08-31 22:48:11
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Just a thought but if they actually remastered this game like StarCraft 1, this could be the best MMO in the market. Don't think there's any mmo available right now that comes close to the massive content FFXI has.

Keep everything the same, just upgrade the graphics. xD
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By Justuas 2017-09-01 02:02:18
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One can always dream.
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By Artemicion 2017-09-01 02:07:15
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At this point, I'd just be happy if SE paid more attention to the universe of Vana'diel and kept it alive even with just single player or vague multiplayer spin-offs.
Grandmasters isn't exactly dead in the water, but at the rate it's moving, we'll likely see a server shutdown before a post-Japan release.

But I agree with you. All the content, story, lore, music, aesthetics and gameplay in this game are grand and vast. If it had a modern facelift remaster, it could easily contend with even it's modernized analogue of XIV, as well as perhaps WoW and BDO.
 Fairy.Averel
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By Fairy.Averel 2017-09-27 09:51:17
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And while they're at it, leave a legacy 75 cap server.
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 Siren.Mosin
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By Siren.Mosin 2017-09-27 11:49:34
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graphics aren't the problem. the problem is the WoW-ification of our once great game. if everything is easy for everyone, what's the *** point?

I loved ffxi because it punished you for playing it. ***was hard and took time.
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By Taint 2017-09-27 11:56:29
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Most of FFXIs models were stolen for FFXIV anyways, should be an easy port.

FFXIV is beautiful but absolute garbage as a game.

FFXI is old but has a very deep game.

The biggest problem I see is the new generation of gamers wants their job of choice to be viable. (its my $12.95 mentality) FFXI doesn't care about your favorite job or what you think, you man up and deal with FFXI.

This will turn off an entire generation of entitled gamers.
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By clearlyamule 2017-09-27 12:02:02
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Problem is they designed it in a lot of ways to force immersion and forge a community thru by making everything in the game not easy even just getting around.

Don't think such a style of design would really work anymore. Right now a lot of what necessitated them going back on a lot of that was game populations but even if we went back to our height it wouldn't work. Too many WoW knock offs or just games in general to really grab a bunch of new peoples interest in this. Hardly anyone gunna camp ground kings for the chance to lot something 5 years down the line. And well gamers nowadays are a bit more instant gratification then before because of all the options

And the internet and online communities have evolved so much since the early days that we have new content figured out and all on wikis the day after an update. Meanwhile back in the day random blogs might be your best source of info on say CoP missions and that might be months after it was released. Half the population were pretty meh at gearing too instead of having pre built guides like nowadays.

Going the theme park style just puts you in the running of 50 other ones. Sure this has some amazing lore and the battle mechanics that aren't broken are pretty great but it's not that much better and a lot of those don't really grab and hold attention the same.
 Sylph.Cherche
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By Sylph.Cherche 2017-09-27 12:51:49
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Taint said: »
The biggest problem I see is the new generation of gamers wants their job of choice to be viable. (its my $12.95 mentality) FFXI doesn't care about your favorite job or what you think, you man up and deal with FFXI.
Bad game balance is bad game balance.
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By fonewear 2017-09-27 12:56:03
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Sylph.Cherche said: »
Taint said: »
The biggest problem I see is the new generation of gamers wants their job of choice to be viable. (its my $12.95 mentality) FFXI doesn't care about your favorite job or what you think, you man up and deal with FFXI.
Bad game balance is bad game balance.

Pretty much this if you can't make monk worthwhile for example...why even have the job ?
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 Leviathan.Andret
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By Leviathan.Andret 2017-09-27 13:23:31
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Soul-like FFXI!

Loose 25% of your HP if you die!

Levels matters little! Equipments have penalties!

They can always go to that direction. FFXI was punishing enough.
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By clearlyamule 2017-09-27 13:35:30
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Leviathan.Andret said: »
Soul-like FFXI!

Loose 25% of your HP if you die!

Levels matters little! Equipments have penalties!

They can always go to that direction. FFXI was punishing enough.
Well weakness does reduce your hp and mp greatly and give you massive slow....

And we could make more Spelunker's Hat's
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By anik 2017-09-27 13:39:11
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The #1 MMO is equal to the largest minnow in the ocean.

What % of the gaming market is MMORPG?

Anyways, does anyone have any idea how much remastering ffxi would cost?

Anyone have any idea on projected revenue?


I think you guys can find your ultimate answer after finding the answers to the above 3 questions.
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 Phoenix.Foxthesly
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By Phoenix.Foxthesly 2017-09-27 13:45:11
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Sylph.Cherche said: »
Taint said: »
The biggest problem I see is the new generation of gamers wants their job of choice to be viable. (its my $12.95 mentality) FFXI doesn't care about your favorite job or what you think, you man up and deal with FFXI.
Bad game balance is bad game balance.

Agreed. And this is coming from someone who loves the game and played since 2004.
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 Shiva.Spynx
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By Shiva.Spynx 2017-09-27 13:45:37
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Siren.Mosin said: »
graphics aren't the problem. the problem is the WoW-ification of our once great game. if everything is easy for everyone, what's the *** point?

I loved ffxi because it punished you for playing it. ***was hard and took time.
This sums up so well how I feel about the game. I'm not saying camping kings for 3h every night and then losing claim was fun but getting a drop felt special and very rewarding. Right now a random returning person can spam some salvage/dyna/ambu/sparks for couple weeks and make enough money to pay a merc to get the "ultimate weapon" in 6h. Few years ago, SE recognized the game was in his twilight and made it easier and easier to keep as many players as possible to keep profits.

A remaster is not going to happen obviously (even the mobile is not even mentioned any more) but I'd like at least a small effort to make the last months of this game appealing rather than the last few awful updates.
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By fonewear 2017-09-27 13:50:16
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The content can be challenging but 90% of the players don't want that. If you want difficult go play another game.

Games like FFXI are about keeping people subscribed.
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By clearlyamule 2017-09-27 17:50:13
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Shiva.Spynx said: »
A remaster is not going to happen obviously (even the mobile is not even mentioned any more)
Actually there has been some recent semi news on it. Seems it Nexon's most recent investment presentation still has it and it's been moved up in priority
 Bismarck.Dekusutaa
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By Bismarck.Dekusutaa 2017-09-27 18:44:58
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fonewear said: »
The content can be challenging but 90% of the players don't want that. If you want difficult go play another game.

Games like FFXI are about keeping people subscribed.

Good news is, SE is all about Games as service as they noted recently. http://www.hd.square-enix.com/eng/news/pdf/17q4outline.pdf

Their goal is to keep people playing and the players engaged. I can see FFXI living a long life with subs being stable now that PS2/360 support is gone. The next question is, when the roulette wheel comes up again for an MMO refresh, whether they'll do another WoW clone like XIV or actually look back to XI and redo this game.

I frankly don't see the point of two WoW clones from the same publisher.
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By Draylo 2017-09-27 18:56:22
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It's already #1 :)
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 Bismarck.Dekusutaa
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By Bismarck.Dekusutaa 2017-09-27 20:14:54
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Bahamut.Voliathon said: »
I could've sworn years ago there was a good lad on ffxidats(when it existed) that was putting the existing textures through the high-quality machine. He worked with Bastok at first and was showing side by side screenshots. Aside from a community project starting up for that dream *Wink Wink*, I just don't see the development team growing or getting the money to push new juicy content. The Orcish Empire, Gigas Homeland, The Island of Tsahya, and The Great Southern Empire could bring so much more to FFXI...

Where does Adoulin fit?
 Leviathan.Vedder
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By Leviathan.Vedder 2017-09-27 22:45:51
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Wasn't it the western continents area?
 Bismarck.Phaded
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By Bismarck.Phaded 2017-09-28 05:36:31
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Bismarck.Dekusutaa said: »
Bahamut.Voliathon said: »
I could've sworn years ago there was a good lad on ffxidats(when it existed) that was putting the existing textures through the high-quality machine. He worked with Bastok at first and was showing side by side screenshots. Aside from a community project starting up for that dream *Wink Wink*, I just don't see the development team growing or getting the money to push new juicy content. The Orcish Empire, Gigas Homeland, The Island of Tsahya, and The Great Southern Empire could bring so much more to FFXI...

Where does Adoulin fit?

It's a widely known fan made map made well before Adoulin was released. It's not meant to be taken as a real map of Vana'diel.
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By fonewear 2017-09-28 07:44:24
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Also some of haven't "beaten" the game yet. With terrible drop rates from Omen. They want us to do that content forever...
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By Justuas 2017-09-29 03:38:21
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fonewear said: »
Also some of haven't "beaten" the game yet. With terrible drop rates from Omen. They want us to do that content forever...
One does not simply beat this game.
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 Asura.Rathood
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By Asura.Rathood 2017-09-29 04:10:26
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Sylph.Cherche said: »
Taint said: »
The biggest problem I see is the new generation of gamers wants their job of choice to be viable. (its my $12.95 mentality) FFXI doesn't care about your favorite job or what you think, you man up and deal with FFXI.
Bad game balance is bad game balance.



You mean no balance at all FF14 No class/Jobsystem everything is the same healer is just a healer with another name nothing new to it at all dps is dps tank is tank nothing special about it except maybe attributes warrior does more damage paladin does a little bit less but has more aoe Support healing that's about it..
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 Sylph.Cherche
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By Sylph.Cherche 2017-09-29 09:11:47
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Asura.Rathood said: »
Sylph.Cherche said: »
Taint said: »
The biggest problem I see is the new generation of gamers wants their job of choice to be viable. (its my $12.95 mentality) FFXI doesn't care about your favorite job or what you think, you man up and deal with FFXI.
Bad game balance is bad game balance.



You mean no balance at all FF14 No class/Jobsystem everything is the same healer is just a healer with another name nothing new to it at all dps is dps tank is tank nothing special about it except maybe attributes warrior does more damage paladin does a little bit less but has more aoe Support healing that's about it..
It's better than having jobs that are literally pointless to have because they're absolutely worthless.

Or a singular job that is so much more powerful than any other that you're kinda really stupid for not using it.
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2017-09-29 10:20:27
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Sylph.Cherche said: »
It's better than having jobs that are literally pointless to have because they're absolutely worthless.

Or a singular job that is so much more powerful than any other that you're kinda really stupid for not using it.
SMN needs a nerf, and nobody with any sense of balance is going to say otherwise.

That said, having niche jobs with less uses is still more variety. You're kidding yourself if you think FFXIV is anything approaching FFXI. It's just an entire game full of handing out free wins/pats on the back for the WoW crowd.
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 Sylph.Cherche
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By Sylph.Cherche 2017-09-29 10:38:38
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Leviathan.Comeatmebro said: »
That said, having niche jobs with less uses is still more variety. You're kidding yourself if you think FFXIV is anything approaching FFXI. It's just an entire game full of handing out free wins/pats on the back for the WoW crowd.


yes, because a game that an individual players with multiple characters can clear most, if not all, the the content is extremely well balanced and difficult.
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