November Update Notes.

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November Update notes.
 Lakshmi.Zerowone
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By Lakshmi.Zerowone 2013-10-31 01:33:10
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Corsair SP2 seems like a back up in case WC fails if "special abilities" is to be infered as "SPs". But no idea how useful it would be given that there is no indication as to how much recast time is reduced.
 
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By 2013-10-31 01:53:09
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 Phoenix.Demonjustin
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By Phoenix.Demonjustin 2013-10-31 02:24:55
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The RDM SP wouldnt help much even if it let us land spells like Silence on Targets which are immune, nothing in Adoulin is immune to any ailments, just resistant, so that means it would only help on all of the Pre-Adoulin content which was made easy by Adoulin.

The BST one they just screwed up, made awesome, then screwed up again. In between the original and what we have now, there was the good idea. Where for the duration of the effect there was no recast, no limit to charges, and from what I understood, basically unlimited TP. That would have been great. But they for some reason thought it needed to be changed to this...
 Quetzalcoatl.Absolutezero
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By Quetzalcoatl.Absolutezero 2013-10-31 03:25:36
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The rdm one could be salvaged if they added new enfeebling spells, maybe. But aside from a long duration amnesia or stop--i guess--what other spell could even be useful?
 Phoenix.Demonjustin
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By Phoenix.Demonjustin 2013-10-31 03:52:26
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For RDM they just need to go back to the Enhancing Magic buff idea, were it stronger than they originally had it, it would have been fine, instead of listening though they had the foresight to completely change the effects and make Elemental Seal +1 on a 60 minute timer so we can land our so-so enfeebles on enemies, most of which hardly resist anymore anyways. The amount of annoyance and disappointment from their ignorance with this SP...
 Quetzalcoatl.Kenrusai
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By Quetzalcoatl.Kenrusai 2013-10-31 04:35:07
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If break casted by players wasn't garbage, this ability would have merit, but yeah, no.

This 1hr is worthless, it's only worth one cast, which in a battle with a significant enemy won't last long. Assuming enfeebles were hard to land (and were necessary, mind you) to incorporate this ability in mind into a strategy would require multiple RDM. Ain't no one gonna do that.
 Bismarck.Kuroganashi
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By Bismarck.Kuroganashi 2013-10-31 04:44:57
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Hope they Lower the Requirements for TRIALS of MAGIAN from killing same Enemy Multiple times ~> Killing it 1/1

or It be 1~3 months before ppl actually finish all 14/14 Weapons ~> 99

Reducing Seals / Coins / Dev Die / Lim / Others is a great idea but should be taken in consideration that will make ppl want to do ALL Weapons ~> 99

Specially knowing that the Weapon Skill SC with itself is a big big Bonus to getting it.

Any info on it ? or on when update will be taking place ?
 Phoenix.Demonjustin
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By Phoenix.Demonjustin 2013-10-31 05:06:12
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If I remember correctly, they said something about easing the NM requirements I think, as well as adding a second path to obtaining them.
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 Lakshmi.Saevel
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By Lakshmi.Saevel 2013-10-31 06:26:34
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Phoenix.Demonjustin said: »
For RDM they just need to go back to the Enhancing Magic buff idea, were it stronger than they originally had it, it would have been fine, instead of listening though they had the foresight to completely change the effects and make Elemental Seal +1 on a 60 minute timer so we can land our so-so enfeebles on enemies, most of which hardly resist anymore anyways. The amount of annoyance and disappointment from their ignorance with this SP...


Elemental Seal -1 mind you. Elemental Seal works on ~all~ magic, including Songs, Ninjitsu, Blue Magic and all the flavors of White / Black magic. The 60m RDM one only works on magic that use's the Enfeebling Magic Skill. The only enfeeble you'd want to guarantee landed for maximum duration would be Impact due to it's high cast / recast and MP cost, and it's Elemental Magic not Enfeebling Magic.
 Lakshmi.Konvict
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By Lakshmi.Konvict 2013-10-31 09:44:41
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Does anyone know the exact date ofyet? Also, will the new special abilities share timer with old 1 hours?
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-10-31 09:46:26
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Lakshmi.Konvict said: »
Does anyone know the exact date ofyet? Also, will the new special abilities share timer with old 1 hours?

no one knows the date. they are supposed to be on seperate timers last i read. Wild Card is supposed to be able to reset both, roll a 5 and its 50/50 on which is reset, and a 6 resets both
 Lakshmi.Konvict
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By Lakshmi.Konvict 2013-10-31 09:48:08
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I see. Thanks
 Bismarck.Zuidar
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By Bismarck.Zuidar 2013-10-31 10:01:10
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Way to go SE... here comes the reaction from most of the players on some new 1-hours
 Lakshmi.Kathee
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By Lakshmi.Kathee 2013-11-01 06:02:02
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http://forum.square-enix.com/ffxi/threads/38079-NA-All-Worlds-Maintenance-%28Nov.-4%29
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 Bismarck.Kuroganashi
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By Bismarck.Kuroganashi 2013-11-01 06:11:45
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Lakshmi.Kathee said: »
* The details of the version update will be announced separately on Nov. 4, 2013.

[Date & Time]
Nov. 4, 2013 from 10:00 to 11:30 (PDT)
* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XI

Thanks for the AWESOME News :D

Can't wait :X
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-11-01 06:36:18
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Wow. Next week. Awesome.
 Ragnarok.Presidentobama
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By Ragnarok.Presidentobama 2013-11-01 06:41:11
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SE is really desperate for resubs. But I am bored of 14 so I am game. Ready to see the power of 119 Hvergelmir, and apoc!