November Update Notes.

 
 
 
Language: JP EN FR DE
553 users online
Forum » FFXI » General » November Update notes.
November Update notes.
 Valefor.Prothescar
Guildwork Premium
Offline
Server: Valefor
Game: FFXI
Posts: 10609
By Valefor.Prothescar 2013-10-25 22:31:44
Link | Quote | Reply
 
not really
[+]
 Leviathan.Comeatmebro
Offline
Server: Leviathan
Game: FFXI
user: Rairin
Posts: 2279
By Leviathan.Comeatmebro 2013-10-25 22:38:46
Link | Quote | Reply
 
Quote:
In the event major issues arise from checks and such, there is a possibility that we push the timing of the November version update back, and we appreciate your understanding.
that's a first
 Odin.Boleslaus
Offline
Server: Odin
Game: FFXI
user: boleslaus
Posts: 136
By Odin.Boleslaus 2013-10-25 22:39:08
Link | Quote | Reply
 
shitty stats means ppl wont waste their time making them if delve r better
Offline
Posts: 1305
By Ophannus 2013-10-25 22:39:33
Link | Quote | Reply
 
There's a lot of random mobs in that artwork, typical Amano. The top left there's a black dragon(to the left of the purple snake) there's also a random Flammy looking mob in the ocean to the east and another leviathan looking reptile to the southwest of Hurkan.

Might see repeats of 119 weapons since there are 2 axes, one is WAR/BST and one is BST onry(safe to say the ilvl 116 axe will have a 119 version. Might end up being a Gun for COR or like a THF only dagger etc too...
 Odin.Boleslaus
Offline
Server: Odin
Game: FFXI
user: boleslaus
Posts: 136
By Odin.Boleslaus 2013-10-25 22:50:34
Link | Quote | Reply
 
to bad no new delve this version update
 Leviathan.Nitenichi
Offline
Server: Leviathan
Game: FFXI
user: camaroz
Posts: 34
By Leviathan.Nitenichi 2013-10-26 01:08:42
Link | Quote | Reply
 
Odin.Boleslaus said: »
to bad no new delve this version update

no it's too bad people keep bitching about not getting ***, soon as this update more then covers things to do
[+]
 Bismarck.Ihina
Offline
Server: Bismarck
Game: FFXI
user: Ihina
Posts: 2210
By Bismarck.Ihina 2013-10-26 03:21:31
Link | Quote | Reply
 
I think you left out a couple words there in your post.
 Odin.Boleslaus
Offline
Server: Odin
Game: FFXI
user: boleslaus
Posts: 136
By Odin.Boleslaus 2013-10-26 10:12:57
Link | Quote | Reply
 
Leviathan.Nitenichi said: »
Odin.Boleslaus said: »
to bad no new delve this version update

no it's too bad people keep bitching about not getting ***, soon as this update more then covers things to do

im nt bitching bout anything im glad theres more bosses to kill but a delve release of the tree n bird wouldve been nice since theyve been out for a couple months now
 Ragnarok.Presidentobama
Offline
Server: Ragnarok
Game: FFXI
user: kasain
Posts: 537
By Ragnarok.Presidentobama 2013-10-26 10:26:33
Link | Quote | Reply
 
I doubt delve will be until after January. And I always expected it be 2014 and beyond.

Many people will have so much to do with REM upgrades to 99 and beyond as well as AF armor. Delve probably wont be until March next year. To compete against Elder scrolls online.
Offline
Posts: 610
By Aikawa 2013-10-26 10:34:06
Link | Quote | Reply
 
Odin.Boleslaus said: »
Leviathan.Nitenichi said: »
Odin.Boleslaus said: »
to bad no new delve this version update

no it's too bad people keep bitching about not getting ***, soon as this update more then covers things to do

im nt bitching bout anything im glad theres more bosses to kill but a delve release of the tree n bird wouldve been nice since theyve been out for a couple months now

and what about if next delve don't include those 2, ppl just guessing delve boss are the same as WKR... SE can change that anytime... they just did it once, no patter that you can affirm they will do it again.

Like @Presidentobama Said, sometime in 2014, Dic update will probably include the Relic/Empy armor update that was suppose to hit November,
Offline
Posts: 1958
By Pantafernando 2013-10-26 10:39:17
Link | Quote | Reply
 
Just would like delve could be in any place but cirdas cavern.
Sick of that layout.
 Odin.Boleslaus
Offline
Server: Odin
Game: FFXI
user: boleslaus
Posts: 136
By Odin.Boleslaus 2013-10-26 11:06:36
Link | Quote | Reply
 
Aikawa said: »
Odin.Boleslaus said: »
Leviathan.Nitenichi said: »
Odin.Boleslaus said: »
to bad no new delve this version update

no it's too bad people keep bitching about not getting ***, soon as this update more then covers things to do

im nt bitching bout anything im glad theres more bosses to kill but a delve release of the tree n bird wouldve been nice since theyve been out for a couple months now

and what about if next delve don't include those 2, ppl just guessing delve boss are the same as WKR... SE can change that anytime... they just did it once, no patter that you can affirm they will do it again.

Like @Presidentobama Said, sometime in 2014, Dic update will probably include the Relic/Empy armor update that was suppose to hit November,

hmmm lets see here cziec wkr bee morimar wk trex foret wk shark guess what the delve nms are?
 Siren.Leocon
Offline
Server: Siren
Game: FFXI
user: Leocon
Posts: 46
By Siren.Leocon 2013-10-26 11:19:07
Link | Quote | Reply
 
Have they actually said Relic and Empy armor was being updated too? I've only read Artifact... but I very easily could have missed it or misunderstood an update post heh.
Offline
Posts: 489
By Chyula 2013-10-26 11:22:43
Link | Quote | Reply
 
this ***catch my eye the most and its about *** time.

November Adjustments to certain notorious monsters Shortening of spawn interval
Increase in drop rates for items

Gaitor for all!!!!!!!*** Ya!

Then this:

November Unlocking of weapon skills from empyrean weapons and Walk of Echoes weapons Set unlocking requirements

85 empy getting some love too?
 Bahamut.Malothar
Offline
Server: Bahamut
Game: FFXI
user: Malithar
Posts: 150
By Bahamut.Malothar 2013-10-26 11:27:51
Link | Quote | Reply
 
Siren.Leocon said: »
Have they actually said Relic and Empy armor was being updated too? I've only read Artifact... but I very easily could have missed it or misunderstood an update post heh.

In one of their teaser posts for the German forums, the upgrades specified were "relic, mythic, and empy weapons, and artifact, relic, and empy armor" however that seems to of been a mistranslation. I'd like to think at some point, they'll all be remade/+3'd to match Run and Geo's equivalents though.

Chyula said: »
Unlocking of weapon skills from empyrean weapons and Walk of Echoes weapons Set unlocking requirements

85 empy getting some love too?

No love for 85s, the quoted part is in reference to a new Magian Trial path for WoE weapons that bypasses NM camping and seals. Based on what they said, this path sounds like it'll be much quicker, though possibly a little pricier. They went as far as to say "the new path is meant to be used going forward, while the old path is not" or something to that effect. 90 Empys and 99 WoE weapons will be used to unlock the WS through some other means. If you're midway on an old path WoE weapon though, I'd wait until after the update to complete it. They said they'll be lowering the mat costs (coins, die, residues) by more than half.
[+]
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
user: Snprphnx
Posts: 1317
By Bismarck.Snprphnx 2013-10-26 11:29:49
Link | Quote | Reply
 
Chyula said: »
this ***catch my eye the most and its about *** time.

November Adjustments to certain notorious monsters Shortening of spawn interval
Increase in drop rates for items

Gaitor for all!!!!!!!*** Ya!

Then this:

November Unlocking of weapon skills from empyrean weapons and Walk of Echoes weapons Set unlocking requirements

85 empy getting some love too?
Level 90 emp and 99 WoE
 Lakshmi.Zerowone
Offline
Server: Lakshmi
Game: FFXI
user: Zerowone
Posts: 2622
By Lakshmi.Zerowone 2013-10-26 11:32:11
Link | Quote | Reply
 
Phoenix.Demonjustin said: »
Well, this is a theory of mine...


Just to add potential zone lines.. There is a blocked zone line in Morimar on the South Western Edge of the map. It is south west of waypoint #4 by some spiders. There is also a blocked zone line on the North Western part of Yorica Weald as well. It is located to North West of waypoint #3.
Offline
Posts: 489
By Chyula 2013-10-26 11:36:36
Link | Quote | Reply
 
Bismarck.Snprphnx said: »
Chyula said: »
this ***catch my eye the most and its about *** time.

November Adjustments to certain notorious monsters Shortening of spawn interval
Increase in drop rates for items

Gaitor for all!!!!!!!*** Ya!

Then this:

November Unlocking of weapon skills from empyrean weapons and Walk of Echoes weapons Set unlocking requirements

85 empy getting some love too?
Level 90 emp and 99 WoE
Fine by me with the level 90 requirement, now wish they'll increase Plate drop rates.
 Bahamut.Malothar
Offline
Server: Bahamut
Game: FFXI
user: Malithar
Posts: 150
By Bahamut.Malothar 2013-10-26 11:45:04
Link | Quote | Reply
 
Lakshmi.Zerowone said: »
Phoenix.Demonjustin said: »
Well, this is a theory of mine...


Just to add potential zone lines.. There is a blocked zone line in Morimar on the South Western Edge of the map. It is south west of waypoint #4 by some spiders. There is also a blocked zone line on the North Western part of Yorica Weald as well. It is located to North West of waypoint #3.

To add another to this, the NW zoneline of Cirdas Caverns is still blocked as well. I wouldn't be surprised if all of the above mentioned zone lines connected to a single gates area that lead to Piedmont, considering they're all leading towards the N/NW direction of the map. From both the mission CSs and the art, we know that Piedmont is in the NW. The 7th has yet to be mentioned in the CSs, and there's far too many creatures (none of which has an adventurer with it, like the other 6 Naakuals) to say which direction or creature is the 7th Naakual.
 Lakshmi.Zerowone
Offline
Server: Lakshmi
Game: FFXI
user: Zerowone
Posts: 2622
By Lakshmi.Zerowone 2013-10-26 11:50:34
Link | Quote | Reply
 
well there is that "airship" and large white dragon at the bottom but thats just speculation/conjecture.
 Carbuncle.Nightmarelord
Offline
Server: Carbuncle
Game: FFXI
user: BushinNmL
Posts: 77
By Carbuncle.Nightmarelord 2013-10-26 11:53:40
Link | Quote | Reply
 
Maybe a reason to come out of retirement finally...
 Bismarck.Phetty
Offline
Server: Bismarck
Game: FFXI
user: Phetty
Posts: 124
By Bismarck.Phetty 2013-10-26 13:06:51
Link | Quote | Reply
 
Bismarck.Snprphnx said: »
Chyula said: »
this ***catch my eye the most and its about *** time.

November Adjustments to certain notorious monsters Shortening of spawn interval
Increase in drop rates for items

Gaitor for all!!!!!!!*** Ya!

Then this:

November Unlocking of weapon skills from empyrean weapons and Walk of Echoes weapons Set unlocking requirements

85 empy getting some love too?
Level 90 emp and 99 WoE
Where did they say this exactly? All I've seen is speculation about it and no info from SE.
 Lakshmi.Zerowone
Offline
Server: Lakshmi
Game: FFXI
user: Zerowone
Posts: 2622
By Lakshmi.Zerowone 2013-10-26 13:12:33
Link | Quote | Reply
 

Comes from FFXI Dev Tracker forums can't find the actual thread. It was posted last week.

Source is #648 from this page: http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons/page65
 Quetzalcoatl.Gencay
Offline
Server: Quetzalcoatl
Game: FFXI
user: Gencay
Posts: 252
By Quetzalcoatl.Gencay 2013-10-27 21:36:00
Link | Quote | Reply
 
Bismarck.Phetty said: »
Bismarck.Snprphnx said: »
Chyula said: »
this ***catch my eye the most and its about *** time.

November Adjustments to certain notorious monsters Shortening of spawn interval
Increase in drop rates for items

Gaitor for all!!!!!!!*** Ya!

Then this:

November Unlocking of weapon skills from empyrean weapons and Walk of Echoes weapons Set unlocking requirements

85 empy getting some love too?
Level 90 emp and 99 WoE
Where did they say this exactly? All I've seen is speculation about it and no info from SE.

Also if you go to the link in the original post that made this thread it shows the empy WS thing there.
 Odin.Boleslaus
Offline
Server: Odin
Game: FFXI
user: boleslaus
Posts: 136
By Odin.Boleslaus 2013-10-29 14:50:49
Link | Quote | Reply
 
ok so if they r updating the af armor is that gonna inlude the af weapon? i would assume so since geo and runs weapons r 99. any thoughts?
 Quetzalcoatl.Absolutezero
Offline
Server: Quetzalcoatl
Game: FFXI
Posts: 179
By Quetzalcoatl.Absolutezero 2013-10-30 23:09:37
Link | Quote | Reply
 
New one hours info is up, and SE still hates RDM. Link to the official post here

[+]
 Leviathan.Draylo
Offline
Server: Leviathan
Game: FFXI
user: Draylo
Posts: 8044
By Leviathan.Draylo 2013-10-31 00:11:16
Link | Quote | Reply
 
Yeah that RDM 2hr... what were they thinking lol.
[+]
 Bismarck.Ihina
Offline
Server: Bismarck
Game: FFXI
user: Ihina
Posts: 2210
By Bismarck.Ihina 2013-10-31 00:26:56
Link | Quote | Reply
 
I can't wait to steal sp abilities off of ...err...

Also, assuming they all stack, ES + RDM SP2 + Saboteur would probably give you a 3 minute sleep on pretty much every mob that isn't immune.
 Bahamut.Ravael
Offline
Server: Bahamut
Game: FFXI
user: Ravael
Posts: 1199
By Bahamut.Ravael 2013-10-31 00:50:20
Link | Quote | Reply
 
Quote:
Geomancer
Widened Compass
Expands the range of geomancy spell effects.

People seem to be especially mad about the new RDM sp (understandably), but I'm having a hard time thinking of situations where the GEO one would useful. The idea behind 1-hour abilities is that, since they're so useful, you'd want to save them for clutch situations. I don't see how a bigger bubble would make much of a difference, unless it was so huge that I could stand out of range of Delve boss aoe attacks and still hit them with an indi spell (which I highly doubt is the case).
Offline
Posts: 70
By minikomby 2013-10-31 01:30:42
Link | Quote | Reply
 
perosnally i dont see use for BST one
Beastmaster
Unleash
Increase Charm rate and reduces the recast time for Sic and Ready.
Charm WTF who still use that and recast for sick and ready, no real use when pets get tp so slow...

Monk
Inner Strength
Increases your max HP.
what happened to the counter ability, i remember they used to talk acount countering everything for MNK ability

Corsair
Cut Card
Reduces the recast time for party members' special abilities.
I just dont undertand this SP... we have wild card already, 3rd roll idea was something nice, let all rolls to be 11s or lucky numbers is another great idea but intead of that they giving us this, just dont undertand :/

Geomancer
Widened Compass
Expands the range of geomancy spell effects.
well with this ja, i wonder what is going to be the new range for indi spell and geo spells, if range is huge, geomace wont need to be too close of Monsters and can avoid take dmg, also all depend on if mobs have 20 range tp moves with death effect lol
[+]