The Pirates' Lair: A Guide To Corsair

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » Jobs » Corsair » The Pirates' Lair: A Guide to Corsair
The Pirates' Lair: A Guide to Corsair
First Page 2 3 ... 140 141 142 ... 156 157 158
 Shiva.Arislan
Offline
Server: Shiva
Game: FFXI
user: Arislan
Posts: 1052
By Shiva.Arislan 2017-08-04 06:30:28
Link | Quote | Reply
 
Afania said: »
Thoughts? Any better swift blade gears that I miss?

With low fTP value that transfers, wouldn't you get more out of Swift by gearing for multi-attack, versus going for WS mods/WSD in the head/body/hands slots?
Offline
Posts: 1731
By geigei 2017-08-04 07:06:53
Link | Quote | Reply
 
I'm getting dmg increase from ws dmg gear, 10% adds like 10% more dmg, nothing like what att does for this ws, crooked lucky chaos almost doubled dmg.
 Shiva.Spynx
Offline
Server: Shiva
Game: FFXI
user: auron86
Posts: 371
By Shiva.Spynx 2017-08-04 08:31:44
Link | Quote | Reply
 
Marootsoobootsu said: »
Asura.Chiaia said: »
Afania said: »
Is this sword easier to +1 or something?
all the new weapons are easy to HQ. some do require more stupid mats though
Easy unless you go 0/42. QQ

I feel you, I just bought the server supply of Hepa ores and went 0/24. RNG is a ***
Offline
Posts: 8070
By Afania 2017-08-04 10:24:28
Link | Quote | Reply
 
geigei said: »
There is no sc going on in my setup since i run blu+cor, both spam savage at 1k tp. In x2 cor situation would be the same thing, why gimping 1 ws to last stand when both can spam savage at 1k for stupid amount?

If you have 2 person spamming savage blade, each does 27000 damage.

2 person WS= 27000x2= 54000 ws damage every round.

If you have 2 person doing last stand and savage blade, last stand does 17000, savage blade does 27000, NM takes normal SC damage.

Without allies roll:
17000(last stand)+ 27000(savage blade)+27000(light damage)= 71000 ws damage every round. Add allies roll you get more.

Unless you want to make an argument that both DD tp so fast that holding tp waiting for another resulting damage lose or something.


Shiva.Arislan said: »
Afania said: »
Thoughts? Any better swift blade gears that I miss?

With low fTP value that transfers, wouldn't you get more out of Swift by gearing for multi-attack, versus going for WS mods/WSD in the head/body/hands slots?

Oh, I completely forgot about Adhemar hands B for hands, changed!

In terms of body slot I can't find other good multi attack that beats +3 body yet, any recommendations?

Can't get adhemar head beating carmine +1 with capped attack either, don't know anything else atm~~
[+]
 Asura.Azagarth
Offline
Server: Asura
Game: FFXI
user: Azagarth
Posts: 1325
By Asura.Azagarth 2017-08-04 14:39:17
Link | Quote | Reply
 
Afania said: »
Asura.Azagarth said: »
yes im referring to x2 +1 over blurred. mainhand its obvious but the offhand is where im more curious. in my mind x2 +1 would win.

Just got home, decided to plug in the number and see the result. Here you go:

Tp set: Same as BiS tp set listed in BLU job guide.
WS set: 8 str 4 wsd augmented herc 3/5, AF+3 body, Meg gloves +2 (Total WSD: 41%)
No tp bonus buffs.

Capped pdif and acc.
Tried 3 different SAM roll values:
Crooked +7 No.11 job proc (+93 stp)
No.2 +5 no job proc (+52 stp)
No.7 +5 no job proc (+36 stp)

Sapara+1/blurred+1 Results:
93 stp: 5651
52 stp: 5183
36 stp: 4913

Sapara +1 x2 results:
93 stp: 5703
52 stp: 5012
36 stp: 4702

Sapara +1/rapier +1
93 stp: 5699
52 stp: 5015
36 stp: 4701

Decided to see if sapara +1 gains an edge in attack uncapped situations, changed buffs to low attack:

Sapara +1 x2
93 stp: 2803
36 stp: 2319

Blurred +1
93 stp: 2747
36 stp: 2392


Seems like sapara +1 offhand wins at high sam roll values and vice versa, rapier is somewhere in the middle and doesn't excel at anything unless theres piercing bonus, despite it has lower delay.

Guess the best way is to change offhand depending on SAM roll numbers, lol.

Damn thanks! More or less what I expected. When your looking at these differences in dps, its basically a sidegrade. It seems though that this heavily favors blurred+1 in the scenario though, which in realistic gameplay gives sapara+1 the edge.

What I mean is, you assume capped acc, and we all know cor isnt very accurate. Tp set they do fine, but when it come to Savage Blade your normally (even with +100) dropping below your tp acc, and 2nd hit will be very inaccurate since no +100. This highly favors sapara+1 with its 20 extra ws acc and then extra 12 acc. Not to mention if your on cor, and cant get a crooked 11 sams... or at least an 11 sams... you have bigger problems. I have near top savage set and my acc was 988 in low savage set, in my high savage set I could get it to about 1150. Having these two swords now I am rocking an extra 57 acc, which has opened up a ton of options for me. This part cant really be spreedsheet, so im pretty positive spara+1 x2 will win for most all situations. Thanks very cool, guess the mnk update was really a cor one hidden :D
[+]
 Shiva.Arislan
Offline
Server: Shiva
Game: FFXI
user: Arislan
Posts: 1052
By Shiva.Arislan 2017-08-04 17:01:05
Link | Quote | Reply
 
Afania said: »
geigei said: »
There is no sc going on in my setup since i run blu+cor, both spam savage at 1k tp. In x2 cor situation would be the same thing, why gimping 1 ws to last stand when both can spam savage at 1k for stupid amount?

If you have 2 person spamming savage blade, each does 27000 damage.

2 person WS= 27000x2= 54000 ws damage every round.

If you have 2 person doing last stand and savage blade, last stand does 17000, savage blade does 27000, NM takes normal SC damage.

Without allies roll:
17000(last stand)+ 27000(savage blade)+27000(light damage)= 71000 ws damage every round. Add allies roll you get more.

Unless you want to make an argument that both DD tp so fast that holding tp waiting for another resulting damage lose or something.

There are some situations where spamming your strongest WS might make sense. But for the vast majority of in-game situations, SC damage is a huge boon to group DPS, especially longer chains that are boosted by Allies/Inundation -- totally worth sacrificing a bit of personal DPS for.
[+]
Offline
Posts: 8070
By Afania 2017-08-04 19:45:59
Link | Quote | Reply
 
Asura.Azagarth said: »
Afania said: »
Asura.Azagarth said: »
yes im referring to x2 +1 over blurred. mainhand its obvious but the offhand is where im more curious. in my mind x2 +1 would win.

Just got home, decided to plug in the number and see the result. Here you go:

Tp set: Same as BiS tp set listed in BLU job guide.
WS set: 8 str 4 wsd augmented herc 3/5, AF+3 body, Meg gloves +2 (Total WSD: 41%)
No tp bonus buffs.

Capped pdif and acc.
Tried 3 different SAM roll values:
Crooked +7 No.11 job proc (+93 stp)
No.2 +5 no job proc (+52 stp)
No.7 +5 no job proc (+36 stp)

Sapara+1/blurred+1 Results:
93 stp: 5651
52 stp: 5183
36 stp: 4913

Sapara +1 x2 results:
93 stp: 5703
52 stp: 5012
36 stp: 4702

Sapara +1/rapier +1
93 stp: 5699
52 stp: 5015
36 stp: 4701

Decided to see if sapara +1 gains an edge in attack uncapped situations, changed buffs to low attack:

Sapara +1 x2
93 stp: 2803
36 stp: 2319

Blurred +1
93 stp: 2747
36 stp: 2392


Seems like sapara +1 offhand wins at high sam roll values and vice versa, rapier is somewhere in the middle and doesn't excel at anything unless theres piercing bonus, despite it has lower delay.

Guess the best way is to change offhand depending on SAM roll numbers, lol.

Damn thanks! More or less what I expected. When your looking at these differences in dps, its basically a sidegrade. It seems though that this heavily favors blurred+1 in the scenario though, which in realistic gameplay gives sapara+1 the edge.

What I mean is, you assume capped acc, and we all know cor isnt very accurate. Tp set they do fine, but when it come to Savage Blade your normally (even with +100) dropping below your tp acc, and 2nd hit will be very inaccurate since no +100. This highly favors sapara+1 with its 20 extra ws acc and then extra 12 acc. Not to mention if your on cor, and cant get a crooked 11 sams... or at least an 11 sams... you have bigger problems. I have near top savage set and my acc was 988 in low savage set, in my high savage set I could get it to about 1150. Having these two swords now I am rocking an extra 57 acc, which has opened up a ton of options for me. This part cant really be spreedsheet, so im pretty positive spara+1 x2 will win for most all situations. Thanks very cool, guess the mnk update was really a cor one hidden :D


I wouldn't say Sapara wins "most" of the time since roll distribution math pages ago shows it's pretty unrealistic to hit No.11 everytime even with SE 5/5 merit, unless you are in escha or spend massive amount of time rerolling.

That being said, like most other gears in FFXI, their difference is within 3%. All the viable COR offhand weapon such as odium, degen+1, blurred +1 or Sapara +1 are just 2% to 3% dps difference from 1 to another in different situations, so you can use any offhand you want and still get win anyways, nor notice much difference.

I'm probably going to work on figuring out exactly which stp amount favors Sapara +1 and which favors blurred+1, So it's easier to figure out when to use each offhand.
Offline
Posts: 8070
By Afania 2017-08-04 22:56:35
Link | Quote | Reply
 
Now that I think about it, back then we didn't model odium's performance with super high stp roll since +7 didn't exist, and we normally prioritize chaos roll so sam roll often has lower avg than chaos.

I think Odium is wayyyyyyyyy underratted by the community because of that since it does have lower delay and higher str/mnd, some acc, attack, death proc and more importantly magic evasion.

Decided to look into it again:
Attack uncapped, same tp/ws set as last one:

93 stp
Odium: 2850
Sapara+1: 2803
Blurred +1: 2747

81 stp
odium: 2673
Sapara +1: 2628
blurred +1 2702

72 stp
Odium: 2637
sapara +1: 2592
Blurred +1: 2669

60 stp
Odium: 2538
sapara +1: 2548
blurred +1: 2549

Seems like blurred +1 still win most of time, and when it isn't odium often perform better than sapara +1. It's also about 1% behind blurred +1 when it isn't winning, don't know why community often view cor offhand odium = bad cor or something. I blame people with their big gil item fetish ._.

But yeah, odium is def worth considering if ws acc isn't needed but magic evasion is relevant. As long as you're already WSing in lowest acc set, on parse you probably aren't going to notice any difference between 4 (odium/sapara +1/blurred +1/degen +1)different offhand weapons.

Edit: Also note that the tp set on BLU guide is pretty high end, so all that multi attack in tp set may close the gap too. With lower multi attack tp set things may change a bit.
 Asura.Azagarth
Offline
Server: Asura
Game: FFXI
user: Azagarth
Posts: 1325
By Asura.Azagarth 2017-08-05 03:03:29
Link | Quote | Reply
 
so 11 dps to 29 dps is best blurred+1 gets over odium in normal sam rolls, but at high sam roll odium wins by as much as 103....

Why even really have blurred+1 seems like inv-1 at this point. The sell on it was always 20 acc is huge for cor, but lets be honest, odium when acc isnt a concern is looking better, and sapara+1 when acc is a concern is clearly the winner.

I nearly always have 11 sams roll, because on content that matters you will normally have revit and can 100% keep up all 11's for full event unless your zzz. On all other content non-echa/reis related, who really cares its all easy lol (you get ample time in omen to get an 11 and keep it up for boss). The only argument could maybe be master fights, which could carry weight.... but how often are you doing those lol? and dps normally isnt the issue, its staying alive.
Offline
Posts: 1731
By geigei 2017-08-05 03:27:12
Link | Quote | Reply
 
I settled for double sapara+1, the acc is the most important thing for me, my cor finally pushed over 1100acc unbuffed which is basically the same as my blu, they both share the same buffs now so its a big plus for me.
Offline
Posts: 8070
By Afania 2017-08-05 04:08:33
Link | Quote | Reply
 
Asura.Azagarth said: »
Why even really have blurred+1 seems like inv-1 at this point.

To answer this question seriously......
Digging through the pages, I think the offhand weapon hierarchy was established back before herc exist on 2015/10, without posting the actual dps difference.

Since COR's melee option haven't change until sapara +1, the weapon discussion was rarely being brought up and whenever it did the gap wasn't being mentioned, just weapon hierarchy. Or maybe the gap was bigger back then with less multi attack gears.

Anyways it became a Rag for WAR sort of thing, big gil item fetish.

"Hey I'm leveling WAR what's the best weapon" "Forum people said Ragnarok"

"Hey I'm gearing melee COR what's the best offhand weapon, already have fettering blade" "Forum people said Blurred Knife +1"

"May I join your pt on WAR" "Do you have a ragnarok?" "No I use a Montante +1" "Go get a ragnarok, lol"

"Ah we just had a horrible pt" "Why" "Every DD seems shitty, dps was slow and COR did terrible damage, whoever offhand an odium should quit COR already."

Truth to be told, most of the people never bother to check nor even ask exactly how far ahead is the best gear in slot v.s (much) cheaper 2nd best options. people just assume if an item is expensive or has REMA tag on it must be really really reallllly good and other options are gimp, terrible, bad. That really isn't the case for majority of gears in game.

But yeah, afaik blurred +1 should be about 2% ahead of odium when the situation favors it, maybe it'll be further ahead in max acc tp set with less multi attack, which I haven't check. On parse you probably aren't going to notice any difference due to variance and RNG factors, until you parse 300 times against the same person.
 Asura.Azagarth
Offline
Server: Asura
Game: FFXI
user: Azagarth
Posts: 1325
By Asura.Azagarth 2017-08-05 14:19:16
Link | Quote | Reply
 
Afania said: »
93 stp
Odium: 2850
Sapara+1: 2803
Blurred +1: 2747

81 stp
odium: 2673
Sapara +1: 2628
blurred +1 2702

72 stp
Odium: 2637
sapara +1: 2592
Blurred +1: 2669

60 stp
Odium: 2538
sapara +1: 2548
blurred +1: 2549

93 - odium wins 3.75%
81 - 2702/2673 = odium loses 1.08%
72 - 2669/2637 = odium loses 1.21%
60 - 2549/2538 = odium loses 0.04%

Thanks for doing all the work Afania, I know this has really opened my eyes on a few weapons, on multiple jobs. I am willing to bet if acc isnt an issue as much (when you would use blurred+1 nowadays) then that wkr dagger might out perform anyhow. It really seems to me that unless you have no form of haste, then blurred+1 just isnt worth it anymore. I could be wrong, but even if your going to spam last stand, you probably will be better off degen+1/wkr anyhow for the need to mainhand for sc purposes a sword, and the 2nd actually has agil for ws mod.

The 1% lead blurred+1 gets when it does win, probably wont be noticeable ever, and if we account for the extra benefits of odium (str/dex/att) then the few seconds a buff might be down the gap will probably close and THEN even push favor-ability to odium. Or heck if you are fighting fodder and death procs, or the second you use a ws to sc, that extra sc dmg from added stats, etc etc... Things a spreadsheet doesn't account for but is actually happening. Thats nice. Oh and it has defensive stats, and cor just dies to easily with its low hp, so thats a great bonus.
 Asura.Chiaia
VIP
Offline
Server: Asura
Game: FFXI
user: Demmis
Posts: 1652
By Asura.Chiaia 2017-08-05 19:10:49
Link | Quote | Reply
 
I need help remembering everything we have discussed the sheet needed fixes for or just being added in general. I copied a lot of them down but not sure if I am forgetting stuff.

Regal Ring counting for set bonus.
Proper Melee pDif/cRatio calculations.
True WSAcc stat not the hacky way sheets have done it using Acc stat with a (WS) tag on the piece of gear.
Fotia pieces calculating their 1% TP stuff.
Swift Blade added.
4 New swords.

I got a ton of other ideas from other sheets I noticed but I know I hadn't talked about it to anyone.

Let me know if we discussed something and it's not listed here please.

Edit1: Req ws calc needs fixing.
Edit2: Embrava new formula. Not Enh. Skill/20 really its Enh Skill / 20 + 1. Set 2 never got the orignal update either.
Edit3: Rapid Shot T2, lvl check and put a 99% proc rate cap on Rapid Shot.
[+]
 Ragnarok.Fabiano
Offline
Server: Ragnarok
Game: FFXI
user: fabiano
Posts: 153
By Ragnarok.Fabiano 2017-08-06 03:51:47
Link | Quote | Reply
 
getting "nil value" gs error with the new sword equiped
any fix for that yet ?
 Asura.Chiaia
VIP
Offline
Server: Asura
Game: FFXI
user: Demmis
Posts: 1652
By Asura.Chiaia 2017-08-06 04:13:15
Link | Quote | Reply
 
Ragnarok.Fabiano said: »
getting "nil value" gs error with the new sword equiped
any fix for that yet ?
Do you mean in game? If so manually update your resources from https://github.com/Windower/Resources and you'll be fine.
[+]
 Ragnarok.Fabiano
Offline
Server: Ragnarok
Game: FFXI
user: fabiano
Posts: 153
By Ragnarok.Fabiano 2017-08-06 04:25:13
Link | Quote | Reply
 
just figured out . thx
Offline
Posts: 8070
By Afania 2017-08-06 21:11:13
Link | Quote | Reply
 
Shiva.Arislan said: »
Afania said: »
Thoughts? Any better swift blade gears that I miss?

With low fTP value that transfers, wouldn't you get more out of Swift by gearing for multi-attack, versus going for WS mods/WSD in the head/body/hands slots?


Andddd attack uncapped version (wip):
ItemSet 352705

Adhemar path B, feel free to rep NQ with HQ. STR/attack/da+10 back.

It almost looks like a RUN resolution set, minus tp bonus moonshade. Everything can be replaced with herc augmented with high STR, attack and multi attack I think. If you play DD RUN you probably already have a good cor swift blade set. Don't know if I'm missing anything that's better for this ws.

Waiting for updated spreadsheet with swift blade~~ :))))
By Asura.Kuroganashi 2017-08-11 12:09:44
Link | Quote | Reply
 
Afania said: »
Shiva.Arislan said: »
Afania said: »
Thoughts? Any better swift blade gears that I miss?

With low fTP value that transfers, wouldn't you get more out of Swift by gearing for multi-attack, versus going for WS mods/WSD in the head/body/hands slots?


Andddd attack uncapped version (wip):
ItemSet 352705

Adhemar path B, feel free to rep NQ with HQ. STR/attack/da+10 back.

It almost looks like a RUN resolution set, minus tp bonus moonshade. Everything can be replaced with herc augmented with high STR, attack and multi attack I think. If you play DD RUN you probably already have a good cor swift blade set. Don't know if I'm missing anything that's better for this ws.

Waiting for updated spreadsheet with swift blade~~ :))))

Now, wondering, why would a COR Want to do Swift Blade?

Is it better DMG than Last Stand or Leaden Salute?

Confused about this guys X.X

I mean, Sure, Swift is nice for skillchain properties, but don't see how it can out DD others.
Offline
Posts: 1439
By fillerbunny9 2017-08-11 12:34:27
Link | Quote | Reply
 
Asura.Kuroganashi said: »
Afania said: »
Shiva.Arislan said: »
Afania said: »
Thoughts? Any better swift blade gears that I miss?

With low fTP value that transfers, wouldn't you get more out of Swift by gearing for multi-attack, versus going for WS mods/WSD in the head/body/hands slots?


Andddd attack uncapped version (wip):
ItemSet 352705

Adhemar path B, feel free to rep NQ with HQ. STR/attack/da+10 back.

It almost looks like a RUN resolution set, minus tp bonus moonshade. Everything can be replaced with herc augmented with high STR, attack and multi attack I think. If you play DD RUN you probably already have a good cor swift blade set. Don't know if I'm missing anything that's better for this ws.

Waiting for updated spreadsheet with swift blade~~ :))))

Now, wondering, why would a COR Want to do Swift Blade?

Is it better DMG than Last Stand or Leaden Salute?

Confused about this guys X.X

I mean, Sure, Swift is nice for skillchain properties, but don't see how it can out DD others.

situations where skill chaining could be bad (sandworm Reisenjima, Maju, etc.) Magic resistent mobs, or any situation where you are in a highly buffed melee situation and want to be able to swing and stab with everyone else in your party. it never hurts to be prepared with some bare essentials that you probably already carry a lot of.

EDIT: oh. SWIFT Blade, not Savage... that I cannot say beyond maybe skillchain properties.
 Asura.Chiaia
VIP
Offline
Server: Asura
Game: FFXI
user: Demmis
Posts: 1652
By Asura.Chiaia 2017-08-11 14:08:25
Link | Quote | Reply
 
Its to replace our old option of Requiescat for the same SC prop. Since its a vital SC prop that any COR would use when self SC'in for Leaden and the like of course Afaina and others are going to try and push the max out of it.
[+]
Offline
Posts: 8070
By Afania 2017-08-11 14:56:19
Link | Quote | Reply
 
Asura.Kuroganashi said: »
Afania said: »
Shiva.Arislan said: »
Afania said: »
Thoughts? Any better swift blade gears that I miss?

With low fTP value that transfers, wouldn't you get more out of Swift by gearing for multi-attack, versus going for WS mods/WSD in the head/body/hands slots?


Andddd attack uncapped version (wip):
ItemSet 352705

Adhemar path B, feel free to rep NQ with HQ. STR/attack/da+10 back.

It almost looks like a RUN resolution set, minus tp bonus moonshade. Everything can be replaced with herc augmented with high STR, attack and multi attack I think. If you play DD RUN you probably already have a good cor swift blade set. Don't know if I'm missing anything that's better for this ws.

Waiting for updated spreadsheet with swift blade~~ :))))

Now, wondering, why would a COR Want to do Swift Blade?

Is it better DMG than Last Stand or Leaden Salute?

Confused about this guys X.X

I mean, Sure, Swift is nice for skillchain properties, but don't see how it can out DD others.


Swift is gravitation, the other gravitation options are leaden, wf and req.

Leaden and wf are magical ws, which does horrible damage without focus on higher lv NM or NM with magic resist or absorb mechanics. So the other options are req which is weaker than swift.

Gravitation is quite important to super boost certain ws damage. Something like savage > rudra > swift > SA rudra closes super strong double dark because thf ws so hard already.

It isn't a strong ws at all, but more dmg is more dmg.
Offline
Posts: 8070
By Afania 2017-08-15 00:51:06
Link | Quote | Reply
 
Afania said: »
Odin.Llewelyn said: »
Afania said: »
40 mab augmented herc
Don't think I've seen Herculean get more than 35 MAB.


You can get up to 50 from DM.

Roll roll roll~~~



Only if WSD pop too so my leaden set stop being terribad.
 Asura.Azagarth
Offline
Server: Asura
Game: FFXI
user: Azagarth
Posts: 1325
By Asura.Azagarth 2017-08-15 07:17:37
Link | Quote | Reply
 
beats my pet : chr +2
Offline
Posts: 8070
By Afania 2017-08-15 10:44:16
Link | Quote | Reply
 
Asura.Azagarth said: »
pet : chr +2

I could use some pet chr +2 for my doggy.

[+]
 Shiva.Arislan
Offline
Server: Shiva
Game: FFXI
user: Arislan
Posts: 1052
By Shiva.Arislan 2017-08-15 11:26:32
Link | Quote | Reply
 
Those are way too cute... they seem to have enough Pet: CHR!
[+]
 Cerberus.Hrasvelg
Offline
Server: Cerberus
Game: FFXI
user: Huev
Posts: 33
By Cerberus.Hrasvelg 2017-08-22 01:11:09
Link | Quote | Reply
 
Where can one find this spreadsheet that we speak so fondly of?
Offline
Posts: 8070
By Afania 2017-08-22 01:18:59
Link | Quote | Reply
 
On top of this job forum, right below this thread.
 Cerberus.Hrasvelg
Offline
Server: Cerberus
Game: FFXI
user: Huev
Posts: 33
By Cerberus.Hrasvelg 2017-08-22 01:25:25
Link | Quote | Reply
 
Afania said: »
On top of this job forum, right below this thread.

Thank you. I can't believe I hadn't noticed it.
 Phoenix.Capuchin
Offline
Server: Phoenix
Game: FFXI
user: Anza
Posts: 3479
By Phoenix.Capuchin 2017-08-31 16:46:48
Link | Quote | Reply
 
Very COR-specific technical issue I'm running into... when I'm in Omen, I get very frequent crashes when using Phantom Roll/Double Up (not every time but it's frequent). Anyone else run into this issue? It's kind of a big negative that my COR can't roll!

Running Windower 4.3 with some basic/common addons, but I've tried with addons/plugings disabled and still run into the same issues. Turned off all in game effects, still same problem.

PC is running Win7, hardware is: Intel i7-7400 Kaby Lake CPU, ASUS Z270 mobo, Geforce GTX 1050-Ti with current drivers.

I know it's kind of a longshot, but has anyone seen something similar?
 Leviathan.Celebrindal
Offline
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2017-08-31 17:46:55
Link | Quote | Reply
 
I know that windower's "roll tracker" add-on can cause crashes for some if there are multiple corsairs rolling (like at domain invasion dragons). If you're running omen with multiple corsairs, but that's the only place you're personally on corsair AND ruining with others on corsair, it might explain it.

I know you said you tried disabling the add-ons, but the windower menu based add-ons can be finicky to unload...
[+]
First Page 2 3 ... 140 141 142 ... 156 157 158