Yves said:
Unfortunately, there really isn't an easy answer to your question. Here is what I can tell you that will impact the results and then I will explain why this isn't as simple as it is in FFXI.
1. Dex
2. Str
3. Weapon (relevant rank, damage type)
4. Armor (stat boosts, relevant rank)
5. Additional stat modifiers
6. Mob weakness
7. JAs equipped
Here is why this cannot be answered: unlike FFXI, there are no set stat increases - it is solely left to the player's discretion. In short, there is literally no way of determining this. While a 50 MRD might hit one type of mob for 500 and a 50 LNC hits the same mob for 350, it doesn't mean one is better at overall damage - it could be a mix of above-mentioned 7 categories.
Here is my advice: play how you like. If you like one class, do it. SE has taken many measures to allow people flexibility in this game. It will always be situational so don't fret.
Hopefully you see what I am saying. If you want some further examples, I can provide them for you, just let me know ^^.
i would agree with this and i would like to add point allotment. here is my opinion, and i understand opinions are like *** holes, everyone has one, but unless someone ranked every job to 50 or got a group of all DD's together that were 50 and re alloted all stats to 0, wore no stat augmenting gear and all used weapons with the same stats (or near same stats like starting weapons) i.e. attack, crit hit, acc, etc
doing that would rely on weapon damage only and be not swayed by any real modifiers other than weapon damage weakness on mob types
it would be close to imposable to say solidly which is better one way or another.
this would have to span accross all mob families and placed into a spread sheet and taken from there to see the actual numbers
honestly if someone were to do this it would make for a great base for builds. im sure in time this information will get out to us ^.^